MX Bikes Official Forum

Mods => Paints => Topic started by: devotid on October 08, 2014, 11:59:27 AM

Title: Edit Specular or alpha maps?
Post by: devotid on October 08, 2014, 11:59:27 AM
I was wondering if we can alter an alpha map in the TGA file to change the specular (shine) on the bikes models?  Also was wondering if we can make some things semi transparent? (like the chest protector)

Is this planned or am I missing it?

Thanks Very much.

Title: Re: Edit Specular or alpha maps?
Post by: jbrandmx85 on October 08, 2014, 04:07:11 PM
I know snappe has said before that spec and norm maps are supported for the game. I would imagine if you could figure out how to get a skin in game you could most likely change the color of the chest protector. I may be working on getting some new protection stuff tonight if I can get stuff to work
Title: Re: Edit Specular or alpha maps?
Post by: devotid on October 08, 2014, 04:43:52 PM
Alright, ill do some testing and report back here what I find.  These bikes will really come alive when we can start to change the specular on the graphics and the decals and stuff.  I can see different shininess levels on some stuff... so like yourself, Im sure its possible.

Thanks,

Kevin
devotid
Title: Re: Edit Specular or alpha maps?
Post by: m121c on October 08, 2014, 09:26:12 PM
The spec map is the alpha channel in the bike_n.tga, you can edit it there.
Title: Re: Edit Specular or alpha maps?
Post by: devotid on October 08, 2014, 11:10:02 PM
Excellent... Thanks very much.  Im going to try it tonight and see what I can do. 

Kevin
devotid
Title: Re: Edit Specular or alpha maps?
Post by: devotid on October 08, 2014, 11:54:24 PM
I could not find a bike_N.tga 
Only the Livery, Bike Parts and Onboard.  any advice?

Kevin

Title: Re: Edit Specular or alpha maps?
Post by: m121c on October 09, 2014, 03:42:12 AM
I have no idea where to find them that is something to ask Piboso or Snappe.