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General Category => General Discussion => Topic started by: doubledragoncc on April 25, 2019, 01:25:39 PM

Title: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: doubledragoncc on April 25, 2019, 01:25:39 PM
Hi Guys

I have been asked if all the tracks are available on MXB, I found Red Bud but no others.

First race is 18-05 at Hangtown

Any modders able to make these tracks?

Thanks

DD
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: GDUBMX on April 26, 2019, 12:17:49 AM
currently we have mixed years of the tracks,

we still do not have.

hangtown
pala (new for 2019 season) (i started work on it but... yeah)
florida (not sure which track? new for 2019 season)
indiana
muddy creek
millville
thunder valley




we have

glen helen (mod)
redbud      (mod)
southwick    (mod)
unadilla      (mod)
highpoint     (mod)
budds creek (in game already)
washougal   (in game already)

Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: doubledragoncc on April 26, 2019, 09:23:18 AM
Thanks GDU. I will look for Hangtown its the first so helps

DD
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: Ruubs on April 27, 2019, 12:09:40 PM
Quote from: GDUBMX on April 26, 2019, 12:17:49 AMcurrently we have mixed years of the tracks,

we still do not have.

hangtown
pala (new for 2019 season) (i started work on it but... yeah)
florida (not sure which track? new for 2019 season)
indiana
muddy creek
millville
thunder valley




we have

glen helen (mod)
redbud      (mod)
southwick    (mod)
unadilla      (mod)
highpoint     (mod)
budds creek (in game already)
washougal   (in game already)


Pretty sure Muddy Creek is out for '19, isn't it?
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: doubledragoncc on April 29, 2019, 09:20:04 AM
I am not an MX guy so have a lot to learn about track names etc lol

Heres the official list and info

Lucas Oil Pro Motocross Championship Schedule

Hangtown May 18 - 9:00pm 
Hangtown Motocross Classic Rancho Cordova, CA

Pala May 25 - 9:00pm 
Fox Raceway at Pala Pala, CA

Thunder Valley June 1 - 8:00pm 
Thunder Valley Motocross Park Lakewood, CO

High Point June 15 - 6:00pm 
High Point Raceway Mt. Morris, PA

Florida June 22 - 6:00pm 
Hangtown May 18 - 9:00pm 

Southwick June 29 - 6:00pm 
The Wick 338 Southwick, MA

RedBud July 6 - 7:00pm 
RedBud MX Buchanan, MI

Spring Creek July 20 - 7:00pm 
Spring Creek MX Park Millville, MN

Washougal July 27 - 9:00pm 
Washougal MX Park Washougal, WA

Unadilla August 10 - 6:00pm 
Unadilla MX New Berlin, NY

Budds Creek August 17 - 6:00pm
Budds Creek Motocross Park Mechanicsville, MD

Ironman August 24 - 6:00pm 
Ironman Raceway Crawfordsville, IN

I cant see Budds Creek in my beta10c?

Got Unadila,Red Bud, Washougal, Southwick, High Point,

Is MXB Central no longer working? Any help is much appreciated

DD
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: stevo on April 29, 2019, 02:09:16 PM
Maryland is budds creek 😄
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: doubledragoncc on April 29, 2019, 02:17:20 PM
AH ok.............see I be a dumb ass lol

Thanks stevo

DD
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: Ruubs on April 30, 2019, 10:33:57 AM
I still got 3D scans of Unadilla, Budds Creek, Highpoint and WW Ranch (which will probably be the Florida track). I feel like Highpoint could use an update and perhaps Fats is interested in Unadilla's scan, if WW Ranch will be an AMA track I'm willing to get on it.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: Snappe on April 30, 2019, 03:49:53 PM
I was interested in WW Ranch, but it looks like the layout will be changed considerably
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: Ruubs on May 01, 2019, 05:16:05 PM
Quote from: Snappe on April 30, 2019, 03:49:53 PMI was interested in WW Ranch, but it looks like the layout will be changed considerably
I've created it for Mx Sim before, done with the 3D scans. It shouldn't be too hard to port over for me.

If you want you can go for it, just saying that it might be a waste of time after all.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: [GH]Cody on May 01, 2019, 11:31:18 PM
Quote from: Sandbiter on May 01, 2019, 05:16:05 PM
Quote from: Snappe on April 30, 2019, 03:49:53 PMI was interested in WW Ranch, but it looks like the layout will be changed considerably
I've created it for Mx Sim before, done with the 3D scans. It shouldn't be too hard to port over for me.

If you want you can go for it, just saying that it might be a waste of time after all.
ported it over a long time ago to play on and it actually rode very very well without any alterations. alot of sim tracks do with just small adjustments here and there, and with RF/EMF making outdoor tracks smooth to work alongside JLV's erode it should be fairly easy to port over to MXB(minus the decals/object placements(never done objects so not sure how long/difficult it is))
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: kickasspeanut on May 02, 2019, 07:36:55 AM
Quote from: gokitty199 on May 01, 2019, 11:31:18 PMported it over a long time ago to play on and it actually rode very very well without any alterations. alot of sim tracks do with just small adjustments here and there, and with RF/EMF making outdoor tracks smooth to work alongside JLV's erode it should be fairly easy to port over to MXB(minus the decals/object placements(never done objects so not sure how long/difficult it is))

It'd be great to have a guide on porting mx sim tracks (with permission of course), always nice to have more track variety.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: Snappe on May 02, 2019, 01:17:32 PM
But if they change the layout the scan will be pretty useless surely?
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: philiaN on May 02, 2019, 04:05:27 PM
It's possible to convert the 3d scan (obj) into a heightmap.

(https://i.gyazo.com/576bcaa3096953219c3feb4233b46535.jpg)
(https://i.gyazo.com/60a41e341d83f65eb5d973368b3a4283.png)
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: Twitch135 on May 02, 2019, 05:46:16 PM
Quote from: doubledragoncc on April 29, 2019, 09:20:04 AMIs MXB Central no longer working? Any help is much appreciated

DD
MXB Central is no longer running. New site here: mx bikes mod site (https://mxb-mods.com/) . You will need to register (free) in order to download and upload contents.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: doubledragoncc on May 02, 2019, 07:24:47 PM
Ok............So guys I have to say thankyou, BUT, NBC SN needs a sim with high end graphics and not just the track, no disrespect Piboso it is about visuals for a major companies viewers. Unfortunately there is NO product that fulfils all of the criteria they require, but visuals for them is of utmost importance. Due to this I feel guilty having wasted your time, BUT they did look and think formost of using MXB, that says a lot to start with. Open GL and no background visuals play a big part in this. They do however recognise MXB as the first chioce if it was only to do with the physics and input/output for controllers and motion systems. So well done Piboso for at least having that status to  a major company.

Thanks to all for your help. I will put it to good use one way or another.

DD
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: Ruubs on May 02, 2019, 08:43:40 PM
Quote from: Snappe on May 02, 2019, 01:17:32 PMBut if they change the layout the scan will be pretty useless surely?
Definitely not. I doubt they'll flatten the entire terrain just for an AMA race. Pretty sure most of the major jumps will stay.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: Snappe on May 02, 2019, 10:58:37 PM
Quote from: doubledragoncc on May 02, 2019, 07:24:47 PMNBC SN needs a sim with high end graphics and not just the track, no disrespect Piboso it is about visuals for a major companies viewers

You work for NBC?
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: doubledragoncc on May 03, 2019, 12:33:16 PM
I cant say much at the moment but I have been asked on their behalf to look into something for the 2020 MX/SX championships.

DD
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: Snappe on May 03, 2019, 01:24:08 PM
It sure would have been nice to have been involved in any discussions, since it's up to us to license the software and because we may have been able to customize it to their needs.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: GDUBMX on May 03, 2019, 08:24:44 PM
DD REally? Surely you should connect Piboso and NBC? Snappe has already said its ultimately their decision
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: doubledragoncc on May 06, 2019, 07:45:53 PM
I asked about the tracks before starting a major conversation with piboso purely to see if the tracks were here as I dont do MXB until now. I was gathering information thats all. I think I know that if anyone decided they wish to use GPB or MXB in public and commercially I would tell them THEY need to contact Piboso and would also talk to Piboso myself. I think if anyone between the forums supports and attempts to promote Piboso's sims it is myself. I always try to push his sims and I always have the utmost respect for Piboso if It comes to the point of someone wanting to use his products.

Sorry if that has never been clear enough.

DD
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: hvpmvp on May 07, 2019, 01:06:12 AM
Quote from: doubledragoncc on May 02, 2019, 07:24:47 PMOk............So guys I have to say thankyou, BUT, NBC SN needs a sim with high end graphics and not just the track, no disrespect Piboso it is about visuals for a major companies viewers. Unfortunately there is NO product that fulfils all of the criteria they require, but visuals for them is of utmost importance. Due to this I feel guilty having wasted your time, BUT they did look and think formost of using MXB, that says a lot to start with. Open GL and no background visuals play a big part in this. They do however recognise MXB as the first chioce if it was only to do with the physics and input/output for controllers and motion systems. So well done Piboso for at least having that status to  a major company.

Thanks to all for your help. I will put it to good use one way or another.

DD
I'm surprised it wasn't MXS tbh
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: PizzaChet on May 07, 2019, 07:17:29 AM
Quote from: hvpmvp on May 07, 2019, 01:06:12 AM
Quote from: doubledragoncc on May 02, 2019, 07:24:47 PMNBC SN needs a sim with high end graphics...
I'm surprised it wasn't MXS tbh.
Look at that and let it soak in...that has to be a joke!?! As much as we'd all love a marriage of MXS physics and online with MXB's everything else especially graphics, we can't. It's common among many other genres, one has this and the other has that. We need more time and patience. It's already a niche sport in a super niche game with a two person dev team. MXS has one. A watched pot never boils. If you got nuthin' better to do, then knock yourself out. I just got done with some beautiful DiRT Rally 2.0 and highly recommend it!
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: john_710 on May 12, 2019, 06:07:10 PM
Quote from: PizzaChet on May 07, 2019, 07:17:29 AM
Quote from: hvpmvp on May 07, 2019, 01:06:12 AM
Quote from: doubledragoncc on May 02, 2019, 07:24:47 PMNBC SN needs a sim with high end graphics...
I'm surprised it wasn't MXS tbh.
Look at that and let it soak in...that has to be a joke!?! As much as we'd all love a marriage of MXS physics and online with MXB's everything else especially graphics, we can't. It's common among many other genres, one has this and the other has that. We need more time and patience. It's already a niche sport in a super niche game with a two person dev team. MXS has one. A watched pot never boils. If you got nuthin' better to do, then knock yourself out. I just got done with some beautiful DiRT Rally 2.0 and highly recommend it!

I think you missed the point of this thread and went on a bit of a tangent pizzachet.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: LastFriday on May 12, 2019, 06:40:25 PM
Quote from: PizzaChet on May 07, 2019, 07:17:29 AM
Quote from: hvpmvp on May 07, 2019, 01:06:12 AM
Quote from: doubledragoncc on May 02, 2019, 07:24:47 PMNBC SN needs a sim with high end graphics...
I'm surprised it wasn't MXS tbh.
Look at that and let it soak in...that has to be a joke!?! As much as we'd all love a marriage of MXS physics and online with MXB's everything else especially graphics, we can't. It's common among many other genres, one has this and the other has that. We need more time and patience. It's already a niche sport in a super niche game with a two person dev team. MXS has one. A watched pot never boils. If you got nuthin' better to do, then knock yourself out. I just got done with some beautiful DiRT Rally 2.0 and highly recommend it!
I think this game is amazing as it is in Beta 10c. The physics are by far more realistic then MXS, and so are the graphics. It sure is harder, but little small changes to the physics about rider movement would make the game even better. For those who don't appreciate the physics in this game shouldn't be playing it.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: philiaN on May 12, 2019, 09:56:09 PM
Quote from: PizzaChet on May 07, 2019, 07:17:29 AMAs much as we'd all love a marriage of MXS physics and online with MXB's everything else especially graphics, we can't.

No.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: john_710 on May 13, 2019, 02:35:29 AM
Quote from: philiaN on May 12, 2019, 09:56:09 PM
Quote from: PizzaChet on May 07, 2019, 07:17:29 AMAs much as we'd all love a marriage of MXS physics and online with MXB's everything else especially graphics, we can't.

No.

There are many reasons why MXS should not be called a simulator.3 examples off the top of my head are,
1)The front tire does nothing to the track, The dev could not figure out how to have both tires erode and carve a path on the track while keeping the game playable so he just disabled the front tire from doing any thing to the track.
2)The track does not change until the bike has left the area so you never get the feeling of riding on dirt, its more like riding on dirt colored rocks.
3)You have to shift up to 5th in mid air on every jump because it levels out the bike. Just feels fake.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: PizzaChet on May 13, 2019, 02:49:38 AM
These first two reasons sound like your psychological response to these features once you discovered them instead of a physics simulation issue. The shifting gripe is kinda petty since it's not really a problem. Each title has something the other doesn't. That's my point.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: john_710 on May 13, 2019, 03:20:05 AM
Quote from: PizzaChet on May 13, 2019, 02:49:38 AMThese first two reasons sound like your psychological response to these features once you discovered them instead of a physics simulation issue. The shifting gripe is kinda petty since it's not really a problem. Each title has something the other doesn't. That's my point.


Every time I state these 3 facts about MXS I never get a well thought out response that could change my mind. I welcome a different point of view and would take it seriously but it seems like the only response I ever get is akin to some one sticking their fingers in their ears and saying any thing to brush off these criticisms with out discussing them. Just a waste of time to continue this conversation
   
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: PizzaChet on May 13, 2019, 06:26:50 AM
Fair enough. I just rode Unadilla in MXB yesterday and the erode is pretty much as you described MXS. It was there the next lap.
Title: Re: Lucas Oil Pro Motocross Championship tracks for MXBikes
Post by: CBM Racing on April 11, 2020, 04:20:36 AM
Quote from: doubledragoncc on May 02, 2019, 07:24:47 PMOk............So guys I have to say thankyou, BUT, NBC SN needs a sim with high end graphics and not just the track, no disrespect Piboso it is about visuals for a major companies viewers. Unfortunately there is NO product that fulfils all of the criteria they require, but visuals for them is of utmost importance. Due to this I feel guilty having wasted your time, BUT they did look and think formost of using MXB, that says a lot to start with. Open GL and no background visuals play a big part in this. They do however recognise MXB as the first chioce if it was only to do with the physics and input/output for controllers and motion systems. So well done Piboso for at least having that status to  a major company.

Thanks to all for your help. I will put it to good use one way or another.

DD

The graphics are good enough on the replay and that's all you need it looks incredible compared to MX Sim and they are being featured on Racer X. You just spoke to the wrong people you needed to speak with Feld and they would have jumped at the chance but PiBoSo would have had to pay to use the tracks just like Milestone so before you go pitching ideas remember that plus you have to pay gear companies and possibaly sponsors. Its a mess I work in the moto media industry.