MX Bikes Official Forum

General Category => General Discussion => Topic started by: PiBoSo on July 05, 2019, 12:07:53 AM

Title: MX Bikes beta11
Post by: PiBoSo on July 05, 2019, 12:07:53 AM

MX Bikes beta11 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0
Title: Re: MX Bikes beta11
Post by: PiBoSo on July 05, 2019, 12:08:31 AM
Release Notes
- a clean installation is strongly recommended ( especially for this release, because the controls settings file format has been changed )
- since MX Bikes is a 64 bit only application the default installation folder has been changed to "Program Files"

- the collisions parameters have been tuned
- the terrain rendering has been optimized for better performances

- now only the cast votes count for a poll result
- the "Free Roam" camera FOV adjustment is now non-linear
- "Max Power" in the "Bike Info" page has been changed from kW to HP ( please note that modders still have to use kW in the INI file, though )


Modding
- the suspensions geometry of all bikes should be adjusted to take into account the preload fix
-- the forks should be raised and "shock_minlength" ( the rear suspension Min Length ) decreased, by an amount equal to the default preload
- it is also recommended to add a bumpstop to the rear suspension. Example data can be found in the CFG file of the stock bikes
- the chain animation has been changed: http://forum.mx-bikes.com/index.php?topic=2781.0
- it is now possible to add custom track layout objects
- the limit of 100 track layout objects has been removed
- a "plastic" material has been added for the walls
- the "plastic" material can now also be used for the track layout objects
- the "shadow" and "ambientshadow" models no longer need to be set in the "cockpit" section of the gfx.cfg file of the bikes, tyres and boots
- the maximum number of engine sound samples per layer has been increased from 10 to 20
- temporary models should be set for bikes and tyres. To simplify the task, shared temporary models have been added. Please check the stock
"gfx.cfg" files for examples
Title: Re: MX Bikes beta11
Post by: iNsane on July 05, 2019, 01:46:37 AM
hosting:
https://mxb-mods.com/wp-content/uploads/mxbikes-beta11.exe
Title: Re: MX Bikes beta11
Post by: Docfumi on July 05, 2019, 02:01:37 AM
WOW!!!!!! I did three laps after the install and I'm lost for words  ;D
Thanks to PiBoSo and crew for taking MXBikes to the next level and a top class job.
Title: Re: MX Bikes beta11
Post by: Twitch135 on July 05, 2019, 03:53:03 AM
Awesome! Downloading now thanks Pibs and Snappe 8)
Title: Re: MX Bikes beta11
Post by: SwarleyRuiz on July 05, 2019, 12:13:46 PM
Thanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/MX-Bikes/Downloads/Betas/mxbikes-beta11.exe
Title: Re: MX Bikes beta11
Post by: PiBoSo on July 05, 2019, 03:35:02 PM
Quote from: iNsane | WeekendWarriors on July 05, 2019, 01:46:37 AMhosting:
https://mxb-mods.com/wp-content/uploads/mxbikes-beta11.exe

Thank you.
Title: Re: MX Bikes beta11
Post by: PiBoSo on July 05, 2019, 03:35:17 PM
Quote from: SwarleyRuiz on July 05, 2019, 12:13:46 PMThanks Piboso!

Downloading and uploading

http://www.swarleyruiz.com/PibosoVideoGames/MX-Bikes/Downloads/Betas/mxbikes-beta11.exe

Thank you.
Title: Re: MX Bikes beta11
Post by: Asdrael on July 06, 2019, 04:33:18 PM
QuoteModding
- the suspensions geometry of all bikes should be adjusted to take into account the preload fix
 -- the forks should be raised and "shock_minlength" ( the rear suspension Min Length ) decreased, by an amount equal to the default preload
- it is also recommended to add a bumpstop to the rear suspension. Example data can be found in the CFG file of the stock bikes
- it is now possible to add custom track layout objects
- the limit of 100 track layout objects has been removed
- a "plastic" material has been added for the walls
- the "plastic" material can now also be used for the track layout objects
- the "shadow" and "ambientshadow" models no longer need to be set in the "cockpit" section of the gfx.cfg file of the bikes, tyres and boots
- the maximum number of engine sound samples per layer has been increased from 10 to 20

2 long winded questions:

- "moving the forks" means the lower forks I suppose? Or moving up the entire front end? Also... but which amount? If it's to due with the preload, then it's only the lower forks by less than 1cm...
- for the rear shock, decreasing the min length. I don't get why, a shock min length has nothing to do with preload, unless you actually compress the shock so much it starts stacking. Anyhow, then the BikeEd values start being wrong - wrong wheelbase etc - or should the BikeEd values be correct with the shorter Shock min lenght?
Title: Re: MX Bikes beta11
Post by: 𝖙𝖋𝖈 on July 06, 2019, 06:24:24 PM
Hi Pib, Snappe.

Thanks for all the work. I played a bit of MP last night and it seems way better, although will need to ride more to really know.

I know it's not on top of the to do list, but as a creator it's important to me that I at least ask the question. What's going on with the alpha images on tracks? The trees you guys did in the early betas worked flawlessly. The trees I started doing 4 - 5 betas ago worked flawlessly.

The last beta or the one before I had mega problems getting them to work. Then I started noticing your own tracks had suffered. Something has gotten worse and now half the trees are see through and the edges are bleeding again.

Is this going to be properly looked at sometime? I don't care if it's 3 betas away, as long as I know it's on the list of things to be fixed.

Thanks :)
Title: Re: MX Bikes beta11
Post by: CSchmied986 on July 07, 2019, 10:52:54 PM
The bouncing is still there in the front end, but the rider feels like he moves more natural with the bike. Good update!
Title: Re: MX Bikes beta11
Post by: PiBoSo on July 07, 2019, 11:06:57 PM

Updated the registration of bikes and tracks for the stats: http://stats.mx-bikes.com/records.php?trackid=16&bikeid=1
Title: Re: MX Bikes beta11
Post by: PizzaChet on July 08, 2019, 03:54:42 PM
Were you aware that the other dirtbike sim across the pond had a big update this weekend too? Coincidence, or "cold war" one-upmanship?
Title: Re: MX Bikes beta11
Post by: Ruubs on July 08, 2019, 04:25:39 PM
Quote from: PizzaChet on July 08, 2019, 03:54:42 PMWere you aware that the other dirtbike sim across the pond had a big update this weekend too? Coincidence, or "cold war" one-upmanship?
Big update?

Mx Sim's updates are a bundle of all snapshots since last update. If you've downloaded all snapshots the update doesn't have anything new in it.
Title: Re: MX Bikes beta11
Post by: PizzaChet on July 08, 2019, 10:35:45 PM
Quote from: Sandbiter on July 08, 2019, 04:25:39 PMIf you've downloaded all snapshots the update doesn't have anything new in it.
Hmmm. Is that right? Well, the things you discover on the internets.  ::) P.S. Incredible improvement PiBoSo! Bravo! I just ride and ride now, until it runs out of gas. Thanks!
Title: Re: MX Bikes beta11
Post by: [GH]Cody on July 09, 2019, 06:27:42 PM
Quote from: PizzaChet on July 08, 2019, 10:35:45 PM
Quote from: Sandbiter on July 08, 2019, 04:25:39 PMIf you've downloaded all snapshots the update doesn't have anything new in it.
Hmmm. Is that right? Well, the things you discover on the internets.  ::) P.S. Incredible improvement PiBoSo! Bravo! I just ride and ride now, until it runs out of gas. Thanks!
yep, just about every actual .exe update is just a compilation of all the snapshots into an installer. even people in the sim community think its an actual update (no surprise from them)
Title: Re: MX Bikes beta11
Post by: PizzaChet on July 09, 2019, 11:04:45 PM
I appreciate the tip, but I was being sarcastic since Sandy was trolling me.
Title: Re: MX Bikes beta11
Post by: Ruubs on July 10, 2019, 11:26:56 AM
Quote from: PizzaChet on July 09, 2019, 11:04:45 PMI appreciate the tip, but I was being sarcastic since Sandy was trolling me.
I honestly wasn't trolling you ???
Title: Re: MX Bikes beta11
Post by: PiBoSo on July 10, 2019, 03:10:49 PM
Quote from: Asdrael on July 06, 2019, 04:33:18 PM2 long winded questions:

- "moving the forks" means the lower forks I suppose? Or moving up the entire front end? Also... but which amount? If it's to due with the preload, then it's only the lower forks by less than 1cm...
- for the rear shock, decreasing the min length. I don't get why, a shock min length has nothing to do with preload, unless you actually compress the shock so much it starts stacking. Anyhow, then the BikeEd values start being wrong - wrong wheelbase etc - or should the BikeEd values be correct with the shorter Shock min lenght?

The upper link of the forks should be moved up. Previously the suspensions were shortened with the preload, so the geometry should now be adjusted ( only a few millimeters ) to restore the length with the default preload.
Some other parameters might then need to be tuned accordingly.
Title: Re: MX Bikes beta11
Post by: PiBoSo on July 10, 2019, 03:24:31 PM

Release notes updated.