MX Bikes Official Forum

Mods => Track Editing => Topic started by: pulse on October 09, 2014, 01:33:33 PM

Title: MotoPark Convert from MxSim (issues)
Post by: pulse on October 09, 2014, 01:33:33 PM
Hi there no matter what I do it crashes my game when I load, no clue why, maybe some one that understands the methods can shine some light on this.

http://www.mediafire.com/download/rni08adq44kdljl/TestTrackPulse.rar
Title: Re: MotoPark Convert from MxSim (issues)
Post by: 𝖙𝖋𝖈 on October 09, 2014, 01:35:58 PM
Although I'm too busy to take a look right now,  when mine kept crashing my game it was because I had forgotten to resize the grass mask to 2048 x 2048, as I'd copied it from my heightmap which was 2049 x 2049.. might sound obvious but worth checking all sizes are right
Title: Re: MotoPark Convert from MxSim (issues)
Post by: onlyonetone on October 09, 2014, 01:40:41 PM
I see nothing wrong in your folder so you should definitely check that your textures and texture masks are set to a power of 2
Title: Re: MotoPark Convert from MxSim (issues)
Post by: pulse on October 09, 2014, 01:47:11 PM
Quote from: TheFatController on October 09, 2014, 01:35:58 PM
Although I'm too busy to take a look right now,  when mine kept crashing my game it was because I had forgotten to resize the grass mask to 2048 x 2048, as I'd copied it from my heightmap which was 2049 x 2049.. might sound obvious but worth checking all sizes are right

well that was one issue, made them all 2049 but still crashes. :/

this method reminds me of reflex back when the first editor got release, alots of new ways and learning before I could a track in game lol.
Title: Re: MotoPark Convert from MxSim (issues)
Post by: pulse on October 09, 2014, 01:47:37 PM
Quote from: onlyonetone on October 09, 2014, 01:40:41 PM
I see nothing wrong in your folder so you should definitely check that your textures and texture masks are set to a power of 2

how do I check that?
Title: Re: MotoPark Convert from MxSim (issues)
Post by: pulse on October 09, 2014, 01:53:19 PM
https://www.youtube.com/watch?v=SwVrw7vplCs

heres the video of the track in sim. made this ages ago.
Title: Re: MotoPark Convert from MxSim (issues)
Post by: 𝖙𝖋𝖈 on October 09, 2014, 02:50:59 PM
Quote from: pulse on October 09, 2014, 01:47:11 PM
Quote from: TheFatController on October 09, 2014, 01:35:58 PM
Although I'm too busy to take a look right now,  when mine kept crashing my game it was because I had forgotten to resize the grass mask to 2048 x 2048, as I'd copied it from my heightmap which was 2049 x 2049.. might sound obvious but worth checking all sizes are right

well that was one issue, made them all 2049 but still crashes. :/


No man.. heightmap needs to be 2049, everything else needs to be 2048  ;)
Title: Re: MotoPark Convert from MxSim (issues)
Post by: onlyonetone on October 09, 2014, 03:16:00 PM
Open your texture tga's and mask tga's and resize them to 2048.

Re run map.bat and trh. remerge your trackline in tracked and save everything back.

Are you able to view it in mapview?
Title: Re: MotoPark Convert from MxSim (issues)
Post by: pulse on October 16, 2014, 12:12:23 AM
I changed all the TGA's like mask and mask texures to 2048 and loaded the map script and changed the map file in the folder with the new one and still crashes?

http://www.mediafire.com/download/8m8d6vqvc9h1ak4/TestTrackPulse_beta.rar

this has all the files, please take a look and tell me what Im doing wrong? any help would be great.
Title: Re: MotoPark Convert from MxSim (issues)
Post by: thisisdef on October 16, 2014, 01:13:27 AM
Quote from: pulse on October 16, 2014, 12:12:23 AM
I changed all the TGA's like mask and mask texures to 2048 and loaded the map script and changed the map file in the folder with the new one and still crashes?

http://www.mediafire.com/download/8m8d6vqvc9h1ak4/TestTrackPulse_beta.rar

this has all the files, please take a look and tell me what Im doing wrong? any help would be great.

Did you put a closed center line on the track? How about at least one pit?
Title: Re: MotoPark Convert from MxSim (issues)
Post by: onlyonetone on October 16, 2014, 02:00:51 AM
I went through every little thing, found some problems but am still getting the crash. I even started completely over, made my own masks and everything. My guess is your heightmap may have been done wrong before converting to .RAW.
Title: Re: MotoPark Convert from MxSim (issues)
Post by: onlyonetone on October 16, 2014, 02:33:43 AM
Ah, nevermind. Redo your centerline and make sure you start with a straight and end with a curve. I just got it in game.

Edit: It's a pretty hard track. You may need to scale out a little. Corners are really tight. Unless that's what you are going for.
Title: Re: MotoPark Convert from MxSim (issues)
Post by: thisisdef on October 16, 2014, 04:38:50 AM
Quote from: onlyonetone on October 16, 2014, 02:33:43 AM
Ah, nevermind. Redo your centerline and make sure you start with a straight and end with a curve. I just got it in game.

I thought it was something like that. I've heard of people not closing their centerline or some other easy mistake.
Title: Re: MotoPark Convert from MxSim (issues)
Post by: pulse on October 16, 2014, 09:08:21 AM
Quote from: thisisdef on October 16, 2014, 01:13:27 AM
Quote from: pulse on October 16, 2014, 12:12:23 AM
I changed all the TGA's like mask and mask texures to 2048 and loaded the map script and changed the map file in the folder with the new one and still crashes?

http://www.mediafire.com/download/8m8d6vqvc9h1ak4/TestTrackPulse_beta.rar

this has all the files, please take a look and tell me what Im doing wrong? any help would be great.

Did you put a closed center line on the track? How about at least one pit?

the program crashes when I load my pits or race line
Title: Re: MotoPark Convert from MxSim (issues)
Post by: pulse on October 16, 2014, 09:09:27 AM
Quote from: onlyonetone on October 16, 2014, 02:33:43 AM
Ah, nevermind. Redo your centerline and make sure you start with a straight and end with a curve. I just got it in game.

Edit: It's a pretty hard track. You may need to scale out a little. Corners are really tight. Unless that's what you are going for.
you mind sending me the fixed files?
Title: Re: MotoPark Convert from MxSim (issues)
Post by: onlyonetone on October 16, 2014, 12:16:31 PM
https://www.dropbox.com/s/380fufqyi8plwqe/TestTrackPulse.trh?dl=0 (https://www.dropbox.com/s/380fufqyi8plwqe/TestTrackPulse.trh?dl=0)
Title: Re: MotoPark Convert from MxSim (issues)
Post by: ChrisK on October 16, 2014, 03:04:14 PM
game says "pitlane full"

when i try to test the track
Title: Re: MotoPark Convert from MxSim (issues)
Post by: onlyonetone on October 16, 2014, 04:56:09 PM
Is the rdf in there?
also, pulse. Make sure if you make any changes to the terrain (scaling etc) to remerge the centerline.
Title: Re: MotoPark Convert from MxSim (issues)
Post by: pulse on October 16, 2014, 09:32:35 PM
it still crashed when I replaced the Trh file.
Title: Re: MotoPark Convert from MxSim (issues)
Post by: thisisdef on October 16, 2014, 09:52:52 PM
Quote from: pulse on October 16, 2014, 09:32:35 PM
it still crashed when I replaced the Trh file.

Can you come in teamspeak later tonight?
Title: Re: MotoPark Convert from MxSim (issues)
Post by: janaucarre on October 16, 2014, 09:54:27 PM
HI,
i juste have a look to your last dropbox update and see in tracked that your centerline is not closed. This cause the issues you have. I will see what other things you can have missed and telle you.
I see that your last centerline part is not a curve, it will never be good like this. And the first part seems to be a curve, and it must be a straight.
In race data: left must be in    -      and right must be in    +
Title: Re: MotoPark Convert from MxSim (issues)
Post by: onlyonetone on October 17, 2014, 03:56:11 AM
I uploaded the wrong trh file, Oops. But yeah just redo your centerline. Also in your hmf file file you're missing a closing bracket on layer 4
Title: Re: MotoPark Convert from MxSim (issues)
Post by: pulse on October 17, 2014, 08:03:06 PM
Quote from: thisisdef on October 16, 2014, 09:52:52 PM
Quote from: pulse on October 16, 2014, 09:32:35 PM
it still crashed when I replaced the Trh file.

Can you come in teamspeak later tonight?
pm me the teamspeak info
Title: Re: MotoPark Convert from MxSim (issues)
Post by: thisisdef on October 18, 2014, 12:56:23 AM
Quote from: pulse on October 17, 2014, 08:03:06 PM
Quote from: thisisdef on October 16, 2014, 09:52:52 PM
Quote from: pulse on October 16, 2014, 09:32:35 PM
it still crashed when I replaced the Trh file.

Can you come in teamspeak later tonight?
pm me the teamspeak info

simraces.com like always mate =D