MX Bikes Official Forum

Mods => Track Editing => Topic started by: 𝖙𝖋𝖈 on October 11, 2014, 11:53:21 AM

Title: Normal maps
Post by: 𝖙𝖋𝖈 on October 11, 2014, 11:53:21 AM
Hey  :D

Just wondered if anyone has experimented with normal maps? Using the stock ones that come with the example track everything looks great, but I tried making my own using crazybump? Worked great until I got them in map viewer....
(http://i60.tinypic.com/nbw4sg.jpg)

Any ideas on what I'm doing wrong? same shininess setting as using the stock ones... also tried reducing intensity in crazybump.. 

Other than the odd thing I don't understand.. having a lot of fun with track editing!
Title: Re: Normal maps
Post by: Snappe on October 11, 2014, 12:44:11 PM
Check that you have a specular map in the alpha channel of the normal map.
Title: Re: Normal maps
Post by: 𝖙𝖋𝖈 on October 11, 2014, 12:52:04 PM
Thanks will double check  :D
Title: Re: Normal maps
Post by: 𝖙𝖋𝖈 on October 17, 2014, 04:55:55 PM
Hey Snappe,

I have generated a spec map and put it in underneath the normal map as an alpha layer, and I'm still getting the crazy plastic look!..

Any ideas?
Title: Re: Normal maps
Post by: 𝖙𝖋𝖈 on October 17, 2014, 05:35:18 PM
In fact, very strange. I re-did, didn't get so much of the shiny as I did before, went in game and don't see ANY shiny??? could it be a mapview thing?
Title: Re: Normal maps
Post by: Snappe on October 17, 2014, 05:54:26 PM
It should be alpha channel, not a layer. Nothing wrong with normal / specular in mapview AFAIK!
Title: Re: Normal maps
Post by: 𝖙𝖋𝖈 on October 17, 2014, 06:00:18 PM
Sorry, yes - that's what I meant.

In Gimp, add my normal map which appears blue, create alpha mask, paste the specular map in which appears black and white, and save the whole thing as say - mud_n.tga

Just tried it on another texture and the white shiny is back lol   :-\
Title: Re: Normal maps
Post by: 𝖙𝖋𝖈 on October 17, 2014, 06:15:21 PM
I think being the first time I've played around with normals and speculars that my spec level was waaaay to bright..

I think lol
Title: Re: Normal maps
Post by: 𝖙𝖋𝖈 on October 17, 2014, 06:27:27 PM
Sorry for the multitude of posts... Think I've got em good. What do you reckon? Normal mapped rutts  ;D (and all other surfaces of course ::))

Now on to foliage lol

(http://i62.tinypic.com/oia9fo.jpg)
Title: Re: Normal maps
Post by: 𝖙𝖋𝖈 on October 18, 2014, 10:17:58 AM
Thanks man but I spend waaay to long messing with this stuff lol..