Hey :D
Just wondered if anyone has experimented with normal maps? Using the stock ones that come with the example track everything looks great, but I tried making my own using crazybump? Worked great until I got them in map viewer....
(http://i60.tinypic.com/nbw4sg.jpg)
Any ideas on what I'm doing wrong? same shininess setting as using the stock ones... also tried reducing intensity in crazybump..
Other than the odd thing I don't understand.. having a lot of fun with track editing!
Check that you have a specular map in the alpha channel of the normal map.
Thanks will double check :D
Hey Snappe,
I have generated a spec map and put it in underneath the normal map as an alpha layer, and I'm still getting the crazy plastic look!..
Any ideas?
In fact, very strange. I re-did, didn't get so much of the shiny as I did before, went in game and don't see ANY shiny??? could it be a mapview thing?
It should be alpha channel, not a layer. Nothing wrong with normal / specular in mapview AFAIK!
Sorry, yes - that's what I meant.
In Gimp, add my normal map which appears blue, create alpha mask, paste the specular map in which appears black and white, and save the whole thing as say - mud_n.tga
Just tried it on another texture and the white shiny is back lol :-\
I think being the first time I've played around with normals and speculars that my spec level was waaaay to bright..
I think lol
Sorry for the multitude of posts... Think I've got em good. What do you reckon? Normal mapped rutts ;D (and all other surfaces of course ::))
Now on to foliage lol
(http://i62.tinypic.com/oia9fo.jpg)
Thanks man but I spend waaay to long messing with this stuff lol..