MX Bikes Official Forum

General Category => Suggestions and wishlist => Topic started by: Niko Mouk on December 02, 2019, 11:12:56 AM

Title: TrackEd improvements
Post by: Niko Mouk on December 02, 2019, 11:12:56 AM
Hi, some ideas for the track editor:
- Sounds displaying with the audio perimeter
- Mask paint
- Object placement (just like the layout builder does, then export a scenary)
- X-Y-Z coordinates on mouse over
- Mouse placement + rotation for gates and pits
- Indicator for where the front of the pits are

If other track makers got some ideas, feel free to share  :)
Title: Re: TrackEd improvements
Post by: 𝖙𝖋𝖈 on December 02, 2019, 12:46:37 PM
The ability to place pit positions individually. Although PiBoSo is already aware of my request 👍
Title: Re: TrackEd improvements
Post by: Resolute Kraken on March 28, 2020, 01:09:52 AM
I agree on the displaying/placing sounds.  Currently, I don't think the sounds have a max distance that they are heard.  I think that sounds should have a maxdistance setting in the SSC file.  Right now, if you place a sound file, you can hear it everywhere on the map which should not be possible.  For instance, I have woods in one part of my map where I want forest sounds.  2 KM away there are no woods, I shouldn't be able to hear those sounds.
Title: Re: TrackEd improvements
Post by: PiBoSo on March 29, 2020, 12:15:37 PM
Quote from: Resolute Kraken on March 28, 2020, 01:09:52 AMI agree on the displaying/placing sounds.  Currently, I don't think the sounds have a max distance that they are heard.  I think that sounds should have a maxdistance setting in the SSC file.  Right now, if you place a sound file, you can hear it everywhere on the map which should not be possible.  For instance, I have woods in one part of my map where I want forest sounds.  2 KM away there are no woods, I shouldn't be able to hear those sounds.

Please note that samples must be mono to have a 3D position.
Also, it is possible to set "mindistance" for each source, that is the reference distance, in meters, for volume falloff. A higher value means a louder source.
Title: Re: TrackEd improvements
Post by: Resolute Kraken on March 29, 2020, 06:48:08 PM
Yeah, I am using the mindistance setting and tried with two different wav files (one from another modded track).  They both show as single (mono) tracks in my editing software but I can still hear them on the entirety of the map.  I'll check again and perhaps try to convert the wavs again in another program.