MX Bikes Official Forum

Mods => Paints => Topic started by: CoreyLahey on December 06, 2019, 06:30:26 PM

Title: Retro YZ125 (RacerX Build Replica)
Post by: CoreyLahey on December 06, 2019, 06:30:26 PM
Put this together over the past couple of days. I tried getting the rims to be more reflective, to look more like real gold rims, but couldn't figure it out.
Comes with no numbers, and mine.

https://www.mediafire.com/file/asesmmbyjivubjo/Retro_YZ125.rar/file


(https://rxi.iscdn.net/2017/09/151589_dsc03519.jpg?h=944&w=1563&q=50&auto=format&fit=max&dpr=1)
(https://www.mediafire.com/convkey/f827/1abmsj6v5bn942yzg.jpg?size_id=a)(http://www.mediafire.com/convkey/8bef/bbm5hhx3a5rtw0pzg.jpg?size_id=a)
Title: Re: Retro YZ125 (RacerX Build Replica)
Post by: Docfumi on December 06, 2019, 07:04:59 PM
NOICE!!!! would you be interested in doing a skin for me as I suck at it?
Title: Re: Retro YZ125 (RacerX Build Replica)
Post by: Ponza on December 06, 2019, 09:02:31 PM
clean job dude,thanks!
Title: Re: Retro YZ125 (RacerX Build Replica)
Post by: PizzaChet on December 06, 2019, 10:52:37 PM
I know it's too late, but you can do "electroless nickel" plating on aluminum and it's mirror finish. Then you can get gold plating on that for surprisingly cheap. It's a common coating in industry.
Title: Re: Retro YZ125 (RacerX Build Replica)
Post by: 𝖙𝖋𝖈 on December 06, 2019, 11:02:14 PM
Great job on the paint! If you want the rims to be reflective you need to add a reflection map to your paint for the wheels. I think it's 'wheels_r.tga'.. Make the areas you want reflective full white, then adjusting the opacity of that white adjusts the reflectiveness. Don't add anything else, no texture, nothing, just white.

It occupies the same space as the texture (so only paint the rims bit if you want the rims reflective)
Title: Re: Retro YZ125 (RacerX Build Replica)
Post by: CoreyLahey on December 06, 2019, 11:27:03 PM
Quote from: 𝖙𝖋𝖈 on December 06, 2019, 11:02:14 PMGreat job on the paint! If you want the rims to be reflective you need to add a reflection map to your paint for the wheels. I think it's 'wheels_r.tga'.. Make the areas you want reflective full white, then adjusting the opacity of that white adjusts the reflectiveness. Don't add anything else, no texture, nothing, just white.

It occupies the same space as the texture (so only paint the rims bit if you want the rims reflective)

I tried that, but it didn't seem to make a difference. There's actually a reflective map in the .pnt files as well as a spec map that are both full white. Not sure if I'm missing something. Does decreasing the opacity make it more reflective or less?
Appreciate the help.
Title: Re: Retro YZ125 (RacerX Build Replica)
Post by: 𝖙𝖋𝖈 on December 07, 2019, 07:11:59 AM
Oh.. well solid white should be the most reflective. I've made rim paint in the past that I've been able to make very shiny and I was sure I'd done it like that but maybe its changed now.
Title: Re: Retro YZ125 (RacerX Build Replica)
Post by: McOuille191 on December 07, 2019, 10:03:41 AM
Nice skin
Title: Re: Retro YZ125 (RacerX Build Replica)
Post by: Ch4rl0 on December 07, 2019, 09:00:09 PM
Trés beau skin
merci bien
Title: Re: Retro YZ125 (RacerX Build Replica)
Post by: DaigonSainz_125 on December 09, 2020, 04:44:34 PM
How can I add my number?
Title: Re: Retro YZ125 (RacerX Build Replica)
Post by: DaigonSainz_125 on December 09, 2020, 04:45:57 PM
How can I add my number?