MX Bikes Official Forum

Mods => Track Editing => Topic started by: Yirka63 on December 30, 2019, 05:54:24 PM

Title: Advices or cooperation
Post by: Yirka63 on December 30, 2019, 05:54:24 PM
Hello fellow moders!

Currently I am working on replica track of Dalečín - Czech Republic.
I have completed heightmap and raw masks (textures), objects are only temporary to know where are insides of corners.

Is here anyone willing to help me with textures? Or maybe provide texture pack to use? Mostly I need some advice what is best way to devide track and offtrack, when it has same or almost same texture.
Thank you very much

Pic of track:
(https://i.ibb.co/j3LTpq3/20191230171221-1.jpg) (https://ibb.co/44j7QC4)
Title: Re: Advices or cooperation
Post by: Asdrael on December 30, 2019, 08:06:31 PM
Most of us use either a variation (read: slight color change or normal strength) of the stock texture. To make on and off track pop, what I do is give it a slightly different shade but keep the same texture style, normal and repetition.

What you can also do is texture "plainly" everything but use a huge normal texture with no repetition over the entire map to make it come alive.

Last option: Google for tiled textures.

Good luck!
Title: Re: Advices or cooperation
Post by: Yirka63 on January 07, 2020, 09:13:11 PM
Hello again!!

I found making track really fun and I moved with my latest track.. See pics below, I think I got the heightmap pretty well, track flows and rides well (for me :D ).

I am looking for someone who could help me with placing objects (mostly trees, I would like to make this track off-season, so no Acerbis sticks, watter trucks, tents etc.), unfortunately my PC can not run new Blender well and also I never worked with it. I will be glad if someone could help me with it, because right after objects will be done I can RELEASE!

Thanks for possible help :)

(https://i.ibb.co/CHZ83qG/20200107192225-1.jpg) (https://ibb.co/NyPCdXB)
(https://i.ibb.co/v4yyT3p/20200107192612-1.jpg) (https://ibb.co/YBnn1cm)