MX Bikes Official Forum

General Category => General Discussion => Topic started by: LauZzZn on January 19, 2014, 12:02:37 AM

Title: Tracks
Post by: LauZzZn on January 19, 2014, 12:02:37 AM
Will this work like your other games or have we got to do more things to get typical motocross bumps and changes during sessions? or does it work like the groove just by lifting or deeping polys?
i gonna make tracks for this,too.. its awesome!
Title: Re: Tracks
Post by: LauZzZn on January 19, 2014, 11:36:14 PM
started the first track now
Title: Re: Tracks
Post by: Snappe on January 20, 2014, 04:13:58 PM
Good to hear! Much enthusiasm  :)
Tracks in MXB will be a heightmap, essentially. There's much more to it than just this, but the track tools are not finished so I won't go into specifics yet.
Title: Re: Tracks
Post by: kozydude421 on January 30, 2014, 02:08:10 PM
What is the track scale percentage?
Title: Re: Tracks
Post by: kozydude421 on January 30, 2014, 02:16:29 PM
The throttle control in video clip is great
Title: Re: Tracks
Post by: PiBoSo on January 30, 2014, 03:11:18 PM
Quote from: kozydude421 on January 30, 2014, 02:08:10 PM
What is the track scale percentage?

What is what? ???
Title: Re: Tracks
Post by: Evans711 on January 31, 2014, 10:28:16 PM
Quote from: PiBoSo on January 30, 2014, 03:11:18 PM
Quote from: kozydude421 on January 30, 2014, 02:08:10 PM
What is the track scale percentage?

What is what? ???
I think he is just basic stuff off of how MX Simulator works. Could be wrong though.
Title: Re: Tracks
Post by: MX181 on February 01, 2014, 12:15:35 AM
Sick, so the creation of tracks will be via height map!
Title: Re: Tracks
Post by: MotardMatt on February 02, 2014, 12:12:10 AM
Quote from: LauZzZn on January 19, 2014, 11:36:14 PM
started the first track now

Could we have a look please?
Title: Re: Tracks
Post by: TC_132 on October 02, 2014, 12:29:51 AM
wen are we gonna get some new tracks?