MX Bikes Official Forum

Mods => Track Editing => Topic started by: TonySpinelli on January 30, 2020, 03:30:18 AM

Title: .raw file heightmap issues
Post by: TonySpinelli on January 30, 2020, 03:30:18 AM
I've been looking into making tracks, i made tracks for years on mx simulator but lost interest in the game. I have downloaded earth sculptor and i noticed that i cannot export anything to a .raw file. i have photoshop cs3 (old i know) and i can save an image as a .raw but it is only 8bit and i can't figure out how to change it to the 16bp IBM that the game requires. Can anyone maybe point me in the correct direction? I've searched the forums to no avail. i was just going to convert one of my mx simulator heightmaps over to mx bikes just to get a feel for the workflow of making tracks and that is when i originally ran into my .raw issue. the track just came up as a bunch of needles (assuming that it was because PS was only saving it as a 8bp IBM).

Thank you/
Title: Re: .raw file heightmap issues
Post by: iNsane on January 30, 2020, 08:24:39 AM
You gotta have to change the Mode of the Picture to Grayscale, I believe this unlocks the correct raw export settings

Nice to again see someone messing around with doing tracks 👍
Title: Re: .raw file heightmap issues
Post by: Snappe on January 30, 2020, 04:10:57 PM
Image > Mode > 16 Bits/Channel

And yes needs to be greyscale