The white fences around Washington should have the collision removed imo as they have been causing issues with people getting stuck on and spawning into them, To say that having the race binned by a 2ft fence is painful would be an understatement. :P
Agreed. On the downhill after the long uphill and on the left side there is a white banner by a fence that isn't connected. I got 5th or something off the line, hit that banner, got stuck and had to watch the entire pack pass me before I could reset :(
Instead of removing collisions - just fix the getting stuck in them. Not everyone likes fake fences.
Imo the best solution is to just remove the "track not clear" mechanic and make it so when you reset you are invincible for maybe 3 seconds, kind of like in other mx and car games. That way you can get back on the track way faster and also refrain from causing a pile up.
Quote from: Resolute Kraken on July 11, 2020, 01:02:29 AMInstead of removing collisions - just fix the getting stuck in them. Not everyone likes fake fences.
Amen for that! :D
I assume that's why online racer have collisions off? :D
I suggested to PiBoSo on Discord that we have 3 types of semi collideable objects. I said the following:
COL25, COL50 and COL75
i.e collision 25%, collision 50%, collision 75%
25% could be used for trackside tape, banners etc, 50% could be used for spongebobs, even water objects maybe, etc, and 75% for bales
Something I think we desperately need, hopefully we can have something like this sometime soon :)
thats a great idea tfc, i hope something like that gets implemented
Quote from: Resolute Kraken on July 11, 2020, 01:02:29 AMInstead of removing collisions - just fix the getting stuck in them. Not everyone likes fake fences.
Exactly, I've always thought it was ridiculous that objects often have zero collision. This goes for trees, tough blocks, fences, banners, etc. Fix the collision error with the bikes and there won't be a need for "cosmetic" objects.
Yeah, what TFC said, need objects that can slow bike down with "soft" collision. For your COL25, etc naming convention, don't limit to just those set number, just have range of 1 - 100 where 100 is full collision like it is now, and 1 would be the lowest "drag" on the bike.
The Washington collision & reset issues will be fixed in the next beta.
Also, some kind of 'soft' collisions are planned.
Very cool thanks Snappe :)