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Mods => Track Editing => Topic started by: Mika650 on November 01, 2020, 01:45:26 PM

Title: objects via blender
Post by: Mika650 on November 01, 2020, 01:45:26 PM
Hello, I have a problem, for the objects, I import them into blender, the places, the selected ones save them without the map in fbx, then with fbx2edf I put them in .edf, import it into my folder but nothing in games :(
Could someone help me or make a tutorial for the objects please? :(
And does anyone have any items ..? Thank you for your help, I have more than this before I publish the track which apparently is good according to several test

thank's you very much
Title: Re: objects via blender
Post by: Agitato on November 01, 2020, 04:05:23 PM
Make sure you put the scenery file into your hmf and tht. Have you looked over the help guide over at:

 https://mxb-wiki.com/exporting-scene-objects-from-blender-fbx-to-your-track/
Title: Re: objects via blender
Post by: Mika650 on November 02, 2020, 04:12:40 AM
Thank you for a response !!!

So it's because my objects were not good, I must create some ...

On the other hand to put an image in blender on a texture (example the arrival panel), it must be in 1024 * 1024 or 2048 * 2048? because everything is ok but it does not appear in my games the image but I have everything else .. if I change the image it's good but I don't understand the difference between the 2

 :o  :'(
Title: Re: objects via blender
Post by: Mika650 on November 02, 2020, 08:45:24 AM
it's ok ! Thank's