MX Bikes Official Forum

Mods => Track Editing => Topic started by: TheFluffyGecko on June 22, 2022, 08:30:43 PM

Title: Moving Crowd Asset
Post by: TheFluffyGecko on June 22, 2022, 08:30:43 PM
Hello everyone. This is a crowd asset that has movement. It contains 6 moving people and 6 stationary people. There are two versions of the crowd. One with seats and one with invisible seats, just in case you want to place them on traditional grandstands. There are two blender files. One with just the crowd, and one with geometry nodes with the crowd. There are three geometry node groups to use; two square groups and one circular group. If you use geometry nodes to place the crowd then you must make instance real. To do this you must select your crowd go to Object>Apply>Make Instances Real. I've also included a very simple example track with the crowd in action.


CrowdExample.gif
gif moves faster than in game.

Link for crowd
https://drive.google.com/drive/folders/1MKBTnJJm7ZpoCYwnCoaXJESmU1tfJ5s8?usp=sharing
https://mega.nz/folder/I8p2iYbA#n2QRAKTI6QMAiBXWEYNV4w

ExampleTrack.png

Link for example track
https://mega.nz/file/IohlHLaD#Vw5mhWTF3bYk6CMhogo51TPsKqr5MXaJqg2clMixkDk

When making you own track you must paste the code below into your .scr file in order for the crowd to animate.

texture0
{
name = CK_frame1
loop_time = 600
}
texture1
{
name = CK_frame2
loop_time = 1000
}
texture2
{
name = CK_frame3
loop_time = 1000
}
texture3
{
name = CK_frame4
loop_time = 1000
}
texture4
{
name = CK_frame5
loop_time = 600
}
texture5
{
name = CK_frame6
loop_time = 1000
}

All characters were originally made by me in Make Human.
http://www.makehumancommunity.org/
Title: Re: Moving Crowd Asset
Post by: PizzaChet on June 22, 2022, 10:59:29 PM
 :o Wow! Great work!