MX Bikes Official Forum

Mods => Track Editing => Topic started by: Mace-x on May 27, 2015, 09:44:53 AM

Title: Help please!
Post by: Mace-x on May 27, 2015, 09:44:53 AM
I need some track making tips.

How can i make my track more noticeable with a single tiled texture?

(http://i.picpar.com/fIwb.jpg)

Cant see shit xD
in order to make a playable track you have to test it, i refuse to make a new mask for every little change i do on the layout/jumps, so, is there a way to make more shadows, or bake them, or a strong Ao, or anything! xD

Thanks in advance, i might get stuck again and request help in this same thread, cheers!  ;D
Title: Re: Help please!
Post by: 𝖙𝖋𝖈 on May 27, 2015, 10:39:48 AM
Only using one texture is going to be pretty tough, but you can make it stand out more using normals (see example folder, i.e dirt.tga with dirt_n.tga and dirt.shd)

I've found the best way to do it though is every time you make a significant change to your heightmap, make a copy resize to 2048x2048, save as tga and use it on it's own repeating once.. i.e:

layer0
{
   map = heightmap_copy.tga
   repetitions = 1
}

That saves messing about with masks. I've never managed to see every detail without doing either masks or the once repeating heightmap.

Hope that helps!
Title: Re: Help please!
Post by: 𝖙𝖋𝖈 on May 27, 2015, 03:18:13 PM
Nice one Geo, never thought of doing that!  :D
Title: Re: Help please!
Post by: Mace-x on May 28, 2015, 12:24:53 AM
Thanks guys, i´m using both tricks and works pretty well!  ;D

No need to update the track base texture each time right? *Cough*lazy*cough*  ;D

Edit:
Another problem, i cant get my bike to respawn where i crashed, i always start either on the pits or a random place.

Centerline is done and closed, i have 11 checkpoints, pits and starting grid.

Any toughts?
Title: Re: Help please!
Post by: Mace-x on May 28, 2015, 02:03:57 AM
yeah, i will try again to be sure  :)

Edit:
Nope, i´ll redraw the centerline, maybe that´s the issue?
Title: Re: Help please!
Post by: Mace-x on May 28, 2015, 02:51:55 AM
It didnt  :'(
i´ll keep looking for the issue >:(
Title: Re: Help please!
Post by: Mace-x on August 01, 2015, 09:02:15 PM
So, i thought i´ll try again on the track creation stuff, i was pretty close last time until the damn centerline fucked me up  :-[

Anyone would be willing to check the track for me?
i´ve looked at every file, all the things are well, i even changed the starting line and pits in case that was the issue, nothing :/

If anyone thinks that can help tell me what to send you, thanks!  :)
Title: Re: Help please!
Post by: Mace-x on August 20, 2015, 03:19:52 AM
Please help me here guys!

i always end up restarting in the same position of the track, no matter where i fall.

in this one o restart on the bottom right always.

(http://i.picpar.com/uE3b.jpg)

In this one i restart on the uper u turn.

(http://i.picpar.com/tE3b.jpg)

I´ve redone centerline, pits, starting gate, changed position of pits, everything at least 5 times per track and i cant get it to work, i really want to make tracks but this is so frustrating, i even tryed using fat´s paleta raceway .rdf and nothing, i´m all out, i can either let the track rot in my hdd or give them for someone who wants to help me, i´d really appreciate a solution since i want to finish them!  :'(

Anyone? pleaseeeee!  :(
Title: Re: Help please!
Post by: PiBoSo on August 21, 2015, 12:02:34 AM

How does the "surface" look like?
Title: Re: Help please!
Post by: 𝖙𝖋𝖈 on August 21, 2015, 12:13:48 AM
You know you can get me on Steam mate, would be happy to take a look..
Title: Re: Help please!
Post by: Mace-x on August 21, 2015, 12:56:36 AM
Bad  :(
But i didnt gave it importance as you said that it was not used.

(http://i.picpar.com/3J3b.jpg)

(http://i.picpar.com/4J3b.jpg)

I get respawned near the weird areas always, what did i do wrong?  :-[

@Fats
Forgot i had you on steam, thanks a lot fats!  ;D
Title: Re: Help please!
Post by: PiBoSo on August 21, 2015, 11:58:46 AM
Quote from: Mace-x on August 21, 2015, 12:56:36 AM
Bad  :(
But i didnt gave it importance as you said that it was not used.

Not the "dynamic surface" that is not needed for MX tracks.
Top bar -> Draw -> Surfaces
Title: Re: Help please!
Post by: Mace-x on August 21, 2015, 06:47:50 PM
(http://i.picpar.com/oM3b.jpg)

I have no idea what that is for and how to modify it  :-[

Altrought lost lands worked just fine without modifying it. :o
Title: Re: Help please!
Post by: Mace-x on August 21, 2015, 07:03:33 PM
Cant find documentation at all regarding surfaces.

http://docs.piboso.com/wiki/index.php/TrackEd
Title: Re: Help please!
Post by: PiBoSo on August 22, 2015, 12:27:31 AM
Quote from: Mace-x on August 21, 2015, 06:47:50 PM
(http://i.picpar.com/oM3b.jpg)

I have no idea what that is for and how to modify it  :-[

Altrought lost lands worked just fine without modifying it. :o

The three surface layers ( off, pits and start ) should be changed to match the track.
You can see how they work loading the official tracks in TrackEd.
Title: Re: Help please!
Post by: Mace-x on August 22, 2015, 06:25:44 AM
oh, i see, and how do i modify them?  :P :-[
Title: Re: Help please!
Post by: Snappe on August 24, 2015, 05:16:28 PM
You need to work on the alpha channels of these 3 files:

area_off.tga
area_pits.tga
area_start.tga
Title: Re: Help please!
Post by: Mace-x on August 25, 2015, 03:48:37 AM
Finally it´s working!  :)
I´ll release a track today, thank you piboso and snappe!  ;D
Title: Re: Help please!
Post by: 𝖙𝖋𝖈 on August 25, 2015, 12:26:05 PM
Looking forward to it  :D
Title: Re: Help please!
Post by: Mace-x on August 25, 2015, 06:33:34 PM
Dont, b3 is not really ready for it hahaha ;D

You will crash a lot on it xD it's too tight i think, hopefully b4 is more stable to ride tight courses.

But the heigthmap and textures are done so heck, i'll release a beta, if you guys like it i'll finish it  ;D