Hey hey,
Is there a limit to the size of a scenery file? Just generated one with fbx2edf which is 70,620kb and it's crashing map.bat.
Before that, it was working fine, I added more trees and fbx2edf crashed, so I removed a few, fbx2edf runs but it's now crashing map.bat.. Didn't want to remove any more lol.
Any insight would be great! Thanks.
Quote from: TheFatController on September 16, 2015, 12:01:13 PM
Hey hey,
Is there a limit to the size of a scenery file? Just generated one with fbx2edf which is 70,620kb and it's crashing map.bat.
Before that, it was working fine, I added more trees and fbx2edf crashed, so I removed a few, fbx2edf runs but it's now crashing map.bat.. Didn't want to remove any more lol.
Any insight would be great! Thanks.
There are no hard limits.
It could be a memory issue due to shadows generation.
Please try to generate the map file without shadows.
Weirdly I overcame the issue by re-creating one of the models I was using. Strange though because I did things exactly the same way.
Another issue though, just added a few more bits and got a:
"The instruction at 0x000000000007D4D47 referenced memory at 0x00000000000C8. The memory could not be written."
I'm guessing that's the memory issue you're referring to?
Quote from: TheFatController on September 16, 2015, 07:49:25 PM
Weirdly I overcame the issue by re-creating one of the models I was using. Strange though because I did things exactly the same way.
Another issue though, just added a few more bits and got a:
"The instruction at 0x000000000007D4D47 referenced memory at 0x00000000000C8. The memory could not be written."
I'm guessing that's the memory issue you're referring to?
Please try without shadows generation.
Can't remember what I did but last night it was working again. If I run in to any further problems I'll be sure to try without shadows.