MX Bikes Official Forum

General Category => General Discussion => Topic started by: PiBoSo on March 01, 2016, 12:30:56 AM

Title: MX Bikes beta4
Post by: PiBoSo on March 01, 2016, 12:30:56 AM
MX Bikes beta4 released:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

To update:
1) delete everything in the MX Bikes installation folder and in "My Documents"/PiBoSo/MX Bikes/ except for license.ini
2) launch the new installer
Title: Re: MX Bikes beta4
Post by: PiBoSo on March 01, 2016, 12:31:04 AM
Release notes
- a clean installation is strongly recommended
- replays and setups are not compatible with the previous versions
- the replay buffer size setting has been changed from bytes to megabytes: http://forum.mx-bikes.com/index.php?topic=198

This beta includes the biggest change in physics data format ever, so no modded bike made for previous versions will work.
Hopefully modders will have the patience to convert all the bikes and learn how to create the new rear suspension geometry:
http://forum.mx-bikes.com/index.php?topic=834.0
Title: Re: MX Bikes beta4
Post by: arnzzz on March 01, 2016, 12:51:31 AM
thanks for the hard work Piboso
Title: Re: MX Bikes beta4
Post by: arnzzz on March 01, 2016, 01:23:34 AM
wow, the back end is amazing.

im really happy right now
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 01:24:54 AM
Thanks PiBoSo, I don't want to give proper feedback on something I've only played for 10 minutes but so far things seem pretty incredible!
Title: Re: MX Bikes beta4
Post by: arnzzz on March 01, 2016, 01:28:09 AM
Quote from: TheFatController on March 01, 2016, 01:24:54 AM
Thanks PiBoSo, I don't want to give proper feedback on something I've only played for 10 minutes but so far things seem pretty incredible!

Are you using the stabilization assists?
Title: Re: MX Bikes beta4
Post by: Midbeck on March 01, 2016, 01:29:28 AM
Quote from: TheFatController on March 01, 2016, 01:24:54 AM
Thanks PiBoSo, I don't want to give proper feedback on something I've only played for 10 minutes but so far things seem pretty incredible!

It's soo good tho! I haven't been this happy playing a computer game in a long long time, massive big thumbs up for the hard work guys, freaking incredible!
Title: Re: MX Bikes beta4
Post by: shanebell618 on March 01, 2016, 01:31:58 AM
When changing graphics settings the screen goes black and I am unable to click yes to keep the changes.
Title: Re: MX Bikes beta4
Post by: HornetMaX on March 01, 2016, 01:57:21 AM
Quote from: TheFatController on March 01, 2016, 01:24:54 AM
Thanks PiBoSo, I don't want to give proper feedback on something I've only played for 10 minutes but so far things seem pretty incredible!
Usually I don't want neither, but I'll make an exception this time: E-P-I-C !

10min on practice track, with stab help at 0 and at 100. Utterly enjoyable even with zero practice (or close to). A real pleasure.

I'm pondering taking a day off from work tomorrow.
Title: Re: MX Bikes beta4
Post by: shanebell618 on March 01, 2016, 02:00:51 AM
Is there somehow I can manually configure the settings by editing a file? I can't get my controller or anything working because of the graphics settings yes/no issue above.
Title: Re: MX Bikes beta4
Post by: arnzzz on March 01, 2016, 02:02:44 AM
Quote from: shanebell618 on March 01, 2016, 02:00:51 AM
Is there somehow I can manually configure the settings by editing a file? I can't get my controller or anything working because of the graphics settings yes/no issue above.

Have you tried re starting your PC?

I had an issue with the graphics in the setting smenu the first time i ran after installing. My screen went crazy, couldnt read anything. I rebooted machine, been great since then.
Title: Re: MX Bikes beta4
Post by: PiBoSo on March 01, 2016, 02:04:47 AM
Quote from: shanebell618 on March 01, 2016, 02:00:51 AM
Is there somehow I can manually configure the settings by editing a file? I can't get my controller or anything working because of the graphics settings yes/no issue above.

All the graphics settings can be manually changed in the "My Documents"/PiBoSo/MX Bikes/profiles/"your profile"/profile.ini file, under the "gfx" section.
However, if there are issues changing resolution, it's probably better to first try to update the graphics drivers to the latest official version.
Title: Re: MX Bikes beta4
Post by: Joe on March 01, 2016, 02:05:44 AM
This is honestly like a whole new game. I am giddy!
Title: Re: MX Bikes beta4
Post by: shanebell618 on March 01, 2016, 02:09:06 AM
Quote from: arnzzz on March 01, 2016, 02:02:44 AM
Quote from: shanebell618 on March 01, 2016, 02:00:51 AM
Is there somehow I can manually configure the settings by editing a file? I can't get my controller or anything working because of the graphics settings yes/no issue above.

Have you tried re starting your PC?

I had an issue with the graphics in the setting smenu the first time i ran after installing. My screen went crazy, couldnt read anything. I rebooted machine, been great since then.

A system restart did in fact fix the issue. Thanks!
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 01, 2016, 02:12:07 AM
wow after 20 mins, im amazed
congrats piboso huge gains!
Title: Re: MX Bikes beta4
Post by: Ashien on March 01, 2016, 02:18:55 AM
Pib, I cant believe I ever doubted you man. Truly a work of art here, finally gave me the reason to recommend the purchase for a friend and hoping to rock out together. Thanks for the work you all put in, just loving the game man.
Title: Re: MX Bikes beta4
Post by: RedChainsaw3 on March 01, 2016, 02:35:43 AM
Awesome job guys! I tried with 100, 50 and 0 stab assist and around 50% seems to be my sweet spot. Everything feels great and I'm really having fun! Can't wait to race online.
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 01, 2016, 02:44:36 AM
https://www.youtube.com/v/tlGDlRp2wFI
https://www.youtube.com/v/azrghh9I3xY
https://www.youtube.com/v/aF36TcCYO5w
Title: Re: MX Bikes beta4
Post by: philiaN on March 01, 2016, 04:13:53 AM
WOW, first time that i can make a round on maryland :)

UPDATE:

After this update I have to say it's the best MX Game/Simulator. Thank you Piboso and Team :)
Title: Re: MX Bikes beta4
Post by: PizzaChet on March 01, 2016, 04:29:33 AM
Was it Teeds that had the riding rig? I'll bet he loses his job and/or significant other after this.  8) Bravo team PiBoSo!
Title: Re: MX Bikes beta4
Post by: arnzzz on March 01, 2016, 05:31:20 AM
Ive just spent half hour on the supermoto, and i wasnt really looking forward to that, but for me that thing has blown my mind. Its bloody hard to keep the bike up when you get the back end out, but I se moments of brilliance from time to time, I can only imagine what some of the best guys here can do with that thing after a few weeks of practice.

I can se people doing the whole track with the back end out the whole way :)

I hope this encourages some more MX sim guys over, I think the back end was a big turn off for them wasnt it?
Title: Re: MX Bikes beta4
Post by: rc4187 on March 01, 2016, 05:39:09 AM
I've spent about an hour playing now after I got one of my custom bikes going in it (took me a bit to wrap my head around the linkage settings) ... You've done a great job! Thanks!
Title: Re: MX Bikes beta4
Post by: Phathry25 on March 01, 2016, 06:19:36 AM
Huge improvement over B3, much more playable.  The added features are great, love that the track state is saved and has to be manually reset.  And I was wrong, speedway is totally possible.  ;)

Still feels and looks like the rear wheel is tracking too far inside the front wheel when turning.  Needs to be better at having rear wheel tracking outside of front wheel especially when exiting the corners.  This is where speed is made in real life, being able to keep the rear wheel sliding ever so slightly.  Admittedly my observations are mainly on the supermoto, there's too many other factors at work on a MX track to really see what is happening.  I would like to see a softer acting rear wheel.  Right now it really jumps out and back in quickly when sliding, in my experience the feel of this is much softer and not so violent.

Now I just need to figure out a flat track tire.  :)
Title: Re: MX Bikes beta4
Post by: grimm on March 01, 2016, 07:15:29 AM
As a long standing member of the GP Bikes community the major draw to MX Bikes was the prospect of a supermoto, the day that the preview video came out I bought a copy of MXB and waited patiently for the release that included it. I gotta say it is the most fun I've had in quite some time! Waaaay better than the two unofficial releases on the GPB forum. Piboso hit the nail on the head with the 450 Supermoto!  ;D


Tracks to spend time on with the supermoto to get a real feel for the versatility and fun of it:

RX track included in game, but if you don't like the dirt, or the single track, the following links are for some of the tracks I tested the GP Bikes KX450 SM on, others released after that were well suited for low displacement bikes. The 450 Supermoto in Beta4 is fantastic on them all, I love it, I've literally spent the past 3 and a half hours riding as hard as possible, dragging out long standup wheelies, backing it in like there is no issue at all doing so, and having an all out great time. Hope you all enjoy these tracks as much as I do.

Southern (All piboso titles) a few other tracks as well, all great quality! http://forum.piboso.com/index.php?topic=3001.0

Landsard (KRP) http://forum.kartracing-pro.com/index.php?topic=5219.msg40341#msg40341

A7000 (All Piboso titles) "Public Road", tons and tons of fun, point to point, twisty, some awesome high speed sweepers. http://forum.piboso.com/index.php?topic=1003.0

Mosport (KRP) https://mega.co.nz/#!Mtd2yJiZ!YPY7xS7hP1Qjuy1Vdt5VPBGjEThJbf_-TkbHNRTxH34

Lezennes (GPB) Rather tight track that lent itself well when I was helping private test the KX450-SM that was released on GPB forum. http://forum.piboso.com/index.php?topic=182.0

Funring 2013 (WRS/GPB) has a massive jump, a small jump, a bumpy corner, a smooth corner, a carousel corner, a fairly decent length strait section, and did I mention it has a big ramp to ramp jump? Seriously, if you only download one track to add to MXB that isn't motocross, it should be THIS one. http://gp-bikes-italia.forumfree.it/?t=66083246





To install, unzip your tracks.pkz so you have a regular "tracks" folder in the directory with it, and unzip your downloaded tracks into your newly created "tracks" folder in MX Bikes. I'm sure there is more detailed install directions around the forum, but that is the basic of, "Where do I put these?".





Some shots from today. Grimm, resident hooligan and stunt rider extraordinaire from the GP Bikes forum. Some of these "tricks" I crashed, but with practice could reproduce again and again. Piboso titles are some of the best out there. Niche market stuff like MX Simulator and Live For Speed are amazing in their own right, but Piboso is truly a master of the craft of good, evolving simulators.

(http://s645.photobucket.com/user/RatFighter/media/MXB%20B4%20Supermoto/mxbikes%202016-02-29%2023-32-13-64_zpshs74nch8.jpg.html)

(http://s645.photobucket.com/user/RatFighter/media/MXB%20B4%20Supermoto/mxbikes%202016-02-29%2023-40-14-43_zps2ophviab.jpg.html)

(http://s645.photobucket.com/user/RatFighter/media/MXB%20B4%20Supermoto/mxbikes%202016-02-29%2023-43-41-88_zpsf85ry4pt.jpg.html)

(http://s645.photobucket.com/user/RatFighter/media/MXB%20B4%20Supermoto/mxbikes%202016-02-29%2023-48-52-77_zpse19knvvh.jpg.html)

(http://s645.photobucket.com/user/RatFighter/media/MXB%20B4%20Supermoto/mxbikes%202016-02-29%2023-52-33-20_zpsyyiusjik.jpg.html)

(http://s645.photobucket.com/user/RatFighter/media/MXB%20B4%20Supermoto/mxbikes%202016-02-29%2023-53-42-16_zpswrdowtua.jpg.html)

(http://s645.photobucket.com/user/RatFighter/media/MXB%20B4%20Supermoto/mxbikes%202016-02-29%2023-54-48-33_zps9qbr5yxi.jpg.html)

(http://s645.photobucket.com/user/RatFighter/media/MXB%20B4%20Supermoto/mxbikes%202016-03-01%2000-00-08-19_zpswfep4sjk.jpg.html)

(http://s645.photobucket.com/user/RatFighter/media/MXB%20B4%20Supermoto/mxbikes%202016-03-01%2000-01-15-28_zpsb8nhjtaw.jpg.html)
Title: Re: MX Bikes beta4
Post by: [GH]Cody on March 01, 2016, 08:29:04 AM
Cant play till tomorow, how are you guys liking it so far? is there a big handling difference between lets say the 250f/450/2smoker/350f?
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 09:01:46 AM
Thanks grimm!

It really is great to see the positive feedback all round so far. Last night I rode with stability on 100% but traction help off and the back end was hanging out in a controllable way around and out of most corners. The only downside was not being able to scrub properly with stability on 100 so that's the first thing I'll be working on lowering!

Can't wait to get back on it later!
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 01, 2016, 09:43:42 AM
just a heads up im now constantly seeding the beta4.exe torrent at full speed so we should see significant speeds when downloading the torrent now. :)
Title: Re: MX Bikes beta4
Post by: teeds on March 01, 2016, 09:58:51 AM
Getting that now Gdub (and it's quicker than the mirror currently) and will do the same when it's finished.

Anyone up for an online session later if the servers are working? All aboard!
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 10:00:10 AM
Absolutely teeds.. Really looking forward to getting online. Suggest when you have the servers up we try with deformation and if it all goes wrong without I guess?
Title: Re: MX Bikes beta4
Post by: Paradox28 on March 01, 2016, 10:14:09 AM
I'm starting to have a lot more fun with the riding now that I'm getting used to how things changed.  Seems I can go over jumps at an angle now and it not totally freak the bike out, feel a lot more of the bumps and humps in the track surfaces now. Seems like the gyro effect of the rear wheel is a little better in the air, too?
Title: Re: MX Bikes beta4
Post by: teeds on March 01, 2016, 10:18:34 AM
Sounds good by what's been said but what's this stability control?  :o  A temporary concession maybe Pibs?
Title: Re: MX Bikes beta4
Post by: HornetMaX on March 01, 2016, 11:14:00 AM
Quote from: teeds on March 01, 2016, 10:18:34 AM
Sounds good by what's been said but what's this stability control?  :o  A temporary concession maybe Pibs?
I'd say it's a "necessary evil". I prefer by a mile this approach compared to the one of other sims (where you have a godzillion parameters to tune every possible aspect of the virtual rider).

I know "purists" will scream, but don't forget there's the virtual rider in the middle anyway, so ...
Or Piboso could hardcode it at 50 and hide it and people won't even notice. But having the slider is definitely better in my opinion.
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 11:25:04 AM
+1 max.
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 01, 2016, 12:05:05 PM
Quote from: HornetMaX on March 01, 2016, 11:14:00 AM
Quote from: teeds on March 01, 2016, 10:18:34 AM
Sounds good by what's been said but what's this stability control?  :o  A temporary concession maybe Pibs?
I'd say it's a "necessary evil". I prefer by a mile this approach compared to the one of other sims (where you have a godzillion parameters to tune every possible aspect of the virtual rider).

I know "purists" will scream, but don't forget there's the virtual rider in the middle anyway, so ...
Or Piboso could hardcode it at 50 and hide it and people won't even notice. But having the slider is definitely better in my opinion.

+2 Max ;)
Title: Re: MX Bikes beta4
Post by: teeds on March 01, 2016, 12:16:16 PM
So can anyone that's tried it say at what number of stability does it feel like B3?
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 01, 2016, 12:21:59 PM
Quote from: teeds on March 01, 2016, 12:16:16 PM
So can anyone that's tried it say at what number of stability does it feel like B3?
lol hmmm nope! i cant, maybe 60?
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 12:26:49 PM
Sorry teeds no mate.. I've been experimenting with throttle smoothing, brake smoothing, lower stability and getting somewhere.

One thing I've noticed though is that I think all my custom tracks are WAY to smooth. They're going to need a very light roughness to give the bike something to grip to I think..
Title: Re: MX Bikes beta4
Post by: nickuzick on March 01, 2016, 12:28:08 PM
Update is super sick! Only issue I'm having a is black box that overlays after a little bit of the .exe being open
Title: Re: MX Bikes beta4
Post by: HornetMaX on March 01, 2016, 12:45:26 PM
Quote from: teeds on March 01, 2016, 12:16:16 PM
So can anyone that's tried it say at what number of stability does it feel like B3?
I hope this happens for no value at all :)
Title: Re: MX Bikes beta4
Post by: teeds on March 01, 2016, 12:58:13 PM
Cheers guys, sounds like i'll start at about 50 then  :)

Got a dedi server running now but it's not showing in the list, hopefully Piboso can update it for ron.


Quote from: HornetMaX on March 01, 2016, 12:45:26 PM
Quote from: teeds on March 01, 2016, 12:16:16 PM
So can anyone that's tried it say at what number of stability does it feel like B3?
I hope this happens for no value at all :)

Fair point Max, to have an option for less stable than before would seem an odd move.
Title: Re: MX Bikes beta4
Post by: HornetMaX on March 01, 2016, 01:12:50 PM
From what I've seen, even with the stab helper at zero, it's better than before. You actually feel more in control.
Title: Re: MX Bikes beta4
Post by: Joe on March 01, 2016, 01:18:15 PM
I still have an issue with controlling it coming out of banked corners especially heading into jumps. It doesn't seem to want to stand up straight and I go off the jump all wonky.

And casing a jump... near impossible to ride away from.

Still 1000000% better!
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 01:21:56 PM
Joe I think your describing something that will just take some getting used to.. Casing jumps is definitely different in b4 but I've ridden away from a few realistic cases so far, others I've backflipped lol
Title: Re: MX Bikes beta4
Post by: Joe on March 01, 2016, 01:24:37 PM
Oh for sure! I know it will get better with the more laps I run, maybe it was the back flipping that got me scratching my head. I case a jump and bounce straight up then flip backwards? You would think I would do a front flip first, just with all the forward momentum you have going.
Title: Re: MX Bikes beta4
Post by: teeds on March 01, 2016, 01:36:28 PM
Quote from: TheFatController on March 01, 2016, 12:26:49 PM
One thing I've noticed though is that I think all my custom tracks are WAY to smooth. They're going to need a very light roughness to give the bike something to grip to I think..

We need to test this, maybe deformation after a time will yield the grip that a fresh track doesn't provide? Without deformation may be a different story though.
Title: Re: MX Bikes beta4
Post by: teeds on March 01, 2016, 01:46:46 PM
Sweet, looks like server list is now working, got the afternoon off work so more servers up within a few hours.


@Fats, do B3 tracks do work OK?
Title: Re: MX Bikes beta4
Post by: Joe on March 01, 2016, 01:49:21 PM
@teeds when I try to load the custom tracks from B3 the so up as a black plane no track or anything. Maybe I am doing something wrong.
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 01:50:45 PM
Quote from: teeds on March 01, 2016, 01:36:28 PM
Quote from: TheFatController on March 01, 2016, 12:26:49 PM
One thing I've noticed though is that I think all my custom tracks are WAY to smooth. They're going to need a very light roughness to give the bike something to grip to I think..

We need to test this, maybe deformation after a time will yield the grip that a fresh track doesn't provide? Without deformation may be a different story though.

Agreed.. I guess I'm basing it on the grip levels of the stock tracks to my own leaving deformation aside. Paleta is like an ice rink..

At least as none of my tracks have roughness adding it is easier than smoothing!
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 01:51:27 PM
Yes b3 tracks work.
Title: Re: MX Bikes beta4
Post by: teeds on March 01, 2016, 02:18:47 PM
Quote from: Joe on March 01, 2016, 01:49:21 PM
@teeds when I try to load the custom tracks from B3 the so up as a black plane no track or anything. Maybe I am doing something wrong.

Not tested myself yet Joe but Fats seems to have them working ok, I'll put a custom track up soon and we can all try.
Title: Re: MX Bikes beta4
Post by: Snappe on March 01, 2016, 02:21:25 PM
TFC, please check your .tht file layer order. It should look like this:

material_layer0
{
material = compact soil
}

material_layer1
{
material = soil
thickness = 0.1
}

material_layer2
{
material = soft soil
thickness = 0.01
}


If compact soil is the top layer, then it will be a bit slippery and you'll have to re-export your trh.
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 02:26:26 PM
Thanks Snappe! I am currently using compact soil for all my top layers as it was the grippiest in b3. Will get things reordered.
Title: Re: MX Bikes beta4
Post by: Docfumi on March 01, 2016, 02:53:16 PM
This is the MX Sim I've been waiting to play  ;D ;D ;D Thank You, PiBoSo & Snappe for all
the hard work you put in to it, I can't get this stupid smile off my face.
Title: Re: MX Bikes beta4
Post by: Maatth4 on March 01, 2016, 03:25:41 PM
What to say!!!!
Impressive! BRAVO!

The game is much nicer to play!
The simulation is downright!
I'm really happy with the change.
You did a great job!
Go shopping without falling, takes pleasure in jumping, that's great!

Are hoping the community will grow enormously, and the game will continue evolved !!

A big congratulations to you!

;D ;D ;D ;D
Title: Re: MX Bikes beta4
Post by: Maatth4 on March 01, 2016, 03:45:49 PM
Play in first person, with the deformation is great!
Title: Re: MX Bikes beta4
Post by: Mace-x on March 01, 2016, 03:47:10 PM
Actually i played it and i liked it a lot for riding, but for fucks sake i cant move the bike in air.  :(
It´s probably practice tho, the 2 strokes and the supermoto 450f are amazing, love to slide that thing around!
The track deformation works better now and love the option to reset it, i´m still not totally convinced by this beta but i´sure i´ll like it after some practice, bike feels way more responsive and forgives you a lot more.
Title: Re: MX Bikes beta4
Post by: Tristanmx on March 01, 2016, 04:05:10 PM
I can't install the game, I've got "Setup file is corrupted" message !
Please help !
Title: Re: MX Bikes beta4
Post by: HornetMaX on March 01, 2016, 04:08:39 PM
Quote from: Tristanmx on March 01, 2016, 04:05:10 PM
I can't install the game, I've got "Setup file is corrupted" message !
Please help !
Please redownload ?
Title: Re: MX Bikes beta4
Post by: Tristanmx on March 01, 2016, 04:11:18 PM
Quote from: HornetMaX on March 01, 2016, 04:08:39 PM
Quote from: Tristanmx on March 01, 2016, 04:05:10 PM
I can't install the game, I've got "Setup file is corrupted" message !
Please help !
Please redownload ?

I am dowloading torrent...1hour less...
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 04:21:47 PM
Just had a quick race on the practice track with a bunch of you guys (7 or 8 I think?) and it worked great..

No deformation though right? What is the deformation / no deformation status of the current servers up?
Title: Re: MX Bikes beta4
Post by: Maatth4 on March 01, 2016, 04:30:34 PM
possibility of deformation on server?
Title: Re: MX Bikes beta4
Post by: Mace-x on March 01, 2016, 04:36:38 PM
Oh my god, i want to play online!!  :o
Altrought i wont be home till late, hopefully someone will be there!  ;D
Title: Re: MX Bikes beta4
Post by: philiaN on March 01, 2016, 04:44:41 PM
@MAce yeah there will be some players :)
@fats nice race

im from germany, 130er ping -  Some of the other players were a littlebit laggy for me, no problem.
Title: Re: MX Bikes beta4
Post by: Joe on March 01, 2016, 05:11:33 PM
Quote from: Mace-x on March 01, 2016, 04:36:38 PM
Oh my god, i want to play online!!  :o
Altrought i wont be home till late, hopefully someone will be there!  ;D
I am here with you Mace! If I do happen to get on tonight it will be late so I will do some laps with you. Just like ol' times :)
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 01, 2016, 05:42:42 PM
Huge thanks to Piboso and Snappe for all your hard work in this one. Really nicely implemented and executed, its cool that you've actually responded to our feedback and translated it the best you could. Now I need to spend some serious hours putting in good laps and learning how to whip again hahah. One huge bug for me though... we need waaaaayyyy more tracks.... can we persuade team piboso to do a nice track pack for us :)
Title: Re: MX Bikes beta4
Post by: rc4187 on March 01, 2016, 05:48:14 PM
Doing some testing... feels good
Title: Re: MX Bikes beta4
Post by: Mace-x on March 01, 2016, 05:51:01 PM
Quote from: Joe on March 01, 2016, 05:11:33 PM
Quote from: Mace-x on March 01, 2016, 04:36:38 PM
Oh my god, i want to play online!!  :o
Altrought i wont be home till late, hopefully someone will be there!  ;D
I am here with you Mace! If I do happen to get on tonight it will be late so I will do some laps with you. Just like ol' times :)

That´d be nice joe!  ;D
I´ll post in the forum as soon as i get online  :)

Quote from: rc4187 on March 01, 2016, 05:48:14 PM
Doing some testing... feels good


Love it love it love it!  8)
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 07:10:15 PM
Gdub, now hopefully b4 will draw in a bigger crowd and hopefully some track creators with it.

Rc, looking fine man!
Title: Re: MX Bikes beta4
Post by: ChrisK on March 01, 2016, 08:09:10 PM
just downloading right now, hope to see u guys on the track again after months!!! im rdy in 20 mins
Title: Re: MX Bikes beta4
Post by: TDH263 on March 01, 2016, 08:19:38 PM
So so happy the way beta 4 has turned out!! well worth the wait!! awesome!! good job snappe and Piboso do beta 3 bike skins and rider skins work on beta 4?
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 08:26:24 PM
Quote from: TDH on March 01, 2016, 08:19:38 PM
So so happy the way beta 4 has turned out!! well worth the wait!! awesome!! good job snappe and Piboso do beta 3 bike skins and rider skins work on beta 4?

Yeah, but some of the templates have changed slightly. The bikes look fine but I think the pipe shows a bit of the texture from elsewhere.
Title: Re: MX Bikes beta4
Post by: TDH263 on March 01, 2016, 08:32:29 PM
Quote from: TheFatController on March 01, 2016, 08:26:24 PM
Quote from: TDH on March 01, 2016, 08:19:38 PM
So so happy the way beta 4 has turned out!! well worth the wait!! awesome!! good job snappe and Piboso do beta 3 bike skins and rider skins work on beta 4?

Yeah, but some of the templates have changed slightly. The bikes look fine but I think the pipe shows a bit of the texture from elsewhere.

Cheers!!
Title: Re: MX Bikes beta4
Post by: Wedgewood on March 01, 2016, 08:51:53 PM
I loved playing Beta 3, but Beta 4 is on a whole other level!  The control and subtleties in the handling are phenomenal.  This is easily the most amazing game(sim) I've ever played,  it's so realistic that my heart rate speeds up and I get a bit of an adrenaline rush while I'm playing.  Thanks for all the hard work Piboso and the other Devs.
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 01, 2016, 08:57:57 PM
Fast laps on the forest track with you guys, I found my back end sliding out just before the drop off downhill and when I got it just right it would become almost scrub / whip like. So much fun!
Title: Re: MX Bikes beta4
Post by: Joe on March 01, 2016, 09:09:20 PM
How is the online play working? Do you see a possibility of a short championship series?
Title: Re: MX Bikes beta4
Post by: rc4187 on March 01, 2016, 10:10:26 PM
little beta4 whip
Title: Re: MX Bikes beta4
Post by: Joe on March 01, 2016, 10:11:36 PM
That is soooo sick!
Title: Re: MX Bikes beta4
Post by: BOBR6 84 on March 01, 2016, 10:26:16 PM
Beta4 is awesome...........  8)

so far the only thing i dislike is the fact it's way better than GPBikes  ;D ;D

What would happen if somebody built a road/race bike for MXBikes?????? would it work?
Title: Re: MX Bikes beta4
Post by: Mace-x on March 01, 2016, 10:38:11 PM
You can use Gp bikes bikes on Mx bikes, they are weird as fuck tho xD
Title: Re: MX Bikes beta4
Post by: Joe on March 01, 2016, 10:38:28 PM
Im sure you could make something work. It would be more like a beefy SM bike im sure. Speaking of SM Id love to see some SM tracks with some jumps.
Title: Re: MX Bikes beta4
Post by: Ashes on March 01, 2016, 10:53:53 PM
Ok, so my whole evening plan just went down the drain. Spent it all playing b4. Piboso & all that have helped you, congratulations - you have done a stellar job!
Title: Re: MX Bikes beta4
Post by: Docfumi on March 01, 2016, 11:38:15 PM
The TRAINER is so BRILLIANT it should be call DISCIPLINE
This game is awesome, now I need to learn how to slide that Supermoto around ;D
Title: Re: MX Bikes beta4
Post by: Yamaha37H on March 02, 2016, 12:47:09 AM
This is so much better than before. I'm really wanting a different view though. I feel like I need a view from the neck that leans with the riders body. When I lean over in a corner my view of the bike swoops to the left or right of my screen, I want the view of the bike to stay centered in my screen, and my view lean, not the bike, I'm hoping that makes sense? My issue with this game is front wheel placement because of that, it's worlds better than before though!
Title: Re: MX Bikes beta4
Post by: Snappe on March 02, 2016, 01:10:40 AM
Quote from: Yamaha37H on March 02, 2016, 12:47:09 AM
I want the view of the bike to stay centered in my screen, and my view lean, not the bike

Have you tried increasing the tilt % in settings > simulation?
Title: Re: MX Bikes beta4
Post by: thisisdef on March 02, 2016, 01:51:31 AM
Mirror Link: http://simraces.com/MXS/Download?fileLocation=/Games/mxbikes-beta4.exe
Title: Re: MX Bikes beta4
Post by: Toomes1 on March 02, 2016, 01:58:44 AM
What a brilliant update to mxbikes
Title: Re: MX Bikes beta4
Post by: Paradox28 on March 02, 2016, 09:24:40 AM
you get a few offline ruts going and you can feel it when you're trying to get through or out of a corner.
Title: Re: MX Bikes beta4
Post by: teeds on March 02, 2016, 10:34:29 AM
Great release guys! Most enjoyable and you have sorted out to so many things  :)

I think you might just be onto something with this game  ;D
Title: Re: MX Bikes beta4
Post by: HornetMaX on March 02, 2016, 10:36:06 AM
If the online works reasonably, I think you are already into v1 territory. Go get it on Steam and get rich guys :)
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 02, 2016, 10:44:40 AM
I'd love to see MXB on Steam but I do think deformation needs to work online or be limited to offline mode. If it was available through steam but online didn't work without disabling a feature it would be a killer.
Title: Re: MX Bikes beta4
Post by: HornetMaX on March 02, 2016, 10:50:35 AM
That's why I've put the *if* part :)
Title: Re: MX Bikes beta4
Post by: TDH263 on March 02, 2016, 11:14:38 AM
Does anyone else find that everybody online is very jumpy and laggy? May just be an early stages thing which is fine, just want to make sure it's not just me, games defiantly heading in the right direction
Title: Re: MX Bikes beta4
Post by: Joe on March 02, 2016, 11:20:35 AM
Had a chance to do some online laps last night, it seems a bit laggy but maybe that was just because I was connection to an over seas server? Has anyone else has these issues?
Title: Re: MX Bikes beta4
Post by: teeds on March 02, 2016, 11:21:49 AM
Still one very obvious nagging problem to address before the masses would be happy with this, no prizes for guessing what it is.

Piboso, do we have server options for online deformation and collisions? If nothing has changed on the terrain front for online then it's probably best left off but the collisions would be good to have if possible. Hopefully a dedi documentation update is on they way  :)
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 02, 2016, 04:47:31 PM
Quote from: TheFatController on March 02, 2016, 10:44:40 AM
I'd love to see MXB on Steam but I do think deformation needs to work online or be limited to offline mode. If it was available through steam but online didn't work without disabling a feature it would be a killer.
Agreed.
Just gotta make s suggestion for everyone here if you haven't tried it already, I had the most fun I've ever had on this game to date by doing this for 20 mins this morning.
250as on forest raceway in the rain! Man what fun, traction off with 35 per cent stab on. Man I can't wait to get another chance to play again hahaha.
Title: Re: MX Bikes beta4
Post by: arnzzz on March 02, 2016, 07:46:49 PM
how is everyone finding the final downhill section on Forest?

I am struggling with it, mainly taking off the first jump on the right hand side of the track and not being able to get enough distance to land it.

I have cleared it and landed probably 5 times, but its hard, and I dont know what im doing in the bike setup enough to change the ratios to get extra speed when i need it most for this jump.

Ive come to the conclusion, my hang up is the fact im using auto gears so I dont have enough control when i most need it.

also im just not very good ;)

any advice?
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 02, 2016, 07:58:41 PM
Auto gears are a killer.. I'm not coordinated enough to worry about using a clutch with my fingers so I use auto clutch but d-pad up and down for gears. You can really milk them which of course with auto you're probably getting into 3rd too early.

2nd gear on the 250xf and I overclear it. I've started scrubbing it slightly which helps!
Title: Re: MX Bikes beta4
Post by: Scuzzy285 on March 02, 2016, 08:49:41 PM
im truly impressed this is incredible only thing i can say is the back end is great but when at a mid speed around corners flat or not it should slide alittle depending on th eamount of throttle and it dosent but i love it keep up the good work piboso
Title: Re: MX Bikes beta4
Post by: Maatth4 on March 02, 2016, 09:31:22 PM
gdubmx, You saw the publication of Piboso for the circuit distortion and collisions on the server?
Title: Re: MX Bikes beta4
Post by: RedChainsaw3 on March 02, 2016, 10:32:51 PM
@arnzzz

I had exacly the same problem when playing with auto gears. In the corner the bike switches back to the 1st gear and when you accelerate again you lose all your momentum when it has to switch again the the 2nd gear. I think I only cleared it once with auto gears. The same problem happens when you actually clear the 1st jump. Bike switches back to first gear while in the air and when you accelerate for the 2nd jump it has to switch to 2nd gear again and you don't get enough speed. I play with manual gears now and stay in 2nd gear for this section and I clear it almost every time.
Title: Re: MX Bikes beta4
Post by: HornetMaX on March 02, 2016, 10:37:38 PM
Auto gears ?!?!  :o

Title: Re: MX Bikes beta4
Post by: arnzzz on March 02, 2016, 10:47:52 PM
Quote from: RedChainsaw on March 02, 2016, 10:32:51 PM
@arnzzz

I had exacly the same problem when playing with auto gears. In the corner the bike switches back to the 1st gear and when you accelerate again you lose all your momentum when it has to switch again the the 2nd gear. I think I only cleared it once with auto gears. The same problem happens when you actually clear the 1st jump. Bike switches back to first gear while in the air and when you accelerate for the 2nd jump it has to switch to 2nd gear again and you don't get enough speed. I play with manual gears now and stay in 2nd gear for this section and I clear it almost every time.

Ive never used manual, I have just tried and  I think its the way to go.

But Im having issues coordinating all my fingers on the controller lol. Ill persevere though as i can see the obvious benefits.
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 02, 2016, 11:46:55 PM
Quote from: arnzzz on March 02, 2016, 10:47:52 PM
Quote from: RedChainsaw on March 02, 2016, 10:32:51 PM
@arnzzz

I had exacly the same problem when playing with auto gears. In the corner the bike switches back to the 1st gear and when you accelerate again you lose all your momentum when it has to switch again the the 2nd gear. I think I only cleared it once with auto gears. The same problem happens when you actually clear the 1st jump. Bike switches back to first gear while in the air and when you accelerate for the 2nd jump it has to switch to 2nd gear again and you don't get enough speed. I play with manual gears now and stay in 2nd gear for this section and I clear it almost every time.

Ive never used manual, I have just tried and  I think its the way to go.


But Im having issues coordinating all my fingers on the controller lol. Ill persevere though as i can see the obvious benefits.

i use a 360 pad, Y= Upshift and B=Downshift. Manual is the only way to be consistent IMO, i hit that section in 2nd probably 3/4 throttle, once i take off i and upshift to 3rd midair then land wide open for the next jump. 250f that is.

@Maathh, you mean the WRS video? not too sure what you mean mate.
Title: Re: MX Bikes beta4
Post by: Phathry25 on March 03, 2016, 12:25:26 AM
Quote from: gdubmx on March 02, 2016, 11:46:55 PM@Maathh, you mean the WRS video? not too sure what you mean mate.

No, he means this.

http://forum.mx-bikes.com/index.php?topic=197.0
Title: Re: MX Bikes beta4
Post by: arnzzz on March 03, 2016, 02:22:26 AM
Quote from: gdubmx on March 02, 2016, 11:46:55 PM

i use a 360 pad, Y= Upshift and B=Downshift. Manual is the only way to be consistent IMO, i hit that section in 2nd probably 3/4 throttle, once i take off i and upshift to 3rd midair then land wide open for the next jump. 250f that is.

Thanks, I tried the shifting into 3rd while in the air, and im clearing it every time now :)

Just have to spend some time using manual and ill be back on top again. Ive used auto for so long it feels so alien to me having to focus on gears lol

Title: Re: MX Bikes beta4
Post by: Paradox28 on March 03, 2016, 05:55:32 AM
its hittable in auto but you have to be pretty spot on and pinned when you hit the landing of the first jump.  Can't overjump by much either or you'll fall into the same not enough speed problem
Title: Re: MX Bikes beta4
Post by: teeds on March 03, 2016, 09:29:11 AM
http://forum.mx-bikes.com/index.php?topic=197.0

Thanks Pibs   :)
Title: Re: MX Bikes beta4
Post by: Maatth4 on March 03, 2016, 11:33:34 AM
Is that there are already servers with the deformations and collisions?
Title: Re: MX Bikes beta4
Post by: teeds on March 03, 2016, 12:18:59 PM
Quote from: Maatth4 on March 03, 2016, 11:33:34 AM
Is that there are already servers with the deformations and collisions?

Yes the www.mxb-central.com servers 2 and 3 were running collisions last night, they don't show now but i'm sure they'll be back soon.
Title: Re: MX Bikes beta4
Post by: Maatth4 on March 03, 2016, 12:24:21 PM
Thanks teeds!
Awesome! I will play tonight!
Title: Re: MX Bikes beta4
Post by: Asdrael on March 03, 2016, 02:55:11 PM
Actually having a lot of fun now. It is much smoother than B3 and gives this feeling that you are pushing it and nearing the limit when you try, and don't spontaneously fall for no reason. So great work on the physics, getting there.

A few comments and suggestions:
- The "chest" view has a lot of clipping.
- The multiplayer has bikes warping around a lot (even between 2 riders with <50 ping). Is there any position interpolation in the netcode? It seems different than MXGP for sure.
- Sometimes, the front wheel washes out and it's nearly impossible to get it back on. Not sure why and how.
- Some if not most tracks would benefit from better thought out reset points. Getting stuck on a hill / berm is still way too frequent.
- Said reset points should be on the SIDE of the track so it requires less buffer time between riders and for safety with collision mode.
- Might only be me but the chest view feels too low, and the top-of-helmet view too high (and nausea inducing...). Would it be possible to add a slider for "camera height" ?
- I understand the full-simulation approach, but given the limited amount of fingers and pad options, a no-lock option on the back break would be nice. It's very on/off right now and makes the back end way too lose.

A big thank you to the people running the servers too. Lots of fun there. Collision on and put MXB Club in the rotation too please  :P
Title: Re: MX Bikes beta4
Post by: moto28 on March 03, 2016, 08:31:52 PM
Quote from: senensis on March 03, 2016, 02:55:11 PM

- I understand the full-simulation approach, but given the limited amount of fingers and pad options, a no-lock option on the back break would be nice. It's very on/off right now and makes the back end way too lose.


Unsure if i can answer your question in the full but there is a feature in the advanced options placement ( Right hand Side in the settings ) where you can adjust the speed/Percentage on said input. For example: My clutch is on a button, rather than my rider just going from 100% clutch to 0% i have adjusted it to go from 100% to 0% but with an easing affect. Probably slowing it down to roughly .300-500 of a second or so. Doing so prevents me from dumping the clutch. Same goes for my braking. Brakes lock up due to using too much of it all at once and doing it too fast. You can prevent this by adjusting in the settings: How much brake is applied, how fast the brake is applied, How fast it is released, etc. This is especially useful for people such as myself who have their brakes on a button rather than an Axis.
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 03, 2016, 08:38:52 PM
You can also use 'brake help' from the simulation menu, although I always prefer to get better and lighter with my fingers sometimes you just need a computer to do it for you lol..
Title: Re: MX Bikes beta4
Post by: Paradox28 on March 03, 2016, 08:58:33 PM
bit the bullet and went to manual gears.....sooooo much better!
Title: Re: MX Bikes beta4
Post by: arnzzz on March 03, 2016, 09:30:29 PM
Quote from: Paradox28 on March 03, 2016, 08:58:33 PM
bit the bullet and went to manual gears.....sooooo much better!

same here, its made a HUGE difference.
Title: Re: MX Bikes beta4
Post by: arnzzz on March 03, 2016, 09:35:14 PM
I've never ridden a MX bike irl, or spent any time in MXsim.

and my setup for MXB has always been auto gears, with rider ALWAYS standing.

Ive gone to manual gears now, and this is a massive help, and ive also noticed the difference going from sitting to standing at the right time can massively help with jumps.

But I wanted to know when everyone else uses sitting? Is it in all the turns? do you shift weight backwards while sitting as well?

Having just moved to manual gears im struggling to feel the intricacies of using sitting and to notice when its really helping, other than the obvious which is to improve jumping.
Title: Re: MX Bikes beta4
Post by: Wedgewood on March 03, 2016, 11:05:13 PM
Quote from: arnzzz on March 03, 2016, 09:35:14 PM
I've never ridden a MX bike irl, or spent any time in MXsim.

and my setup for MXB has always been auto gears, with rider ALWAYS standing.

Ive gone to manual gears now, and this is a massive help, and ive also noticed the difference going from sitting to standing at the right time can massively help with jumps.

But I wanted to know when everyone else uses sitting? Is it in all the turns? do you shift weight backwards while sitting as well?

Having just moved to manual gears im struggling to feel the intricacies of using sitting and to notice when its really helping, other than the obvious which is to improve jumping.

I find sitting down at the halfway point on a berm helps and I find I always have to lean backwards while sitting or I'll lose the front end.
Title: Re: MX Bikes beta4
Post by: Joe on March 03, 2016, 11:11:43 PM
I wish there was more of an indication when I am sitting or when I am dabing. Sometimes I don't know if I am dabbing or if I am actually sitting or standing, in third person this obviously wouldn't be an issue but in first it sure is!
Title: Re: MX Bikes beta4
Post by: Vortex_Damien on March 03, 2016, 11:20:16 PM
Quote from: wedgewood on March 03, 2016, 11:05:13 PM
Quote from: arnzzz on March 03, 2016, 09:35:14 PM
I've never ridden a MX bike irl, or spent any time in MXsim.

and my setup for MXB has always been auto gears, with rider ALWAYS standing.

Ive gone to manual gears now, and this is a massive help, and ive also noticed the difference going from sitting to standing at the right time can massively help with jumps.

But I wanted to know when everyone else uses sitting? Is it in all the turns? do you shift weight backwards while sitting as well?

Having just moved to manual gears im struggling to feel the intricacies of using sitting and to notice when its really helping, other than the obvious which is to improve jumping.

I find sitting down at the halfway point on a berm helps and I find I always have to lean backwards while sitting or I'll lose the front end.

Yes riding like you would irl would help a ton, sit at the apex of the corner.. leaning backwards  hmm never had the problem to where i loose my front end on this update.. did prior updates but ride like you would attack a corner irl and you should see improvement in your cornering.. Lean Back, Brake, Sit at the apex of the corner, lean forward and gas it
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 04, 2016, 12:03:52 AM
Quote from: arnzzz on March 03, 2016, 09:35:14 PM
I've never ridden a MX bike irl, or spent any time in MXsim.

and my setup for MXB has always been auto gears, with rider ALWAYS standing.

Ive gone to manual gears now, and this is a massive help, and ive also noticed the difference going from sitting to standing at the right time can massively help with jumps.

But I wanted to know when everyone else uses sitting? Is it in all the turns? do you shift weight backwards while sitting as well?

Having just moved to manual gears im struggling to feel the intricacies of using sitting and to notice when its really helping, other than the obvious which is to improve jumping.
Sit for more traction, I sit at the start of corners for more rear end traction,you can sit before some jumps then stand just as you take off, thisSis called sear bouncing. Sitting is a must . I only really stand up through whoops,rough ground and jumping. The rest of the time you wanna be sitting for more traction, if your struggling with turning try sitting and leaning forward whilst turning for more grip and turning circle.
@joe really you wanna keep.it on auto dab, honestly I don't even bother with manual as the auto does a good enough job.
Title: Re: MX Bikes beta4
Post by: BadStar on March 04, 2016, 02:35:56 AM
Beta 4 is really an huge improvement, thank you Piboso!!  (I would have been fine with beta 3 so this is just amazing!)


TRACK ISSUE: MX CLUB

There is fairly technical/long double on the backside of the track (parallel to the starting gate).. The left hand banking turn before the approach to this double seems to have some smoothing issues that I have not noticed before(beta 3) and/or anywhere else in beta 4.  It causes a lot of washouts and seems to cause the handlebar lock glitch that was so prevalent in b3. I really enjoy clearing that double one the 2-stroke but is really hard to not wash on the rough bank. Am I right or is this how it is suppose to be in this turn?
Title: Re: MX Bikes beta4
Post by: 1Twelve on March 04, 2016, 07:33:39 AM
Glad to see the game devolving! Hopefully I'll be playing this more and more when i rage over sim! ;D
Title: Re: MX Bikes beta4
Post by: Snappe on March 04, 2016, 10:45:44 AM
Quote from: BadStar on March 04, 2016, 02:35:56 AM
TRACK ISSUE: MX CLUB

Yes this is a bug, sorry! Will be fixed in the next beta.
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 04, 2016, 10:50:19 AM
On the subject of tracks, you guys (not sure who designed it) have done a fantastic job on forest raceway. It really is a great hotlapper!
Title: Re: MX Bikes beta4
Post by: Snappe on March 04, 2016, 10:59:50 AM
Thanks, that was me  :)
I'm not completely happy with the final downhill jump section though. If you mess up it's a real pain. I might move the jumps a bit closer together, although other ideas are welcome!
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 04, 2016, 11:07:26 AM
I think it's just fine, yes if you mess it up it's a pain but your laptime is done then anyway, and it's so short it takes no time at all to get back to the start.

The main problem I have is getting the anchors on in time to get the inside line as I think if done right it could be faster given the last jump gets you more ground time.
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 04, 2016, 12:05:25 PM

heres a quick mess with the wheels,chain and stand skins! awesome!
Title: Re: MX Bikes beta4
Post by: teeds on March 04, 2016, 12:15:08 PM
Quote from: Snappe on March 04, 2016, 10:59:50 AM
Thanks, that was me  :)
I'm not completely happy with the final downhill jump section though. If you mess up it's a real pain. I might move the jumps a bit closer together, although other ideas are welcome!

Personally I like it, that section is doable but there's not much room for error. On the 250XF it's very hard with grunt alone but add some throttle control plus some back or forward lean at the right point and you can reliably clear that section. I enjoy these little track challenges myself  ;D
Title: Re: MX Bikes beta4
Post by: Jibbz on March 04, 2016, 12:21:40 PM
Quote from: gdubmx on March 04, 2016, 12:05:25 PM

heres a quick mess with the wheels,chain and stand skins! awesome!

OMG looking so sick!! Pretty hyped  8) 8) 8)
Title: Re: MX Bikes beta4
Post by: teeds on March 04, 2016, 12:55:40 PM
Quote from: gdubmx on March 04, 2016, 12:05:25 PM

heres a quick mess with the wheels,chain and stand skins! awesome!

Very nice Gdub  ;D
Title: Re: MX Bikes beta4
Post by: Snappe on March 04, 2016, 01:00:25 PM
I see I made a mistake... The UVs are flipped on the left fork. How annoying... But if I fix it for the next release, all your paints will be ruined!
Title: Re: MX Bikes beta4
Post by: teeds on March 04, 2016, 01:02:59 PM
Bummer, the sooner the better then ;)
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 04, 2016, 01:07:09 PM
Nice, beta 4b on the table already :D
Title: Re: MX Bikes beta4
Post by: Wedgewood on March 04, 2016, 02:36:05 PM
I'm also a fan of that section, I've found an easy way to clear it on the 2 stroke is to use up the front sprocket to 15 teeth, this gives much more usable power and will jump a lot farther.  I hit the first jump in first gear pinned aiming my bike slightly to the right, shift in the air into second and clear the next 2 jumps in second gear.

Quote from: teeds on March 04, 2016, 12:15:08 PM
Quote from: Snappe on March 04, 2016, 10:59:50 AM
Thanks, that was me  :)
I'm not completely happy with the final downhill jump section though. If you mess up it's a real pain. I might move the jumps a bit closer together, although other ideas are welcome!

Personally I like it, that section is doable but there's not much room for error. On the 250XF it's very hard with grunt alone but add some throttle control plus some back or forward lean at the right point and you can reliably clear that section. I enjoy these little track challenges myself  ;D
Title: Re: MX Bikes beta4
Post by: RiccoChicco on March 04, 2016, 06:04:47 PM
After testing the new beta since few days I can resume my feelings by : AMAZING!

I finally manage to make a full lap without a fall on MX tracks (well, not always  ;D) because I have the feeling that the bike is more predictable in turns. The stability help is a good idea : newbies like me in MX will appreciate the fact that we don't fall every turn and hardcore can still put it at 0%. I would not be able to give a constructive feedback otherwise, because to be honnest I never really played MBX since I'm not a huge MX enthousiast, so my ~10 hours since few days are no representative compared to what I've been used to before  :-[ But that new beta will change the thing  :D

The new content is great : the 2 stroker is fun to ride and holy sh*t the supermoto is just perfect to me. The hangling is exactly what I've beend trying to get with GPB. I had two dreams about bike simulators : supermoto and Isle of Man. The first one is done, now you know what to do PiBoSo and Snappe!  :-* ;D

So again congratulations. I hope and I bet that this new beta will brings new users because you made something really impressive.
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 04, 2016, 06:09:25 PM
Quote from: Snappe on March 04, 2016, 01:00:25 PM
I see I made a mistake... The UVs are flipped on the left fork. How annoying... But if I fix it for the next release, all your paints will be ruined!
ah sweet, is that a beta 4b inbound then? ;)
Title: Re: MX Bikes beta4
Post by: Mace-x on March 04, 2016, 06:17:47 PM
I cant wait for a proper supermoto track, mixing both tarmac and dirt with some sx type sections, would be so nice!  :o

Quick question, tarmac is a 3d object right?
Title: Re: MX Bikes beta4
Post by: JohnnyMac on March 04, 2016, 07:00:15 PM
Congrats to Piboso and Snappe for getting b4 out. Nice to read positive comments. This will give me motivation to build a pc now. Feeling left out damn.
Title: Re: MX Bikes beta4
Post by: RiccoChicco on March 04, 2016, 07:06:01 PM
Quote from: Mace-x on March 04, 2016, 06:17:47 PM
I cant wait for a proper supermoto track, mixing both tarmac and dirt with some sx type sections, would be so nice!  :o

Quick question, tarmac is a 3d object right?

Yep, a 3D object on the terrain generated by the heighmap. Can't wait for propoer supermoto tracks too, I might give it a look if I find some time this week end.
Title: Re: MX Bikes beta4
Post by: Stout Johnson on March 04, 2016, 09:36:27 PM
Quote from: Mace-x on March 04, 2016, 06:17:47 PM
I cant wait for a proper supermoto track, mixing both tarmac and dirt with some sx type sections, would be so nice!  :o

Quick question, tarmac is a 3d object right?

try Holjes track... it is exactly what you are waiting for
Title: Re: MX Bikes beta4
Post by: [GH]Cody on March 05, 2016, 04:48:20 AM
Quote from: geofanatec on March 04, 2016, 08:13:48 PM
Speachless :o

Best beta ever! Just minor things here to work on.

Let's get online going smooth and get to some organised racing ;)

Today was first day I could really put time into it and get a feel.....and wow! So glad my wife got sick so I could take care of the kids, lol!
when my server is up (cody's erode on) my friends and other randoms are able to race just fine without any lag, its smooth racing without desync and yet when im on the official servers i notice alot of people do desync/lag
Title: Re: MX Bikes beta4
Post by: arnzzz on March 05, 2016, 10:56:13 AM
This is coming from someone who doesn't ride irl so what im asking for is just what I like and not based in reality.

The only thing I would have on Forest that isn't there now is a berm, on the corner at the bottom of the final downhill, i always feel like that breaks my flow as I have to inch around that corner.
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 05, 2016, 11:14:59 AM
@arnzz I know what you mean but the track is super one lined anyway so having those braking bumps on that flat turn does add a separation from the novices to experts. I personally like that turn as it promotes throttle control, honestly keep practicing that turn and it will help you out hugely on similar turns on other tracks. But I always got inside on that turn so.I guess and outside been would be ok but does anyone even use that line? Haha
Title: Re: MX Bikes beta4
Post by: arnzzz on March 05, 2016, 01:21:26 PM
Quote from: gdubmx on March 05, 2016, 11:14:59 AM
@arnzz I know what you mean but the track is super one lined anyway so having those braking bumps on that flat turn does add a separation from the novices to experts. I personally like that turn as it promotes throttle control, honestly keep practicing that turn and it will help you out hugely on similar turns on other tracks. But I always got inside on that turn so.I guess and outside been would be ok but does anyone even use that line? Haha

Yeah I guess you have a point there. And no, ive never used the outside line apart from if i over shoot lol.

My throttle control using gears is getting much better now, so im more happy with that turn that I was using auto :)

Are we able to swap Trainer files? I think this would be amazing, if I could download or swap a Trainer file with some of the fastest guys, so I can see the lines they take.

I think that would be an awesome addition to this site, or even MXB Central, to have a section to download other peoples trainer files :)

What times are people getting with the 2stroke on Forest? Im getting ~50 seconds
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 05, 2016, 01:49:41 PM
Heres a quick video i did, not to sure about the trainer files? didnt know we had them lol. also for everyone to see my gear and bike here is my stuff im currently running. you dont need to equip it, simply drop in the right folders and thats it!
https://www.youtube.com/v/ped6mAQEFhQ



DOWNLOAD >>> https://www.mediafire.com/?rafjv7coh56lip0

Edit: Been getting between 47-50 on a 250f, 47secs was the fastest ive done though. aint really had a good go at a hotlap with the 2smoke.
Title: Re: MX Bikes beta4
Post by: PiBoSo on March 05, 2016, 10:58:19 PM

A bug in the master server has been fixed.
Now records are working:
http://stats.mx-bikes.com/records.php?trackid=8&bikeid=3
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 06, 2016, 12:06:13 AM
piboso how do we use ghost mode? didnt you add it to this beta?
Title: Re: MX Bikes beta4
Post by: PiBoSo on March 06, 2016, 12:14:44 AM
Quote from: gdubmx on March 06, 2016, 12:06:13 AM
piboso how do we use ghost mode? didnt you add it to this beta?

In the testing pit page -> Trainer -> Enable
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 06, 2016, 12:18:04 AM
Quote from: PiBoSo on March 06, 2016, 12:14:44 AM
Quote from: gdubmx on March 06, 2016, 12:06:13 AM
piboso how do we use ghost mode? didnt you add it to this beta?

In the testing pit page -> Trainer -> Enable

haha yeah just found that 2 secs after that post. thanks and congrats, awesome feature!
Title: Re: MX Bikes beta4
Post by: darkbelow13 on March 06, 2016, 02:58:55 AM
I just wanted to say great job to the creators of this game. To be honest, I wasn't expecting a whole lot from the demo when I first fired it up, but it kicked me right in the sack and I immediately purchased a license. Seriously, this is the best motocross game I've ever played and I've played a lot of them, including MX Simulator. I am extremely excited to see what the future holds for this game because you guys have something outstanding here. Keep up to the good work!
Title: Re: MX Bikes beta4
Post by: BadStar on March 06, 2016, 05:37:21 AM
Quote from: darkbelow13 on March 06, 2016, 02:58:55 AM
I just wanted to say great job to the creators of this game. To be honest, I wasn't expecting a whole lot from the demo when I first fired it up, but it kicked me right in the sack and I immediately purchased a license. Seriously, this is the best motocross game I've ever played and I've played a lot of them, including MX Simulator. I am extremely excited to see what the future holds for this game because you guys have something outstanding here. Keep up to the good work!

Agreed.
Title: Re: MX Bikes beta4
Post by: PizzaChet on March 06, 2016, 09:04:54 PM
I got online to the Short Practice Track server and saw Fats,Teeds and a bunch of other people. The only problem was that when the gate dropped at the start of the race, I got about a foot and it froze up. I had to end task in the task manager. Otherwise it's so much more like real riding now, thanks!
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 06, 2016, 09:13:45 PM
I joined, did a lap, returned to the pit to change a setting and it crashed.. :(

The menu screen was VERY laggy for some reason, so I thought I'd come back later.
Title: Re: MX Bikes beta4
Post by: PizzaChet on March 06, 2016, 10:08:15 PM
I had another session on Maryland go fine. Joined a Forest server and it froze again. Whenever someone joins, it hesitates/freezes for a fraction of a second, but I think all PiBoSo's games have a little hiccup when a new player joins. Don't they? KRP kinda does it.
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 06, 2016, 10:22:05 PM
Quote from: PizzaChet on March 06, 2016, 10:08:15 PM
I had another session on Maryland go fine. Joined a Forest server and it froze again. Whenever someone joins, it hesitates/freezes for a fraction of a second, but I think all PiBoSo's games have a little hiccup when a new player joins. Don't they? KRP kinda does it.

It's a shame, it's not so much of a problem in practice but when someone cores out a race if they're quick enough they can get back in which gives you the big freeze for at least a second.
Title: Re: MX Bikes beta4
Post by: BadStar on March 07, 2016, 01:04:30 AM
Seems like all the Beta 3 tracks work just fine... woot!

And thanks to the devs with Beta 4, I seem to be picking up Whips a little quicker! finally!
:P
https://www.youtube.com/watch?v=ubLkIyEDl00

*Forum newb question: How to embed/see a vid in the post instead of just the link I have above?
Title: Re: MX Bikes beta4
Post by: Scuzzy285 on March 07, 2016, 08:05:58 AM
i was in a race with teeds and badstar and i went to pit and it froze my name in game is dravyn285
Title: Re: MX Bikes beta4
Post by: teeds on March 07, 2016, 09:48:57 AM
Quote from: BadStar on March 07, 2016, 01:04:30 AM
https://www.youtube.com/watch?v=ubLkIyEDl00

*Forum newb question: How to embed/see a vid in the post instead of just the link I have above?

Yea Boouyie, getting them whips down   ;D

To post your video so they show in the forum adjust the link as follows - https://www.youtube.com/v/ubLkIyEDl00  take out the = and watch?, then select the reaming text and click the Flash button above.

https://www.youtube.com/v/ubLkIyEDl00 Click quote to check the text for the video link if you like.
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 07, 2016, 10:05:34 AM
Nice! Those whips are coming along nicely!
Title: Re: MX Bikes beta4
Post by: PiBoSo on March 07, 2016, 04:01:40 PM
Fixed a couple stats bugs.

Now clicking on a record sends to the correct page:
http://stats.mx-bikes.com/stats.php?rider=1210877378
And the "races" page should now be correctly filled:
http://stats.mx-bikes.com/stats.php?rider=1210877378&races=1

Unfortunately all race data had to be deleted.
Title: Re: MX Bikes beta4
Post by: Maatth4 on March 07, 2016, 04:20:42 PM
Nice Pibs!!  ;D ;D Thanks you!!
Title: Re: MX Bikes beta4
Post by: PiBoSo on March 07, 2016, 04:23:02 PM

One more little change.
Now tracks in the records page are sorted by name:
http://stats.mx-bikes.com/records.php
Title: Re: MX Bikes beta4
Post by: Twitch135 on March 07, 2016, 05:35:47 PM
I am loving the beta 4. Keep up the awesome work. Starting to get a better hang of this game.
Title: Re: MX Bikes beta4
Post by: Scuzzy285 on March 07, 2016, 05:39:31 PM
thanks piboso and keep up the good work you are making a great game
Title: Re: MX Bikes beta4
Post by: JJS209 on March 07, 2016, 08:25:05 PM
i just tryed out the supermoto and i have had a lot of fun with ricco on few laps.
ill try some kart and gpb tracks later with it ;)
Title: Re: MX Bikes beta4
Post by: Stout Johnson on March 07, 2016, 08:56:36 PM
Quote from: JJS209 on March 07, 2016, 08:25:05 PM
i just tryed out the supermoto and i have had a lot of fun with ricco on few laps.
ill try some kart and gpb tracks later with it ;)

would like to hear your feedback on how you like the SM on kart tracks...
Title: Re: MX Bikes beta4
Post by: Toomes1 on March 07, 2016, 09:19:48 PM
Big fun on kart tracks
Title: Re: MX Bikes beta4
Post by: BadStar on March 08, 2016, 01:59:42 AM
Thank you for the help teeds, and I appreciate it fats! The whips are a work in progress only 1 in 3 are clean (maybe, lol).

The rider trainer (ghost) is a huge improvement to overall quality experience! If the servers are being grumpy at least we have someone to compete with anytime!!

Fun note: turn on ghost while practicing whips, and I must say, doing a whip behind your ghost doing one is really sweet and just plain cool looking!!
Title: Re: MX Bikes beta4
Post by: arnzzz on March 08, 2016, 02:17:53 AM
im getting a lot of crashes today. its mainly been on 3rd party tracks.
Title: Re: MX Bikes beta4
Post by: Paradox28 on March 08, 2016, 04:42:11 AM
biggest problem I seem to be having is that when in the air the rear end doesn't seem to wanna come back in line no matter what I try to do.  Any suggestions?  My stab is at 40 but tried at 35 with the same result
Title: Re: MX Bikes beta4
Post by: -aGy- on March 08, 2016, 09:42:07 AM
i have to say this game rocks. i can slide the bike like i always wanted. can somebody make speedway track? thx piboso for awesome work
Title: Re: MX Bikes beta4
Post by: PiBoSo on March 08, 2016, 01:15:56 PM
Quote from: Paradox28 on March 08, 2016, 04:42:11 AM
biggest problem I seem to be having is that when in the air the rear end doesn't seem to wanna come back in line no matter what I try to do.  Any suggestions?  My stab is at 40 but tried at 35 with the same result

Beta4 has been tuned for 100% stability, so it should be better with higher values.
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 08, 2016, 01:33:52 PM
I must admit, I've tried 0, 100 and everything in between and I keep coming back to the higher end 80 and up..

It's not because I don't have the skill to ride with it lower, riding with it off feels like beta 3 on ice, but riding with it on the higher end feels so good and i haven't had any problems with not being able to whip or scrub..

For me, auto dab seems to cause problems when trying to whip and scrub. Turn it off and its all gravy  8)
Title: Re: MX Bikes beta4
Post by: -aGy- on March 08, 2016, 02:28:17 PM
Quote from: TheFatController on March 08, 2016, 01:33:52 PM
I must admit, I've tried 0, 100 and everything in between and I keep coming back to the higher end 80 and up..

It's not because I don't have the skill to ride with it lower, riding with it off feels like beta 3 on ice, but riding with it on the higher end feels so good and i haven't had any problems with not being able to whip or scrub..

For me, auto dab seems to cause problems when trying to whip and scrub. Turn it off and its all gravy  8)

thx for the tip. im half second faster at least
Title: Re: MX Bikes beta4
Post by: Wedgewood on March 08, 2016, 03:06:51 PM
Quote from: Paradox28 on March 08, 2016, 04:42:11 AM
biggest problem I seem to be having is that when in the air the rear end doesn't seem to wanna come back in line no matter what I try to do.  Any suggestions?  My stab is at 40 but tried at 35 with the same result

whatever steering angle you leave the lip of the jump with, try holding it through the entire jump and landing,  this will help keep the bike straight and will allow you to land smooth.
Title: Re: MX Bikes beta4
Post by: BadStar on March 08, 2016, 04:09:34 PM
Interesting note on auto dab.. I have just begun to handle whips ok but maybe with auto dab off it will become easier?! Will experiment as soon as I get off work!

100% stab-only bc I haven't experimented w/changes
100% Direct Lean
Rider lean L/R has to be manual or I cant whip for anything, which ofcourse most of us probably prefer to manually lean (considering it's a sim but fairly noted)
I use alot of smoothing on various controls.. like clutch bc its set on my left bumper and smoothing helps simulate a lever feel instead of a on/off.
*I had to turn smoothing on L/R lean off to makes whips work better. Next is try auto dab off as fats recommends.
Note: newb to mxb so don't take my set up serious, lol.
Title: Re: MX Bikes beta4
Post by: JumPerr on March 08, 2016, 09:14:08 PM
my game crash on this track : Holjes
Title: Re: MX Bikes beta4
Post by: al167 on March 09, 2016, 10:57:08 AM
thanks for beta 4!

very nice to see some forward progression!! the game is actually playable now!!

On the flat stuff the bikes handling is very good, predictable and just very fun.

some feedback/ ideas for next beta:

1) back end slides round too easy and is too hard to just slide slightly. maybe the bulldozing feature could be increased to help with the bike from sliding right around.
2) If you come up short on a jump it seems the bike bounces about twice the height it should, even with full rebound damping setting? maybe the spring/damping figures for the actual wheels need tweaking!

3) jumping is a little weird still and unpredictable, maybe its the way the camera is(3rd person) but it feels very animated, it feels as when the bike goes off the upramp there is a slight pause???. making it feel animated and not smooth.

4) need direct steering hardcore mode to attract us mxs peoples. I tried it again with beta 4 but it still isnt really usable unless it gets some more features.(this is needed for whipping)

overall, huge step forwards!!
cheers al
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 09, 2016, 12:21:53 PM
al, I don't agree that direct steering hardcore mode is necessary for whipping, just see my latest video in the vids topic..  Maybe try disabling auto dab if you have it on, as that caused problems for me on takeoff's..
Title: Re: MX Bikes beta4
Post by: BadStar on March 09, 2016, 02:20:50 PM
I must say, whipping seemed impossible but once I "got" it..it became amazingly realistic feeling and much more fluid..

I personally fixed the "bounce" issue buy reducing "rebound" by 2 points from 8 to 6 on both front/back suspension. I have noticed no change in my ride besides th bad bounce u mention on a short landing and it cleared that up well!!

Just a note.. I don't know how you guys ride in 3rd person.. it's so hard to judge turns etc..this game seems to require 1st person only (for me atleast)..I don't know if it's bc I ride and need to be seeing similiar visuals but I doubt it. 1st person makes a world of diff imo
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 09, 2016, 02:28:00 PM
I can do both but much prefer the spacial awareness of 3rd person. Also find it easier to judge when the bike is at it's limit.
Title: Re: MX Bikes beta4
Post by: BadStar on March 09, 2016, 08:20:57 PM
You definitely right about spacial awareness.. I just can't handle the turns well in 3rd.. wash/slide out much easier..once again, I'm fairly new to this sim so it may simply be that.
Title: Re: MX Bikes beta4
Post by: Paradox28 on March 10, 2016, 05:07:55 AM
I come from automobile sim racing so 3rd person view is far too foreign to me.  I overcorrect and steer far too much with that sort of view in any sim so I stick to as close to 1st person as I can get.
Title: Re: MX Bikes beta4
Post by: PizzaChet on March 10, 2016, 07:07:00 AM
I've been playing a lot and it's a blast! Way more practice needed, lol. Today I was in offline testing mode on Enduro and I stopped and was AFK for a couple of minutes and when I came back, the second I started riding again it crashed and I got the following message...

Title: Re: MX Bikes beta4
Post by: GDUBMX on March 10, 2016, 05:00:40 PM
How's sales been piboso?  I've had 2 people tell me they have bought the game and 1 more tell me  he's  bought the game thanks to my beta 4 videos,  I've also had an extra 15 subscribers since its release. Plus my pitbike video has had loads of views already so pretty good news for mxb  I'd say.
Title: Re: MX Bikes beta4
Post by: grimm on March 10, 2016, 05:38:29 PM
Quote from: gdubmx on March 10, 2016, 05:00:40 PM
How's sales been piboso?  I've had 2 people tell me they have bought the game and 1 more tell me  he's  bought the game thanks to my beta 4 videos,  I've also had an extra 15 subscribers since its release. Plus my pitbike video has had loads of views already so pretty good news for mxb  I'd say.


Indeed, I had a friend see my preview for the SM Bikes Pack and buy a copy instantly. He is hooked too, hasn't stopped talking about how fun it is. I'm curious how sales are doing as well. It seems every one of us that is big time into MXB has brought at least one or two people into it.  :)
Title: Re: MX Bikes beta4
Post by: NorthEastMX on March 10, 2016, 05:50:33 PM
Cant wait to download this later today and give it a try..  The feed back looks GREAT !!   
Title: Re: MX Bikes beta4
Post by: BadStar on March 10, 2016, 07:31:08 PM
Yea Grimm.. I'm fairly new (beta 3) and since beta 4, I know I have attracted a few buyers :)
Title: Re: MX Bikes beta4
Post by: GDUBMX on March 10, 2016, 08:08:37 PM
http://www.mediafire.com/download/rafjv7coh56lip0/Dubs+stuff.zip
Title: Re: MX Bikes beta4
Post by: BadStar on March 11, 2016, 02:46:55 AM
Quote from: gdubmx on March 10, 2016, 08:08:37 PM
http://www.mediafire.com/download/rafjv7coh56lip0/Dubs+stuff.zip

Thx, downloading now!

What is the file named "2016 b4"?
Title: Re: MX Bikes beta4
Post by: al167 on March 11, 2016, 11:06:12 AM
Quote from: TheFatController on March 09, 2016, 12:21:53 PM
al, I don't agree that direct steering hardcore mode is necessary for whipping, just see my latest video in the vids topic..  Maybe try disabling auto dab if you have it on, as that caused problems for me on takeoff's..

ok I will try disabling dab!

TFC- there are many types of whips, it seems mxb is capable of only 1 type. some whips you need to steer away from the upramp(flat whip)  and others turndown style needs to steer the other way(this is mxb type). and scrubs......just cant be done.
How can you steer away from you with the bike leaned over when you only have lean control and the computer will only steer into the lean?

Heck this is a sim right?  why not full steering control?  mxs sold 20 000 copies.
Title: Re: MX Bikes beta4
Post by: teeds on March 11, 2016, 11:46:25 AM
What controls do people use in MXS to achieve these various in air moves?
Title: Re: MX Bikes beta4
Post by: Midbeck on March 11, 2016, 12:19:18 PM
Quote from: al167 on March 11, 2016, 11:06:12 AM
Quote from: TheFatController on March 09, 2016, 12:21:53 PM
al, I don't agree that direct steering hardcore mode is necessary for whipping, just see my latest video in the vids topic..  Maybe try disabling auto dab if you have it on, as that caused problems for me on takeoff's..

ok I will try disabling dab!

TFC- there are many types of whips, it seems mxb is capable of only 1 type. some whips you need to steer away from the upramp(flat whip)  and others turndown style needs to steer the other way(this is mxb type). and scrubs......just cant be done.
How can you steer away from you with the bike leaned over when you only have lean control and the computer will only steer into the lean?

Heck this is a sim right?  why not full steering control?  mxs sold 20 000 copies.
I agree that much can be done with the air physics still, but to say there is only one way to whip and that scrubbing is impossible is just ignorant and proves you haven't put enough time in to the game to learn how to do it. It took me a long time to get to level i was at in mxs, the first 3 weeks i had problems even getting around a supercross track. Also, Mxs has evolved over several years, if you compare the first version to this one it would be like two different games.

Give it time and stop comparing it to mxs.
Title: Re: MX Bikes beta4
Post by: Scuzzy285 on March 11, 2016, 12:22:04 PM
i really wish it would let me upload my pics i scrub almost everything and ive done various whips its all about how you move your fingers on the sticks just practice but  you will crash alot just a heads up
Title: Re: MX Bikes beta4
Post by: Vortex_Damien on March 11, 2016, 04:57:23 PM
I agree with kyle, this game offers a lot with air physics, while they may not be perfect you can still scrub and whip just like you can in Mx Sim. you can just expect to jump into the game and get it all down. sit down, learn the game and it will come naturally.
Title: Re: MX Bikes beta4
Post by: Paradox28 on March 12, 2016, 06:18:14 AM
well I can't whip for ISH!  I do good when my rear end comes back around like I want it to when it steps out over a jump.  Just seems like mine is unresponsive still even after trying everything from 80 stab to 100. Automatic lean on or off, dab on or off...I dunno what it is.
Title: Re: MX Bikes beta4
Post by: BadStar on March 12, 2016, 07:48:38 AM
This is not official but try this.

Direct lean 100%
Stability 100%
Rider l/r & f/b auto off
Auto dab off

Set lean to left joy
Set lean l/r & f/b to right joy

Sit while going up ramp, "lightly" Push left joy "left" and lightly push right joy right, it has to be light or you will throw rear to far and it wont come back..then reverse controls to come back.

More technical - may need a Lil panic Rev to keep from endo..may need to stand mid air or after launch..

Title: Re: MX Bikes beta4
Post by: Wedgewood on March 12, 2016, 02:45:11 PM
Quote from: BadStar on March 12, 2016, 07:48:38 AM
This is not official but try this.

Direct lean 100%
Stability 100%
Rider l/r & f/b auto off
Auto dab off

Set lean to left joy
Set lean l/r & f/b to right joy

Sit while going up ramp, "lightly" Push left joy "left" and lightly push right joy right, it has to be light or you will throw rear to far and it wont come back..then reverse controls to come back.

More technical - may need a Lil panic Rev to keep from endo..may need to stand mid air or after launch..

my technique is similar except for the landing,  instead of reversing both controls I only reverse the body lean and leave the steering input to the same angle,  I find leaving the steering angle the same as takeoff gives a real smooth landing especially when your not lined straight up.  I find I can also lay the whip flat by sitting and leaning back on takeoff.
Title: Re: MX Bikes beta4
Post by: BadStar on March 12, 2016, 03:24:42 PM
Hey wedge.. maybe I do the same thing and was just thinking I did reverse both on the landing. I need to test it.

And yes, leaning back on takeoff seems to help overall
Title: Re: MX Bikes beta4
Post by: Clark139 on March 13, 2016, 05:06:10 AM
Might be that no one is online but i can never find anyone on
Title: Re: MX Bikes beta4
Post by: BadStar on March 13, 2016, 06:03:30 AM
Hey clark.. are u in the u.s.?

No one is on in the evening/night time for me on the east u.s. but during the day, especially mid day alot of people are on.
Title: Re: MX Bikes beta4
Post by: Niko Mouk on March 13, 2016, 01:20:26 PM
Hi guys, I'm new there, will try the beta 4 soon. I tried the very first release long time ago.

Here is a mirror PiBoSo, on a premium medafire account long time supported : http://www.mediafire.com/download/ck3gvdtywxx8682/mxbikes-beta4.exe (http://www.mediafire.com/download/ck3gvdtywxx8682/mxbikes-beta4.exe)
Title: Re: MX Bikes beta4
Post by: arnzzz on March 13, 2016, 08:31:24 PM
Quote from: Niko Mouk on March 13, 2016, 01:20:26 PM
Hi guys, I'm new there, will try the beta 4 soon. I tried the very first release long time ago.

Here is a mirror PiBoSo, on a premium medafire account long time supported : http://www.mediafire.com/download/ck3gvdtywxx8682/mxbikes-beta4.exe (http://www.mediafire.com/download/ck3gvdtywxx8682/mxbikes-beta4.exe)

hey welcome

A lot has changed in the handling since you probably tried it then.

You should be happy with the changes, they really have made a huge difference
Title: Re: MX Bikes beta4
Post by: Niko Mouk on March 13, 2016, 10:00:06 PM
Quote from: arnzzz on March 13, 2016, 08:31:24 PMhey welcome

A lot has changed in the handling since you probably tried it then.

You should be happy with the changes, they really have made a huge difference

Hey thank you, yes this is impossible to mesure how much it changed. I rode 1 hour this afternoon and, my god, something is happening. I am a very active guy into the mxsimulator game community owning mxs-concept.com ans mxsimulator.fr, now since I tried the beta 4 I'm already building something for mx bikes french players.

Awesome  8) .
Title: Re: MX Bikes beta4
Post by: PizzaChet on March 13, 2016, 10:52:33 PM
Quote from: Clark139 on March 13, 2016, 05:06:10 AM
Might be that no one is online but i can never find anyone on
I've found that if you go into a server, after a while people will show up. I was just out there jumping around between Holjes and Forest and saw at least 7 others.
Title: Re: MX Bikes beta4
Post by: grimm on March 14, 2016, 02:39:39 AM
Quote from: wedgewood on March 12, 2016, 02:45:11 PM
Quote from: BadStar on March 12, 2016, 07:48:38 AM
This is not official but try this.

Direct lean 100%
Stability 100%
Rider l/r & f/b auto off
Auto dab off

Set lean to left joy
Set lean l/r & f/b to right joy

Sit while going up ramp, "lightly" Push left joy "left" and lightly push right joy right, it has to be light or you will throw rear to far and it wont come back..then reverse controls to come back.

More technical - may need a Lil panic Rev to keep from endo..may need to stand mid air or after launch..

my technique is similar except for the landing,  instead of reversing both controls I only reverse the body lean and leave the steering input to the same angle,  I find leaving the steering angle the same as takeoff gives a real smooth landing especially when your not lined straight up.  I find I can also lay the whip flat by sitting and leaning back on takeoff.



Totally OT, pretty sure we rode together for a few laps at Holjes on the 450's, first time riding supermoto on B4 online for me, was a blast running the few laps I had time for. :)
Title: Re: MX Bikes beta4
Post by: BadStar on March 14, 2016, 04:50:29 AM
Heck yea Grimm, we were there! I don't think I had ridden the sm much more than you at that point :) Fun stuff! Just need some mx jumps.

On a side note.. I'll be daydreaming about mx bikes at work tomorrow...

https://www.youtube.com/v/42w7jAi4maM
Title: Re: MX Bikes beta4
Post by: Clark139 on March 16, 2016, 02:58:45 AM
Bad star im in western canada on mountain standard time usually get on around 7 or 8ish my time
Title: Re: MX Bikes beta4
Post by: BadStar on March 16, 2016, 03:21:39 AM
Yea so that would be 8-9p here in bama. I notice more riders are on much earlier between 12-4p.. but now that I know u ride in my 8-9p hour I'm sure i'll see ya on the track :)
Title: Re: MX Bikes beta4
Post by: Clark139 on March 19, 2016, 10:07:18 PM
Anybody have an idea why my rider paint only changes the gloves. And it is in the rider folder
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on March 19, 2016, 10:28:15 PM
Depends, if it's gdubs Thor Phase Hyperion, gloves were in the folder too so you'd have to pick them out and put them in the gloves folder.
Title: Re: MX Bikes beta4
Post by: Clark139 on March 20, 2016, 12:15:26 AM
It worked lol. Thanks man
Title: Re: MX Bikes beta4
Post by: BadStar on March 30, 2016, 04:17:05 PM
1st attempt with little editing skill at my own skin. Posting here in hopes to inspire more people like me who think gimp/photoshop are written in chinese.

A rough replica of your own ride is better than no replica so do it!! Still needs plenty of work but thank u piboso for your sim, it's amazing and will only get better.

http://youtu.be/0GQkBacoIjQ
Title: Re: MX Bikes beta4
Post by: iceberg on March 30, 2016, 08:13:19 PM
Nice jobs dude, nice slow motion! i would love to have the time to make a new trailer for the B4
Title: Re: MX Bikes beta4
Post by: BadStar on April 04, 2016, 03:25:16 AM
I must say, you may be some of the smartest devs out there!!

The replay cam is as good as the game itself.. we advertise for you!

Just made this, I think I enjoy messing with replay cam as much as the actual sim!
(more to learn of course!)
https://www.youtube.com/v/gpsaiyWD74U
Title: Re: MX Bikes beta4
Post by: HornetMaX on April 04, 2016, 10:56:20 AM
That video is a BEAUTY !!
Title: Re: MX Bikes beta4
Post by: GDUBMX on April 09, 2016, 01:04:55 PM
Are we likely to see improvements with the draw distance Piboso? With large open environments it's almost game breaking seeing big squares pop up and disappear. Also his there a way to fix textures in replay mode? They seem to deteriorate withing that specific mode.
Title: Re: MX Bikes beta4
Post by: Scuzzy285 on April 10, 2016, 07:07:07 AM
i couldnt agree more with gdub hahah i will be flying looking for my line up ahead and see squares instead of ruts
Title: Re: MX Bikes beta4
Post by: BadStar on April 10, 2016, 03:40:42 PM
Hey yz.. you talking about in game as u are racing or when u are watching replay like gdub?

If u see squares as u are racing to the next turn, maybe your draw distance and other graphics settings can still be turned up a bit more?
Title: Re: MX Bikes beta4
Post by: [GH]Cody on April 11, 2016, 07:08:07 PM
Quote from: BadStar on April 10, 2016, 03:40:42 PM
Hey yz.. you talking about in game as u are racing or when u are watching replay like gdub?

If u see squares as u are racing to the next turn, maybe your draw distance and other graphics settings can still be turned up a bit more?
my game is maxed out and i get that issue.
Title: Re: MX Bikes beta4
Post by: BadStar on April 11, 2016, 07:15:12 PM
Right...but I was asking if you are talking specific to replay mode/ingame/or both?
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on April 11, 2016, 07:20:21 PM
It's been officially stated that it's a known issue that you can't fix with settings as I guess it's part of the engine. Hopefully it will be fixed up in a future version but no official word yet.

It has more to do with fov. 1st person view it's more noticeable than 3rd and in replay mode it's even worse in helmet cam due to the high fov. You can test yourself in replay free roam by adjusting fov.
Title: Re: MX Bikes beta4
Post by: BadStar on April 11, 2016, 08:07:12 PM
Interesting.. I notice it in replay but never in first person, guess because I am occupied with riding/racing.
Title: Re: MX Bikes beta4
Post by: HornetMaX on April 12, 2016, 08:50:41 AM
Quote from: TheFatController on April 11, 2016, 07:20:21 PM
It's been officially stated that it's a known issue that you can't fix with settings as I guess it's part of the engine. Hopefully it will be fixed up in a future version but no official word yet.

It has more to do with fov. 1st person view it's more noticeable than 3rd and in replay mode it's even worse in helmet cam due to the high fov. You can test yourself in replay free roam by adjusting fov.
I'm a bit lost, what issue exactly are you guys discussing ?
The sudden appearing of environment objects that are far away, due to a too small max value of the drawdistance ?
Title: Re: MX Bikes beta4
Post by: 𝖙𝖋𝖈 on April 12, 2016, 09:19:18 AM
We are talking about terrain texture draw distance MaX.. When you are so far away it breaks up into large blocks. I can't remember where the old post was, think it was in 'track editing questions / help'..
Title: Re: MX Bikes beta4
Post by: HornetMaX on April 12, 2016, 09:29:08 AM
Quote from: TheFatController on April 12, 2016, 09:19:18 AM
We are talking about terrain texture draw distance MaX.. When you are so far away it breaks up into large blocks. I can't remember where the old post was, think it was in 'track editing questions / help'..
Is it this post ? http://forum.mx-bikes.com/index.php?topic=799.msg11756#msg11756 (http://forum.mx-bikes.com/index.php?topic=799.msg11756#msg11756)

If yes, it would deserve a video and a post in the bug section.
Title: Re: MX Bikes beta4
Post by: CSchmied986 on April 12, 2016, 10:03:44 PM
For the next update I think it would be great if you could turn off the mud. It would be nice for making videos and it may help some with fps.
Title: Re: MX Bikes beta4
Post by: [GH]Cody on April 12, 2016, 11:38:51 PM
Quote from: NorCal 986 on April 12, 2016, 10:03:44 PM
For the next update I think it would be great if you could turn off the mud. It would be nice for making videos and it may help some with fps.
what do you mean by turn off the mud? do you mean the mud on the goggles/gopro camera?
Title: Re: MX Bikes beta4
Post by: mikelitt on May 16, 2016, 11:56:59 PM
wow amazing thanks for your update