MX Bikes Official Forum

Mods => Track Editing => Topic started by: Snappe on April 18, 2014, 07:28:06 PM

Title: MXB Track Modding Tools & Docs
Post by: Snappe on April 18, 2014, 07:28:06 PM
CONVERSION TOOLS (http://www.kartracing-pro.com/downloads/ct.zip)

TRACK TOOLS (http://www.kartracing-pro.com/downloads/tt.zip)

TRACK CREATION GUIDE (http://docs.piboso.com/wiki/index.php/MXB_Track_Creation_Guide)

EXAMPLE TRACK FILES (http://www.mx-bikes.com/downloads/mxb_track_example.zip)
Title: Re: MXB Track Modding
Post by: PiBoSo on March 20, 2015, 08:14:45 PM
Track tools updated for Beta3:
http://www.kartracing-pro.com/downloads/tt.zip

Changelog:
- Added support for the dynamic terrain
- Added support for the wet version of the terrain layers
- Added support for DDS textures ( DXT1, DXT3 and DXT5 only )
- Updated fbx2edf to the 2015 SDK

Please note that the file format of MAP files has been changed, and is not compatible with MX Bikes beta2.
Beta3 will be needed to load the generated files. In the meantime it is possible to use the Map Viewer to check the tracks.
Please also note that the existing tracks will have to be recompiled to work with future builds of MX Bikes.
Hopefully the format is now final and there will be no more changes in the future.

Documentation and example track files will be updated as soon as possible.
Title: Re: MXB Track Modding
Post by: PiBoSo on March 25, 2015, 04:36:04 PM
Track tools updated to fix a TerrainEd bug:
http://www.kartracing-pro.com/downloads/tt.zip
Title: Re: MXB Track Modding
Post by: PiBoSo on April 02, 2015, 12:44:40 PM
New example track for the updated tools:
http://www.mx-bikes.com/downloads/mxb_track_example.zip

It shows:
- how wet layers work
- the new reflections shader
- how to generate the track code ( needed to register the track here: http://www.piboso.com/trackreg/trackreg.php )

Please note that, because of a bug of the old TerrainEd, this example track only works with the new tools, that allow textures in sub-folders.
Title: Re: MXB Track Modding
Post by: PiBoSo on December 29, 2015, 12:05:07 AM
Track tools updated to fix a FBX2EDF bug:
http://www.kartracing-pro.com/downloads/tt.zip

There also are several improvements in TrackEd.
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on July 07, 2016, 01:00:23 AM
Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
- fixed the 3D grass generation bug with x64 plugins
- added support for pitlane, start area and joker lap centerlines
- added support for the "START_" and "JOKER_" prefixes for polygon surfaces
- added support for the joker lap surface in TerrainED
- fixed the "Make Lead Segment" functions in TrackED
- saved and restored the view settings in TrackED
- cleanup of data when loading a new track in TrackED
- added the "alpha mask" switch to shaders
- added the "emission" section to shaders
- added support for reflection maps' and specular maps' frames
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on July 10, 2016, 01:11:35 AM

Track tools updated to integrate the new TrackED 1.20, that should fix the race data crash.
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on July 14, 2016, 01:49:42 AM

Track tools updated to improve the FBX2EDF normals generation for models exported from Blender:
http://www.mx-bikes.com/?page=downloads

FBX files exported from Blender should be converted ticking "Recalculate" and "Smoothing Groups".
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on July 14, 2016, 05:13:37 PM

Track tools updated to fix a bug introduced in FBX2EDF version 1.4
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on September 27, 2016, 02:01:49 PM

Track tools updated: http://www.mx-bikes.com/?page=downloads

- updated TrackEd:
  -- restored the command-line merge of the centerline
  -- updated the bestline generation to the latest replays format
  -- added support for checkpoints on the start area and joker lap lines, too
  -- added the generation of the check lines ( needed for GP Bikes beta9 and MX Bikes beta5 )
- when the same texture is applied to both the diffuse and opacity channel ( usually to view the transparency in 3dsmax ) multi-mapping is no longer generated
- changed the default shadowmaps scale from 0.4 to 0.2
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on November 22, 2016, 10:39:52 PM

Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
- updated Map Viewer and Track Editor to integrate the latest rendering fixes
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on November 26, 2016, 11:43:33 AM

Track tools updated to fix a Track Editor bug:
http://www.mx-bikes.com/?page=downloads
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on January 13, 2017, 11:59:35 PM

Track tools updated to fix a bug in emission support:
http://www.mx-bikes.com/?page=downloads
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on March 30, 2017, 01:34:25 AM

Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
FBX2EDF: added the "use_normals" parameter for command-line
TrackEd: revised the automatic "Kart" starting grid, and added the corridors to the default data
TrackEd: automatic swap of left and right values for flipped race lines
TrackEd: updated the bestline generation for all sims to support the latest replay format
TrackEd: fixed the placing of layout objects on the track
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on September 23, 2017, 11:54:34 PM

Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
fbx2edf: added the 64-bit version
edfexp / fbx2edf / TerrainEd: added support for the "SIGN_" prefix, for billboards overlapping walls
TrackEd / Map Viewer: fixed the loading of MAP files over 500MB
TrackEd: updated the bestline generation for GPB and KRP to support the latest replay format
TrackEd: the ESC key doesn't quit the program anymore
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on October 19, 2017, 11:49:04 PM

TrackEd updated to add the possibility to set a relative angle for pits in absolute mode, too:
http://www.mx-bikes.com/?page=downloads
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on May 24, 2018, 01:08:42 AM

Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
fbx2edf: fixed the normals conversion
fbx2edf: fixed the negative scaled meshes conversion
fbx2edf: removed the 32-bit version
Map Viewer: fixed the puddles rendering
Map Viewer: added support for the shared skies folder http://docs.piboso.com/wiki/index.php?title=Map_Viewer
Map Viewer: rectangular heightmaps support
TrackEd: rectangular heightmaps support
TerrainEd: rectangular heightmaps support
TerrainEd: fixed multiple scenes support
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on July 17, 2018, 04:45:15 PM

Track Tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
fbx2edf: fixed a bug when using configuration files
TrackEd: checkpoint lines generation crash
TrackEd: support for command-line merge of all centerlines
TrackEd: updated the WRS bestline generation
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on July 17, 2018, 04:50:46 PM

New example track:
http://www.mx-bikes.com/downloads/mxb_track_example.zip

It shows:
- how the track timer works
- how the track standings work
- how flags work
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on February 27, 2019, 09:41:45 PM

Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog
fbx2edf:
- fixed the tangent space calculation
- if a texture is not found, it is now searched in all the subfolders of the FBX file directory
3dsmax plugins:
- fixed the tangent space calculation
Map Viewer:
- it is now a 64-bit program
- added support for the shared flags folder: http://docs.piboso.com/wiki/index.php?title=Map_Viewer
- added support for objects animation
Track Editor:
- it is now a 64-bit program
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on November 10, 2019, 11:14:49 PM

Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
3dsmax plugins / fbx2edf:
- added support for haybales and plastic walls: http://docs.piboso.com/wiki/index.php?title=Track_Creation_Rules#Naming

3dsmax plugins:
- added animations support

fbx2edf:
- fixed the normals and tangent space calculation

Track Editor:
- added open centerlines support
- the centerline elevations are now shown in the Height view
- the mouse middle button can now be used to pan the Main and Height views
- the mouse middle button can now be used to select and move cameras, marshals and layout objects
- updated the bestline generation for all sims

TerrainEd:
- TerrainEd is now a 64 bit program
- please note that MAP files generated by the latest version are incompatible with the previous track tools
- fixed the shadows generation when "shadowmaps_supersampling" is set to 0
- it is now possible to set different repetitions on the X and Z axes: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#track.hmf
- it is now possile to force the normal map to use the same repetitions as the texture: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#Terrain_Textures_.26_Shaders
- it is now possible for the terrain to self-cast shadows: http://docs.piboso.com/wiki/index.php?title=MXB_Track_Creation_Guide#params.ini

Map Viewer:
- added support for the latest MAP format
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on November 18, 2019, 11:59:04 PM

Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
3dsmax plugins / fbx2edf:
- fixed 3D grass generation

3dsmax plugins:
- fixed the parsing of floating point numbers in text files

fbx2edf:
- reduced CPU usage at idle

Track Editor:
- fixed the bestline and checkpoint lines generation
- reduced CPU usage at idle
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on November 19, 2019, 03:50:51 PM

Track tools updated again because the 3dsmax plugins parsing bug wasn't properly fixed:
http://www.mx-bikes.com/?page=downloads
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on December 24, 2019, 11:48:53 PM

Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
fbx2edf:
- fixed the ambient colour of materials with no texture
- added support for 'Map' multi-texturing

TerrainEd:
- fixed the colour of materials with no texture
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on February 18, 2020, 12:02:52 AM

Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
Track Editor:
- the camera set surface setting is now more user-friendly
- fixed the checkpoints removal
- the new checkpoint is now added 50 meters after the current one
- marshals are now created on the ground, where possible
- the longitudinal track position is now automatically calculated when creating a marshal
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on March 06, 2020, 07:23:28 PM

Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
fbx2edf:
- fixed the normals and tangent space calculation of shape animated objects
- added a few keyboard shortcuts
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on June 08, 2020, 09:59:44 PM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
Track Editor:
- fixed the rendering of tracks higher than 500 meters
- removed the 50 checkpoints limit
- fixed the 30 seconds board direction display
- added the mouse pointer position on track display
- added support for custom layout objects
- updated the bestline generation to MX Bikes beta14
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on October 29, 2020, 10:51:39 AM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
3dsmax plugins / fbx2edf / TerrainEd:
- added soft objects support
- optimization of the dynamic track surface generation
- additional log info

Track Editor:
- added holeshot line support
- added soft objects support

Map Viewer:
- rendering performances improvements
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on November 04, 2020, 12:19:34 AM
Example Track Files updated to:
1) Remove the gate.edf file that, since Beta15, is shared
2) Move the fonts files out of the track folder, because they are shared as well
3) Add the "L" character to the reference timer font
4) Add the "L" character to the timer font string in the "gfx.cfg" file
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on November 16, 2020, 12:19:00 AM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
3dsmax plugins / fbx2edf / TerrainEd:
- fixed a track shadows generation crash

Track Editor:
- improved custom track layout objects support

Map Viewer:
- added constant shading support
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on January 23, 2021, 11:08:34 PM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
fbx2edf:
- fixed a crash due to missing materials
- the transparency texture is now skipped if the same as the diffuse texture

TerrainEd:
- fixed a track shadows generation crash when "shadowmaps_terraincast" is enabled
- fixed multitexturing support with multiple scenes

Track Editor:
- the color of the merged centerlines has been changed to match the surface color
- the race data type is now saved and restored
- all positions, distances and lengths are rounded to the nearest centimeter. All angles are rounded to the nearest tenth of degree. Data in the output files is also rounded.
- cameras autozoom is now enabled by default
- fixed the rendering of models much higher than the track surface

Map Viewer:
- fixed terrain rendering errors
- improved the mipmaps generation of textures with alpha channel
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on March 27, 2021, 10:34:34 PM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
Track Editor:
- fixed a bug introduced in version 1.38, that caused the "absolute" starting grid and pits positions to be incorrectly saved
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on August 12, 2021, 01:37:31 PM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
Map Viewer:
- added the possibility to set the camera start position and rotation
- added a key to grab a cubic screenshot
- added the option to reload the latest file at the start
http://docs.piboso.com/wiki/index.php?title=MapView
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on October 04, 2021, 01:02:58 AM
Track tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog
TerrainEd:
- added the possibility to import MAP files, to allow rain puddles and 3D grass on polygon terrain
- SOFT objects are now automatically marked as shadows receivers


The conversion tools have been moved to a separate download:
http://www.mx-bikes.com/?page=downloads

Changelog
- SOFT objects are now automatically marked as shadows receivers
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on February 08, 2022, 01:22:52 AM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
Map Viewer:
- the movement keys have been changed to WASD + left shift, because some keyboards don't have arrow keys or right ctrl
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on May 04, 2023, 12:07:18 AM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
Map Viewer:
- integrated the improved lighting

TrackEd:
- the movement keys have been changed to WASD + left shift, for consistency with the Map Viewer
- changed the way checklines are drawn
- integrated the improved lighting
Title: Re: MXB Track Modding Tools & Docs
Post by: PiBoSo on August 27, 2023, 10:54:18 AM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
TrackEd:
- fixed the Min / Max and Checkpoint lines generation on heightmaps