MX Bikes Official Forum

General Category => General Discussion => Topic started by: -aGy- on March 13, 2016, 07:43:40 AM

Title: why cheat when hotlapping
Post by: -aGy- on March 13, 2016, 07:43:40 AM
there is no need to cheat when you are hotlapping..!if you cut wait few seconds so you dont gain anything..!!!its annoying when people do that..gp bikes had that issue couple years ago but no anymore because riders dont do that!
Title: Re: why cheat when hotlapping
Post by: Scuzzy285 on March 13, 2016, 08:23:47 AM
i couldnt agree more haha i see a i think its a 26 second lap time on mxb compound its really stupid
Title: Re: why cheat when hotlapping
Post by: teeds on March 13, 2016, 12:27:04 PM
Don't think most of this is intentional. For instance when you crash over some berms it resets you on a completely different bit of track and you totally loose your bearings. Faced with this most will carry on down the piece of track they got pointed at. But an average lap speed of 252.7 km/h is comical  ;D

But how to stop this? With track design or improved game code to put you back where you left the track instead of where your bike ended up lying.
Title: Re: why cheat when hotlapping
Post by: PiBoSo on March 13, 2016, 12:43:34 PM

It's the track creator responsibility to add checkpoints along the tracks to avoid intentional and unintentional cutting.
Title: Re: why cheat when hotlapping
Post by: 𝖙𝖋𝖈 on March 13, 2016, 12:57:24 PM
Looks like I still have some to learn about the race data file. It's all good, will update it when I update the supercross track :)
Title: Re: why cheat when hotlapping
Post by: -aGy- on March 13, 2016, 01:44:12 PM
Quote from: PiBoSo on March 13, 2016, 12:43:34 PM

It's the track creator responsibility to add checkpoints along the tracks to avoid intentional and unintentional cutting.

yes and riders should drive on the track or if he/she wants to drive only one section over and over again he should stay offline
Title: Re: why cheat when hotlapping
Post by: BadStar on March 13, 2016, 03:57:12 PM
Stay offline?  I have to disagree on this.

Practice is practice. In real life I have cut an entire track to meet up with my friends so I don't have to wait. We have also stayed in one section together repeating a fun section. I don't think it should matter at all, I personally cross the track when I am online in "practice" to quickly get with other riders. There are even dirt roads on some of these tracks (in game) to do this.

Now.. qualifying/racing.. yes, you skip enough we should vote kick or whatever is needed but leave practice be. :)

If you go to open track day which is in turn "practice". You always risk the chance of riding with guys who are trying to push new records and some are just riding for fun.

Oh and if I am not realizing "hotlapping" is another mode outside of practice please tell me and I'll delete this rant lol
Title: Re: why cheat when hotlapping
Post by: BadStar on March 13, 2016, 04:16:00 PM
Quote from: geofanatec on March 13, 2016, 04:14:16 PM
Practice is fine. The servers aren't too busy so do whatever u want, lol.

However, if it was practice for an organized event then I would be upset :)

Agreed. Anything organized. Which at that point should almost be on a private server with invites and/or stated in chat that this is real deal Holifield racing son!
Title: Re: why cheat when hotlapping
Post by: BadStar on March 13, 2016, 04:21:06 PM
I honestly don't think anyone ever thinks of "cheating" in this small community. Maybe later down the road when more, less passionate players are on..I doubt most even realize it counts your time when u cross the track.

Last night @the compound, I was in a close 2nd place right behind the fats.. I felt like a super hero! Then I washed out..had to wait until the ENTIRE field of 8-9 riders slowly rode by before it allowed me to reset.. I was in last..trust me if at anyone point cheating was an option it would have been in that moment....but instead I slowly nipped away back up to 3rd or 4th..    That was a sad moment bc I felt like I had Ricky(fats) Carmichael in my cross hairs. Lol
Title: Re: why cheat when hotlapping
Post by: Fangel on March 13, 2016, 05:37:40 PM
Yeah I was there.

aGy I know you are passionate about setting fast laps, and I understand how frustrating it can be to feel like you achieved something, only for it to be taken away by unfortunate events. You have to remember that MX Bikes is still only in beta, and the final outcome of it may (will) possibly render all hotlap and/or race results incomplete as the game changes.

Sorry if this came out a bit sour, long work day.
Title: Re: why cheat when hotlapping
Post by: Scuzzy285 on March 14, 2016, 07:57:52 AM
just an opinion but i think with each new beta and final release of track and game update there should be a record reset for cheating and what not and its all good fats take your time you made a great and very real track. :D
Title: Re: why cheat when hotlapping
Post by: BadStar on March 14, 2016, 04:45:29 PM
True that, great track!
Title: Re: why cheat when hotlapping
Post by: PizzaChet on March 14, 2016, 10:19:33 PM
Juan Pablo was online accusing Geo and others of cutting the track to get low laptimes. I'd say he's barking up the wrong tree, but he's notorious elsewhere of similar outbursts. He's fast, but frustrated he didn't go straight to the top of the charts. Time for more practice.  ;)
Title: Re: why cheat when hotlapping
Post by: JohnnyMac on March 15, 2016, 07:49:09 PM
If someone skips/cuts a checkpoint, does the game not recognize this situation? Game code should be there to not except any lap time if this occurs.
Title: Re: why cheat when hotlapping
Post by: HornetMaX on March 16, 2016, 09:54:54 AM
Quote from: JohnnyMac on March 15, 2016, 07:49:09 PM
If someone skips/cuts a checkpoint, does the game not recognize this situation? Game code should be there to not except any lap time if this occurs.
That's the case, if the track creator has put checkpoints on the track.
Title: Re: why cheat when hotlapping
Post by: Fangel on March 16, 2016, 04:36:58 PM
Quote from: JohnnyMac on March 15, 2016, 07:49:09 PM
If someone skips/cuts a checkpoint, does the game not recognize this situation? Game code should be there to not except any lap time if this occurs.

What if you come into a corner with too much speed to turn and you fly over the corner and crash? Then the whole lap would technically be over but you still have to finish it in order to start the "new lap".

EDIT: Didn't see Hornet's post.
Title: Re: why cheat when hotlapping
Post by: BadStar on March 16, 2016, 10:56:50 PM
I think the point is...

**PiBoSo's tracks are already set up correct and you will not be able to cheat/cut track.. not including a crash. (fences + penalties) (near impossible to cut)

*User made tracks may not have everything set up yet or correctly to naturally monitor cutting/cheating.
Title: Re: why cheat when hotlapping
Post by: Niko Mouk on March 17, 2016, 01:48:17 PM
You're gonna be crazy with all tracks I'll released. Cheaters call me "alcatraz" on mxs after opening my tracks in the editor and seeing timing gates (checkpoints) everywhere.
This is stupid yes but the human is stupid.
Title: Re: why cheat when hotlapping
Post by: teeds on March 17, 2016, 02:11:33 PM
Quote from: Niko Mouk on March 17, 2016, 01:48:17 PM
You're gonna be crazy with all tracks I'll released. Cheaters call me "alcatraz" on mxs after opening my tracks in the editor and seeing timing gates (checkpoints) everywhere.

;D bring the Alcatraz tracks please
Title: Re: why cheat when hotlapping
Post by: HornetMaX on March 17, 2016, 02:24:33 PM
Checkpoints are all good for hotlapping, but they do cause an issue when racing: if you miss one, your lap will not be counted.

On GPB forum we have proposed to disregard checkpoints during races, but I don't know if this is included in GPB b8 and MXB b4.
Title: Re: why cheat when hotlapping
Post by: 𝖙𝖋𝖈 on March 17, 2016, 02:34:47 PM
As in real life if a rider gets forced off the track and has to ride some off track before reaching a place to re enter I don't think there's a penalty..

I.e Supercross.

Could be wrong on the no penalty part but I've never seen anyone forced off in supercross actually gain advantage by having to ride along the side of a section.
Title: Re: why cheat when hotlapping
Post by: teeds on March 17, 2016, 03:09:07 PM
In SX they seem to issue penalties if someone gains an advantage when they leave track, whatever the reason.

Like Max said it works great for hotlapping but getting laps removed in a race is not at all desirable. As suggested ideally we just flag the bad laps and deal with offenders post race. Even with no flagging possible I'd rather run with no lap removal and just watch all riders for cutting in replays, so like in real SX we could judge if someone gained an advantage or not.

So maybe two versions of each track then for a quick fix? ;) Hotlap tracks and Racing tracks, the later having no checkpoints.
Title: Re: why cheat when hotlapping
Post by: Niko Mouk on March 17, 2016, 04:15:56 PM
Quote from: HornetMaX on March 17, 2016, 02:24:33 PMif you miss one, your lap will not be counted.

Wrong, you take a penalty defined in the track editing step.
Title: Re: why cheat when hotlapping
Post by: teeds on March 17, 2016, 04:23:58 PM
Quote from: Niko Mouk on March 17, 2016, 04:15:56 PM
Quote from: HornetMaX on March 17, 2016, 02:24:33 PMif you miss one, your lap will not be counted.

Wrong, you take a penalty defined in the track editing step.

Sounds good Niko, things can be adjusted so if a rider misses a checkpoint during a race they will not have that lap discounted? Do you know what the other  penalties are?
Title: Re: why cheat when hotlapping
Post by: HornetMaX on March 17, 2016, 04:24:20 PM
Quote from: Niko Mouk on March 17, 2016, 04:15:56 PM
Quote from: HornetMaX on March 17, 2016, 02:24:33 PMif you miss one, your lap will not be counted.

Wrong, you take a penalty defined in the track editing step.
Could be, it may have been changed since I looked into that.
But still, you probably don't want to take 50 x 10 sec penalties for missing a turn (with the "alcatraz" strategy), so ...

BTW I'm not sure, but there may be the same issue with missing an intermediate (split).
Title: Re: why cheat when hotlapping
Post by: Niko Mouk on March 17, 2016, 07:27:53 PM
A split is not a checkpoint and we (have to) set it large. That's more, IMO, to know where are you too slow when doing qualifies.

A checkpoint is here to prevent cheaters. You can set the penalty you want and it has to be defined with a math formula I did for mxsimulator that calculate the average of time you gain by cutting this checkpoint.
Title: Re: why cheat when hotlapping
Post by: HornetMaX on March 17, 2016, 08:49:47 PM
As you want, but in real life there's no math formula.

Cut when hotlapping --> lap time not counted
Cut during race --> up to race direction
Title: Re: why cheat when hotlapping
Post by: Niko Mouk on March 17, 2016, 09:50:25 PM
uhm... Real life...
You are right on this point but missing a lap in race is not possible when you felt or lost control, no ? There is always this line between guys loosing controls and cheaters, it's so hard.
Title: Re: why cheat when hotlapping
Post by: HornetMaX on March 17, 2016, 10:18:29 PM
Quote from: Niko Mouk on March 17, 2016, 09:50:25 PM
uhm... Real life...
You are right on this point but missing a lap in race is not possible when you felt or lost control, no ? There is always this line between guys loosing controls and cheaters, it's so hard.
That's why for races it should be better to have checkpoints generating no action (except maybe flagging a lap/rider): race direction will decide what to do.
Title: Re: why cheat when hotlapping
Post by: PiBoSo on March 17, 2016, 10:24:33 PM
Quote from: HornetMaX on March 17, 2016, 02:24:33 PM
Checkpoints are all good for hotlapping, but they do cause an issue when racing: if you miss one, your lap will not be counted.

On GPB forum we have proposed to disregard checkpoints during races, but I don't know if this is included in GPB b8 and MXB b4.

During a race a missed checkpoint should add a time penalty ( set by the track maker ) to the overall race time, but the lap should still be counted.
Title: Re: why cheat when hotlapping
Post by: HornetMaX on March 17, 2016, 11:00:10 PM
Quote from: PiBoSo on March 17, 2016, 10:24:33 PM
Quote from: HornetMaX on March 17, 2016, 02:24:33 PM
Checkpoints are all good for hotlapping, but they do cause an issue when racing: if you miss one, your lap will not be counted.

On GPB forum we have proposed to disregard checkpoints during races, but I don't know if this is included in GPB b8 and MXB b4.
OK, that's already good enough then. In the past w ehad plenty of issues with the server losing some laps during races, probably it was/is due to something else.

What if a split is missed ?

During a race a missed checkpoint should add a time penalty ( set by the track maker ) to the overall race time, but the lap should still be counted.
Title: Re: why cheat when hotlapping
Post by: JohnnyMac on March 19, 2016, 12:29:49 AM
MXS added time penalties too for cutting corners...but still counted laps. It worked good I thought. So, if MXB applies same rule, that is a good choice imo.
Title: Re: why cheat when hotlapping
Post by: CSchmied986 on March 31, 2016, 01:21:22 AM
i didnt know you could cut laps, but thats stupid. Just like in MXS, youre only judged on your race results.
Title: Re: why cheat when hotlapping
Post by: HornetMaX on March 31, 2016, 09:29:32 AM
[Hmm, I screwed something up in my last message ...]

Quote from: PiBoSo on March 17, 2016, 10:24:33 PM
During a race a missed checkpoint should add a time penalty ( set by the track maker ) to the overall race time, but the lap should still be counted.
OK, that's already good enough then. In the past we had plenty of issues with the server losing some laps during races, probably it was/is due to something else.

What if a split is missed ?
Title: Re: why cheat when hotlapping
Post by: PiBoSo on March 31, 2016, 02:12:47 PM
Quote from: HornetMaX on March 31, 2016, 09:29:32 AM
[Hmm, I screwed something up in my last message ...]

Quote from: PiBoSo on March 17, 2016, 10:24:33 PM
During a race a missed checkpoint should add a time penalty ( set by the track maker ) to the overall race time, but the lap should still be counted.
OK, that's already good enough then. In the past we had plenty of issues with the server losing some laps during races, probably it was/is due to something else.

What if a split is missed ?

If a split is missed ( or speed trap in GPB / WRS / KRP ), the lap is not counted.
This is why start/finish and split lines should be very wide.
Title: Re: why cheat when hotlapping
Post by: CSchmied986 on March 31, 2016, 09:16:48 PM
BTW, i personally think the DSQ rules should be altered, because if you accidentally hit the gate or turn your bars too much you get DQ'd, and it does not affect the riders around you or your start.
Title: Re: why cheat when hotlapping
Post by: Scuzzy285 on March 31, 2016, 09:23:21 PM
+1 +1 +1 +1 what motostar said
Title: Re: why cheat when hotlapping
Post by: arnzzz on April 01, 2016, 07:14:44 AM
Quote from: MotoStar on March 31, 2016, 09:16:48 PM
BTW, i personally think the DSQ rules should be altered, because if you accidentally hit the gate or turn your bars too much you get DQ'd, and it does not affect the riders around you or your start.

100% agree
Title: Re: why cheat when hotlapping
Post by: teeds on April 01, 2016, 09:35:22 AM
Yes the gate stops jumps starts and people that do jump it get a penalty by way of having to untangle themselves from the gate IRL. But we do still need a DQ to deter people backing up and joyriding around the pit area, as has happened several times  ;D Maybe just a less sensitive, by way of a larger trigger area, DQ system?
Title: Re: why cheat when hotlapping
Post by: 𝖙𝖋𝖈 on April 01, 2016, 09:42:03 AM
Never experienced this one myself, but weirdly when the 15 second board goes up and I hold the clutch, put it in 1st and start revving, my bike rolls forwards slowly until it seems to touch the gate.

It's never held me up or disqualified though, recently I've been holding the brake to stop the roll  but I did this yesterday and forgot to release the brake. Obviously three buttons at the same time is too much for my brain lol..

Definitely agree with the larger trigger area if that's how it works.