MX Bikes Official Forum

General Category => Off Topic => Topic started by: teeds on March 14, 2016, 11:22:33 AM

Title: VR Motion Headphones
Post by: teeds on March 14, 2016, 11:22:33 AM
Most interesting...

http://vrscout.com/news/samsung-entrim-4d-vr-motion-headphones/ (http://vrscout.com/news/samsung-entrim-4d-vr-motion-headphones/)


:)
Title: Re: VR Motion Haedphones
Post by: 𝖙𝖋𝖈 on March 14, 2016, 12:21:19 PM
Incredible.. Love seeing new vr innovations.

Won't be able to afford anything other than my Google cardboard for a long time so hopefully by then an industry standard vr package will be in place across brands and maybe won't be so expensive lol.
Title: Re: VR Motion Haedphones
Post by: HornetMaX on April 13, 2016, 09:36:43 AM
Could be very interesting.

I definitely see plenty of application. Mostly p0rn of course :)
Title: Re: VR Motion Haedphones
Post by: teeds on April 13, 2016, 11:01:50 AM
Quote from: HornetMaX on April 13, 2016, 09:36:43 AM
I definitely see plenty of application. Mostly p0rn of course :)

The way I understood it is this would be used to combat the disparity caused in VR where view and physical motion don't match, resulting in motion sickness due to for instance heave and sway in a car sim. You watch porn that produces these effects Max?  :o

:)
Title: Re: VR Motion Haedphones
Post by: HornetMaX on April 13, 2016, 11:13:56 AM
Quote from: teeds on April 13, 2016, 11:01:50 AM
Quote from: HornetMaX on April 13, 2016, 09:36:43 AM
I definitely see plenty of application. Mostly p0rn of course :)

The way I understood it is this would be used to combat the disparity caused in VR where view and physical motion don't match, resulting in motion sickness due to for instance heave and sway in a car sim. You watch porn that produces these effects Max?  :o
Assuming it works, I'd tend to think it would simply generate a more immersive experience, thanks to the "perception of movement".
The reduction in motion sickness looks very speculative to me.

P.S.
I watch all sort of p0rn :)