MX Bikes Official Forum

Mods => Track Editing => Topic started by: MxMonster725 on April 21, 2014, 01:05:34 AM

Title: Pictures of the tracks!
Post by: MxMonster725 on April 21, 2014, 01:05:34 AM
Maybe we can post here some pictures about the currently made tracks.
Title: Re: Pictures of the tracks!
Post by: MxMonster725 on April 21, 2014, 01:06:16 AM
Btw sorry for my bad english.  :-\
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 21, 2014, 05:01:29 AM
I would like to see what everyone is working on.
Title: Re: Pictures of the tracks!
Post by: 22Ryann on April 21, 2014, 08:12:41 AM
This is the track created for the example, previewed in map viewer.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 21, 2014, 09:02:50 AM
I love how just the example track looks amazing.
Title: Re: Pictures of the tracks!
Post by: Théo.Campion on April 21, 2014, 10:18:05 AM
Wow the track looks just amazing ! good work and forward to test it in alpha1 ! thanks to all the persons who work on this game !!
And sorry for my bad english :)
Title: Re: Pictures of the tracks!
Post by: MxMonster725 on April 21, 2014, 01:40:18 PM
Thats what i'm talking about! all respect goes to the MXB trackmakers!  ;D
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 21, 2014, 02:48:06 PM
I´ve been trying to get this track in Map viewer for awhile now, and with the help of Geofanatec I could finally get the map.bat file to work right. Today I´ve been trying to get masks to work, and this is the result (Note that the textures are being made fast and aren't good at all).
http://gyazo.com/d6ba1658014420c7ccb4d706b13f1baf
http://gyazo.com/49344e2d078fb3920524b3abbccfea70
http://gyazo.com/02a070db72e2ecf6ccb93f7cdd3c0945

EDIT

Sunny
http://gyazo.com/534d329ade424c3660d2ba7f2a7106d0

Cloudy
http://gyazo.com/8096fb442d663fd89bf0559d1b44cea0

Rainy
http://gyazo.com/14018d3682e9fe0717caffe5908b3d64
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 21, 2014, 08:17:53 PM
Nice little layout I like it. Keep up the work!
Title: Re: Pictures of the tracks!
Post by: bearded4glory on April 22, 2014, 01:37:17 AM
Here is the one I am working on:
http://gyazo.com/dca67f367f52da4beb7adb2862926034 (http://gyazo.com/dca67f367f52da4beb7adb2862926034)

Thanks to Barrington for the 1:1.25 scale heightmap (hopefully this scale works well or I will have some work to do haha).
Title: Re: Pictures of the tracks!
Post by: MX181 on April 22, 2014, 01:43:11 AM
Quote from: bearded4glory on April 22, 2014, 01:37:17 AM
Here is the one I am working on:
http://gyazo.com/dca67f367f52da4beb7adb2862926034 (http://gyazo.com/dca67f367f52da4beb7adb2862926034)

Thanks to Barrington for the 1:1.25 scale heightmap (hopefully this scale works well or I will have some work to do haha).

Why do you have to always to make us feel bad with how sick your tracks look Jason. Goddamnit I envy you. 2013 Sam Boyd stadium?
Title: Re: Pictures of the tracks!
Post by: bearded4glory on April 22, 2014, 01:56:53 AM
Quote from: MX181 on April 22, 2014, 01:43:11 AM
Quote from: bearded4glory on April 22, 2014, 01:37:17 AM
Here is the one I am working on:
http://gyazo.com/dca67f367f52da4beb7adb2862926034 (http://gyazo.com/dca67f367f52da4beb7adb2862926034)

Thanks to Barrington for the 1:1.25 scale heightmap (hopefully this scale works well or I will have some work to do haha).

Why do you have to always to make us feel bad with how sick your tracks look Jason. Goddamnit I envy you. 2013 Sam Boyd stadium?

2014 son, what do you think we are working in the past?  Come on haha.  Object placement/importing is awesome in this vs. MXS (I know I know stop talking about it) because we can place everything in max.  Also, everything is safe unless there is a edf2fbx converter I dont know about so no one can access any of the source files.  Should help to kill ripping before it even starts.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 22, 2014, 03:19:43 AM
Ahhh. So happy to see an sx track. Hopefully you have it finished in time for the release.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 22, 2014, 06:18:00 AM
Loving it dude. That triple looks fun as hell.
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 22, 2014, 06:21:31 PM
I made a quick stadium model for my AX track, I can't figure out how to get it on my track though.

--Edit
Thanks to bearded4glory I got it on my track properly.
http://i.gyazo.com/5bf8308bea9bebf8c4c70dc24d56f70a.png

Also got some tuffblocks on my track.
http://gyazo.com/a078e4a564a9bef294a3b0d7db7a126d
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 23, 2014, 12:25:26 AM
Looks awesome. One question though. Where are you going to put the pits?
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 23, 2014, 10:43:34 AM
Quote from: onlyonetone on April 23, 2014, 12:25:26 AM
Looks awesome. One question though. Where are you going to put the pits?
That's a good question, I've thought about it but I'm still not sure where I can place it. Probably behind the starting gate, there's some room left.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 23, 2014, 10:47:36 AM
You already figured out how to put in a stadium and I can't even figure out how to texture. Ha. I don't understand the masks and what not.
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 23, 2014, 01:17:22 PM
Added some more objects, I need to figure out how to export the tuffblocks with a diffuse map though, since it didn't work this time. A normal diffuse colour works fine, but a diffuse map doesn't show up for some reason.

(http://i.gyazo.com/9161b0ee977a8707ad687ff14cf46d74.png)
(http://i.gyazo.com/a33638954071431e4fb265f1f77eb773.png)
(http://i.gyazo.com/30cd050dbe6d662dd2b204fc2202d831.png)
Title: Re: Pictures of the tracks!
Post by: Snappe on April 23, 2014, 02:51:23 PM
Quote from: Sandbiter on April 23, 2014, 01:17:22 PM
a diffuse map doesn't show up for some reason.

Weird, do you get any warning or errors when exporting the scenery edf?
Textures power of 2? Textures are tgas?
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 23, 2014, 03:24:17 PM
Quote from: Snappe on April 23, 2014, 02:51:23 PM
Quote from: Sandbiter on April 23, 2014, 01:17:22 PM
a diffuse map doesn't show up for some reason.

Weird, do you get any warning or errors when exporting the scenery edf?
Textures power of 2? Textures are tgas?
First of all, I'm not 100% sure if I add textures the right way, so let me explain that real quick.
In 3ds max I use a 'Standard' material and add a diffuse map, reflect map and bump map on it (diffuse with the texture, reflection with a speculation map, and bump with a normal map).
If I export it as an FBX and have the diffuse, reflect and bump on it, it HAS to be in the FIRST material slot, otherwise I get an error that it the material won't export. Then after I exported it as an FBX I can export it as an EDF without any problems.

--Edit
The diffuse, reflection and bump maps I use are PNG. I'll try it out with a TGA file extension.
Yep that was the problem, pretty dumb I didn't think of that :-X

(http://i.gyazo.com/d48170821700fe979f0aa4f6f57032a9.png)
(http://i.gyazo.com/59ef52f29f81659480bb2c4b660839dc.png)
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 23, 2014, 08:30:06 PM
Dude. That looks so sick. I can see where you're putting the pits. Are you going to remodel the stadium?
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 23, 2014, 08:54:28 PM
Quote from: onlyonetone on April 23, 2014, 08:30:06 PM
Dude. That looks so sick. I can see where you're putting the pits. Are you going to remodel the stadium?
Thanks. Yes I'll try to find time and finish up or redo the whole stadium.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 23, 2014, 09:16:45 PM
How did you scale down the outside part of the track? My track is just setting in a huge field. Where's the parameters for that?


EDIT- You could probably send what you have to Piboso and snappe so they can have a little ax testing. If they want to/have time to that is.
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 23, 2014, 09:21:09 PM
Quote from: onlyonetone on April 23, 2014, 09:16:45 PM
How did you scale down the outside part of the track? My track is just setting in a huge field. Where's the parameters for that?


EDIT- You could probably send what you have to Piboso and snappe so they can have a little ax testing. If they want to/have time to that is.

I'm not sure what you're talking about, but I guess it's just how big you scale your track on the heightmap, not sure if that's what you mean though.

I'd love that, and I'm sure it'll help them out. If they want it, then I guess I'll get a PM from them.  ;D

BTW.
Loving the newest TrackTools update Snappe! I'm glad you got the Splitfire kawi in the game for me aswell!
(http://gyazo.com/039ecb9bea291056b6ee717580b612f2.png)
Title: Re: Pictures of the tracks!
Post by: MotoX745 on April 24, 2014, 07:06:13 AM
(http://i.gyazo.com/9a72837e699a0fcffb32210c537bd6de.png)
i've got this far but i havent figured out how to delete the old track objects just yet.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 24, 2014, 09:08:54 AM
Looks fun. What's up with the white lines thought?
Title: Re: Pictures of the tracks!
Post by: bearded4glory on April 24, 2014, 09:26:57 AM
Quote from: MotoX745 on April 24, 2014, 07:06:13 AM
(http://i.gyazo.com/9a72837e699a0fcffb32210c537bd6de.png)
i've got this far but i havent figured out how to delete the old track objects just yet.

Remove the scenery lines from the .tht then redo the map.bat.
Title: Re: Pictures of the tracks!
Post by: MotoX745 on April 24, 2014, 09:46:52 AM
thanks man will try that.
Title: Re: Pictures of the tracks!
Post by: al167 on April 24, 2014, 12:30:14 PM

looks like you used the mask as a texture. but nice disp!
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 24, 2014, 12:52:33 PM
To delete the track objects of the example track you need to do this.
-Delete the last code lines in the .hmf file.
-Delete scene0.edf out of your folder.

These are the last code lines in the .hmf file.

scene0
{
name = scene0.edf
pos
{
x = 0
y = 0
z = 0
}
rot
{
x = 0
y = 0
z = 0
}
}
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 27, 2014, 07:48:16 PM
Looking good dude.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on April 27, 2014, 08:04:14 PM
Nice man! Kudos
Title: Re: Pictures of the tracks!
Post by: robinf36 on April 27, 2014, 08:07:44 PM
Looks very nice! Makes me so exited for the game :D
Title: Re: Pictures of the tracks!
Post by: MX181 on April 28, 2014, 12:13:47 AM
Replica geo?
Title: Re: Pictures of the tracks!
Post by: MotoX745 on April 28, 2014, 07:58:30 PM
(http://i.gyazo.com/e7ab21d088fb0526c46f83fb5d688d04.png)
its getting there i fixed the masks so that looks a lot better now, i added some objects thanks to sandbiter for the help (switching from bales to cones) and if anyone knows how to texture objects that would be a lot of help and how to create a SHD?
Title: Re: Pictures of the tracks!
Post by: thisisdef on April 29, 2014, 02:51:59 AM
Quote from: MotoX745 on April 28, 2014, 07:58:30 PM
(http://i.gyazo.com/e7ab21d088fb0526c46f83fb5d688d04.png)
its getting there i fixed the masks so that looks a lot better now, i added some objects thanks to sandbiter for the help (switching from bales to cones) and if anyone knows how to texture objects that would be a lot of help and how to create a SHD?

This looks great man!
Title: Re: Pictures of the tracks!
Post by: robinf36 on April 29, 2014, 11:33:48 AM
First try with mapview.
Thanks Sandhapper and Bearded4glory for the help and Rafagas for the track

http://gyazo.com/3af4e3cd90715d6ba6e5d3142e9685ab
http://gyazo.com/534ec03e3a63021d9bc7d5c43dc44af5
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 29, 2014, 11:40:41 AM
Quote from: robinf36 on April 29, 2014, 11:33:48 AM
First try with mapview. Got rafagas's mx simulator track working into mapview.
Thanks Sandhapper and Bearded4glory for the help

http://gyazo.com/ce99f8e4b534574e3bec13ce320ae91a
http://gyazo.com/555d12d5654ed8cd13cf0c8f4b03c8aa
http://gyazo.com/4bf7af31379fa0e6557b29f3cbaa7c24
Looks good, but did you ask Rafagas for permission to show this?
Title: Re: Pictures of the tracks!
Post by: robinf36 on April 29, 2014, 12:14:41 PM
Quote from: Sandbiter on April 29, 2014, 11:40:41 AM
Quote from: robinf36 on April 29, 2014, 11:33:48 AM
First try with mapview. Got rafagas's mx simulator track working into mapview.
Thanks Sandhapper and Bearded4glory for the help

http://gyazo.com/ce99f8e4b534574e3bec13ce320ae91a
http://gyazo.com/555d12d5654ed8cd13cf0c8f4b03c8aa
http://gyazo.com/4bf7af31379fa0e6557b29f3cbaa7c24
Looks good, but did you ask Rafagas for permission to show this?

No, not yet, his track folder was open so i think it is no problem
Title: Re: Pictures of the tracks!
Post by: MX181 on April 29, 2014, 01:36:54 PM
Don't think you should have done that, but he will be here soon I assume
Title: Re: Pictures of the tracks!
Post by: Motoboss on April 29, 2014, 01:47:26 PM
Definitely not a good idea ..I know I wouldn't want that unless I was asked.. The folders are left open to use the objects and decals not the disp
Title: Re: Pictures of the tracks!
Post by: bearded4glory on April 29, 2014, 09:23:50 PM
Wow, didn't realize it was a stolen heightmap.  You should delete it or ask for permission to use it.  Do no release it without permission.
Title: Re: Pictures of the tracks!
Post by: robinf36 on April 29, 2014, 09:36:00 PM
I can use it aslong as i give him credit when i release it.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 29, 2014, 09:42:39 PM
I've been trying to recreate some of the 2011 sx tracks. I'm using the same layout. Just making a height map by looking at the track in a top down view. Does anyone know who made the 2011 sx tracks? I shall give credit for their original layout.
Title: Re: Pictures of the tracks!
Post by: ChrisK on April 29, 2014, 10:28:00 PM
jlv
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 29, 2014, 11:06:45 PM
Ah well... That's awkward. Ha
Title: Re: Pictures of the tracks!
Post by: bearded4glory on April 29, 2014, 11:10:54 PM
You can probably find the official track maps from Dirt Werkz.  JLVs tracks are scaled kinda funny to ride correctly in MXS IMO.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 29, 2014, 11:50:45 PM
I scale it differently. I just like the layout. But I didn't want to rip his work. If that's even considered ripping. I imagine his layout is pretty close to the official layout.
Title: Re: Pictures of the tracks!
Post by: MX181 on April 30, 2014, 02:25:20 AM
Yer if you creating you own versions of the 2011 tracks, why does that have anything to do with jlv?
Title: Re: Pictures of the tracks!
Post by: MX181 on April 30, 2014, 02:27:00 AM
Quote from: robinf36 on April 29, 2014, 09:36:00 PM
I can use it aslong as i give him credit when i release it.

No you can't, do that to a mb track and see what happens. Even if you did it to one of my sim tracks I would feel honoured you want to use it but asking would have been nice
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 30, 2014, 03:51:34 AM
Quote from: MX181 on April 30, 2014, 02:25:20 AM
Yer if you creating you own versions of the 2011 tracks, why does that have anything to do with jlv?

Because I'm basically replicating his layout.
Title: Re: Pictures of the tracks!
Post by: bearded4glory on April 30, 2014, 04:53:11 AM
Quote from: onlyonetone on April 30, 2014, 03:51:34 AM
Quote from: MX181 on April 30, 2014, 02:25:20 AM
Yer if you creating you own versions of the 2011 tracks, why does that have anything to do with jlv?

Because I'm basically replicating his layout.

But the layout has the strange scaling already.  I am not talking about jump heights, I am talking about lane widths and overall track scaling.
Title: Re: Pictures of the tracks!
Post by: MX181 on April 30, 2014, 05:20:50 AM
Quote from: onlyonetone on April 30, 2014, 03:51:34 AM
Quote from: MX181 on April 30, 2014, 02:25:20 AM
Yer if you creating you own versions of the 2011 tracks, why does that have anything to do with jlv?

Because I'm basically replicating his layout.

it isn't his layout though. unless your using his heightmap i would say it is perfectly fine, aslong as its yours not jlv's 2011 sx track heightmap. by the way the layout is  the same as real life if you didn't know and that's were jlv got it from
Title: Re: Pictures of the tracks!
Post by: MotoX745 on April 30, 2014, 06:19:45 AM
(http://i.gyazo.com/f1230126ecda602ccb55290a43492474.png)
testing out a displacement map with ruts i added to it.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 30, 2014, 07:44:09 AM
Damn dude. You're miles ahead of me in creating tracks. Those whoops look brutal.
Title: Re: Pictures of the tracks!
Post by: Carrot on April 30, 2014, 03:32:36 PM
That looks sick Cameron!
Title: Re: Pictures of the tracks!
Post by: MotoX745 on April 30, 2014, 04:22:46 PM
Thanks guys, i have no idea how the rutted version will run and ive finished the normal one already so this will be a good test.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on April 30, 2014, 05:15:27 PM
What scale values did you use?
Title: Re: Pictures of the tracks!
Post by: moto28 on May 02, 2014, 03:38:35 AM
LOVE the looks of the gates. looks great keep up the hard work!


EDIT: Like literally i may not even start just so i can stare at those gates
Title: Re: Pictures of the tracks!
Post by: thisisdef on May 02, 2014, 04:46:43 AM
Quote from: geofanatec on May 02, 2014, 02:13:50 AM
Slowly coming along here.

Need to add cross-bracing still, but coming along.

Just an update 8)

(https://lh4.googleusercontent.com/-Xa8Rrqaya9I/U2Ljl9lC_GI/AAAAAAAAGU0/5iIiG2SDoVI/w1597-h827-no/Screenshot+%252830%2529.png)

Dude that looks amazing! Great start!
Title: Re: Pictures of the tracks!
Post by: Ruubs on May 02, 2014, 05:49:08 PM
Little update on my AX track. I still need to make a better stadium and add other bales etc. I also might add some new rut texture.
(http://gyazo.com/61b59897dc5ca7ca3621156cc3f4b3cc.png)
Title: Re: Pictures of the tracks!
Post by: acr21 on May 02, 2014, 06:47:43 PM
Track looks awesome. I am confused though, isn't the track backwards? If you follow the track around it looks like you would be hitting the finish line jump backwards.
Title: Re: Pictures of the tracks!
Post by: Ruubs on May 02, 2014, 07:10:32 PM
Quote from: acr21 on May 02, 2014, 06:47:43 PM
Track looks awesome. I am confused though, isn't the track backwards? If you follow the track around it looks like you would be hitting the finish line jump backwards.
Thank you. Nono, it's all right, someone else got confused too awhile back. Check out this video and you will understand it.
https://www.youtube.com/watch?v=CK9HbE6nqsk
Title: Re: Pictures of the tracks!
Post by: acr21 on May 02, 2014, 07:19:40 PM
Ahh, it all makes sense now. Thanks. Looks great.
Title: Re: Pictures of the tracks!
Post by: MX181 on May 03, 2014, 06:01:08 AM
oh my god, that super geo. Making me want to out some of my heightmaps in haha
Title: Re: Pictures of the tracks!
Post by: ChrisK on May 03, 2014, 09:19:42 AM
wow realy nice looking track!

how did u startet? just with the wiki from piboso?

my last track also was mcm2

my website from 2002 :D

http://home.arcor.de/teamsad/

and the website from my mcm2 team mate

http://www.stromnet.de/frames.htm
Title: Re: Pictures of the tracks!
Post by: MotoX745 on May 03, 2014, 10:29:00 AM
How did u get treess because when i try to use tree models it crashes the fbx2edf thing
Title: Re: Pictures of the tracks!
Post by: onlyonetone on May 03, 2014, 02:52:46 PM
You guys are doing an awesome job. After the game drops and you get everything working in game one of you all should do a full tutorial.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on May 03, 2014, 04:11:41 PM
Sweeeet. Make sure you noob it up. Ha. I can't get textures to work for life of me.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on May 07, 2014, 03:59:49 PM
Any track updates guys? With the development updates crawling (I understand piboso and snappe are busy) its nice to see the track updates.
Title: Re: Pictures of the tracks!
Post by: Ruubs on May 07, 2014, 04:07:19 PM
Quote from: onlyonetone on May 07, 2014, 03:59:49 PM
Any track updates guys? With the development updates crawling (I understand piboso and snappe are busy) its nice to see the track updates.
I've stopped for a moment. I want the release before I will improve my track, if I don't like the game or if my track doesn't play out as planned I did everything for nothing. I also have exams in a bit and I need to finish a 3d model project for a friend of mine.
Title: Re: Pictures of the tracks!
Post by: MotoX745 on May 07, 2014, 05:18:30 PM
(http://i.gyazo.com/d1c0aed56116a2147d2c4a2da48c509c.png)
meanwhile i got textures for trees to work in map view now, still working on the fence textures and the cones with the odd distortion.
(also heightmap wont be eroded as in the image, it was just a test)
Title: Re: Pictures of the tracks!
Post by: onlyonetone on May 07, 2014, 05:33:16 PM
That's awesome dude! Are making all your textures from scratch?
Title: Re: Pictures of the tracks!
Post by: MotoX745 on May 07, 2014, 05:53:54 PM
the fence and cone were made by my friend and he base textured them a little, but im updating it, as for the trees those are pre-made textures that came with them. I'll eventually make custom textures for everything but not motivated to do that right now until i know how the game runs and everything. so just the basics for now.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on May 07, 2014, 05:58:15 PM
I'm not very good at making custom textures. You can find a lot of really good ones online though.
Title: Re: Pictures of the tracks!
Post by: Ruubs on May 07, 2014, 06:00:01 PM
Quote from: geofanatec on May 07, 2014, 04:39:45 PM
Quote from: Sandbiter on May 07, 2014, 04:07:19 PM
Quote from: onlyonetone on May 07, 2014, 03:59:49 PM
Any track updates guys? With the development updates crawling (I understand piboso and snappe are busy) its nice to see the track updates.
if I don't like the game or if my track doesn't play out as planned I did everything for nothing.

Not really. Somewhere toward end of my object video you can see how easy it can be to scale it right. Think around 1:15 mark (last 15 or 20 min of it I think).

EDIT: Its starts at the 1:08 mark
I know buddy, I figured out a lot myself. It's just the heightmap scaling, maybe we have to make weird jumps shapes or different spacing between jumps etc.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on May 07, 2014, 07:21:54 PM
From testing the example track in mxs you can see that everything will need to be scaled down a little for mxb. At least that's my theory. So if it works in mxs nicely just scale it down some.
Title: Re: Pictures of the tracks!
Post by: Ruubs on May 07, 2014, 07:45:16 PM
Quote from: onlyonetone on May 07, 2014, 07:21:54 PM
From testing the example track in mxs you can see that everything will need to be scaled down a little for mxb. At least that's my theory. So if it works in mxs nicely just scale it down some.
That's true, but we don't know how the suspension works, and what the physics can handle or ride the best on. Maybe we need a whole different kind of sx jumps than the ones that I used.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on May 07, 2014, 07:50:39 PM
This is true. Especially with your ax track.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on May 16, 2014, 04:10:00 AM
Looks great man! You're mask work is awesome.
Title: Re: Pictures of the tracks!
Post by: thisisdef on May 16, 2014, 06:14:14 AM
Quote from: geofanatec on May 16, 2014, 03:53:19 AM
Very slowly coming along..............took all objects out for now, entirely new terrain! Same layout and stuff, just more natural looking terrain.

Got textures looking better (although still amateur I am sure).

Track is still smooth and not rutted. Waiting for game to decide how best to do that ;)

Still.......................come on, been since MCM2 days 8) lol

(https://lh4.googleusercontent.com/-Y6NgjIfNYb8/U3VuvNi6LcI/AAAAAAAAGbA/75R7Y7Kaf30/w1598-h864-no/screen02.png)

(https://lh6.googleusercontent.com/-DwKKWz4iJ6o/U3VuvPbqy3I/AAAAAAAAGa8/RXJmBdCcw5E/w1598-h864-no/screen03.png)

This looks beutiful. Can't wait to see some objects on it
Title: Re: Pictures of the tracks!
Post by: thisisdef on May 17, 2014, 10:06:20 PM
Quote from: geofanatec on May 17, 2014, 09:59:15 PM
Here it is with some trees. Still gotta get fencing, some tuff blocks, etc...all in there.

This adds a ton of depth with trees though.

(https://lh5.googleusercontent.com/-okbaRKMMnD8/U3e-7ch5uBI/AAAAAAAAGcw/JMt66F-uQz0/w1598-h830-no/screen00.png)

(https://lh5.googleusercontent.com/-X5hoOcGG4rg/U3e-7UhBI5I/AAAAAAAAGcs/KakKlcEN_9o/w1598-h830-no/screen02.png)

(https://lh4.googleusercontent.com/AuDEVAuN5AUtxUr1SfXxMKAve8PlKQ-NWHUXw6Xt3O8=w1598-h830-no)

So sick! Thanks for the updates man!
Title: Re: Pictures of the tracks!
Post by: GDUBMX on May 17, 2014, 10:44:39 PM
looks amazing geo, cant wait to rip on her. good job man
Title: Re: Pictures of the tracks!
Post by: Ruubs on May 17, 2014, 11:06:54 PM
Looks fun, I've some critism though, tell me if you want to hear it.
Title: Re: Pictures of the tracks!
Post by: Ruubs on May 17, 2014, 11:57:36 PM
Quote from: geofanatec on May 17, 2014, 11:44:58 PM
Quote from: Sandbiter on May 17, 2014, 11:06:54 PM
Looks fun, I've some critism though, tell me if you want to hear it.

Doesn't matter to me. I know it's not perfect, lol :P

Edit: I'll just argue your wrong ;)
You're*

Anyways, the trees don't match the whole track IMO, they also look a bit cartoony IMO. The grass texture could be better too, it's too bright and hasn't gotten much of a pattern in it as far as I can see. The ontrack textures are way different than the offtrack textures, which makes it look really weird because you can clairly see the edge which isn't 'awesome' IMO.
Title: Re: Pictures of the tracks!
Post by: al167 on May 18, 2014, 01:33:44 AM
nice work geo!
will be interesting to see how these non lod objects run in game!!! my last track I made had for reflex had over 1200 models, all with lods, my last one for mxs had 670 billboards and 530 models all with lods. this mxs track will be my first mxb track. ill transfer it over from mxs. https://www.youtube.com/watch?v=w_vvpbptiFA (https://www.youtube.com/watch?v=w_vvpbptiFA) hope it runs smooth.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on May 20, 2014, 01:50:03 AM
Dude, your track is looking real good. I'm excited to see it in game. Have a name for it yet?
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on May 20, 2014, 07:44:27 AM
Especially when you're on a phone lol
Title: Re: Pictures of the tracks!
Post by: GDUBMX on May 20, 2014, 09:01:10 AM
Wow geo, thanks a lot for that dude. Really does it justice in the video.. Plus the bit when your wife is shouting lol "f'ing wives"lol good times! Anyway keep it up! I'm tempted to convert an mxsim track I made but never released. How would I go about doing that do ya think?
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on May 20, 2014, 10:01:30 AM
Very nice walkthrough, looking forward to trying out. I haven't made anything since mcm2 either I know what you mean. Who were you from those days? Still geo? Or a different name
Title: Re: Pictures of the tracks!
Post by: Ruubs on May 20, 2014, 10:49:13 AM
Looks fun!

You can add a smoothing group on the whole tree to make it smoother. I don't think you've got normal maps to work on your objects yet, just like jason and me, but that'll make it look even better.

And being 16 isn't an excuse buddy :D
Title: Re: Pictures of the tracks!
Post by: al167 on May 20, 2014, 11:47:18 AM
Quote from: gdubmx on May 20, 2014, 09:01:10 AM
Wow geo, thanks a lot for that dude. Really does it justice in the video.. Plus the bit when your wife is shouting lol "f'ing wives"lol good times! Anyway keep it up! I'm tempted to convert an mxsim track I made but never released. How would I go about doing that do ya think?

start off by getting these files http://forum.mx-bikes.com/index.php?topic=89.0 (http://forum.mx-bikes.com/index.php?topic=89.0)

then read the track creation guide by piboso

first id convert the heightmap to RAW format.(do this in photoshop)
then take your terrain HF data from mxs and apply it to the track.hmf file. remember mxs is in feet and mx bikes is in meters. so if you have a scale of 1 in mxs on a 2049x2049 map, the width and height will be 2049 feet. you need to convert it to meters. (multiply by 0.3048 to go from feet to meters so 2049x 0.30408 = 623.05m)
and the sight is the same, take the max height - min height then convert to meters

I just modify the example track files using notepad++.





Title: Re: Pictures of the tracks!
Post by: Ruubs on May 20, 2014, 06:26:10 PM
If you figured out how to get the normal maps working on objects, could you tell me? Me and Jason have been searching and tried our asses off to get it working, nothing worked tho. I've asked a few times if there is a bug or if we're doing something majorly wrong, but I didn't get an answer, so I assume it's a bug which they'll have to fix.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on May 25, 2014, 12:48:17 AM
(http://s3.postimg.org/c2c3o0r0y/screen00.jpg)

so this is what i have, a basic track to get use to PS track creation. the track appears alot lot smoother in Earthsculptor than it does in mapview,so i guess i'll have to scale stuff down alot more and smooth alot more.
Title: Re: Pictures of the tracks!
Post by: JT43 on June 01, 2014, 10:07:45 PM
Tracks are looking good but how can you make a track without feeling how the game performs in the first place. Like how do you know that you have positioned your jumps im a suitable place for the rider to be able to clear it and stuff like that?
Title: Re: Pictures of the tracks!
Post by: Ruubs on June 01, 2014, 10:13:41 PM
Quote from: JT43 on June 01, 2014, 10:07:45 PM
Tracks are looking good but how can you make a track without feeling how the game performs in the first place. Like how do you know that you have positioned your jumps im a suitable place for the rider to be able to clear it and stuff like that?
I made all the jumps in PS with seperate layers, I can easily change the height, steepness and space so I don't think it'll be a major problem for me.
Title: Re: Pictures of the tracks!
Post by: JT43 on June 01, 2014, 10:45:30 PM
Quote from: Sandbiter on June 01, 2014, 10:13:41 PM
Quote from: JT43 on June 01, 2014, 10:07:45 PM
Tracks are looking good but how can you make a track without feeling how the game performs in the first place. Like how do you know that you have positioned your jumps im a suitable place for the rider to be able to clear it and stuff like that?
I made all the jumps in PS with seperate layers, I can easily change the height, steepness and space so I don't think it'll be a major problem for me.
Clever Thinking
Title: Re: Pictures of the tracks!
Post by: Ruubs on July 09, 2014, 04:59:39 PM
Object normal maps anyone? 8)
(http://gyazo.com/68d358bcbc6d30fd1b22c12dd0f23b0f.png)
(http://gyazo.com/89450e2483fa8507bc9e739555483a8f.png)

Tuffblocks are made by DDMX from Mx Simulator a while back. Tent is made by bearded4glory (as far as I know, please correct me if I'm wrong). I'll make my own objects soon.
I still need to figure out how the alpha-ing works, I can't get the tents to look as good as they should look.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on July 10, 2014, 12:50:37 AM
Looking so damn good man.
Title: Re: Pictures of the tracks!
Post by: thisisdef on July 10, 2014, 12:58:03 AM
Simply fantastic
Title: Re: Pictures of the tracks!
Post by: robinf36 on July 10, 2014, 01:12:52 AM
Not bad  :)
Title: Re: Pictures of the tracks!
Post by: bearded4glory on July 10, 2014, 11:20:30 PM
Yea the tents I made for the RF Nationals.  I have some tough blocks you can use if you want, I have multiple norms for them so they can look a bit more random.
Title: Re: Pictures of the tracks!
Post by: Ruubs on July 20, 2014, 04:07:28 PM
As promised, I started to work on some outdoor objects. I want to make a huge pack with a lot of different objects which the community can use on their tracks. I started on the big object behind the MXGP start, there's still some stuff to do eg. duplicate some things since the engine that was used to make this game doesn't support 2 sided planes and fix some of the modelling.

All the seperate unwrapped parts:
http://gyazo.com/5b420ac83758776d8a2bbda89b3474db

Whole object:
http://gyazo.com/6caac94e1efc827ff3376c4a3047777e
http://gyazo.com/13c7d5e6de5661bdccbcd6da3d6885d0

Podium:
http://gyazo.com/a7b016a097e5c762a1ccfb72eed504b4

In map viewer:
http://gyazo.com/a2040282ff7638a900ba2e9db5b0a1da
http://gyazo.com/0ad77aefe75874a4177e28f9400becd1

I choose not to use the img tag because I don't like to page rape.
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on July 22, 2014, 01:30:25 AM
Quote from: Sandbiter on July 20, 2014, 04:07:28 PM
As promised, I started to work on some outdoor objects. I want to make a huge pack with a lot of different objects which the community can use on their tracks. I started on the big object behind the MXGP start, there's still some stuff to do eg. duplicate some things since the engine that was used to make this game doesn't support 2 sided planes and fix some of the modelling.

All the seperate unwrapped parts:
http://gyazo.com/5b420ac83758776d8a2bbda89b3474db

Whole object:
http://gyazo.com/6caac94e1efc827ff3376c4a3047777e
http://gyazo.com/13c7d5e6de5661bdccbcd6da3d6885d0

Podium:
http://gyazo.com/a7b016a097e5c762a1ccfb72eed504b4

In map viewer:
http://gyazo.com/a2040282ff7638a900ba2e9db5b0a1da
http://gyazo.com/0ad77aefe75874a4177e28f9400becd1

I choose not to use the img tag because I don't like to page rape.
Looks amazing!
Title: Re: Pictures of the tracks!
Post by: thisisdef on July 22, 2014, 08:23:31 PM
Quote from: Sandbiter on July 20, 2014, 04:07:28 PM
As promised, I started to work on some outdoor objects. I want to make a huge pack with a lot of different objects which the community can use on their tracks. I started on the big object behind the MXGP start, there's still some stuff to do eg. duplicate some things since the engine that was used to make this game doesn't support 2 sided planes and fix some of the modelling.

All the seperate unwrapped parts:
http://gyazo.com/5b420ac83758776d8a2bbda89b3474db

Whole object:
http://gyazo.com/6caac94e1efc827ff3376c4a3047777e
http://gyazo.com/13c7d5e6de5661bdccbcd6da3d6885d0

Podium:
http://gyazo.com/a7b016a097e5c762a1ccfb72eed504b4

In map viewer:
http://gyazo.com/a2040282ff7638a900ba2e9db5b0a1da
http://gyazo.com/0ad77aefe75874a4177e28f9400becd1

I choose not to use the img tag because I don't like to page rape.

These will look amazing!
Title: Re: Pictures of the tracks!
Post by: Ruubs on July 27, 2014, 03:45:04 PM
Thanks guys! :)
Title: Re: Pictures of the tracks!
Post by: moto28 on September 04, 2014, 12:34:51 AM
once again those gates are looking prime.
Title: Re: Pictures of the tracks!
Post by: MotoX745 on September 28, 2014, 08:45:49 PM
(http://i.gyazo.com/dff81c898680413537c79c2535228936.png)
(http://i.gyazo.com/fb388f376a4424c20a352bd89d0a5a8f.png)
(http://i.gyazo.com/435ea296b10c2e1af884f7cfeda3a370.png)
(http://i.gyazo.com/e0c02f0b1f4df8895b81b45336dcdc51.png)
Work in Progress, not a real track just had the idea in my head and haven't made anything in a while.
Title: Re: Pictures of the tracks!
Post by: MX181 on September 30, 2014, 05:09:28 PM
Quote from: MX181 on September 30, 2014, 05:09:00 PM
who is going to be first to release some stuff???????
Title: Re: Pictures of the tracks!
Post by: giopanda on September 30, 2014, 05:50:01 PM
Quote from: MX181 on September 30, 2014, 05:09:28 PM
Quote from: MX181 on September 30, 2014, 05:09:00 PM
who is going to be first to release some stuff???????
i'm going to convert and release a few tracks i did for mxsim:
- redbud
- thunder valley
- unadilla
- maggiora
- lierop (never released)

but don't ask for release dates, i still have to download the game..too much work lately :D
Title: Re: Pictures of the tracks!
Post by: onlyonetone on October 01, 2014, 10:05:07 PM
Hey Sandbiter, plan on releasing the AX track? I'm curious how those jumps will work in game.
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 02, 2014, 02:19:24 PM
Quote from: onlyonetone on October 01, 2014, 10:05:07 PM
Hey Sandbiter, plan on releasing the AX track? I'm curious how those jumps will work in game.
I'd love to, but I'm not home from 7am to 7pm, 4 days a week. I haven't gotten much time to figure everything out, but I'd love to get it ingame.
Title: Re: Pictures of the tracks!
Post by: bearded4glory on October 02, 2014, 09:05:59 PM
Quote from: onlyonetone on October 01, 2014, 10:05:07 PM
Hey Sandbiter, plan on releasing the AX track? I'm curious how those jumps will work in game.

I tried some SX yesterday, it is rough.  I need to make a big terrain with like 10 variations on scale and height to find the best one and then I will release it.
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 09, 2014, 01:34:59 PM
Can anyone guess what track this is?
(http://imagizer.imageshack.us/v2/1000x750q90/746/DDruk0.jpg)
Title: Re: Pictures of the tracks!
Post by: pulse on October 09, 2014, 01:48:09 PM
Quote from: Sandbiter on October 09, 2014, 01:34:59 PM
Can anyone guess what track this is?
(http://imagizer.imageshack.us/v2/1000x750q90/746/DDruk0.jpg)

rv compound?
Title: Re: Pictures of the tracks!
Post by: BlizzardDUCK on October 09, 2014, 01:54:04 PM
Quote from: pulse on October 09, 2014, 01:48:09 PM
Quote from: Sandbiter on October 09, 2014, 01:34:59 PM
Can anyone guess what track this is?
(http://imagizer.imageshack.us/v2/1000x750q90/746/DDruk0.jpg)

rv compound?

I can tell you what track it isn't. Its not the Red Bull straight rhythm track
Title: Re: Pictures of the tracks!
Post by: 1Twelve on October 09, 2014, 01:59:44 PM
It's Archview Mx park!
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 09, 2014, 02:04:32 PM
Quote from: 1Twelve on October 09, 2014, 01:59:44 PM
It's Archview Mx park!
Correct!

An older version though. '137' made it for Mx Simulator, and I really enjoyed that version. I didn't take anything from his track though. except the textures which I still edited a lot.
Title: Re: Pictures of the tracks!
Post by: 1Twelve on October 09, 2014, 02:44:45 PM
You gonna keep that really rutted corner? That'd be fun in this game, as long as your front tire doesn't go over one of the ruts.. ;D
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 09, 2014, 03:14:49 PM
Quote from: 1Twelve on October 09, 2014, 02:44:45 PM
You gonna keep that really rutted corner? That'd be fun in this game, as long as your front tire doesn't go over one of the ruts.. ;D
What rutted corner do you mean?

I made this whole track to be easy and fun to play. The only things that are hard atm are the rollers.
Title: Re: Pictures of the tracks!
Post by: dorianmx on October 09, 2014, 06:40:17 PM
Quote from: Sandbiter on October 09, 2014, 01:34:59 PM
Can anyone guess what track this is?
(http://imagizer.imageshack.us/v2/1000x750q90/746/DDruk0.jpg)

How do you whip to make sense fall?
Title: Re: Pictures of the tracks!
Post by: thisisdef on October 10, 2014, 07:08:58 AM
Quote from: Sandbiter on October 09, 2014, 01:34:59 PM
Can anyone guess what track this is?
(http://imagizer.imageshack.us/v2/1000x750q90/746/DDruk0.jpg)

Can you release your supercross track please? =D 8)
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 10, 2014, 09:26:09 AM
Quote from: thisisdef on October 10, 2014, 07:08:58 AM
Can you release your supercross track please? =D 8)

The stadium isn't done at all yet. I might just make it an outdoor track though, much easier to do.

--Edit
I couldn't get the track to work properly, but I put the heightmap on my working track and it isn't worth a release until the physics have improved.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 10, 2014, 08:55:06 PM
(http://oi59.tinypic.com/jzdt6t.jpg)

Coming soon  ;D
Title: Re: Pictures of the tracks!
Post by: MXK_cdub85 on October 10, 2014, 10:13:40 PM
Damn this game is pretty! Is it an enduro track or something? Can't wait to play on something new
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 10, 2014, 10:16:14 PM
nah man more like an old local mx track  8)

Dont have objects yet..
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 11, 2014, 11:48:54 PM
My favorite section so far.. sorry about the framerate!

http://www.youtube.com/v/sGkTiG-bT9o?rel=0

http://www.youtube.com/v/sGkTiG-bT9o?rel=0
Title: Re: Pictures of the tracks!
Post by: kamloops on October 12, 2014, 11:27:10 AM
Quote from: TheFatController on October 10, 2014, 10:16:14 PMDont have objects yet..
Do you mean you work on objects currently or you need someone to make your objects?
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 12, 2014, 11:30:20 AM
Quote from: kamloops on October 12, 2014, 11:27:10 AM
Quote from: TheFatController on October 10, 2014, 10:16:14 PMDont have objects yet..
Do you mean you work on objects currently or you need someone to make your objects?

Not sure yet lol.. Problem is L3DT isn't letting me export the heightmap into a 3ds. If I could find something to convert then I could probably do objects in sketchup OK.. trying to figure it out at the moment in between work which is busy so not a lot of free time
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 15, 2014, 12:14:31 PM
While waiting on getting objects working on my first track, I thought I'd try and release something that didn't need objects, so I'm doing like a quarry run style track. Nearly done!  ;D

(http://i61.tinypic.com/fko6jd.jpg)

(http://i58.tinypic.com/wvx5c9.jpg)

(http://i58.tinypic.com/vxg6k7.jpg)

(http://i61.tinypic.com/mtmtsy.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on October 15, 2014, 12:17:18 PM
Ahh yeah! Man that looks sick!
Title: Re: Pictures of the tracks!
Post by: onlyonetone on October 15, 2014, 01:31:20 PM
Holy crap that looks fun. What do you make your tracks in Fat?
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 15, 2014, 02:42:05 PM
Quote from: onlyonetone on October 15, 2014, 01:31:20 PM
Holy crap that looks fun. What do you make your tracks in Fat?

L3DT so far. Start in paint shop do the layout and hills then all jumps and terrain in L3DT
Title: Re: Pictures of the tracks!
Post by: LOGANYZ125 on October 22, 2014, 05:12:39 PM
Quote from: TheFatController on October 15, 2014, 02:42:05 PM
Quote from: onlyonetone on October 15, 2014, 01:31:20 PM
Holy crap that looks fun. What do you make your tracks in Fat?

L3DT so far. Start in paint shop do the layout and hills then all jumps and terrain in L3DT

Wait so you make your jumps in L3DT?
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 22, 2014, 05:32:58 PM
Quote from: LOGANYZ125 on October 22, 2014, 05:12:39 PM
Quote from: TheFatController on October 15, 2014, 02:42:05 PM
Quote from: onlyonetone on October 15, 2014, 01:31:20 PM
Holy crap that looks fun. What do you make your tracks in Fat?

L3DT so far. Start in paint shop do the layout and hills then all jumps and terrain in L3DT

Wait so you make your jumps in L3DT?

yup?
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on December 14, 2014, 03:46:31 PM
Quote from: Sandbiter on October 09, 2014, 01:34:59 PM
Can anyone guess what track this is?
(http://imagizer.imageshack.us/v2/1000x750q90/746/DDruk0.jpg)

Are we expecting a release anytime soon?  8)
Title: Re: Pictures of the tracks!
Post by: teeds on December 15, 2014, 12:42:51 PM
A track for us to rutt up over the xmas period while drunk and stuffed full of turkey maybe  :P
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 15, 2014, 02:20:36 PM
I'd love to release it, but I've trouble with my checkpoints I guess. I'll try to fix it tomorrow.

I plan to release it as a beta, it's not perfect at all. I just want to release it, since I won't finish anything anytime, I'm a perfectionist. :D
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 15, 2014, 03:57:01 PM
Thanks for the fast reply.
Just to make everything clear. My laps aren't counting, neither do I get a pitboard anytime, except when I got over the berm right after the first checkpoint.

Yes, my checkpoints are on both sides over the actual trackpath, I made them a little wider to now cause any trouble when you get a huckabuck and get out of the track.

I also auto generated the splits, should I make then manual?
Title: Re: Pictures of the tracks!
Post by: Phathry25 on December 16, 2014, 12:17:03 AM
Try riding the track backwards and see if the timing works.
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 17, 2014, 10:56:57 AM
Quote from: Phathry25 on December 16, 2014, 12:17:03 AM
Try riding the track backwards and see if the timing works.
Thanks for the idea, but that doesn't work either.
Title: Re: Pictures of the tracks!
Post by: Phathry25 on December 17, 2014, 06:33:17 PM
To further on my suggestion make sure your timing lines are setup facing the right direction. I set mine up backwards. I would get splits but at the end of the lap my time wouldn't register. Not sure if you need a speed trap for MX Bikes but it was necessary for GP bikes.
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 18, 2014, 03:42:51 PM
Thanks for all the help guys. I guess I got it now... nothing was wrong, I just didn't ride enough laps. I forgot the game is one lap too late with showing the pitboard.
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 18, 2014, 07:20:42 PM
(http://gyazo.com/39b7c8a44b8d94fa5da36bf02ddf17a7.png)

Working a bit more on the environment in 3ds max. Not sure how this'll run. I'll probably have to delete some trees.
Title: Re: Pictures of the tracks!
Post by: onlyonetone on December 18, 2014, 10:39:13 PM
That's a lot of trees. Lol. It looks amazing though. Good job man.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on February 26, 2015, 05:51:17 PM
Latest track, not replica but fantasy, kind of a very generic Californian desert type track like Pala (Not Pala! I know some of you want a replica)
Couldn't be bothered in going to all the effort of re-making something that already exists, this is fun enough! Nearly done  :D
Oh and the fake pits on the side - Seems like everyone drives either a white pickup or a white van, and rides Kawis and Suzukis lol. Does the job though!

(http://i58.tinypic.com/25z2p86.jpg)
(http://i58.tinypic.com/554d9j.jpg)
(http://i59.tinypic.com/2rzdg7m.jpg)
(http://i61.tinypic.com/2qcp6cz.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on February 26, 2015, 07:09:33 PM
Fats wtf!! Seriously man you constantly raise the game, mate link me a beta version on steam so I can play :) amazing!!
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on February 26, 2015, 07:14:33 PM
Will do after the kids are in bed.
Title: Re: Pictures of the tracks!
Post by: teeds on February 26, 2015, 07:28:23 PM
lovely stuff! That big step-up looks fun  :)
Title: Re: Pictures of the tracks!
Post by: arnzzz on February 26, 2015, 07:30:51 PM
WOW, GG mate
Title: Re: Pictures of the tracks!
Post by: Mace-x on August 13, 2015, 08:49:33 AM
Anyone working on something for b4?  ;D

I´ve got 2 new tracks, Club_Mx (will change the name xD)

(http://i.picpar.com/erxb.jpg)

Rancho Castillo.

(http://i.picpar.com/si3b.jpg)

Club Mx is ready, waiting for B4 (B3 is too frustrating on this track  :o) except for the goddamn centerline to reset the rider
Rancho Castillo is based on Hangtown 2012 layout, it has not much in common tho, i still have the same issue that i have in clubmx  :'(

Waiting for B4 folks!  ;D
Title: Re: Pictures of the tracks!
Post by: teeds on August 13, 2015, 09:29:28 AM
Great to see Mace, lets hope B4 brings what's needed.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on September 18, 2015, 01:07:05 AM
(http://oi58.tinypic.com/y0yn4.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on September 18, 2015, 01:24:11 AM
Incredible! Great work days!
Title: Re: Pictures of the tracks!
Post by: Mace-x on September 18, 2015, 07:07:57 AM
Yeeeeees!  ;D ;D ;D
Looking sweeeet fats, really cant wait for that one  :o
Title: Re: Pictures of the tracks!
Post by: teeds on September 18, 2015, 10:06:50 AM
Those trees look new, nice  :)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on September 30, 2015, 07:52:15 PM
(http://i62.tinypic.com/dy7zwj.jpg)
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 21, 2015, 03:08:21 PM
Working on some models for one of my tracks in Mx simulator. I think I'll convert that track to Mx Bikes, should work.
I'll definitly release this barrier once I'm happy with it.

(http://www.mediafire.com/convkey/2e81/himku7do76k0d8ezg.jpg)
(http://www.mediafire.com/convkey/31ec/8za9ezcrn3me7hezg.jpg)
(http://www.mediafire.com/convkey/c486/3qxg49qspn9ir6tzg.jpg)

This is the high poly model^ Working on the low poly model now.
Title: Re: Pictures of the tracks!
Post by: Mace-x on November 12, 2015, 03:30:20 AM
first sx track  ;D
(http://i.picpar.com/FR9b.jpg)
Title: Re: Pictures of the tracks!
Post by: MUD on December 04, 2015, 05:42:46 AM
Precision SX
(http://i223.photobucket.com/albums/dd320/crusher_test_dummy/screen008_zpsli7diuyz.jpg)

Hopefully I'll have this done before NewYears.
Still not sure if it's gonna' be an indoor or outdoor theme though.
Title: Re: Pictures of the tracks!
Post by: Mace-x on December 04, 2015, 06:08:23 AM
Looking sweeeet!  :)
Digging that turn into a drop to triple  8)
Title: Re: Pictures of the tracks!
Post by: MUD on February 05, 2016, 10:45:05 PM
Here's a track I'm workin' on. High Speed Jumps, a few tech sections, and some rolling hills to carve up.

Alternating Off-Camber Rhythm Section
(http://i223.photobucket.com/albums/dd320/crusher_test_dummy/MUD%20Track%20002%20-%201_zpsn0htqhzj.jpg)

To get an idea of the scale that take-off is 22.5 feet tall, and the landing is another 22.5 feet higher
(http://i223.photobucket.com/albums/dd320/crusher_test_dummy/MUD%20Track%20002%20-%202_zpsk9np2iyz.jpg)

Step-up jumpline, flowing hills, and another step up
(http://i223.photobucket.com/albums/dd320/crusher_test_dummy/MUD%20Track%20002%20-%203_zpsij1onq5k.jpg)

On Track is about 90% done, and about 3km in length

I was thinking about putting the supercross track I posted above on the same map and building a compound.
Title: Re: Pictures of the tracks!
Post by: Maatth4 on March 03, 2016, 12:25:51 PM
New circuits in buildings?
I like to start but I look for tutorials?
Title: Re: Pictures of the tracks!
Post by: Asdrael on May 28, 2016, 12:06:51 PM
Thanks to the people doing the tutorials, I finally took the excuse of having to learn photoshop for work anyway to start building.

Trying to get the workflow down before doing the actual Heightmap. Aiming for "standardized" elements to increase building rates in other similar track. Bonus points if you find what track this is (and a PM when I release the beta... someday ;) ).

(https://i.gyazo.com/22c180fdc7b9be70aa752082b0c4ad4e.png)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on June 07, 2016, 12:54:16 AM
You know you're having a good night when you got three on the go at once... :(

(http://i66.tinypic.com/4tskkp.jpg)

Either that or I have no life.. Not sure which one haha..
Title: Re: Pictures of the tracks!
Post by: Asdrael on June 07, 2016, 01:15:13 AM
Almost there. Tuffblock placement is a bitch.

(https://i.gyazo.com/3bde1076b1f784fb032634c0ff5d4e39.png)

Especially when you realize 2h laters you somehow exported all your terrain like 30% too high...
Title: Re: Pictures of the tracks!
Post by: BadStar on June 07, 2016, 02:14:37 AM
Hey Fats.. threesomes can be fun, but not knowing who the third party is?
Title: Re: Pictures of the tracks!
Post by: Asdrael on June 07, 2016, 11:15:06 AM
I find it more alarming that he has a rubber duck and the american flag at the same time on his desktop.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on June 07, 2016, 11:18:14 AM
Ahah... Err.. I can explain.. :D
Title: Re: Pictures of the tracks!
Post by: BadStar on June 07, 2016, 05:16:57 PM
Asdrael.. btw your track is looking good!
Title: Re: Pictures of the tracks!
Post by: Asdrael on June 07, 2016, 06:34:32 PM
Trying to make fancy looking objects. Folded effect on toughblocks, while keeping it a single texture on a square for low CPU/GPU usage:
(https://i.gyazo.com/53b3b7303fe551f7372eeb4488e1db96.png)

It's subtle, but I'm learning a lot. Objects for the same track, just building my own "track kit" to go fast next time and try a 24h = 1 track marathon.

(Disregard the black borders, this is in Sketchup with edge enhanced).
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on June 07, 2016, 06:40:45 PM
Not to bad! one thing that will help is bevel the edges for a bit of a smoother transition so its not so sharp. idk if sketchup allows you to.
Title: Re: Pictures of the tracks!
Post by: Asdrael on June 07, 2016, 06:57:35 PM
Bevel the cube in 3D or give a bevel effect on the textures you mean? I am trying to keep the poly count very low to get this racable with 22 on the grid. I will see about a 3D bevel and the framerate hit though, thanks.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on June 07, 2016, 07:13:03 PM
You can use the 'follow me' tool to make beveled edges (youtube for tutorial) and if you use say an arc made of 3 segments you can then select your whole bale at the end, make it a component and turn on normal smoothing and turn it right up to 180, and soften colplanar, but I forget which menu this is, I've docked it under my materials window on the right.
Title: Re: Pictures of the tracks!
Post by: pacopastor34 on June 07, 2016, 07:13:47 PM
Quote from: Asdrael on June 07, 2016, 06:57:35 PM
Bevel the cube in 3D or give a bevel effect on the textures you mean? I am trying to keep the poly count very low to get this racable with 22 on the grid. I will see about a 3D bevel and the framerate hit though, thanks.

Don't worry man, a couple of bevels in the edges are not going to overcharge the game and the framerate would be fine. Amazing work mate.
Title: Re: Pictures of the tracks!
Post by: Asdrael on June 07, 2016, 07:27:43 PM
Thanks for the tips. I'll look into it.

Edit: well that was easy. I ll finish the track and try both versions then, thanks again.
Title: Re: Pictures of the tracks!
Post by: Asdrael on June 13, 2016, 06:42:42 PM
In the meanwhile, I tried the bevels on the blocks and I like my stuff square. Take that!

On another note...
(https://i.gyazo.com/366c49cc6806946d6fecf1d09420a3a4.png)
It's block placement time.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on June 13, 2016, 06:50:37 PM
You can use that track texture directly on your mesh if you want..

Move the texture above your mesh so it clears it, explode the texture and right click, make sure 'texture: projected' is ticked.

Then explode your heightmap mesh, pick your texture directly from the texture object above and paint bucket your heightmap mesh.

Then just make it a group or component again.

Might not help dramatically here, but really does when you have a hilly national ;)
Title: Re: Pictures of the tracks!
Post by: Asdrael on June 14, 2016, 12:57:26 AM
That's good to know, thanks.

I have my routine down with the help of your plugin recommandation - I lay down the stuff on the 2D map, check alignement with the 3D mesh, and blam plugin drop everything on the mesh. Works wonders. Thanks again for that :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on July 29, 2016, 12:40:54 AM
Tomorrow.

(https://gyazo.com/d146c2ecb6b877f29b9038cf636a5954.png)
Title: Re: Pictures of the tracks!
Post by: Mace-x on July 29, 2016, 03:03:47 AM
Aaaaaw yissss!  ;D
Looking good man!  :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on July 29, 2016, 09:17:26 PM
Started this 2 hours ago.
Learned myself a new technique for making base terrains. The best thing I ever learned myself! So quick and so accurate!

(https://gyazo.com/32cf60cbd3892c14f901ed0cebfbb738.png)

(https://gyazo.com/3b2824a479f4137a2c55271102d4a663.png)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on July 29, 2016, 09:30:38 PM
Looking good sandy :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on July 29, 2016, 10:37:00 PM
Quote from: geofanatec on July 29, 2016, 10:24:40 PM
Really u just now learned that!

Man u need to stick around!!

Google is all so powerful :)

My local track actually shows up on Google in 3D and I have been tinkering to get it right.

Shhhhhh........it's a secret. But a totally revamped OMSC

You're talking about real height data?
I've used real height data for years already, but on 99% of the tracks it sucks, just like on Southwick.

I didn't use google at all actually. I just got the stupid idea to make a trackpath in 3ds max and it worked beautifully!

I used the real height data as a reference, but modelled the track path in with 3ds max.
https://gyazo.com/391b2e0078f584c1d042d9123668ec2c

I looked a lot at videos and photo's to get the same elevation as in real life. The track path looked good, so I rendered it. Then the photoshop part. I duplicated the track path I rendered a couple of times, did some blurs and I got the offtrack which is about 80% correct just after some blurring from the trackpath.

Real height data from the interwebs:
(https://gyazo.com/11419be7c04e449c238dcf530946c2da.png)

My terrain now:
(https://gyazo.com/db00f5486d1c37f6ee2005af43c780ab.png)
Title: Re: Pictures of the tracks!
Post by: Ruubs on July 29, 2016, 11:32:29 PM
Oh sorry.

Yes that's true. The image definitly helped me a lot!

That wasn't the thing what was new for me though. I've used that for years now.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on July 30, 2016, 10:59:27 AM
I think it depends how old the height data is, unless it's all one entity I'm guessing they update it on a similar frequency to how often they update the image.

Google earth data seems a lot more accurate / high quality but unfortunately that's still not available I don't think :(
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on July 30, 2016, 11:07:46 AM
Quote from: geofanatec on July 29, 2016, 10:24:40 PM
Really u just now learned that!

Man u need to stick around!!

Google is all so powerful :)

My local track actually shows up on Google in 3D and I have been tinkering to get it right.

Shhhhhh........it's a secret. But a totally revamped OMSC

Not trying to throw you to the wolves here, but are you making the supermoto track too? ;D
Title: Re: Pictures of the tracks!
Post by: Ruubs on July 30, 2016, 01:59:57 PM
is anyone interested in watching me make southwick? I'll put up a stream if people want it.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on July 30, 2016, 03:09:00 PM
Oh I watched a vid earlier where the sm track had some dirt.. But you know, I'm not interested in the sm track, just seems like a nice little complex :D
Title: Re: Pictures of the tracks!
Post by: Ruubs on July 30, 2016, 05:12:03 PM
Trees will be redone. Textures are not final. Terrain is not final.

(https://i.gyazo.com/ef6c9c728f771435d738b3b7e596b981.png)
Title: Re: Pictures of the tracks!
Post by: Ruubs on August 06, 2016, 12:36:17 AM
(https://gyazo.com/4cae8657de547d22ee4c65b508fdb233.png)
(https://i.gyazo.com/2d494d55f819ef65484449f58d48fd99.png)
(https://gyazo.com/cc9ebf9247ddfa6fb6dff286e848d6fc.png)
Title: Re: Pictures of the tracks!
Post by: Braap570 on August 06, 2016, 04:20:13 AM
Its looking Awesome! 
Title: Re: Pictures of the tracks!
Post by: Ruubs on August 06, 2016, 12:52:19 PM
Quote from: Braap570 on August 06, 2016, 04:20:13 AM
Its looking Awesome!
Thanks! I love working on it!

If you see anything that seems 'off' to you, please tell me. I'll then have a look at it and possible change it. The terrain is made in such way that I can delete every single bump and rut if noone likes it.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on August 06, 2016, 03:47:14 PM
Looking good Biter,  I think it would all look better if you took the people out.  I mean unless they are 3d animated models like a triple a title they generally look crap in games. Of course it's just my opinion and you certainly have the right to tell me to go f myself haha. Looking good none the less
Title: Re: Pictures of the tracks!
Post by: Ruubs on August 06, 2016, 04:41:26 PM
Thanks for the feedback!

They'll get updated, that's for sure. I don't think I'll leave them out though, because I like some crowd on an AMA track. If done right it can look very cool and feel a lot more realistic than without any crowd.

If you don't like them, you could just turn of the 3d grass in your games settings and you won't see them. :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on August 06, 2016, 05:42:01 PM
Some more work on objects. I'll release all objects which I used once the track is finished.

(https://gyazo.com/7a632dc63c0b8c4b46dfd1afda944efd.png)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on August 06, 2016, 05:59:47 PM
Looking good.. I do agree with gdub about the people though.

But as you know, I prefer the idea of having an 'open to the public' version of a track over an AMA style one.

Keep it up! Let me know how you get on with the trees.. I'll be posting my DDS settings once I've had a bit more time to experiment. Remember, they look fine in mapview, it's in game that the artifacts start to pop out..
Title: Re: Pictures of the tracks!
Post by: Ruubs on September 18, 2016, 10:40:35 PM
I hate texturing.
(https://gyazo.com/ae098ac1ec3ea00ce07e55e9c791a0c8.png)
Title: Re: Pictures of the tracks!
Post by: philiaN on September 18, 2016, 10:43:14 PM
why? looks awesome!
Title: Re: Pictures of the tracks!
Post by: Ruubs on September 18, 2016, 10:45:37 PM
Quote from: philiaN on September 18, 2016, 10:43:14 PM
why? looks awesome!
Thanks! Could be better tho :/ Still getting used to using masks for texturing.
Title: Re: Pictures of the tracks!
Post by: Ruubs on September 19, 2016, 12:01:57 AM
Exactly! haha

After getting some feedback from a beta I send around I know what to do next. The main problem is that the trackpath is hard to see. I already darkened the ontrack textures but it's still hard to see where to go. I have some other ideas on how to make it better though! :)

When that's done I have to finish up the textures and objects and it's done, I guess.
Title: Re: Pictures of the tracks!
Post by: Asdrael on September 19, 2016, 12:03:13 AM
Quote from: Sandbiter on September 18, 2016, 10:40:35 PM
I hate texturing.

I still think it's the single most rewarding thing you can do when building, as you see the effects directly (always check it out with the skydome and correct lightning, I found these to have a huge influence on the outcome). And your pic looks great !

Layering for deformation though... ouch.

And regarding the path: try to add some grass around maybe, it is surprisingly helpful.
Title: Re: Pictures of the tracks!
Post by: Ruubs on September 19, 2016, 12:10:30 AM
Thanks Asdrael!

I hate texturing, but I love it to bits as well. When you finally get something good it feels soooo great. Even though that requires hours of hard work (well... for me it does). I always use one file in PS with just plain dirt colors which match my in game dirt. I use masks on every dirt layer inside photoshop. That way I can easily see how good my textures look from the top view. Still, you can get a very different effect in Mx bikes because of lighting, slightly different colors etc.

I liked making the heightmap much more than the textures so far. First time actually making a great heightmap in my opinion.
Title: Re: Pictures of the tracks!
Post by: Asdrael on September 19, 2016, 12:17:14 AM
Hum. I don't want to derail too much but don't forget that tiling in the HMF (how many times you reproduce your texture tile on your map) has a big influence, that you might overlook tiling in photoshop.

In case it helps, as a rule of thumb, in PS I normally modify contrast and brightness of one layer to build the others, and aim for at least a "20" difference. So either +20 brightness +0 contrast, +10 - +10, etc. Enough to distinguish, not enough to feel out of place (I think). Actually, I think 90% of my textures are the base "dirt" texture with different image settings and/or tiling ;) (and don't forget to change the tiling values in you texture folders to match the HMF too... happened to me more than once).
Title: Re: Pictures of the tracks!
Post by: Ruubs on September 19, 2016, 12:22:09 AM
Thanks for the tips.

Actually using the brightness and contrast as well for Southwick. I have 4 the exact same dirt layers, but just a little bit darker or lighter. Actually way more than the +20 you're talking about. I think I even used 100 on one.. Don't know how, but doesn't look too weird to me haha :)

The last thing I'll do before releasing the track is checking everything 10 times. Just like what you're talking about, that's such an easy thing to forget! :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on September 19, 2016, 01:34:09 AM
Quote from: geofanatec on September 19, 2016, 01:18:06 AM
Ya well release it and maybe (most definitely) it will take place of archview on next series :)
That's great! Never liked how archview rides.

I LOVE this berm!
(https://s16.postimg.io/lufet4iat/screen012.png)
(https://s16.postimg.io/etrf0cgit/screen014.png)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on September 19, 2016, 08:21:49 AM
Looking nice Sandy :)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on September 19, 2016, 09:53:36 AM
Looks good, sorry I missed your 50 steam messages! Was asleep on the sofa lol

I tried the beta you sent, will pm you later when I get a minute.
Title: Re: Pictures of the tracks!
Post by: Ruubs on September 19, 2016, 10:18:39 AM
Thanks guys!

Sorry for the spam Fats  ;D ;D
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 02, 2016, 07:24:37 PM
Working on some buildings for Southwick.

(https://gyazo.com/609588e7668ae6430acae8ecfc449ae8.png)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 02, 2016, 07:28:50 PM
Looking good!
Title: Re: Pictures of the tracks!
Post by: GDUBMX on October 02, 2016, 07:32:39 PM
nice Ruben :D
Title: Re: Pictures of the tracks!
Post by: BadStar on October 02, 2016, 07:44:28 PM
Quote from: Sandbiter on August 06, 2016, 05:42:01 PM
I'll release all objects which I used once the track is finished.


Awesome! Maybe your released objects will help me trouble shoot some issues I have
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 02, 2016, 08:11:50 PM
Thanks guys!

I hope it will help you BadStar! My objects aren't the best ever though. Almost all UV maps are pretty bad. I really want to finish up this track and release it. If I'll make everything perfect it will never be done. It still looks OK tho, and I don't think anyone will notice any problems.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 02, 2016, 08:13:05 PM
You should see the uv maps for some of the objects on the js7 comp. As long as they look good in game who cares!
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 02, 2016, 08:25:36 PM
Exactly Fats!

I've never finished anything because I want everything to be 100% perfect. But if I see other people's work (mostly in mx simulator) where they even get lots of money from... Their work isn't perfect at all! I kinda learned the last few months that nothing can be perfect and that I just should release more stuff.

(https://gyazo.com/b2e0210beb1c9b74d15fa64cfefdc91b.png)

Exporting FBX now. Then .map again and see how it looks. Still need to make some other objects like a tunnel, start doghouse, some more fencing, uv unwrap some fences and I need to improve the textures a little bit. Ohh, and I shouldn't forget marshalls and cameras etc.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on October 02, 2016, 08:33:59 PM
release a beta tonight mate, we'll stick in on a gtx and ride it tonight!
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 02, 2016, 08:40:25 PM
You mean a public beta? I might do that. The .map might not even be done tonight haha.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on October 02, 2016, 09:27:17 PM
any beta mate, as long as its playable :D
Title: Re: Pictures of the tracks!
Post by: philiaN on October 02, 2016, 09:34:38 PM
Quote from: gdubmx on October 02, 2016, 09:27:17 PM
any beta mate, as long as its playable :D

+1
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 02, 2016, 11:36:07 PM
There won't be a beta tonight guys. I want to fix some stuff first.

Anyway.. found a new way of putting objects like trees, bushes, rocks etc on my tracks. Made this in like 5 sec:
(https://gyazo.com/45b89fcad8227d64d62207da19a2d496.png)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 02, 2016, 11:40:44 PM
Remember PiBoSo also said something like 'if the trees look good in mapview but not in game, they will look better in beta 5'.

I don't know if that's still on the table, but it would be worth waiting for. Js7 took using .dds texture format, and doubling up by duplicating and rotating not inverting normals, then duplicating the entire tree so 2 occupy the same spot to get the alpha problem to disappear.
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 02, 2016, 11:45:14 PM
I remember that. Not sure if I'll wait for beta 5 tho. We don't know how long until it's released and I know this community wants another track. I surely hope I don't disappoint anyone with this track. I'm trying to make this track looks awesome, but also ride awesome. I'm not happy with any of my objects tbh, but oh well. They're decent, but not anything like dirt rally or something haha.
Title: Re: Pictures of the tracks!
Post by: Mace-x on October 03, 2016, 05:11:54 PM
Looking sweet man!  ;D

it´s nice to see more trees and stuff in tracks :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 03, 2016, 10:08:37 PM
Thanks Mace! I love forests. You might see some more forest tracks from me in the future :)

(https://i.gyazo.com/b56df10b0b458958987ec504a1547592.png)
(https://i.gyazo.com/6e2f53cd5faf013a77a6a1300783a53c.png)
(https://i.gyazo.com/9a2607777ad08f2672123bde54823cc5.png)
Title: Re: Pictures of the tracks!
Post by: philiaN on October 03, 2016, 10:38:02 PM
This track looks awesome! cant wait to ride it.
Title: Re: Pictures of the tracks!
Post by: Wedgewood on October 03, 2016, 10:52:30 PM
Looks awesome Sandbiter.  I bet it's really immersive.  Can't wait to ride it!
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 03, 2016, 11:32:01 PM
Looks great man :)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on October 03, 2016, 11:49:20 PM
Awesome,  looking forward to riding a 125 on this baby. Is there  a way you can add a real nice sand traction and roost or is it the same as the beta I have mate?  Either way it's a great build mate.
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 04, 2016, 08:13:57 AM
Thanks a lot guys! I still feel like some spots are really plain looking.. :/ There's still some objects left tho, so that might improve it just a little bit! :)

Quote from: gdubmx on October 03, 2016, 11:49:20 PM
Awesome,  looking forward to riding a 125 on this baby. Is there  a way you can add a real nice sand traction and roost or is it the same as the beta I have mate?  Either way it's a great build mate.

The beta you rode actually had sand traction already. Could be that I made a mistake, but I think it was all working correctly. I'll have a look at it again.
Title: Re: Pictures of the tracks!
Post by: BadStar on October 04, 2016, 11:52:22 PM
What program do you use for adding objects to your heightmap, sketchup or?
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 05, 2016, 09:48:59 AM
Quote from: BadStar on October 04, 2016, 11:52:22 PM
What program do you use for adding objects to your heightmap, sketchup or?
I use 3D Studio Max.
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on October 07, 2016, 09:28:22 AM
Textures have been started :)
(https://i.gyazo.com/921657ff0a037541d62ed6ef4ed10cbc.png)
(https://i.gyazo.com/259a2307a11b83713072b2c8bd0d20b0.png)
(https://i.gyazo.com/231a04908ef0450d960f7dd21de5cb1b.png)
(https://i.gyazo.com/c19b7bc299572e05d60a3e197ed7dd5f.png)
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 07, 2016, 02:07:00 PM
Looking really good so far!
I love the design.
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 07, 2016, 03:35:51 PM
Looks really great. Is it a replica and if so, did you extract google earth data? Or is the roughness around the track (not on it) "randomization"?
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 07, 2016, 04:30:07 PM
Looking good dude!
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on October 07, 2016, 07:45:36 PM
I made that height map from scratch, it's all my own design. Thinking of adding a enduro section on the top part of the hill where the woods will be .
Title: Re: Pictures of the tracks!
Post by: Snappe on October 07, 2016, 07:55:11 PM
Quote from: Vortex_Damien on October 07, 2016, 07:45:36 PM
I made that height map from scratch, it's all my own design.

Looks epic! How long does it take to complete a lap?  :O
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 07, 2016, 09:10:40 PM
Quote from: Snappe on October 07, 2016, 07:55:11 PM
Quote from: Vortex_Damien on October 07, 2016, 07:45:36 PM
I made that height map from scratch, it's all my own design.

Looks epic! How long does it take to complete a lap?  :O
Well, that demotivates me. Snappe didn't comment on my tracks.

I must admit that that heightmap looks great tho. I'll try to beat you tho! haha
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 09, 2016, 05:33:11 PM
Some last touches on the textures.
(https://gyazo.com/0e4d7dbf087fae2bebd010393b55c3d2.png)
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 09, 2016, 05:37:21 PM
Looks awesome.

I see you are running 4k maps. I'm guessing the heightmap is also 4k. I'm not sure how it is running, but on the JS7 compound we had to downsize everything to 2k to avoid an excessive occurence of core.exe and just stutterring.
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 09, 2016, 05:42:04 PM
Thanks!

I'm aware of this. I started this texture template at 4k but when saving everything I downscale everything to 2k. Heightmap has always been 2k. Thanks for telling me though! There's always stuff I do wrong :-[
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 09, 2016, 05:46:03 PM
Looks great man, so release now? Would be good to play this tonight ;D
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 09, 2016, 05:46:49 PM
Quote from: Sandbiter on October 09, 2016, 05:42:04 PM
Thanks!

I'm aware of this. I started this texture template at 4k but when saving everything I downscale everything to 2k. Heightmap has always been 2k. Thanks for telling me though! There's always stuff I do wrong :-[

Also I might have expressed myself badly - I meant we have texture maps at 2k. For the textures themselves, everything is tiled. No idea how actual high res textures work. Looks mighty fine this far tho!
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 09, 2016, 06:00:01 PM
Quote from: TheFatController on October 09, 2016, 05:46:03 PM
Looks great man, so release now? Would be good to play this tonight ;D
Thanks!
There's still some stuff that needs to be fixed. Still waiting on the bleachers and I can't seem to get my wet textures working.

Quote from: Asdrael on October 09, 2016, 05:46:49 PM
Also I might have expressed myself badly - I meant we have texture maps at 2k. For the textures themselves, everything is tiled. No idea how actual high res textures work. Looks mighty fine this far tho!
My textures, texture masks and heightmap are all 2k. I have 8 texture layers tho. How much did you have on the JS7 compound? I feel like 8 is quite much :/
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 09, 2016, 06:28:05 PM
9 texture layers, 5 material layers. I started at 15 and streamlined it :p
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 09, 2016, 06:41:38 PM
Alright great. That won't be a problem then! haha
Title: Re: Pictures of the tracks!
Post by: BadStar on October 09, 2016, 10:08:46 PM
Looks awesome Sand... you can release it now! I won't be using the bleachers anyway!
Title: Re: Pictures of the tracks!
Post by: BadStar on October 09, 2016, 10:10:22 PM
Quote from: Vortex_Damien on October 07, 2016, 07:45:36 PM
Thinking of adding a enduro section on the top part of the hill where the woods will be .

ehhh.. PLEASE!
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 10, 2016, 12:04:31 AM
I just love to tease you guys.
Cloudy looks the best IMO.

(https://gyazo.com/953a7c96ae9199881c6041a289f6d888.png)
Title: Re: Pictures of the tracks!
Post by: Midbeck on October 10, 2016, 07:17:20 PM
#Endthetease haha but seriously tho, gimme! ;D
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 10, 2016, 07:19:11 PM
Quote from: Midbeck on October 10, 2016, 07:17:20 PM
#Endthetease haha but seriously tho, gimme! ;D
Currently trying to fix 2 objects. I hope I won't have to unwrap them again and skin them properly. It'll perhaps take another week if I have to.
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 10, 2016, 10:50:36 PM
New replica in the making.

This one will take some time I guess. This is my local track (Emmen, netherlands). In the middle of the track is a car speedway section. On the offtrack is a small supercross track and an extreme enduro track. The mx track also has a minibike track. Next to the mx track is a kart track (not part of the mx track, just next to it).

I'm thinking of making this track available for Mx Bikes (including motocross (and the short layout), supercross, endurocross, minitrack and I'll connect the mx track to the kart track to form a supermoto track), KRP and WRS.

(https://gyazo.com/cdb5bb39cb65616de481442ec3052f8d.png)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 10, 2016, 11:17:44 PM
That would be awesome.. A big project but would definitely be worth it!
Title: Re: Pictures of the tracks!
Post by: BadStar on October 11, 2016, 01:29:39 AM
Pretty awesome man!!
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 14, 2016, 03:20:39 PM
I hate making jumps.
Loved to make southwick, since it doesn't have any jumps. This track only has jumps and no elevation.
Title: Re: Pictures of the tracks!
Post by: Mace-x on October 14, 2016, 05:11:19 PM
if you have a layout i can make the jumps for ya.  :)
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 14, 2016, 05:19:05 PM
Seing southwick and where you come from I will only ask this:

WHERE THE HELL IS VALKENSWAARD!  ;)
Title: Re: Pictures of the tracks!
Post by: StoneRider on October 14, 2016, 06:37:19 PM
Quote from: Asdrael on October 14, 2016, 05:19:05 PM
WHERE THE HELL IS VALKENSWAARD!  ;)

Et toi fais Lille !!! :P
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 14, 2016, 06:44:47 PM
Quote from: Mace-x on October 14, 2016, 05:11:19 PM
if you have a layout i can make the jumps for ya.  :)
I'll do another try. If I'm not happy with it I'll send it to you after I've made the whole base terrain if you're okay with that.

Quote from: Asdrael on October 14, 2016, 05:19:05 PM
Seing southwick and where you come from I will only ask this:

WHERE THE HELL IS VALKENSWAARD!  ;)
Not right now. Maybe sometime later.

Quote from: StoneRider on October 14, 2016, 06:37:19 PM
Quote from: Asdrael on October 14, 2016, 05:19:05 PM
WHERE THE HELL IS VALKENSWAARD!  ;)

Et toi fais Lille !!! :P
What about Monster Energy cup?
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 14, 2016, 06:59:00 PM
Lille is too narrow of a track usually to be fun in the current state of the game. I thought about doing the monster energy cup track, even if it looks quite boring this year, buy frankly the stadium that comes with it is already giving me nightmares.
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 14, 2016, 07:52:32 PM
Quote from: Asdrael on October 14, 2016, 06:59:00 PM
Lille is too narrow of a track usually to be fun in the current state of the game. I thought about doing the monster energy cup track, even if it looks quite boring this year, buy frankly the stadium that comes with it is already giving me nightmares.
Kamloops made me a very sick stadium years ago. I might still have it. If not he might still have it.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on October 14, 2016, 09:34:59 PM
What ever happened to piboso releasing Las Vegas superclass Supercross for beta 4/5?
EDIT: Shit phone
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 15, 2016, 01:05:30 PM
(https://gyazo.com/7a54f5457d0d426f7fc3dfdcede99766.png)
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 30, 2016, 09:30:00 PM
The idea is a small enduro course through a dutch forest. I'll not make big bumps/ruts as I want the deformation to do it's work. I also added logs and tires for some Endurocross type stuff (it doesn't work in MXB yet, but it might work after a few updates). There's also a farm land, which is a typical dutch enduro thing.

(https://i.gyazo.com/ed529e88bf91b0e751cb10f634fb2384.png)
(https://i.gyazo.com/2aa07143e497d7dae5fce4fd4455a2f0.png)
(https://i.gyazo.com/36b8814b2536905abc71e66ba058b3b4.png)

Tractor model isn't mine.
Title: Re: Pictures of the tracks!
Post by: BadStar on October 30, 2016, 10:20:03 PM
Looks awesome sand!!

Just brainstorming, if you made the trees/logs out off the "terrain" and just textured them to look legit..would that work for temp until pibs adds rubber/tree traction?
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 30, 2016, 10:37:39 PM
Quote from: BadStar on October 30, 2016, 10:20:03 PM
Looks awesome sand!!
Thanks!

Quote from: BadStar on October 30, 2016, 10:20:03 PM
Just brainstorming, if you made the trees/logs out off the "terrain" and just textured them to look legit..would that work for temp until pibs adds rubber/tree traction?
Thanks for thinking with me! Sadly I don't think that'd really work well either. I currently have the traction on the logs, rocks and tires set to SOIL. Soil works way better than concrete but it still acts weird. Making the logs etc out of the terrain would probably give somewhat the same effect since the terrain has soil traction as well.

One of the main reasons why this is not working at the moment, is the actual bike/rider physics. I feel like it's quite hard to bring the front wheel up, by that I mean start a wheelie (compared to real life). The back end slides too much when trying to wheelie (this is also noticable at the start of a race, irl you rocket out of the gate trying to to wheelie, currently in MXB you just slide a lot until you get traction. Once you've traction the front wheel still doesn't go up at all.).

The logs also shoot me 100 meters into the air when going a little too fast over them for some reason.
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 04, 2016, 06:01:52 PM
Trying out a whole lot of different things. Here's another 'track' of mine. The idea is to make it super easy to make tracks with these files. It'll all have the same objects and scaling. But everyone can create their own heightmap and ontrack textures. I hope we'll see more tracks in the community with this project. I know there are several guys that can't get their objects to work, or don't want to spend hours modelling, texturing and creating a whole track. This'll allow people to create their own track, fairly easy! :)

(https://gyazo.com/b8fe84b915d2b862d0487d5fbe5827a3.png)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on November 04, 2016, 06:28:53 PM
Nice Sandy,  very helpful and I'm sure would be useful.
Title: Re: Pictures of the tracks!
Post by: P0isn on November 05, 2016, 11:25:31 PM
Quote from: Sandbiter on October 30, 2016, 09:30:00 PM
The idea is a small enduro course through a dutch forest. I'll not make big bumps/ruts as I want the deformation to do it's work. I also added logs and tires for some Endurocross type stuff (it doesn't work in MXB yet, but it might work after a few updates). There's also a farm land, which is a typical dutch enduro thing.

(https://i.gyazo.com/ed529e88bf91b0e751cb10f634fb2384.png)
(https://i.gyazo.com/2aa07143e497d7dae5fce4fd4455a2f0.png)
(https://i.gyazo.com/36b8814b2536905abc71e66ba058b3b4.png)

Tractor model isn't mine.
When will this be available? i was born in holland so would be amazing to ride :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 06, 2016, 01:22:43 PM
I'll see if I can improve it a little bit. Still doesn't really feel like a dutch forest IMO. Neither is it much fun. I think the fun will come once online and deformation are fixed.
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 06, 2016, 01:50:34 PM
Quote from: Sandbiter on November 06, 2016, 01:22:43 PMStill doesn't really feel like a dutch forest IMO.

It's difficult making the "Kaassouffle" smell in a videogame ;) Then again, the only experiences I have with dutch "forest" is the Haagse Bos and around Madurodam :p
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 06, 2016, 02:14:32 PM
Quote from: Asdrael on November 06, 2016, 01:50:34 PM
Quote from: Sandbiter on November 06, 2016, 01:22:43 PMStill doesn't really feel like a dutch forest IMO.

It's difficult making the "Kaassouffle" smell in a videogame ;) Then again, the only experiences I have with dutch "forest" is the Haagse Bos and around Madurodam :p
Hahaha
Indeed it's difficult! I can get sounds from people eating Kaassouffle if you really want it ;D
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 06, 2016, 02:20:42 PM
I prefer the wonderful sound of tourists biting into a Vleeskroket right out of the frying oil and burning themselves with no clue what's going on. And having a helpful dutchman pass by and say in perfect english "Yes, you need mustard with that".
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 06, 2016, 03:26:57 PM
Quote from: Asdrael on November 06, 2016, 02:20:42 PM
I prefer the wonderful sound of tourists biting into a Vleeskroket right out of the frying oil and burning themselves with no clue what's going on. And having a helpful dutchman pass by and say in perfect english "Yes, you need mustard with that".
Hahahahaha I'll what I can do! ;)
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 06, 2016, 05:09:01 PM
It'll probably look a lot different than the previous pictures. But this is the dutch forest enduro so far.
(https://i.gyazo.com/d899f6b7efafb80298bd83f756d39fd5.png)
(https://i.gyazo.com/066ab96200e8bed28b3489cfe93b2e63.png)
(https://i.gyazo.com/f77cb2219f569ffbedb3a18c3911acae.png)
Title: Re: Pictures of the tracks!
Post by: BadStar on November 06, 2016, 08:19:17 PM
Really neat Sand!! I'm excited!

Can you release an xr450 or wr450.. exc? lol
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 06, 2016, 08:33:16 PM
(https://i.gyazo.com/0cb28959327ca65a67be618b3bf7cb24.png)
(https://i.gyazo.com/76d632f5ee19748e6b28a775e58a76b6.png)
(https://i.gyazo.com/f5d919fc2eac793fbf8041becb52c666.png)

Any suggestions for the track?
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 06, 2016, 08:42:50 PM
Would love to see more, like a video for example, but it does look a bit dark to me. Might just be my phone though..
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 06, 2016, 09:12:10 PM
Quote from: BadStar on November 06, 2016, 08:19:17 PM
Really neat Sand!! I'm excited!
Thanks!

Quote from: TheFatController on November 06, 2016, 08:42:50 PM
Would love to see more, like a video for example, but it does look a bit dark to me. Might just be my phone though..
The sunny weather is too dark yes. Cloudy is good tho. I'll see if I can change some settings.
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 07, 2016, 01:18:16 AM
I don't think I can change the shadow strenght, can I? Sunny weather looks great, but it's hard to see where to go when you don't know the path. In cloudy weather it's easier to see where to go. Track is note done though. I'll still add some tape and arrows. Also having some problems with some trees.. Some trees's norms are inverted, not every tree tho.. probably like 5-10 maybe. Finding these 10 trees with 1187 trees isn't going to work. Normal modidier with the 'unify' setting doesn't seem to do anything. Any ideas?
Having a LOT of fun with the cloudy weather tho! Would be awesome to ride online with collisions.

Little comparison, sunny (1st) vs cloudy (2nd). The rest are all cloudy:
(https://gyazo.com/19d7c5b922951ffb0d27b5d51dcdbf02.png)
(https://gyazo.com/3a595485e78528502548c475ea6cd48c.png)

(https://gyazo.com/4b518f9dd33897667f5d5dfa37322b55.png)
(https://gyazo.com/cca3662e692ee4d62d7efcd5f502505e.png)
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 07, 2016, 08:52:41 AM
Looks like great fun.

It's realistic too - sunny riding in woods that are semi-dense is hell, you get blinded all the time and it's very difficult to anticipate and see terrain coming up. It's much easier when it's cloudy.
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 07, 2016, 10:16:10 AM
Thanks!

You're actually right about that. Didn't even think about it until now. I'll keep it like this.
I'll try and finish the track today.
Title: Re: Pictures of the tracks!
Post by: Braap570 on November 07, 2016, 11:00:48 AM
Looks awesome Sand. Cool to see ppl with so much Effort to increase this game with awesome Content! 👌
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 07, 2016, 11:39:35 AM
I'm sure it's fine.. I used some very high poly 3d trees on Tnmx that I used on an unreleased track and riding underneath a dense bit of forest was great as the sun really broke through the leaves.. But I guess you don't get that so much with 2d X trees.
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 07, 2016, 12:15:47 PM
Quote from: TheFatController on November 07, 2016, 11:39:35 AM
I'm sure it's fine.. I used some very high poly 3d trees on Tnmx that I used on an unreleased track and riding underneath a dense bit of forest was great as the sun really broke through the leaves.. But I guess you don't get that so much with 2d X trees.
Ye these trees are pretty simple. 6 planes with the tree textures. I have a 3d modelled bark tho haha. I'm sure having some better trees like your look awesome. I'm too lazy to model them tho, and it'll take years to get those exported once you've almost 2000 of them.

I'll see if I can change up the alpha mapping a bit. Maybe I can get some sun breaking through the leaves.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 07, 2016, 01:40:38 PM
Well the ones I used were very heavy.. By that I mean they were from the sketchup warehouse. MXB hates SU models, maybe because they use double sided planes, either way the trees on Tnmx were the limit. When I added one more it crashed fbx2edf lol.. X shape are far better
Title: Re: Pictures of the tracks!
Post by: BadStar on November 07, 2016, 04:22:53 PM
Quote from: Sandbiter on November 07, 2016, 01:18:16 AM
I don't think I can change the shadow strenght, can I? Sunny weather looks great, but it's hard to see where to go when you don't know the path. In cloudy weather it's easier to see where to go. Track is note done though. I'll still add some tape and arrows. Also having some problems with some trees.. Some trees's norms are inverted, not every tree tho.. probably like 5-10 maybe. Finding these 10 trees with 1187 trees isn't going to work. Normal modidier with the 'unify' setting doesn't seem to do anything. Any ideas?
Having a LOT of fun with the cloudy weather tho! Would be awesome to ride online with collisions.

Little comparison, sunny (1st) vs cloudy (2nd). The rest are all cloudy:
(https://gyazo.com/19d7c5b922951ffb0d27b5d51dcdbf02.png)
(https://gyazo.com/3a595485e78528502548c475ea6cd48c.png)

(https://gyazo.com/4b518f9dd33897667f5d5dfa37322b55.png)


Beautiful!!!
(https://gyazo.com/cca3662e692ee4d62d7efcd5f502505e.png)
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 07, 2016, 07:07:30 PM
Thanks Badstar!

I think you messed up your quote tho! haha
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 07, 2016, 09:15:33 PM
btw Sandbiter, just throwing it out there: if you plan on using heavy deformation, be very carerful with the maps for textures and materials. Having too big of a transition (from 100 to 0 for your different surfaces) can look ugly and feel unnatural. You're better off making the surface transitions sharp, even when sand is involved.
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 07, 2016, 10:59:32 PM
Thanks Asdrael.
I know I said my plan was to let the deformation do it's work, but I've ridden some tracks with deformation and I changed my mind. Also my track is rough enough already haha

I've added some small ruts in a couple of corners, but not many at all.

Also the track is lagging already.. and I don't even have all the objects placed yet :/ I've deleted one texture, I don't really need it anyway. I'll see if that changed it, otherwise I'm kinda screwed haha.

(https://i.gyazo.com/9a2af702eedcd5aee04dc5107c4e52ba.png)

Can't believe I made 99% of this in two days. Today was a lot of trial and error with ruts, and object placement.
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 07, 2016, 11:09:05 PM
I don't know if I made myself clear - the texture and material map is a transparency map as you know. I meant that having too many pixels in between 0 and 100% opacity (so having the sand "drag on" for too long on dirt for example) gives wierd textures layering effects.

And on the lag - I found that 4k heightmaps are a game destroyer. I'd say anything above 2k is useless too in terms on 3D détails for the game atm.
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 07, 2016, 11:17:18 PM
Ohh I think I get you know. Thanks! Will look into it.

I've actually never used a 4k heightmap in Mx Bikes. I've tried 4k texture maps on Southwick but changed them to 1k and 2k maps eventually. Everything on my enduro track is 2k, heightmap and textures.
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on November 08, 2016, 12:54:45 AM
Really diggin it! maybe a bit more elevation? seems a bit flat.. cant wait to shred it! ( i will be making my crf a enduro version now )
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 08, 2016, 01:19:39 AM
Quotemaybe a bit more elevation? seems a bit flat.

Welcome to the Netherlands  ;D
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on November 08, 2016, 03:10:28 AM
Quote from: Asdrael on November 08, 2016, 01:19:39 AM
Quotemaybe a bit more elevation? seems a bit flat.

Welcome to the Netherlands  ;D
I Live in florida and i feel like we have more elevation xD.. but on a real note the track does look really good!
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 08, 2016, 08:39:22 AM
Quote from: Vortex_Damien on November 08, 2016, 12:54:45 AM
Really diggin it! maybe a bit more elevation? seems a bit flat.. cant wait to shred it! ( i will be making my crf a enduro version now )
Thanks! Can't wait for the CRF either :)

To be honest with you, it doesn't really feel like a Dutch enduro anymore cuz of the elevation already :-\
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 08, 2016, 12:08:19 PM
If anyone is interested I could possibly make a tutorial on how to make such an enduro track. Most of the track was done in one day. It really isn't hard to make a track once you know good techniques.

So, who's interested?

I'll help out Laurents first with getting terrain working on his WRS tracks tho! :)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on November 08, 2016, 04:01:30 PM
Would be nice to see some more tutorials out there.. great to see other people's workflow
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 08, 2016, 04:15:21 PM
Yes, the more tutorials the better really, especially if you have a unique way of doing something ;)
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 08, 2016, 05:11:59 PM
I just thought about the fact that I'm using 3ds max and the other 90% of the creators Blender or something else. It might still help tho. Maybe I'm doing things people never thought of. Then they can try that in Blender or whatever program they use.
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 08, 2016, 05:16:33 PM
Tutorials are always welcome. I know I only started doing tracks because of the tutorials available. I would however try to not emphasize on 3Dmax too much as it is expensive, while free options are available. The workflow and solution building is always interesting though.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 08, 2016, 05:59:06 PM
Right, as long as the principals are transferable it should be fine. You're not teaching people to model in max, saying you assume people following the tutorial need a basic understanding of a 3d package should be enough.
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 11, 2016, 12:03:02 AM
I wanted to make a sort of tutorial of my enduro track making techniques. Unfortunately I couldn't find free screen recorder software which worked properly.. Instead I wanted to see how fast I could make another enduro course.
Took me around 2 hours. Object placement is bad. Trees in the middle of the tracks, trees and logs floating.. Still, 2 hours is impressive, isn't it?
(https://gyazo.com/abf15a5e534abe3baffd90f309d27b29.png)
(https://gyazo.com/db96c5d52ffae600470bf91658a33fd5.png)
(https://gyazo.com/2d9e37677433a4c82309e1a2fc3fac6b.png)
(https://gyazo.com/d86fcbe7432faea480bb2a743d19226e.png)
Title: Re: Pictures of the tracks!
Post by: Mace-x on November 14, 2016, 04:57:46 PM
2 fucking hours? gosh!
Nice one man, looks great  ;D
Title: Re: Pictures of the tracks!
Post by: BadStar on November 14, 2016, 05:51:32 PM
Wow, Very nice!

When you get it all organized, make a sandbiter tutorial thread!
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 04, 2016, 11:16:36 PM
(https://gyazo.com/3c346e90d3be03e8bf7521b0c3fa9fae.png)
(https://gyazo.com/6d6d837c4af6cefba732f7980a2d6f12.png)

British farm lands.
I'll probably be making a rally course for WRS and an Enduro course for MXB. Textures will take some time though and I'll have to figure out how to create some good looking roads.
Title: Re: Pictures of the tracks!
Post by: giopanda on December 06, 2016, 08:37:19 AM
hey people!
i'm finally back!
got a new gaming pc and i'm back with mxbikes and some modding.

been working on and off for a couple of days now, but i guess you all know which track is this.
there's still tons of work to do, but i'll do my best to release it as soon as possible

(http://i.imgur.com/jFKxII6.png)

p.s. is there by any chance a collection of already made assets like fences, trees, objects and stuff?
you know just to save me some time modeling stuff that maybe has already been made and released by someone else..

cheers
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on December 06, 2016, 09:57:14 AM
Looking good Sandy and Gio, and I don't know, what track is that Gio?

No assets have been made yet, I guess so far we have people using SketchUp, Blender and Max.. I think some trees would be useful but they are a hassle right now due to the alpha problem.. If you want to make some though? ;D

I always like to make bespoke objects for each track, feel it gives a higher quality so I don't really have anything to share. But maybe we should start building a stockpile for new track makers, what do you guys all think?
Title: Re: Pictures of the tracks!
Post by: giopanda on December 06, 2016, 10:02:09 AM
it's the Maggiora Mx Park with the Mxon layout.

well i won't have any problem sharing my objects, it's just that it will take a while since i don't have much free time now.
i think creating and sharing with other creators a library of said objects would be super useful for anyone and would save a lot of time..there's no need to model an excavator if there are already 3 different available..
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 06, 2016, 02:28:58 PM
Looking really good Gio! I miss your tracks in Mx Sim.
Quote from: TFC on December 06, 2016, 09:57:14 AM
What track is that Gio?
Goon. U stupid?  ;D ;D

I've started to make an objects pack awhile ago. I'll have to put everything in one file and have the correct diffuse and normal maps in a folder. I'll perhaps even include the templates.

The objects will be lowpoly trees, shrubs and most objects from Southwick. I don't really have any fences since I place them all in one piece on my tracks.
Title: Re: Pictures of the tracks!
Post by: Mace-x on December 06, 2016, 02:36:36 PM
Nice to see you back Gio, looking Dope!  ;D
Title: Re: Pictures of the tracks!
Post by: PizzaChet on December 06, 2016, 06:38:32 PM
Kickass Gio! My favorite track outside of the USA.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on December 07, 2016, 04:14:57 PM
Nice to see you back Gio, I though you had left for good! :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 27, 2016, 04:24:45 PM
(https://gyazo.com/59ae3d759dc73f10f318bbe142731acf.png)
(https://gyazo.com/80c2ff4e731e6c8c6b44066b2310f97c.png)
(https://gyazo.com/8ae1d0160b49af590666bef925f1ff00.png)
Title: Re: Pictures of the tracks!
Post by: Mace-x on December 27, 2016, 06:03:07 PM
loving the track with forests, as this game has actual shadows they are awesome.

Thanks sandy, cant wait!
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 27, 2016, 06:53:09 PM
Quote from: Mace-x on December 27, 2016, 06:03:07 PM
loving the track with forests, as this game has actual shadows they are awesome.

Thanks sandy, cant wait!
Same! Washougal with it's shadows is awesome too.

I'm always disappointed once I see my track with objects in game.. It looks so much cooler in 3ds max haha
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on December 27, 2016, 06:54:25 PM
Looking good Sandy. So what track is it? Replica, fantasy, secret?
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 27, 2016, 06:59:18 PM
Thanks.
It's some sort of replica fantasy. I saw a video of mx ranch or something.. I actually started to make that but it didn't work out well so I decided to start over again and add some fantasy stuff. There's not a whole lot left of mx ranch though, almost everything is fantasy.
Title: Re: Pictures of the tracks!
Post by: Asdrael on December 28, 2016, 12:29:23 AM
Valkenswaard or bust  ;)
Title: Re: Pictures of the tracks!
Post by: Ruubs on January 07, 2017, 05:56:07 PM
Not really a picture of a track, but it is part of the track.
(https://gyazo.com/22e033088fd6013e02bf81fda87cb688.png)
(https://gyazo.com/741d3531dba931940f9bc89fc8af155d.png)

This'll replace the original 30sec.edf. The 30 sec board is the same height on all tracks, as far as I know, so this should just work fine on all tracks.
I could also do this with a pitboard guy, but the problem is that track creators can set the pitboard height on their own. Some tracks have higher pitboards than others. If I change the original pitboard.edf with a lowpoly mechanic guy model it might float or be under the map if not the same height values are used by all track creators.

It'll have to be textured now. And I just saw that her legs are quite long IMO. Might change that as well.

I love Nicole Cesa <3
Title: Re: Pictures of the tracks!
Post by: pacopastor34 on January 10, 2017, 07:11:37 PM
(https://s30.postimg.org/j9uk7db29/screen009.jpg)
(https://s27.postimg.org/mjrykz7s3/screen010.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on January 10, 2017, 07:36:09 PM
Looking fresh man!  Can't t wait to rip that
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on January 10, 2017, 07:37:33 PM
Looking good paco, are the bales a bit on the large side or is that a perspective trick?
Title: Re: Pictures of the tracks!
Post by: Mace-x on January 10, 2017, 07:51:13 PM
looking nice, thanks mate!
Title: Re: Pictures of the tracks!
Post by: pacopastor34 on January 10, 2017, 09:01:06 PM
Quote from: TFC on January 10, 2017, 07:37:33 PM
Looking good paco, are the bales a bit on the large side or is that a perspective trick?

Yes, maybe they are too big. I have to change the textures in some parts, too much white.
Title: Re: Pictures of the tracks!
Post by: Ruubs on January 10, 2017, 09:17:42 PM
Looks good paco! :D
Title: Re: Pictures of the tracks!
Post by: BadStar on January 10, 2017, 10:47:02 PM
I think we all need to test that track for you... tonight!
Title: Re: Pictures of the tracks!
Post by: GDUBMX on January 10, 2017, 11:14:24 PM
(https://s27.postimg.org/q7biubu8j/screen014.jpg)

Thanks Paco :D
Title: Re: Pictures of the tracks!
Post by: BadStar on January 11, 2017, 12:35:29 AM
Quote from: gdubmx on January 10, 2017, 11:14:24 PM
(https://s27.postimg.org/q7biubu8j/screen014.jpg)

Thanks Paco :D


::) ::) ??? ??? :( :( :( >:( >:( >:( :'( :'( :'( :'( ;)

all good! You better give some good feedback
Title: Re: Pictures of the tracks!
Post by: BadStar on January 24, 2017, 12:37:45 AM
Goofing around last night in an attempt to make a replica of a local track here in Alabama @ "The Ridge Outdoor Resort" in Springville, Alabama.

The Ridge has many trails, a couple mx tracks/sx etc etc.. this is just one of the MX tracks.

Some trees and all tree lines are place holder... mainly just showing off the terrain/track

I am actually surprised at how well the track it self (bumps/ruts/terrain) has turned out especially with deformation!

Ill work on tree's objects next.

Thx to fats tutorial on geographical data the terrain is very accurate (ridden there irl)

@Newbs - It's well worth the hardships in track creation attempts.. only a couple hours of boredom and I get to ride a track I have ridden before!

To save space on the forum.. go here and check it out!   -------->>>>> http://imgur.com/a/waN9y


(http://i.imgur.com/u9F34PD.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on January 24, 2017, 08:45:31 AM
Nice job Badstar,  looks really cool. :)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on January 24, 2017, 08:49:00 AM
That's awesome BadStar. Posts like this make me happy! Wish others would get on board too.
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on January 24, 2017, 11:08:43 AM
amazing badstar !!! good job ! :D
Title: Re: Pictures of the tracks!
Post by: pacopastor34 on January 28, 2017, 01:29:33 PM
Still working on the arena...
(https://s24.postimg.org/jvraxqkd1/screen024.png)
Title: Re: Pictures of the tracks!
Post by: Mace-x on January 28, 2017, 03:41:20 PM
Looking dope paco!  ;D
Title: Re: Pictures of the tracks!
Post by: pacopastor34 on January 30, 2017, 02:51:23 AM
New arena, trying to improve my poor skills...

(https://s24.postimg.org/4bzy13ijp/screen025.jpg)
(https://s24.postimg.org/reqh09k11/screen026.jpg)
(https://s24.postimg.org/5gu06h50l/screen028.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on January 30, 2017, 09:29:01 AM
Looks awesome mate
Title: Re: Pictures of the tracks!
Post by: Asdrael on January 30, 2017, 09:39:19 AM
It does look awesome, great work on the objects and ambiance!
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on January 30, 2017, 12:12:24 PM
paco the update is amazing very good quality stuffs
Title: Re: Pictures of the tracks!
Post by: StoneRider on January 30, 2017, 03:25:24 PM
Awesome Paco.. as always mate :)
Title: Re: Pictures of the tracks!
Post by: pacopastor34 on January 30, 2017, 04:44:58 PM
Thank you guys, trying to do my best. It's not finished but almost. I will release that track as a Sneak peek of the Pastor's arenacross series presented by Aeeeeeeerial!
Title: Re: Pictures of the tracks!
Post by: GDUBMX on January 30, 2017, 07:11:02 PM
Lol paco,  what is aerial mate?  In Britain it's a washing  powder LOL Ariel
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on January 30, 2017, 07:14:23 PM
Lol gdub.. I often think the same thing ;D

I could see why they went with it, I don't think Lenor Racing has the same vibe about it haha..
Title: Re: Pictures of the tracks!
Post by: Asdrael on January 30, 2017, 07:16:48 PM
He should have gone with this:
(https://www.biltong2u.co.uk/image/cache/data/cat9/omopowder-500x500.jpg)
Title: Re: Pictures of the tracks!
Post by: pacopastor34 on January 30, 2017, 08:14:40 PM
hahahaha,you made me laugh so much! Aerial it's a fictional Mx wear brand created by StoneRider for MX games and the "official sponsor" of the AX series.
Title: Re: Pictures of the tracks!
Post by: PizzaChet on January 30, 2017, 08:43:49 PM
Aerial will be providing the top 3 finishers prizes of their gear!
Title: Re: Pictures of the tracks!
Post by: pacopastor34 on January 30, 2017, 09:36:30 PM
Quote from: PizzaChet on January 30, 2017, 08:43:49 PM
Aerial will be providing the top 3 finishers prizes of their gear!

Yeah a complete set of the most expensive wear you ever could dream, hahaha.
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on February 06, 2017, 08:18:51 PM
my first track preview

(http://img15.hostingpics.net/pics/467635screen.png) (http://www.hostingpics.net/viewer.php?id=467635screen.png)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on February 06, 2017, 09:40:22 PM
If your tracks are at the same quality as your skins I'm excited ;D
Title: Re: Pictures of the tracks!
Post by: StoneRider on February 06, 2017, 11:34:18 PM
Quote from: TFC on February 06, 2017, 09:40:22 PM
If your tracks are at the same quality as your skins I'm excited ;D

nope
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on February 07, 2017, 01:28:25 PM
Quote from: StoneRider on February 06, 2017, 11:34:18 PM
Quote from: TFC on February 06, 2017, 09:40:22 PM
If your tracks are at the same quality as your skins I'm excited ;D

nope

Enculé :D
Title: Re: Pictures of the tracks!
Post by: StoneRider on February 08, 2017, 02:51:21 AM
Quote from: conceptgraffmxs on February 07, 2017, 01:28:25 PM
Quote from: StoneRider on February 06, 2017, 11:34:18 PM
Quote from: TFC on February 06, 2017, 09:40:22 PM
If your tracks are at the same quality as your skins I'm excited ;D

nope

Enculé :D

XD
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on February 08, 2017, 09:00:21 PM
WORK IN PROGRESS

(http://img15.hostingpics.net/pics/411206screen149.jpg) (http://www.hostingpics.net/viewer.php?id=411206screen149.jpg)

(http://img15.hostingpics.net/pics/911597screen150.jpg) (http://www.hostingpics.net/viewer.php?id=911597screen150.jpg)

(http://img15.hostingpics.net/pics/919198screen152.jpg) (http://www.hostingpics.net/viewer.php?id=919198screen152.jpg)

Title: Re: Pictures of the tracks!
Post by: Asdrael on February 08, 2017, 09:15:30 PM
Looks nice. Is it some kind of MX/SX hybrid ?
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on February 08, 2017, 09:30:20 PM
Quote from: Asdrael on February 08, 2017, 09:15:30 PM
Looks nice. Is it some kind of MX/SX hybrid ?

disons que vu que c'est le premier je teste toutes les idées qui me vienne voir quoi garder quoi oublier :)
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on February 10, 2017, 12:19:00 PM
work in progress...............

(http://img11.hostingpics.net/pics/155573screen153.jpg) (http://www.hostingpics.net/viewer.php?id=155573screen153.jpg)
(http://img11.hostingpics.net/pics/133478screen154.jpg) (http://www.hostingpics.net/viewer.php?id=133478screen154.jpg)
(http://img11.hostingpics.net/pics/123663screen155.jpg) (http://www.hostingpics.net/viewer.php?id=123663screen155.jpg)
(http://img11.hostingpics.net/pics/608842screen156.jpg) (http://www.hostingpics.net/viewer.php?id=608842screen156.jpg)
(http://img11.hostingpics.net/pics/226874screen157.jpg) (http://www.hostingpics.net/viewer.php?id=226874screen157.jpg)
(http://img11.hostingpics.net/pics/585005screen158.jpg) (http://www.hostingpics.net/viewer.php?id=585005screen158.jpg)
(http://img11.hostingpics.net/pics/925502screen159.jpg) (http://www.hostingpics.net/viewer.php?id=925502screen159.jpg)
(http://img11.hostingpics.net/pics/906201screen160.jpg) (http://www.hostingpics.net/viewer.php?id=906201screen160.jpg)
(http://img11.hostingpics.net/pics/251954screen161.jpg) (http://www.hostingpics.net/viewer.php?id=251954screen161.jpg)
(http://img11.hostingpics.net/pics/864167screen162.jpg) (http://www.hostingpics.net/viewer.php?id=864167screen162.jpg)
Title: Re: Pictures of the tracks!
Post by: teeds on February 10, 2017, 12:24:39 PM
Nice, looks sx'ey
Title: Re: Pictures of the tracks!
Post by: Asdrael on February 10, 2017, 12:44:13 PM
Your grass distribution looks like a 16yo trying to grow a beard :p

Looking good tho! Still, careful with those jumps (especially the triples) - you have to make the landing less steep than the takeoff (and usually half to 2/3 of the height). Otherwise, it's a timing nightmare when riding.
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on February 10, 2017, 12:47:45 PM
Quote from: Asdrael on February 10, 2017, 12:44:13 PM
Your grass distribution looks like a 16yo trying to grow a beard :p

Looking good tho! Still, careful with those jumps (especially the triples) - you have to make the landing less steep than the takeoff (and usually half to 2/3 of the height). Otherwise, it's a timing nightmare when riding.

Thank you guys I already modified the triples but I took the screen just before :) the texture off track is not the definitive and the grass is not set yet;)
Title: Re: Pictures of the tracks!
Post by: Mace-x on February 10, 2017, 02:09:01 PM
Wait, steep landings are fun! <3  ;D
looking good mate! be carefull with the tiling, it´s too noticeable  :P
Title: Re: Pictures of the tracks!
Post by: BadStar on February 11, 2017, 12:45:47 AM
Concept

Once you get the hang of the process and being a graphics guy, I can see you being one of the top track texture artist around here.

Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on February 22, 2017, 10:47:34 PM
LITTLE UPDATE "SX PRIVATE TRACK" WORK IN PROGRESS FOR THE NEW VERSION

(http://img11.hostingpics.net/pics/238725aeb84315b48d7d90a9ab451ce4de91d0.jpg) (http://www.hostingpics.net/viewer.php?id=238725aeb84315b48d7d90a9ab451ce4de91d0.jpg)
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on February 24, 2017, 11:35:56 PM
beta 1.1 work in progress..........

(http://img11.hostingpics.net/pics/403042e5b8e3b1f6e74efeaaba56e991e17225.jpg) (http://www.hostingpics.net/viewer.php?id=403042e5b8e3b1f6e74efeaaba56e991e17225.jpg)
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on February 25, 2017, 12:09:31 AM
Quote from: geofanatec on February 24, 2017, 11:46:08 PM
^ I love my balloon!

;)
Title: Re: Pictures of the tracks!
Post by: Asdrael on February 26, 2017, 01:37:32 PM
Decided Sunday was Blender day.

(https://gyazo.com/9fc8ee0e867e418e66d735da1dfb0ca7.png)
Title: Re: Pictures of the tracks!
Post by: BadStar on February 26, 2017, 04:48:04 PM
Florida  8)
Title: Re: Pictures of the tracks!
Post by: rafagas on March 03, 2017, 07:45:42 PM
The terrain is close to being ready to add bumps and ruts... But no textures, no objects, no anything so far haha Hopefully Sandbiter will do all of that for me  ;D ;D ;D ;D ;D
(https://www.mediafire.com/convkey/4de2/l4zzgkfugbsc2vb6g.jpg)
(https://www.mediafire.com/convkey/8b03/458ekhaie8a1owp6g.jpg)
(https://www.mediafire.com/convkey/b207/rxevp4r91pmblnn6g.jpg)
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on March 03, 2017, 07:49:50 PM
Quote from: rafagas on March 03, 2017, 07:45:42 PM
The terrain is close to being ready to add bumps and ruts... But no textures, no objects, no anything so far haha Hopefully Sandbiter will do all of that for me  ;D ;D ;D ;D ;D
(https://www.mediafire.com/convkey/4de2/l4zzgkfugbs
c2vb6g.jpg)
(https://www.mediafire.com/convkey/8b03/458ekhaie8a1owp6g.jpg)
(https://www.mediafire.com/convkey/b207/rxevp4r91pmblnn6g.jpg)

So amazing track rafagas !!!!!!
Title: Re: Pictures of the tracks!
Post by: GDUBMX on March 03, 2017, 08:44:52 PM
Looks fun! Nice job mate
Title: Re: Pictures of the tracks!
Post by: Ruubs on March 03, 2017, 10:21:40 PM
Very fun looking Rafagas! I'll see what I can do. ;)
Title: Re: Pictures of the tracks!
Post by: Mace-x on March 03, 2017, 10:38:39 PM
Awesome!
Those shapes looks like mx simulator track editor?   ;D

Looking great!
Title: Re: Pictures of the tracks!
Post by: rafagas on March 04, 2017, 11:43:52 AM
Quote from: Mace-x on March 03, 2017, 10:38:39 PM
Awesome!
Those shapes looks like mx simulator track editor?   ;D

Looking great!

Yep. Too lazy to learn new stuff haha
All the texturing stuff looks very interesting for this game but I have very few hours per week and it would take me months to learn how to make proper terrain textures. I will most likely focus on building terrains and let other people do the rest if someone is up to it.
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on March 05, 2017, 02:18:03 AM
(https://i.gyazo.com/e14d861cf7fb7c861401d3ee6be686e7.png)
i know its "jagged" looking but i think it will ride really well :).. goal of this track is to make a "local" style outdoor track that every other month or so the layout will change :)... inspiration ;)
(http://www.wwmotox.com/wp-content/uploads/2015/07/cropped-cropped-wwheaderimage02.jpg)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on March 05, 2017, 05:26:47 AM
Another update
(https://i.gyazo.com/d487cb3330fe0412c7953c9190f00966.png)
(https://i.gyazo.com/5d48941d5190a698d75d9518d7a4f632.png)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on March 05, 2017, 09:18:03 AM
Very cool idea damo..

You will have to work to a standard to keep it the same quality each time but I think that's the only real challenge.

I thought about doing something similar since you mentioned it, but for a UK based track. It could have seasonal changes too such as leaves on the trees, different skyboxes, maybe a new layout every quarter.

Definitely interesting and your layout is looking very nice ;)
Title: Re: Pictures of the tracks!
Post by: Asdrael on March 06, 2017, 11:41:03 PM
(https://gyazo.com/1d9d404688683f707bb81f0ff494f629.jpg)
Alt-D Alt-D Alt-D Alt-D
Title: Re: Pictures of the tracks!
Post by: Asdrael on March 09, 2017, 12:24:46 AM
(https://gyazo.com/7e1b39d6d09f1ee45d0eb4fade4dbc19.png)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on March 09, 2017, 05:53:20 AM
Awesome! Is this a new series coming..? ;)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on March 09, 2017, 10:51:18 AM
Looking good ;D

Isn't it totally worth learning Blender!
Title: Re: Pictures of the tracks!
Post by: Asdrael on March 09, 2017, 06:05:59 PM
Quote from: TFC on March 09, 2017, 10:51:18 AM
Looking good ;D

Isn't it totally worth learning Blender!

It's probably the most counter-intuitive piece of software I have ever used. Once you grasp the logic behind it, it becomes okay because it's very flexible but the user interface and accessibility is piss poor. Hell, I found MatLab way more intuitive and I had to learn it alone, without tutorial and with a deadline ;D I have all the objects I need in and my "technique" down now so I can go fast enough. Just a matter of doing, doing and doing now...

Quote from: GDUBMXAwesome! Is this a new series coming..? 
We'll see. Wanted to see how fast I could go. Not 100% happy with it so I'll change a few things, but learned a lot (again) so when I do the next ones it'll hopefully be faster and better.

Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on March 14, 2017, 10:43:00 AM
new beta sx track coming soon

(http://img4.hostingpics.net/pics/406943screen223.jpg) (http://www.hostingpics.net/viewer.php?id=406943screen223.jpg)

(http://img4.hostingpics.net/pics/786382screen224.jpg) (http://www.hostingpics.net/viewer.php?id=786382screen224.jpg)

(http://img4.hostingpics.net/pics/347281screen225.jpg) (http://www.hostingpics.net/viewer.php?id=347281screen225.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on March 14, 2017, 12:12:37 PM
Looks cool man! But.... Hahaha Imo the only thing that needs changing with this and your other track is those shiny textures you have mate, they look cool but after riding them, I couldn't really tell where different lines were supposed to be and stuff. I found the track just kinda blended into one texture and has no definition. Sorry dude, I know how hard it is to so what you are doing. I still have the task of doing highpoint once fats has finished with the height map..haha eh fats
Title: Re: Pictures of the tracks!
Post by: Asdrael on March 14, 2017, 10:19:08 PM
(https://gyazo.com/31e8be0080349f457da496e0aed67ad0.jpg)

Ready for next beta / TFC stadium ;)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on March 14, 2017, 10:25:12 PM
Wow, that looks awesome Asdrael!
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on March 14, 2017, 10:45:03 PM
All right all right ;D.. I've been busy but will finish Angel Stadium soon ;)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on March 17, 2017, 04:10:06 AM
Heightmap almost complete.. going to ruff up the jumps and stuff more.. going to be super rough!
(https://i.gyazo.com/4a71f73ad2de84c672cf296eb8f12136.png)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on March 17, 2017, 08:38:39 AM
Awesome, can't wait for this! Hahaha I still got the 2015 beta you gave me mate ;)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on March 17, 2017, 07:03:53 PM
(https://i.gyazo.com/7f48645a3454730b4b693dc3d54d4e92.png)
(https://i.gyazo.com/534b239fd81bf8c6ee56e9ee23b1bb0d.png)
(https://i.gyazo.com/22216f909d5c9dfb3204e29c81bc1a23.png)
(https://i.gyazo.com/a1139540e1bdf4d75819fb4a6ea6beec.png)
Almost complete.. going for a rough feel :).. ive added "main" lines that i want deformation to really effect.. but i do think i may need to tone it down after we do some testing haha
Title: Re: Pictures of the tracks!
Post by: GDUBMX on March 17, 2017, 08:13:53 PM
Man that looks fun
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on March 21, 2017, 04:40:13 PM
So after testing my daytona out i quickly realized i need to learn sx,i think figured out the correct jump faces i need to make a really good sx track for mxb and the general flow of things should go. this is track 1 of 2 that i will be doing on this heightmap.. the track will also have a few "free ride" hits to thow some fat whips :) dont mind the fps thing i didnt know fraps was up
(https://i.gyazo.com/69785a54481e99e45b9100c8d7637d9e.png)
(https://i.gyazo.com/80cbb9a3e6bce76f8fd4b945874c7613.png)
Title: Re: Pictures of the tracks!
Post by: Asdrael on March 21, 2017, 04:45:28 PM
That looks good! The jump faces do indeed look better than Daytona ;)

One thing I learned the hard way tho - it's better to "dig" slightly in the middle of a table than add too high of a lip. This way, you don't make the line using the backof the table as a landing too hard.
Title: Re: Pictures of the tracks!
Post by: Ruubs on March 25, 2017, 02:47:58 PM
Back at it again with the sandy forests.
Not much, just a little teaser.
(https://gyazo.com/70632766a92f020fdc9865efe15f52ba.png)
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on March 25, 2017, 06:25:11 PM
Quote from: Sandbiter on March 25, 2017, 02:47:58 PM
Back at it again with the sandy forests.
Not much, just a little teaser.
(https://gyazo.com/70632766a92f020fdc9865efe15f52ba.png)

..............beautiful man :O
Title: Re: Pictures of the tracks!
Post by: BadStar on March 25, 2017, 07:29:27 PM
Sand.. awesome!


Did you ever get around to sharing the tree's as you mentioned? no worrries, just curious bc they nice
Title: Re: Pictures of the tracks!
Post by: Ruubs on March 25, 2017, 07:41:05 PM
Thanks guys! :)

I've tried to make them use able in trackED (easier to place objects, cuz you don't need blender etc.). But trackED doesn't seem to like backfaces on models. I'm really curious if Piboso has anything to say about that to be honest.

I know I've said I'd release my objects, but it's so much.. It's hard to get a good, clean pack ready for release. I'll try though!
Title: Re: Pictures of the tracks!
Post by: Asdrael on March 25, 2017, 07:42:31 PM
Looks nice! Sand looks a bit light tho ;)

Did I say Valkenswaard recently? I don't remember...
Title: Re: Pictures of the tracks!
Post by: Ruubs on March 25, 2017, 09:16:29 PM
Quote from: Asdrael on March 25, 2017, 07:42:31 PM
Looks nice! Sand looks a bit light tho ;)
Haha ye! Just placing objects now :)

Quote from: Asdrael on March 25, 2017, 07:42:31 PM
Did I say Valkenswaard recently? I don't remember...
I actually almost made it for Mx Simulator's EMF GP series, because at first it looked like EMF couldn't use Haggqvist and Rafagas's track bases. They actually can use their tracks to build off of now, so I'm not needed anymore. I'm now just the objects guy for them.
Title: Re: Pictures of the tracks!
Post by: rafagas on March 25, 2017, 09:36:14 PM
Now that you mentioned me... Did you even try the track that I sent you like... A month ago??? Haha My guess is that you tried it but the track is so bad that I don't even deserve a comment from you hahaha

Just joking  ;D
Title: Re: Pictures of the tracks!
Post by: Ruubs on March 25, 2017, 09:41:27 PM
Quote from: rafagas on March 25, 2017, 09:36:14 PM
Now that you mentioned me... Did you even try the track that I sent you like... A month ago??? Haha My guess is that you tried it but the track is so bad that I don't even deserve a comment from you hahaha

Just joking  ;D
The one you sent me over Facebook?
I've tried that one! Loved it! Did I really not comment back? :-[ :-[

---
Just saw it. New version! Totally forgot about it! Will try now mate. ;)
Title: Re: Pictures of the tracks!
Post by: Ruubs on March 26, 2017, 04:22:19 PM
(https://i.gyazo.com/11d15c533df54e517a801335f0792365.png)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on March 26, 2017, 06:16:59 PM
(https://i.gyazo.com/20683b3ea928a8e3202a579fc492e2a6.jpg)
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on March 28, 2017, 01:02:36 PM
update braaap sx school :)
https://gyazo.com/da82be6377e32d208e1dbd33a1bad97a (https://gyazo.com/da82be6377e32d208e1dbd33a1bad97a)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on March 28, 2017, 01:21:40 PM
Looking way better David, nice work mate!
Title: Re: Pictures of the tracks!
Post by: TizZz on March 30, 2017, 04:12:31 AM
Quote from: Sandbiter on March 25, 2017, 09:16:29 PM
Quote from: Asdrael on March 25, 2017, 07:42:31 PM
Looks nice! Sand looks a bit light tho ;)
Haha ye! Just placing objects now :)

Quote from: Asdrael on March 25, 2017, 07:42:31 PM
Did I say Valkenswaard recently? I don't remember...
I actually almost made it for Mx Simulator's EMF GP series, because at first it looked like EMF couldn't use Haggqvist and Rafagas's track bases. They actually can use their tracks to build off of now, so I'm not needed anymore. I'm now just the objects guy for them.

i wasn't even aware you were making Valken for us  ???
if the convert is simple and works great in mxb, you might see some (or all?) of our GP tracks, except Valkenswaard and Agueda which are Hagg & Rafagas bases, all others tracks from this year irl serie will be done for mxs by EMF trackmaking crews. We are following the irl calendar so already Losail, Pangkalpinang, Neuquen and Leon are done and i'm close to leave mxs (last year on this game for me) so ... we'll have to talk about that, i'll be full-time on MxBike after hosting the MXS of Nations (mid of october)
Title: Re: Pictures of the tracks!
Post by: Ruubs on March 30, 2017, 08:35:59 AM
Might've talked to Smedley about that. Or it was a dream.
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on March 30, 2017, 11:14:56 AM
work in progress update BRAAAP SX SCHOOL track :)

(http://img4.hostingpics.net/pics/987702screen244.jpg) (http://www.hostingpics.net/viewer.php?id=987702screen244.jpg)

(http://img4.hostingpics.net/pics/324950screen242.jpg) (http://www.hostingpics.net/viewer.php?id=324950screen242.jpg)

(http://img4.hostingpics.net/pics/994706screen241.jpg) (http://www.hostingpics.net/viewer.php?id=994706screen241.jpg)

(http://img4.hostingpics.net/pics/492644screen240.jpg) (http://www.hostingpics.net/viewer.php?id=492644screen240.jpg)

(http://img4.hostingpics.net/pics/925181screen239.jpg) (http://www.hostingpics.net/viewer.php?id=925181screen239.jpg)
Title: Re: Pictures of the tracks!
Post by: Braap570 on March 30, 2017, 02:16:17 PM
holy shit that looks amazing man! awesome!
Title: Re: Pictures of the tracks!
Post by: conceptgraffmxs on March 30, 2017, 05:47:42 PM
Quote from: Braap570 on March 30, 2017, 02:16:17 PM
holy shit that looks amazing man! awesome!

thanks :)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on April 03, 2017, 04:36:07 AM
more progress :D we are getting there.. track is so fun! rough but super fun! prob going to redo trees
(https://i.gyazo.com/ea355e2f178aeb4b6f9d639d4517f294.jpg)
(https://i.gyazo.com/a7260474cd398cccc65574e0c5c5a0b6.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on April 03, 2017, 08:01:09 AM
Wow Damo, killed it man! Is this the beta track I have? Looks completely different haha
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on April 03, 2017, 12:49:48 PM
Yup! still alot to do!
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 03, 2017, 12:52:04 PM
Looking good man! Can't wait to give it a good rutting lol ;D
Title: Re: Pictures of the tracks!
Post by: GDUBMX on April 03, 2017, 05:35:36 PM
Quote from: TFC on April 03, 2017, 12:52:04 PM
Looking good man! Can't wait to give it a good rutting lol ;D

Lmao classic
Title: Re: Pictures of the tracks!
Post by: Braap570 on April 04, 2017, 04:58:02 PM
cant wait to ride those tracks guys! awesome :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 08, 2017, 05:09:10 PM
Just a little test, nothing most of you will get excited from, but I see some very very cool possibilties here.
https://www.youtube.com/v/UkNVtvPjPPM

The water is just a plane under the actual heightmap.
We can use this method to make some very cool and realistic things like roots and rocks in enduro. This could even be used on supercross track for the plywood they use. If the ruts gets too deep we'll be riding on the ply wood, just like you see in SX sometimes.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 08, 2017, 05:33:39 PM
Why is the vid unavailable?
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 08, 2017, 05:40:42 PM
Quote from: TFC on April 08, 2017, 05:33:39 PM
Why is the vid unavailable?
For some reason it was set on private.
Should work now! ;)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 08, 2017, 05:45:29 PM
Ah cool ;)

It's a real shame that we can't make custom surfaces with their own particle effects.. That is pretty neat.

The next best thing would be to use sand. It gives a lighter spray effect but of course won't ever simulate riding through a foot of water :(

Title: Re: Pictures of the tracks!
Post by: Asdrael on April 12, 2017, 06:51:14 PM
What resolution is this? My RAM just had a heart attack.
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 12, 2017, 07:07:52 PM
That'd help me so much with getting base textures done. Looks good.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on April 12, 2017, 07:10:03 PM
Looks awesome geo
Title: Re: Pictures of the tracks!
Post by: Asdrael on April 12, 2017, 07:10:10 PM
Quote from: geofanatec on April 12, 2017, 06:59:05 PM
2048 textures and only 2 of them. 3d grass cranked though for fun

So are they tiled? Doesn't look like it, that's why I was wondering.
Title: Re: Pictures of the tracks!
Post by: BadStar on April 14, 2017, 01:01:46 AM
I apparently need to go update my WC2 and see whats new!
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on April 15, 2017, 03:35:29 AM
helping out gdub :)
(https://i.gyazo.com/6d07dbdea4b13269020754b80ae8e552.jpg)
(https://i.gyazo.com/c868a9e0329356584cd9480e73f78097.jpg)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on April 15, 2017, 12:02:38 PM
back half :)
(https://i.gyazo.com/69b976c7246b46a9166a49de0e7f9b62.png)
(https://i.gyazo.com/35acf10a2c54a2e1000ae92dcf0080d9.jpg)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 15, 2017, 12:05:40 PM
Looking good!

Sorry gdub, know I said I would help ages ago.. I've changed my sig now, in the hope that it will help me stick to what I'm working on. Had way too many unfinished things floating about :(

Can't wait to get my hands on the final track :)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on April 16, 2017, 12:15:22 AM
going for a new type of feel on the track, going to try to make the surface feel as real as i can, so i made bumps and ruts and all that in all over :) really rough but super fun! also textures are coming along
(https://i.gyazo.com/fc95b064203ed872baaa472319959782.png)
(https://i.gyazo.com/ccac4f8b77132a0e4bd50cfaf3c12ff4.png)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on April 16, 2017, 11:22:35 AM
Quote from: Vortex_Damien on April 16, 2017, 12:15:22 AM
going for a new type of feel on the track, going to try to make the surface feel as real as i can, so i made bumps and ruts and all that in all over :) really rough but super fun! also textures are coming along

Our goal is to make it super rough and bumpy, so the technical riding doesnt come from hitting a rhythm the right way or a certain line combo, its from picking your way through using the smoothest lines, hopping certain ruts to get to the desired rut etc.  Damien took my original real data heightmap and totally re done the jumps,ruts etc. My original focus for this project was to bring a full national event with all the banners and bales etc :). A big undertaking but we are determined to make it work.
We wanna get the textures just perfect where you can clearly pick out the different lines and ruts, a big problem we see alot is those hidden inside ruts which you dont really know are there until you hit it and crash, we want to focus on picking them out to keep battles on the track alive.
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 16, 2017, 03:36:29 PM
Looks incredible guys.

I could help with objects if you guys want. Especially with banners, that's my speciality.
Title: Re: Pictures of the tracks!
Post by: Asdrael on April 16, 2017, 05:16:10 PM
I can help with deformation-things if you want. But it does look great right now.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on April 16, 2017, 08:40:52 PM
Sands that would be cool mate. Do you have the 2016 highpoint banners already? I think we are 99%done on the heightmap.

Asdrael my man, what do you mean my deformation things Haa? Could always use extra help. So far I've been sat in my fat arse while Damo does everything, I'm just doing the rut and jumps textures as we speak though :)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on April 17, 2017, 06:35:33 AM
So while Highpoint gets objects done and finalized i started on the next track :) muddy creek
(https://i.gyazo.com/dc30aeb8a88022b277b626c4f481a662.png)
(https://i.gyazo.com/19dc72fefa385a24ddf3f09da1dd2e5b.jpg)
(https://i.gyazo.com/f737a0d9ee384433537a724eafa6d5a5.png)
(https://i.gyazo.com/fd23f79880a2a73ea897ae106c9564b9.jpg)
(https://i.gyazo.com/d8d13e28d394ff27f64cc847f1dcd3f6.png)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 17, 2017, 12:42:52 PM
Quote from: GDUBMX on April 16, 2017, 11:22:35 AM
Quote from: Vortex_Damien on April 16, 2017, 12:15:22 AM
going for a new type of feel on the track, going to try to make the surface feel as real as i can, so i made bumps and ruts and all that in all over :) really rough but super fun! also textures are coming along

Our goal is to make it super rough and bumpy, so the technical riding doesnt come from hitting a rhythm the right way or a certain line combo, its from picking your way through using the smoothest lines, hopping certain ruts to get to the desired rut etc.  Damien took my original real data heightmap and totally re done the jumps,ruts etc. My original focus for this project was to bring a full national event with all the banners and bales etc :). A big undertaking but we are determined to make it work.
We wanna get the textures just perfect where you can clearly pick out the different lines and ruts, a big problem we see alot is those hidden inside ruts which you dont really know are there until you hit it and crash, we want to focus on picking them out to keep battles on the track alive.

I've taken a similar approach to Red Bud. I wasn't happy with the idea of spoonfeeding people lines as with heightmaps you end up with inside 'berms' not inside 'ruts'.

I constantly see people reviewing MX sim tracks referring to berms as ruts and I always find it odd lol..

What I've done with Red Bud, is make really low inside berms with no real curve or height (in some places probably the equivelent to 6 - 8 inches tall). At first they feel more like guides as where to ride, but after a few laps you get a real nice natural rut develop as the outer edge of the berm stays in tact the inside just gets deeper. Really easy to let your bike snap in to the rut and feels more amazing the deeper it gets :D
Title: Re: Pictures of the tracks!
Post by: GDUBMX on April 17, 2017, 12:46:02 PM
Quote from: TFC on April 17, 2017, 12:42:52 PM
Quote from: GDUBMX on April 16, 2017, 11:22:35 AM
Quote from: Vortex_Damien on April 16, 2017, 12:15:22 AM
going for a new type of feel on the track, going to try to make the surface feel as real as i can, so i made bumps and ruts and all that in all over :) really rough but super fun! also textures are coming along

Our goal is to make it super rough and bumpy, so the technical riding doesnt come from hitting a rhythm the right way or a certain line combo, its from picking your way through using the smoothest lines, hopping certain ruts to get to the desired rut etc.  Damien took my original real data heightmap and totally re done the jumps,ruts etc. My original focus for this project was to bring a full national event with all the banners and bales etc :). A big undertaking but we are determined to make it work.
We wanna get the textures just perfect where you can clearly pick out the different lines and ruts, a big problem we see alot is those hidden inside ruts which you dont really know are there until you hit it and crash, we want to focus on picking them out to keep battles on the track alive.

I've taken a similar approach to Red Bud. I wasn't happy with the idea of spoonfeeding people lines as with heightmaps you end up with inside 'berms' not inside 'ruts'.

I constantly see people reviewing MX sim tracks referring to berms as ruts and I always find it odd lol..

What I've done with Red Bud, is make really low inside berms with no real curve or height (in some places probably the equivelent to 6 - 8 inches tall). At first they feel more like guides as where to ride, but after a few laps you get a real nice natural rut develop as the outer edge of the berm stays in tact the inside just gets deeper. Really easy to let your bike snap in to the rut and feels more amazing the deeper it gets :D

sounds awesome mate.. would love an updated beta haha ;)
Title: Re: Pictures of the tracks!
Post by: Asdrael on April 17, 2017, 02:26:26 PM
By deformation things I meant guidelines to have deformation work and look ok on national type tracks. I don't think I can be useful with anything else beside testing sadly
or I can do the .rdf...
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 20, 2017, 01:24:11 PM
Those are some serious textures geo lol.. Have you played around with deform yet or given thought to how that might work?

Side note, Red Bud is coming along nicely  8)

(https://i.gyazo.com/c64c6b300991ac8d5a0bc03ede4d6724.jpg)
Title: Re: Pictures of the tracks!
Post by: Braap570 on April 20, 2017, 06:46:17 PM
Holy guacamolee! Looks awesome!! Cant wait to test the new tracks guys!
(Hopefully im back skinning a few paints in the next week... We have to move to an other house atm, so i have to work a lot atm.... )
Title: Re: Pictures of the tracks!
Post by: Asdrael on April 20, 2017, 06:58:32 PM
It looks amazing indeed... do you plan on having the yellow posts trackside? I have a fetish for those.

Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 20, 2017, 07:24:07 PM
Lol.. Yes, there will be track markers..  and I'll put your name on one so everyone else knows not to go near it haha ;D
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 21, 2017, 11:10:44 AM
Probably pushing 50 laps of deformation and can still make Laroccos Leap  ;D

(https://i.gyazo.com/f7bc59b35b4f52092743e1f8dd6c9c9f.jpg)

(https://i.gyazo.com/9e4df83b45dca3bac93b230199435d93.jpg)

(https://i.gyazo.com/c3c0dd9a048ca7cbc558db5352cfccd4.jpg)

(https://i.gyazo.com/034611b1d0bb4565a2a269da4eb7f94b.jpg)

(https://i.gyazo.com/fbfc4e37ee65d3ff324b5c618a98b776.jpg)
Title: Re: Pictures of the tracks!
Post by: Asdrael on April 21, 2017, 11:21:21 AM
How to politely say "FU man stop playing and just put object already so we can help you "test" deformation!"

... wups just did  ;)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 21, 2017, 01:04:22 PM
OK one more lol, then I gotta go to work :(

(https://i.gyazo.com/d22d7506bb1a132b7dbdf9f9ace06924.jpg)
Title: Re: Pictures of the tracks!
Post by: Twitch135 on April 21, 2017, 02:56:16 PM
Damn TFC the Redbud track is looking awesome. Can't wait, keep up the good work everyone. ;D
Title: Re: Pictures of the tracks!
Post by: Alex on April 21, 2017, 11:16:51 PM
graphics are all on low but man those ruts got gnarly

(https://s12.postimg.org/ncedp64r1/image.png)
(https://s17.postimg.org/3s2z9amin/image.png)
(https://s22.postimg.org/9yb678fup/image.png)
(https://s2.postimg.org/8ymzwthm1/image.png)
(https://s11.postimg.org/q7m37rvcz/image.png)
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 21, 2017, 11:29:57 PM
Quote from: Alex on April 21, 2017, 11:16:51 PM
graphics are all on low but man those ruts got gnarly
Haha yep they did!
Still some tweaking to do. But it's a lot of fun already.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 22, 2017, 03:15:34 PM
Latest update on the objects..

(https://i.gyazo.com/957889c27c1c36c0b62ea9b133ce300f.jpg)
Title: Re: Pictures of the tracks!
Post by: Asdrael on April 22, 2017, 03:16:42 PM
DAMN

We are going to have such a flood of new tracks in the upcoming week(s) :P
Title: Re: Pictures of the tracks!
Post by: GDUBMX on April 22, 2017, 08:46:20 PM
Quote from: Asdrael on April 22, 2017, 03:16:42 PM
DAMN

We are going to have such a flood of new tracks in the upcoming week(s) :P

8)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on April 24, 2017, 07:51:43 PM
(https://i.gyazo.com/6f5339ead3682049cc7d4828d90383bb.png)
Title: Re: Pictures of the tracks!
Post by: PizzaChet on April 24, 2017, 08:33:15 PM
Wow! Very nice.
Title: Re: Pictures of the tracks!
Post by: Mace-x on April 24, 2017, 09:03:03 PM
looking great damo!  ;D
Title: Re: Pictures of the tracks!
Post by: Alex on April 24, 2017, 09:05:19 PM
amazing  :o
Title: Re: Pictures of the tracks!
Post by: Ruubs on April 24, 2017, 11:12:27 PM
I see you added bumps and ruts again.

What about Asdrael's and my deformation maps?

(https://img.memesuper.com/5f7aaf62ae00c3e30a754d0c69dbb2ae_meme-crying-face-cute-image-memes-cry_264-348.png)

Looks sick though!
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on April 24, 2017, 11:14:29 PM
no bumps really and super small ruts to help guide :D im still going to do deform maps :D
Title: Re: Pictures of the tracks!
Post by: BadStar on April 25, 2017, 12:34:31 AM
Q. Would a higher rate of deform on all tracks be better?

I know in a perfect world with a full grid + 30min race, the default is fine..but do we expect that to be the case for the norm? Would be cool to see deform a little faster for the typical race/practice sessions.

Not usre this belongs here but like the discussion.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 27, 2017, 12:08:37 PM
See I'd say either the opposite I.e deform slower in practice or stay the same would be best. Generally races recently have been on a fresh track so the deform rate has been spot on, but sometimes practices are voted consecutively 3 - 4 times in a row maybe more, if the deform was any faster it would get out of hand pretty quickly!
Title: Re: Pictures of the tracks!
Post by: BadStar on April 27, 2017, 10:25:01 PM
yea..  didn't think about the practice servers not being refreshed
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 29, 2017, 10:59:56 PM
Red Buuuuuuud!  8) Nearly done.. Still haven't reset the deformation since updating the heightmap, must be 100+ laps in now  ;D

(https://i.gyazo.com/be1c239efcb4b98542211a2b1f8b8c44.jpg)
Title: Re: Pictures of the tracks!
Post by: Asdrael on April 30, 2017, 12:23:53 AM
Looking good!

... but missing half the yellow dicks :p
Title: Re: Pictures of the tracks!
Post by: Mace-x on April 30, 2017, 06:55:09 PM
looks awesome!!!
any change to release today?  :o
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on April 30, 2017, 08:09:30 PM
Finishing touches dude.. Sometime this week.

Yellow markers mostly done, got bored lol.. Still need to make some spongebobs and will be adding a few easter eggs for fun ;D
Title: Re: Pictures of the tracks!
Post by: Twitch135 on April 30, 2017, 10:45:32 PM
Nice work looking great. Can't wait to try it out.  ;D
Title: Re: Pictures of the tracks!
Post by: teeds on May 01, 2017, 01:55:58 AM
Very tasty TFC  :)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on October 20, 2017, 05:26:08 AM
Okay well not sure if i can post this really but me and ruben working on some stuff.. here is the base for the outdoor track (WIP)
(https://i.gyazo.com/05b67cc362205d105b48771948b90b8a.png)
(https://i.gyazo.com/91af951bc708e172e8a15821f329be19.png)
(https://i.gyazo.com/d45725a58ed712cdc257132b94f05441.png)
(https://i.gyazo.com/67b098bd22fa5d1d2006977f2d8d8ae0.jpg)
(https://i.gyazo.com/1c8c4ebf61b89e20a51cb919ffd1597e.png)
Title: Re: Pictures of the tracks!
Post by: joao santos 17 on October 20, 2017, 09:15:31 AM
Looks nice vortex
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 20, 2017, 10:29:45 AM
Looks nice! Fantasy or replica?

(please dont make it ultra rough  ;) )
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 20, 2017, 11:13:04 AM
Quote from: Asdrael on October 20, 2017, 10:29:45 AM
Looks nice! Fantasy or replica?

(please dont make it ultra rough  ;) )
It's a mix kind of. The overlay image you see here was custom made, but based on the environment of a real life track. The whole heightmap is custom though.

Once Damien is done with the heightmap I'll start working on an enduro trail going through the forest and over the grass tracks. I've told Damien to make the base terrain without any bumps or ruts, so it shouldn't be too rough. I'll probably add bumps and some small ruts in it myself, but I'm a fan of letting deformation do it's thing. Unfortunately the deformation doesn't build up yet though.
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 20, 2017, 11:30:38 AM
Sounds promising! Are you building an SX track and some free ride booters too?
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 20, 2017, 11:50:33 AM
Quote from: Asdrael on October 20, 2017, 11:30:38 AM
Sounds promising! Are you building an SX track and some free ride booters too?

We've talked about a supercross track yes, but I'm not sure if we're still going to do it.
Title: Re: Pictures of the tracks!
Post by: Twitch135 on October 20, 2017, 03:20:32 PM
Nice work guys, looking good :)
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on October 21, 2017, 08:34:57 AM
(https://i.gyazo.com/46990ad7891b903c677b97d3394d0c6b.png)
(https://i.gyazo.com/98cc1f41d8a4f2393c48c88a47fbc235.png)
(https://i.gyazo.com/65f7216996e126cd01c874f9d51c2b72.png)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 26, 2017, 11:03:08 PM
Unadilla 2017 WIP..

(https://i.gyazo.com/6c04a1e7831d728837024029061e8410.jpg)

(https://i.gyazo.com/d81bde06c10d3d72ce44cd1106bcd70a.jpg)
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 27, 2017, 01:27:24 PM
Looks good TFC!
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 27, 2017, 01:51:24 PM
Looks great, and nearly deep enough ruts there :D
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 27, 2017, 04:10:39 PM
How well do 4k terrains and masks work these days? I remember they didn't work well online, did they?
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 27, 2017, 06:08:19 PM
Too much of a strain on PC. Would not recommend above 2k heightmaps and 1k masks.
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 27, 2017, 06:27:44 PM
Well, that's a bummer..

How many texture layers in total?
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 27, 2017, 06:32:07 PM
If I remember correctly, I routinely had around 10 layers working (textures with their masks).
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 27, 2017, 06:37:37 PM
Aight. Well, at least that's good then. I'm at 8 now but heightmap and masks are all 4k atm.

Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 27, 2017, 07:45:26 PM
4k always worked fine for me. I can't remember having online issues but we weren't playing online much at the time.

We thought the 4k textures might have contributed to the problems we had in the GTX championship, but we had the same problems on tracks with 2k textures.

On the 4k heightmap front, I don't think it should matter. Gdub had a problem with replays or something but PiBoSo said they were supported so should work. Once the netcode is fixes we can check properly.

On the 4k textures front, I won't bother doing them again unless the track is huge. Personally I much prefer the look of a deformed track with well set up deform layers than one with painted ruts. Again I don't think it should matter too much once the netcode is fixed.

For the record, MXBC Compound has 4k textures and so does Paleta v2.
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 27, 2017, 07:53:42 PM
Good to know.

I think Damien and I will go for a 2k heightmap and try the 4k masks. We could make another version with 2k or even 1k masks as well though, but we're really trying to make our track look stunning.

Today I did a lot of texture work, and I also added ruts. As you said though, it's probably better to set the texture layers up correctly and start with a groomed track to begin with. We'll try some things out ;)
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 27, 2017, 08:22:07 PM
4k textures don't necesarily mean more tiling. Just more detail overall. Though, I don't think 4k textures are worth having either. 4K masks however are far superior over 1k if you ask me.

The current masks I'm making have bulldozer marks, which look decent in 4k. If I make my mask 1k, it'll just look like one dark line.
Title: Re: Pictures of the tracks!
Post by: philiaN on October 27, 2017, 08:55:05 PM
But isnt that more like a problem of downscaling ? :D If you had started the mask project with 1k it should be fine ?
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 27, 2017, 09:27:32 PM
This is 4k. Imagine this being 1k. Doubt it'll work.

(https://gyazo.com/f6e701f129dcb153ea14192abb8fac8f.png)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 27, 2017, 09:55:25 PM
Yeah sorry I wasn't clear. Anytime I said 4k textures I was referring to masks.

The only reason I ever used 4k masks was for ruts.
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 28, 2017, 12:00:10 AM
Quote from: ℊℯℴ on October 27, 2017, 11:01:50 PM
I seriously doubt the mask putting a drain on performance (even online).

If thats the case I'm going to start making 8k maps. 8)
Title: Re: Pictures of the tracks!
Post by: giopanda on October 28, 2017, 03:10:57 AM
nothing much to show about Lierop..
basic terrain is done, i just have to add a shitload of bumps and then objects!
they're driving me crazy, as you can see they're placed in blender and they also appear in game scaled and placed correctly, but with no texture and not double faced as they should (fences are just a plane connecting 2 posts. i can see them, but the faces are visible only on one side, no matter what i do i can't make them work..an then the textures..)
anyone can help me please?

(https://i.imgur.com/x34AwcI.jpg)
Title: Re: Pictures of the tracks!
Post by: Mace-x on October 28, 2017, 04:14:40 AM
looking great!
Sadly no, i cant help, havent learned object placing yet hahaha
Good luck Gio!  ;D
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 28, 2017, 10:58:01 AM
It has to do with the game not handling double faces I think. You need to fiddle in Blender to double your faces and tecture (or is it an export option?)

And regarding roughness -less is more. Do it lightly on the base layer, game deformation will do the rest. In particular if you include extra roughness in the deformation layer.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 28, 2017, 11:14:43 AM
Blender doesn't really do two sided planes. From the 3d viewport press 'N', then scroll down that right hand side toolbar and enable 'backface culling'. That will then show you the one side that really exists.

Also, if your banner face is on the wrong side, you can try recalculating normals with the object selected press 'ctrl + n' or you can 'invert normals' from the bottom left menu.

Also, you might have unwrapped and mapped your texture, but make sure you actually apply the material to the object in the materials and texture menus on the right.

Hope that helps :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 28, 2017, 11:53:25 AM
Oh man that track's gonna be so good! :D
Title: Re: Pictures of the tracks!
Post by: giopanda on October 29, 2017, 08:49:46 AM
aaand it works!

it's so frustrating when after 2 days of trial and error (or error and error) you realize textures weren't exported to the .edf because in a different folder..

anyway, super quick update on lierop

(https://i.imgur.com/rjQX2Ro.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on October 29, 2017, 09:27:33 AM
(https://media.giphy.com/media/vWku8YNwyy5vq/giphy.gif)

nice work Gio, cant wait to shred!! i just hope beta 7 brings that super deep sand traction feeling, at the moment every surface just feels like ice
Title: Re: Pictures of the tracks!
Post by: giopanda on October 29, 2017, 09:46:26 AM
Quote from: GDUBMX on October 29, 2017, 09:27:33 AMi just hope beta 7 brings that super deep sand traction feeling

well Lierop and Mantova has basically the same exact soil so..
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 29, 2017, 09:47:07 AM
Looking good gio. Have you done any trees yet?

Also if those barriers use alpha, make sure they have the ck prefix for sorting. Right now it looks like the one behind is in front.
Title: Re: Pictures of the tracks!
Post by: giopanda on October 29, 2017, 09:48:57 AM
yep, i see the glitch and i was actually just trying to make them work in game i didn't even bothered to check the naming, but thanks for the remainder!
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 29, 2017, 09:52:24 AM
Np dude, looks great can't wait to ride it!
Title: Re: Pictures of the tracks!
Post by: giopanda on October 29, 2017, 09:53:44 AM
me too actually :D
and no didn't do any tree yet but i plan to make something low poly similar to what sandbiter did to keep the poly count as low as possible since there will be tons of trees here, and maybe a couple different treewalls to cover big areas

edit:
last update for today.
planting some trees and more stuff.
i know those hay bales looks like wooden boxes now, they'll be better!

and i also fixed the CK_ prefix for the glitching alphas!

(https://i.imgur.com/L4dT8G4.jpg)
(https://i.imgur.com/3zE0eE5.jpg)
Title: Re: Pictures of the tracks!
Post by: Mace-x on October 29, 2017, 06:22:35 PM
looking great Gio!  ;D
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 29, 2017, 06:44:28 PM
Yeah looks good man. Did you get any white halos around the trees?
Title: Re: Pictures of the tracks!
Post by: giopanda on October 30, 2017, 09:29:03 AM
Quote from: тғc on October 29, 2017, 06:44:28 PM
Did you get any white halos around the trees?

just a tiny bit if you really get close..otherwise all the alphas are working correctly!
how useful would it be to make objects collidable?

(https://i.imgur.com/XZWaV9Q.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on October 30, 2017, 10:29:09 AM
Ah man Gio, so refreshing to see some new content creators again.. its giving me the fire to start up some projects again.  Those track texture quite possibly look some of the nicest ive seen! super hi def
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 30, 2017, 10:53:50 AM
I would suggest making everything colidable, except the white ribbons around the track. It looks awesome by the way!

(I have tomorrow and Wednesday off, let me know if you need a hand or some testing. You can find me on the Discord channel starting tonight).
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 30, 2017, 11:14:35 AM
That looks sick Gio! Awesome work. :o
Title: Re: Pictures of the tracks!
Post by: giopanda on October 31, 2017, 01:09:45 PM
Quote from: GDUBMX on October 30, 2017, 10:29:09 AMits giving me the fire to start up some projects again.  Those track texture quite possibly look some of the nicest ive seen! super hi def

c'mon do it! :D

those textures are the ones i used back in mxsim days..if i remember correctly.

Quote from: Asdrael on October 30, 2017, 10:53:50 AM
I would suggest making everything colidable, except the white ribbons around the track. It looks awesome by the way!

(I have tomorrow and Wednesday off, let me know if you need a hand or some testing. You can find me on the Discord channel starting tonight).

everything is collidable now, except trees (i don't want people to be trapped) and the ribbons.
no testing needed yet, i'm still placing objects.
as soon as i'm done with them i'll be on the dispmap and will definitely need help with that and traction and deformation :D

btw, when should i stop placing trees?
right now they're all using the same texture but i plan to use 3 in total..but they won't be 3 times as many.
is there any limit before performance drop or is what i read that dosn't matter how many polys, performance decrease with too many textures?

edit: trees are as low poly as possible, two planes for the trunk and 3 for the leaves..does they look good enough? texture looks crap i know, i'll try to fix it!

(https://i.imgur.com/GXoLl7H.jpg)

(https://i.imgur.com/Rs9MR3X.jpg)

(https://i.imgur.com/8Kx5bhl.jpg)
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 31, 2017, 01:12:42 PM
Honestly no idea. I'm thinking trees are fine - textures should be loaded only once per model, and I guess they are either 2 planes, 4 planes, or 4 planes and a 4 sided trunk? That's negligeable compared to terrain and bikes.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 31, 2017, 02:02:01 PM
They were the halos I was talking about around your cutout. It's annoying because it shouldn't be a problem, and doesn't happen from every angle, but for the most part looks awful.

This thread might help http://forum.piboso.com/index.php?topic=4890.msg74465#msg74465

Title: Re: Pictures of the tracks!
Post by: Ruubs on October 31, 2017, 03:30:59 PM
That looks really good Gio! Love seeing Lierop in game. I've never been there IRL, but for some reason it's just one of my favourite tracks. Bummer it got closed down. >:(

I know you said you're not done with the trees yet, however I just want to point this out before it's too late.
Those trees you have at the moment don't really look like trees that I've even seen here in The Netherlands. I think lierop has a mix of pine and oak trees, with the pine trees being in the majority.

If I were you I wouldn't worry about performance too much. This game can handle a lot. It's way better performance wise than Mx Simulator.

Not sure if you know, but I have actually released my trees and shrubs. Feel free to use them! :)
http://forum.mx-bikes.com/index.php?topic=1712.0

I still want to upload more of my track objects. All objects are thrown into lots of different folders though. It's a mess and it's a pain to sort everything out...
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 31, 2017, 03:53:24 PM
Honestly Sand, I think the trees are fine. They more or less look like the "high thin" pine trees there often are behind the dunes. Anyhow, Gio - we are nitpicking about tree essences, that should tell you your track looks great ;)
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 31, 2017, 03:56:11 PM
Quote from: Asdrael on October 31, 2017, 03:53:24 PM
Honestly Sand, I think the trees are fine. They more or less look like the "high thin" pine trees there often are behind the dunes. Anyhow, Gio - we are nitpicking about tree essences, that should tell you your track looks great ;)
Shush. :P

They do more of less look like the "high thin" pine tress yes, but they also look like palm trees to me. Not trying to bash Gio here in any way. He did a great job so far!
Title: Re: Pictures of the tracks!
Post by: Asdrael on October 31, 2017, 05:42:15 PM
Palm tree.
(http://www.pngall.com/wp-content/uploads/2016/04/Palm-Tree-PNG.png)

Pine tree, sand version.
(http://c8.alamy.com/comp/EEFW7R/pine-trees-on-the-veluwe-outside-of-loenen-the-netherlands-EEFW7R.jpg)

Sandbiter next to a dutch forest
(http://i.dailymail.co.uk/i/pix/2012/10/11/article-2216322-1575443D000005DC-183_634x539.jpg)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on October 31, 2017, 05:44:47 PM
Lol :D
Title: Re: Pictures of the tracks!
Post by: Ruubs on October 31, 2017, 06:21:42 PM
(https://i.imgflip.com/59d2e.jpg)
Title: Re: Pictures of the tracks!
Post by: giopanda on November 03, 2017, 12:23:37 PM
almost done with tree placement, found the correct pine tree and almost solved the alpha glitch (found a decent cut out and checked tfc suggestion)
next placing the remaining object then off with fixing the heightmap (adding bumps and fixing some details here and there), traction and deformation!

(https://i.imgur.com/Bmhj1e4.jpg)
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 03, 2017, 12:28:37 PM
Looks awesome, and I think Sandy is glad about the pine trees.

Don't go overboard with the bumps and roughness though please :p Make it subtle - see it as planting seeds roughness will grow from - and let the in game deformation rough it up. It works well and on sand, it'll be deep enough :p

Edit: one suggestion out of the track building experience I have. Make the pit area (where the bikes are when you load up the game and start from) flat/horizontal as much as possible and make the pit surface either compact soil or even asphalt. The reason is that otherwise it will deform and dig a hole on your rear tire, making each pit stop worse and making it impossible to setup your bike sag.
Title: Re: Pictures of the tracks!
Post by: giopanda on November 03, 2017, 12:32:33 PM
Ahah I wasn't happy about those trees either..
Anyway it won't be proper roughness, just those long waves and maybe some breaking bump, maybe.
No ruts or sharp bumps, don't worry, it would be an almost pepped track
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 03, 2017, 12:33:22 PM
That looks gorgeous, absolutely stunning.
Those trees definitely look better. ;)

I agree with Asdrael. The game's deformation will make the track rough enough. Though, it is Lierop so it definitely needs to get very rough. If you want any help with deformation, pm me. I've made Southwick and we've been testing the track online a couple of times to try a technique I like to call 'deformation maps'.
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 03, 2017, 12:35:56 PM
I have edited my post but will repost it here anyway, as I feel it's important - even more so on soft terrain:

One suggestion out of the track building experience I have. Make the pit area (where the bikes are when you load up the game and start from) flat/horizontal as much as possible and make the pit surface either compact soil or even asphalt. The reason is that otherwise it will deform and dig a hole on your rear tire, making each pit stop worse and making it impossible to setup your bike sag.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 03, 2017, 12:44:15 PM
Wow looking good man! Really looking forward to this. Here's hoping the next beta has a better online experience as we have some great tracks coming along!

Good suggestion on the pits Asdrael ;)

Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 11, 2017, 09:15:10 PM
(https://i.gyazo.com/86031fe246d85f2443d62e40fc8659b4.jpg)
Title: Re: Pictures of the tracks!
Post by: Mace-x on November 11, 2017, 09:52:22 PM
looking dope fats!  :)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on November 11, 2017, 10:00:30 PM
man, thats amazing! well done
Title: Re: Pictures of the tracks!
Post by: Alex on November 12, 2017, 02:53:48 AM
hell yeah tfc
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 18, 2017, 02:22:26 PM
Fingers crossed I'll be releasing Unadilla this evening 8)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on November 18, 2017, 08:42:14 PM
please do it!!! :D
Title: Re: Pictures of the tracks!
Post by: BadStar on November 18, 2017, 10:24:03 PM
oh.. they are crossed buddy!   ;)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 18, 2017, 10:30:00 PM
Sorry something's come up.. Hopefully can get back to it tomorrow.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on November 20, 2017, 08:22:09 AM
Quote from: тғc on November 18, 2017, 10:30:00 PM
Sorry something's come up.. Hopefully can get back to it tomorrow.


How's the creation going mate? I hope the thing that come up wasn't too far into a distant galaxy.. Lol
Title: Re: Pictures of the tracks!
Post by: Alex on November 22, 2017, 04:42:33 PM
(https://s33.postimg.org/9ltji4han/unadilla1.png)
Title: Re: Pictures of the tracks!
Post by: giopanda on November 26, 2017, 02:30:32 PM
slowly back to Lierop, sorry guys i'm buried with work lately..
anyway, here's the stock bumpiness of the track plus ruts formed after 3 laps.
hopefully Sandbiter will help with his deformation map thing to make it as much realistic as possible.

(https://i.imgur.com/gMqpikz.jpg?1)
(https://i.imgur.com/zRx2Oqt.jpg?1)
(https://i.imgur.com/I2nbSe3.jpg?1)
(https://i.imgur.com/9njvWE5.jpg?1)
(https://i.imgur.com/AEn1f0T.jpg?1)
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 26, 2017, 03:37:56 PM
Looking good!

For the deformation, it's not very difficult to do. You need to create a mask, the same was as for textures, that you'll use as a material mask. The trick is that you'll use transparency as thickness.

So if you have a thickness of 1, but a transparency of 50%, your in game thickness will be 0.5.

So if you do a 'deformation map', you'll be setting the parts that should have heavy deformation white, the parts with almost no deformation black. Keeping in mind that deformation is also dictated by the pressure applied by the bike.
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 26, 2017, 03:53:48 PM
Quote from: Asdrael on November 26, 2017, 03:37:56 PM
Looking good!

For the deformation, it's not very difficult to do. You need to create a mask, the same was as for textures, that you'll use as a material mask. The trick is that you'll use transparency as thickness.

So if you have a thickness of 1, but a transparency of 50%, your in game thickness will be 0.5.

So if you do a 'deformation map', you'll be setting the parts that should have heavy deformation white, the parts with almost no deformation black. Keeping in mind that deformation is also dictated by the pressure applied by the bike.
Asdrael is right. That's how the deformation maps are done.
Title: Re: Pictures of the tracks!
Post by: giopanda on November 26, 2017, 11:26:31 PM
Quote from: Asdrael on November 26, 2017, 03:37:56 PM
Looking good!

For the deformation, it's not very difficult to do. You need to create a mask, the same was as for textures, that you'll use as a material mask. The trick is that you'll use transparency as thickness.

So if you have a thickness of 1, but a transparency of 50%, your in game thickness will be 0.5.

So if you do a 'deformation map', you'll be setting the parts that should have heavy deformation white, the parts with almost no deformation black. Keeping in mind that deformation is also dictated by the pressure applied by the bike.
Doesn't sound that complicated afterall.. But is there any documentation about it?
So I don't have to go by trial and error or keep asking questions..
Title: Re: Pictures of the tracks!
Post by: Asdrael on November 26, 2017, 11:33:24 PM
Quote from: giopanda on November 26, 2017, 11:26:31 PMDoesn't sound that complicated afterall.. But is there any documentation about it?
So I don't have to go by trial and error or keep asking questions..
I AM THE DOCUMENTATION

More seriously, nop, no extensive documentation - at least not when it comes to tricks for making "good" tracks. Just have to do trial and error, and sometimes compile what you've learned in tutorials ;)
Title: Re: Pictures of the tracks!
Post by: Ruubs on November 27, 2017, 11:51:51 AM
Quote from: giopanda on November 26, 2017, 11:26:31 PM
Quote from: Asdrael on November 26, 2017, 03:37:56 PM
Looking good!

For the deformation, it's not very difficult to do. You need to create a mask, the same was as for textures, that you'll use as a material mask. The trick is that you'll use transparency as thickness.

So if you have a thickness of 1, but a transparency of 50%, your in game thickness will be 0.5.

So if you do a 'deformation map', you'll be setting the parts that should have heavy deformation white, the parts with almost no deformation black. Keeping in mind that deformation is also dictated by the pressure applied by the bike.
Doesn't sound that complicated afterall.. But is there any documentation about it?
So I don't have to go by trial and error or keep asking questions..
This might give you an idea of what we mean. This documentation is for MvA Reflex tracks though, and doesn't apply in Mx Bikes. However how the softness maps looks is how it should look in Mx Bikes as well, but only done with the alpha channel.

http://twisteddirt.com/wiki/SoftnessMapTexture
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on February 11, 2018, 11:02:28 PM
So.. Do people like collidable or non collidable bales in Supercross?  8)

(https://i.gyazo.com/c7a695602073f52b8d8e4c6600fc879c.jpg)
Title: Re: Pictures of the tracks!
Post by: stevo on February 12, 2018, 12:01:01 AM
non collidable.....
Title: Re: Pictures of the tracks!
Post by: ChamP_Mx on February 12, 2018, 12:03:21 AM
Quote from: тғc on February 11, 2018, 11:02:28 PM
So.. Do people like collidable or non collidable bales in Supercross?  8)

(https://i.gyazo.com/c7a695602073f52b8d8e4c6600fc879c.jpg)

Wow! the looks very nice! tbh when i play supercross i feel like i would like them non collidable but, it doesn't effect me that MUCH so i'm down with the rest of the community.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on February 12, 2018, 05:50:48 AM
Ahhhhh yes awesome fats!! This looks amazing mate
Title: Re: Pictures of the tracks!
Post by: teeds on February 12, 2018, 10:56:50 AM
Looks great TFC, i'd go for collidable like the real thing  :)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on February 12, 2018, 11:01:15 AM
I am definitely edging toward collideable..

So anyone else want to make some stadiums?
Title: Re: Pictures of the tracks!
Post by: Asdrael on February 12, 2018, 12:23:08 PM
Looks really good!

I'd say do both a non collidable version for people to train on and a collidable one for people to race on.
Title: Re: Pictures of the tracks!
Post by: Bj Slice on February 12, 2018, 01:36:08 PM
Quote from: Asdrael on February 12, 2018, 12:23:08 PM
Looks really good!

I'd say do both a collidable version for people to train on and a collidable one for people to race on.

do you mean non-collidable and collidable versions? I think it will be a great option.
Title: Re: Pictures of the tracks!
Post by: Asdrael on February 12, 2018, 01:59:33 PM
Yeah wups, corrected.

(Need the GRE - "Good Riding Edition" back, like I did for Anaheim 1 some time ago... only collidable is too much for beginners).
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on February 12, 2018, 02:00:54 PM
Probably right to do two versions..

It's a shame MXB doesn't support physics bales, or ones that can be moved like reflex.
Title: Re: Pictures of the tracks!
Post by: Asdrael on February 12, 2018, 02:20:04 PM
Quote from: тғc on February 12, 2018, 02:00:54 PM
Probably right to do two versions..

It's a shame MXB doesn't support physics bales, or ones that can be moved like reflex.

Yeah, or even the MXS version that slows you down a lot but without punting you. Another trick if you want "soft" bales is to put a mound under it. It will throw you off and make you fall but not put you into orbit.
Title: Re: Pictures of the tracks!
Post by: Twitch135 on February 12, 2018, 03:07:03 PM
I don't mind the collidable tough blocks. What track layout is this TFC? Looks good man.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on February 12, 2018, 03:14:25 PM
Quote from: Twitch135 on February 12, 2018, 03:07:03 PM
I don't mind the collidable tough blocks. What track layout is this TFC? Looks good man.

Thanks :)

That is my version of A1 2018.

I wasn't gonna bother making any SX tracks but since Asdrael had to go and be inconsiderate and got a life I was left with no choice.

Plus I needed a reason to finish Angel Stadium  8)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on February 12, 2018, 04:51:54 PM
Quote from: тғc on February 12, 2018, 03:14:25 PM
Quote from: Twitch135 on February 12, 2018, 03:07:03 PM
I don't mind the collidable tough blocks. What track layout is this TFC? Looks good man.

Thanks :)

That is my version of A1 2018.

I wasn't gonna bother making any SX tracks but since Asdrael had to go and be inconsiderate and got a life I was left with no choice.

Plus I needed a reason to finish Angel Stadium  8)


hahah awesome!! love it. good job mate, cant wait to jump back in game and play
Title: Re: Pictures of the tracks!
Post by: Twitch135 on February 12, 2018, 09:22:05 PM
Quote from: тғc on February 12, 2018, 03:14:25 PM
Quote from: Twitch135 on February 12, 2018, 03:07:03 PM
I don't mind the collidable tough blocks. What track layout is this TFC? Looks good man.

Thanks :)

That is my version of A1 2018.

I wasn't gonna bother making any SX tracks but since Asdrael had to go and be inconsiderate and got a life I was left with no choice.

Plus I needed a reason to finish Angel Stadium  8)

LOL! Thanks for making this, can't wait to rip some laps on it. Also thank you to ALL you guys who make tracks/bikes/paints/etc I really do appreciate all your hard work.
Title: Re: Pictures of the tracks!
Post by: Alex on March 18, 2018, 08:20:15 AM
please can someone make a rough tutorial vid of making an example track or just anything simple for the public. can pay a little $ or model you something idk.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on March 18, 2018, 09:00:43 AM
Quote from: Alex on March 18, 2018, 08:20:15 AM
please can someone make a rough tutorial vid of making an example track or just anything simple for the public. can pay a little $ or model you something idk.

I will, but only if you release the kx250 2t first...
Title: Re: Pictures of the tracks!
Post by: Alex on March 18, 2018, 11:11:57 AM
will need a tutorial for that to haha :'(
Title: Re: Pictures of the tracks!
Post by: giopanda on July 10, 2018, 05:15:55 PM
quick break from track making to update my track objects pack that i will release as soon as my tracks are done..or maybe earlier.

still miss some haybales (naked and covered) and don't know what else..

anyway, everything is super low poly to have the least impact possible on performances (the whole scene is 4160 tris, ground plane included)
but there's still some room for improvement to go as low as 3000!

(https://i.imgur.com/pHIQfy3.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on July 10, 2018, 05:45:34 PM
Great work Gio,  you're a huge asset to this community with what you are bringing. Thank you very much for the hard work you are putting in. Its so great to see a new track builder, Especially knowing some of your tracks from mx sim and seeing the quality there. Enjoy your week bud
Title: Re: Pictures of the tracks!
Post by: Vortex_Damien on July 12, 2018, 06:03:19 AM
(https://i.gyazo.com/05914879ff34e8ba694e6d117e6baa06.jpg)
Umpossible compound getting a revamp :) going to really try and wow people with this track
Title: Re: Pictures of the tracks!
Post by: CSchmied986 on July 12, 2018, 06:17:52 AM
(http://vevmo.com/sites/default/files/Friday-Meme-Damn-06.jpg)
Title: Re: Pictures of the tracks!
Post by: GDUBMX on July 12, 2018, 04:26:03 PM

(http://vevmo.com/sites/default/files/Friday-Meme-Damn-06.jpg)
Title: Re: Pictures of the tracks!
Post by: Snappe on July 13, 2018, 04:26:53 PM
Looks great! But why do you not use f10 for screenshot?
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on July 13, 2018, 11:11:59 PM
Latest from Hawkstone Park WIP

(https://i.gyazo.com/2efd1dc477b2806413b76a14c5a850c9.jpg)

(https://i.gyazo.com/df48e1d3ef1a4e17f0757a9bc201f303.jpg)

Title: Re: Pictures of the tracks!
Post by: GDUBMX on July 13, 2018, 11:30:29 PM
AMAZING!
Title: Re: Pictures of the tracks!
Post by: joao santos 17 on July 13, 2018, 11:47:12 PM
Looks impressive fat like always i apreciate your work to
Title: Re: Pictures of the tracks!
Post by: Twitch135 on July 14, 2018, 12:06:22 AM
Looking very nice TFC. Good work man.
Title: Re: Pictures of the tracks!
Post by: stevo on July 14, 2018, 12:35:13 AM
Looking forward to this one....nice work mate  :)
Title: Re: Pictures of the tracks!
Post by: PizzaChet on July 14, 2018, 03:03:04 AM
Holy F-Balls! I've never! Just two pics and I already love it!
Title: Re: Pictures of the tracks!
Post by: iNsane on July 14, 2018, 10:11:15 AM
Quote from: тғc on July 13, 2018, 11:11:59 PM
Latest from Hawkstone Park WIP

(https://i.gyazo.com/2efd1dc477b2806413b76a14c5a850c9.jpg)

(https://i.gyazo.com/df48e1d3ef1a4e17f0757a9bc201f303.jpg)

boy this is sick
Title: Re: Pictures of the tracks!
Post by: Mace-x on July 15, 2018, 06:42:58 AM
Looks fantastic!

Question, i´ve notices that this beta handles ruts amazingly, like, really amazing!

So, would it be possible to have a rutted version or, could you run 100+ laps on it and bake the deformation in the final release?
just asking, i think that ruts would really add a difficulty in therms of going fast AF *Cough* make sandy crash! *Cough*
;D
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on July 15, 2018, 09:47:59 AM
Quote from: Mace-x on July 15, 2018, 06:42:58 AM
Looks fantastic!

Question, i´ve notices that this beta handles ruts amazingly, like, really amazing!

So, would it be possible to have a rutted version or, could you run 100+ laps on it and bake the deformation in the final release?
just asking, i think that ruts would really add a difficulty in therms of going fast AF *Cough* make sandy crash! *Cough*
;D

I was thinking about this.. I've done the same as I did with redbud and not refreshed the deformation since finishing the heightmap.

It did run amazingly but the last 10 - 20 laps have been an absolute struggle! However I have a couple of suggestions for PiBoSo for the next beta for this so will post in the suggestion thread.
Title: Re: Pictures of the tracks!
Post by: pacopastor34 on July 15, 2018, 12:50:24 PM
Quote from: тғc on July 13, 2018, 11:11:59 PM
Latest from Hawkstone Park WIP

(https://i.gyazo.com/2efd1dc477b2806413b76a14c5a850c9.jpg)

(https://i.gyazo.com/df48e1d3ef1a4e17f0757a9bc201f303.jpg)

Oops, you did it again...

Looks like an old school GP500 track. Love it!
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on July 15, 2018, 02:06:56 PM
Thanks paco, Hawkstone is definitely old school and it rides like it too ;)
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 25, 2018, 07:08:35 PM
OK been a while but I'm really a lot happier about sand in B10. Still could use some work but it's closer to how good it was in B8b..

Anyway, an old GP track dating back to the 50's, still running the Hawkstone International that surely everyones heard of right? ;) Deep loamy sand and famously hard hill climb and descent, coming maybe later tonight or tomorrow:

(https://i.gyazo.com/de1a315fc93f02d56d2f5a4f72c36a33.jpg)
(https://i.gyazo.com/03bb7a59bfd8eda85beb970e58e73b1f.jpg)
(https://i.gyazo.com/f01db51e3a42a4820fffee5750c55d11.jpg)
Title: Re: Pictures of the tracks!
Post by: teeds on November 25, 2018, 07:42:52 PM
Looks epic  8) can't wait to see this in VR.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on November 25, 2018, 07:48:44 PM
wow, outstanding work once again mate. simply amazing
Title: Re: Pictures of the tracks!
Post by: joao santos 17 on November 25, 2018, 07:54:42 PM
Awesome fat
Title: Re: Pictures of the tracks!
Post by: stevo on November 25, 2018, 07:58:57 PM
looking forward to this one...i was there in '84 and witnessed "that jump" lol...happy memories
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 25, 2018, 08:11:08 PM
Quote from: stevo on November 25, 2018, 07:58:57 PM
looking forward to this one...i was there in '84 and witnessed "that jump" lol...happy memories

Wow nice! In 84 I was -1 :D
Title: Re: Pictures of the tracks!
Post by: stevo on November 25, 2018, 09:00:17 PM
Quote from: тғc on November 25, 2018, 08:11:08 PM
Quote from: stevo on November 25, 2018, 07:58:57 PM
looking forward to this one...i was there in '84 and witnessed "that jump" lol...happy memories

Wow nice! In 84 I was -1 :D

"feels old much" lol...ps...what time are you gonna drop it?
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on November 25, 2018, 11:25:25 PM
Quote from: teeds on November 25, 2018, 07:42:52 PM
Looks epic  8) can't wait to see this in VR.

I'd love to see a video of that if you get the chance 👍
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on December 09, 2018, 10:35:35 PM
(https://i.gyazo.com/27d958f2e9401e67cc961bb341ade9c1.png)
Title: Re: Pictures of the tracks!
Post by: 7aroca gil on December 09, 2018, 10:47:46 PM
supermoto????
Title: Re: Pictures of the tracks!
Post by: iNsane on December 09, 2018, 10:59:48 PM
Quote from: 7aroca gil on December 09, 2018, 10:47:46 PM
supermoto????

def not lol, it's the first step of his new track. Looks good so far
Title: Re: Pictures of the tracks!
Post by: Asdrael on December 09, 2018, 11:17:43 PM
Looks like a track for men.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on December 10, 2018, 05:54:27 AM
Haha it does... No clue what it is though? 🤔
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on December 10, 2018, 08:19:27 AM
Quote from: GDUBMX on December 10, 2018, 05:54:27 AM
Haha it does... No clue what it is though? 🤔

Good  ;D
Title: Re: Pictures of the tracks!
Post by: Ruubs on December 10, 2018, 10:33:45 AM
Quote from: тғc on December 10, 2018, 08:19:27 AM
Quote from: GDUBMX on December 10, 2018, 05:54:27 AM
Haha it does... No clue what it is though? 🤔

Good  ;D
Ernee? :-X
Title: Re: Pictures of the tracks!
Post by: GDUBMX on December 10, 2018, 11:00:50 AM
My first thought was a French track
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on December 10, 2018, 11:01:25 AM
Quote from: Sandbiter on December 10, 2018, 10:33:45 AM
Quote from: тғc on December 10, 2018, 08:19:27 AM
Quote from: GDUBMX on December 10, 2018, 05:54:27 AM
Haha it does... No clue what it is though? 🤔

Good  ;D
Ernee? :-X

Yes. You can't deny the French know how to build them.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on December 10, 2018, 10:49:27 PM
(https://i.gyazo.com/97f093611b03f3f2c6593c0527647bb8.png)
Title: Re: Pictures of the tracks!
Post by: jkabee on December 11, 2018, 02:28:47 PM
That's starting to look amazing TFC!
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on December 11, 2018, 02:41:40 PM
Long way to go 👍
Title: Re: Pictures of the tracks!
Post by: Asdrael on December 11, 2018, 03:00:02 PM
This long uphill left hander will be glorious.
Title: Re: Pictures of the tracks!
Post by: GDUBMX on December 11, 2018, 04:37:38 PM
@TFC What type of roughness we going to see on this one mate?

Im really keen to start track production again, im thinking Fox Raceway (Pala) or maybe Cahuilla Creek.
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on December 11, 2018, 04:46:24 PM
Quote from: GDUBMX on December 11, 2018, 04:37:38 PM
@TFC What type of roughness we going to see on this one mate?

Im really keen to start track production again, im thinking Fox Raceway (Pala) or maybe Cahuilla Creek.

It will probably be similar to Red Bud. Starting with a relatively groomed track surface it will have the start of inside ruts to guide and be built on. It will have braking and acceleration bumps but not a huge amount. Deform will take care of the rest..
Title: Re: Pictures of the tracks!
Post by: 𝖙𝖋𝖈 on January 02, 2019, 08:05:56 PM
Getting there. Compiling with no shadows for now  8)

(https://i.gyazo.com/62d2c793ccace3429827868a9a94657c.jpg)
Title: Re: Pictures of the tracks!
Post by: LastFriday on January 03, 2019, 12:05:35 AM
Quote from: GDUBMX on December 11, 2018, 04:37:38 PM
@TFC What type of roughness we going to see on this one mate?

Im really keen to start track production again, im thinking Fox Raceway (Pala) or maybe Cahuilla Creek.

Both of those tracks will be amazing.
Title: Re: Pictures of the tracks!
Post by: Clutch_Luck on January 04, 2019, 10:08:32 AM
Can't wait.. Every TFC track is amazing..
Title: Re: Pictures of the tracks!
Post by: Twitch135 on January 04, 2019, 01:30:19 PM
Excited for this one man. Nice work as always  :)
Title: Re: Pictures of the tracks!
Post by: john_710 on January 04, 2019, 06:51:21 PM
Quote from: Twitch135 on January 04, 2019, 01:30:19 PM
Excited for this one man. Nice work as always  :)
Title: Re: Pictures of the tracks!
Post by: Ruubs on August 10, 2019, 07:15:08 PM
(https://i.postimg.cc/901dm3CF/glendale-Preview.jpg)
Title: Re: Pictures of the tracks!
Post by: Yirka63 on November 22, 2019, 11:56:42 AM
My first creation to MX Bikes - local training track Velky Osek.
Currently I am in stage of height map - I got like 30%, trying to have it pretty rough like irl.
Later I will be happy if someone would like to test it with me so I can improve.

https://imgur.com/tvVzuO9
https://imgur.com/Ft6hCxa
https://imgur.com/4gB9JjG
Title: Re: Pictures of the tracks!
Post by: Niko Mouk on November 26, 2019, 08:35:31 AM
Some sandy fun coming soon (not my priority actually)
(https://media.discordapp.net/attachments/262368858264829952/648652920404836352/unknown.png?width=977&height=514)

GP Tracks on their way too...
(https://media.discordapp.net/attachments/262368858264829952/648555752838922256/unknown.png?width=527&height=675)
Title: Re: Pictures of the tracks!
Post by: pulse on May 13, 2020, 10:25:37 AM
Hi Guys these tracks are my test subjects of learning the track editing in Mx Bikes. Wish me luck! lol

(https://i.imgur.com/n5Qmcid.jpg)

(https://i.imgur.com/9K1zLMn.jpg)

(https://i.imgur.com/Tcb40H6.png)

(https://i.imgur.com/h6nDGMq.jpg)
Title: Re: Pictures of the tracks!
Post by: giopanda on May 13, 2020, 11:23:01 AM
good luck but looks like you got things sorted out so far..
Title: Re: Pictures of the tracks!
Post by: pulse on May 13, 2020, 06:09:07 PM
Quote from: giopanda on May 13, 2020, 11:23:01 AMgood luck but looks like you got things sorted out so far..

Thanks lol, Still having a hard grasping on how to get my hieght map into the game
Title: Re: Pictures of the tracks!
Post by: giopanda on May 14, 2020, 12:46:15 AM
after you read the docs and watch tfc tutorial twice everything makes sense :D
Title: Re: Pictures of the tracks!
Post by: FryedroPonics on June 17, 2020, 09:40:45 PM
Quote from: pulse on May 13, 2020, 10:25:37 AMHi Guys these tracks are my test subjects of learning the track editing in Mx Bikes. Wish me luck! lol


bro those look soo sick
Title: Re: Pictures of the tracks!
Post by: BeefLilly247 on June 25, 2020, 08:04:08 AM
My first track is almost done. I would say about 90%.
The track itself is done and rides really well! The surrounding area is what I am working on now.
Aiming to release this weekend!
Title: Re: Pictures of the tracks!
Post by: Ruubs on June 25, 2020, 09:55:37 AM
That looks very good BeefLilly!
Title: Re: Pictures of the tracks!
Post by: WestSideWill763 on June 25, 2020, 07:51:22 PM
looks like a BIG beast of a track with some dope freeriding hills in the background cant wait!
Title: Re: Pictures of the tracks!
Post by: BeefLilly247 on June 25, 2020, 10:11:02 PM
Quote from: WestSideWill763 on June 25, 2020, 07:51:22 PMlooks like a BIG beast of a track with some dope freeriding hills in the background cant wait!

the hills in the back are only for aesthetic.  :'(  I'm so sorry!
Title: Re: Pictures of the tracks!
Post by: WestSideWill763 on June 25, 2020, 10:38:13 PM
all is good still looks wonderful looking forward to rippin the track
Title: Re: Pictures of the tracks!
Post by: CBM Racing on June 27, 2020, 04:28:23 AM
Are you going to release that SX/MX Hybrid track it looks sick!