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June 26, 2024, 03:20:47 PM

News:

MX Bikes beta18j available! :)


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Messages - BadStar

106
General Discussion / Re: Logitech F510?
November 08, 2017, 02:30:40 AM
This is pretty standard (the stuff in blue).. although many ride with MUCH diff set-ups (Snappe, lol)

I didn't add everything I have mapped bc its really user specific.. but the things with blue squares are pretty important.

also, "clickable" joystick like on an xbox pad is awesome. very good for sit/stand man.. I got my controller for $20 "rock candy" brand.

107
Paints / Re: Wanted: Thor Phase 2016
November 08, 2017, 01:58:43 AM
I copied everything u see from your pictures lol..and pasted it on the template (after painting it all black)

It's just a quick cheap way to make a skin though.

I don't mind patching together a temp skin for u to ride with.. continue to try making them though, it's fun to ride with something u create at the end of the day.

Every one is helpful and will guide u on making a skin
108
Paints / Re: Wanted: Thor Phase 2016
November 08, 2017, 01:50:42 AM
Unzip the template folder and u will find bunch files.. one is "rider "..open that with gimp
109
Paints / Re: Wanted: Thor Phase 2016
November 08, 2017, 01:42:47 AM
It's on the website under the main game download..next to the "painted" link..

It's a bunch of templates in one pack
110
General Discussion / Re: difficulty
November 08, 2017, 01:36:23 AM
I can help you for sure. Unfortunately on a phone at the moment so won't be tonight.. But u can get the controls closer to a typical mx vs atv or mxgp if u wish so no worries!
111
General Discussion / Re: Logitech F510?
November 08, 2017, 01:29:04 AM
https://shashinki.com/shop/images/LGT-F510.jpg

Are u talking about this one??

If so, I highly recommend throttle and brakes be on the triggers on the back of the pad.

Left joy should be lean (steering)

Right joy is rider lean f/b & l/r.. (body movement)

Hope that helps at all
112
Paints / Re: Wanted: Thor Phase 2016
November 08, 2017, 01:11:08 AM
Hey Look! I am a Heathen!  ;)




I really suck at stuff like this..but just wanted to show you that with copy and past and 5 minutes, you could be you hahah.  May not be a pretty you but still.. I spent 5 min or so.


You can do it!
113
General Discussion / Re: MX Bikes beta7
November 08, 2017, 12:00:02 AM
Let me re-phrase my opinion on "sand" in this update vs previous beta..

It definitely feels "deep" or much more deep than before.. and thats what I meant about sand feeling much more realisitic.. It feels as if its trying to grab the bike a little more like it would irl.


now, on to the icy slippery feeling.

That is worse now in sand tracks and to that point, a bit sad..but I will say the icy slippery issues happens on ALL surfaces and I kinda consider it a MX bikes bug that just has been around.. so I wasn't really considering it when I talk about how much better the bike feels in the sand.

I really really hope 2 things get fixed..  the instant rear wheel slip on ALL surfaces and the front end locking.. boy, the front end locks waay to much. I fall more bc of that than anything and for that is why I will rank it #1 bug next to net issues.

Its interesting bc now we have so much more control over the rear end. Teeds and I were kinda battling back and fourth/trading places on every other turn the other night and it was honestly AWESOME feeling having the rear of the bike pushing out around the turn and seeing another rider do the same. It really felt like we were "pushing" and trying to out run each other.

funny part is, every so often..you touch the throttle and the good old rear slip bug hits and you just loop out in a 180 lol..  then you respawn, roll 5ft and the front end locks and you fall hahah.


This game is super impressive to me and Bravo again to Pibs..

Physics wise, front lock and rear slip out have got to go.

then netcode and we are off to victory!
114
did i see some OEM servers up.. now gone?
115
Strange.. ive done this a million times but this time no oem bikes in game lol
116
Bug Reports / Re: Gyro Effect
November 05, 2017, 09:45:53 PM
hmm. i felt like the gyro was good at first..maybe it was the rear brake making me think that. but yea, not so hot
117
Bug Reports / Re: automatic shift in beta7
November 05, 2017, 09:45:09 PM
shifting even manually doesnt work?

have you mapped the shift up/down controls?
118
Bug Reports / Re: Beta 7: Test
November 05, 2017, 09:43:23 PM
Quote from: Mace-x on November 05, 2017, 02:32:52 AM
seems like the rear wheel spins more under control than before, perhaps that is?

This is what I was thinking.. more spin in this update and requires a diff throttle control
119
General Discussion / Re: MX Bikes beta7
November 05, 2017, 04:50:42 PM
I am really happy with this release!

I really appreciate the small details, like a few paint kits to choose from until you get a mod, etc.

The sand track feels like sand!

We can push the rear a bit harder than before!

The way you pre-rutted the sand track is epic.

I also, love the idea of the "default groove".. cant wait to see how that plays out with the track makers around here.

The rear brake throws the front end down as it should! THANK YOU

I almost thought the same as gdub on the "spinning/gearing" issue..but I have adjusted my play style to a diff throttle control technique and it seems to have gone away.. which seems more realistic!

Bike feels heavier when throwing a whip, which feels more real to me.
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The only thing I have issue with is the front end.. it doesn't just wash, it just randomly gives way based on how it touches the earth.

**PLEASE consider doing a smaller updating/patching service to something like the front end..PLEASE**

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Other than that, for now.. 

THANK YOU FOR GIVING ME THE MOST REALISTIC MX GAME (for me) TO DATE!!
120
Support / Re: Arcade mode
November 05, 2017, 04:41:50 PM
Yea, I am not sure calling "stability helper 100%" arcade mode..  it's far from that. 

all the other helpers are the arcade options..

glad you found the problem I was going to say its the auto lean that was causing your whips to fail.