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November 25, 2024, 12:35:56 PM

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MX Bikes beta19 available! :)


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Messages - thisisdef

1
Quote from: PiBoSo on April 09, 2016, 02:22:53 AM
Could you please list the admin controls you need?

1. Server broadcast
2. Broadcast to player
3. Mute chat for riders in race
4. Kick rider
5. Ban rider
6. Manage race formats (Supercross, Motocross, Straight Rythm, supermoto, etc.)
7. Server controls (Start practice, restart practice, change practice time limit, etc.)
8. Reload server when config file is changed? (Not sure if possible).
9. Reload plugins? (If possible)
10. Add player to white list or blacklist and reload
11. Force player vote.

Anything that helps manage the server as an admin without having to join in game.
Priority for me is top to bottom in this list. Not sure if I missed anything since this was on the fly.
8)


2
Quote from: PiBoSo on April 09, 2016, 01:52:57 AM
Quote from: thisisdef on April 09, 2016, 01:34:53 AM
Quote from: PiBoSo on April 08, 2016, 10:05:11 PM
Quote from: thisisdef on April 08, 2016, 08:01:43 PM
Quote from: HornetMaX on April 08, 2016, 10:38:04 AM
Already requested on GPB forums a looong ago.

Even better if an admin tool is provided. But if only the port/api is provided, I'm sure someone will be able to create the admin tool.

I have an online contol panel already, just waiting on an the api.

What would be better? A UDP port to send messages, or shared memory, or something else?

MX Simulator has it so you can communicate with the server on 127.0.0.1. Something like that would be cool, especially with the server responding. It doesn't have to be from an external machine for security purposes. I've never dealt with shared memory before. I assume the machine could communicate with the server process in a way though. I think a way to connect to the server locally may be the most friendly for less experienced users. I'm more for the port just because that's what I'm more familiar with, but I'd love if more people gave input, or here your side to see what you're more comfortable with.

A port would for sure be more versatile because it would allow for remote administration.

+1. I'm sure you could implement this fast since you already have something relative like live timing.  :D
3
Quote from: PiBoSo on April 08, 2016, 10:05:11 PM
Quote from: thisisdef on April 08, 2016, 08:01:43 PM
Quote from: HornetMaX on April 08, 2016, 10:38:04 AM
Already requested on GPB forums a looong ago.

Even better if an admin tool is provided. But if only the port/api is provided, I'm sure someone will be able to create the admin tool.

I have an online contol panel already, just waiting on an the api.

What would be better? A UDP port to send messages, or shared memory, or something else?

MX Simulator has it so you can communicate with the server on 127.0.0.1. Something like that would be cool, especially with the server responding. It doesn't have to be from an external machine for security purposes. I've never dealt with shared memory before. I assume the machine could communicate with the server process in a way though. I think a way to connect to the server locally may be the most friendly for less experienced users. I'm more for the port just because that's what I'm more familiar with, but I'd love if more people gave input, or here your side to see what you're more comfortable with.
4
Quote from: HornetMaX on April 08, 2016, 10:38:04 AM
Already requested on GPB forums a looong ago.

Even better if an admin tool is provided. But if only the port/api is provided, I'm sure someone will be able to create the admin tool.

I have an online contol panel already, just waiting on an the api.
5
A nice feature would be adding an admin port or way to communicate with the server. I'd like to send commands to the server without using the server interface. What do people think of this?
6
Track Editing / Re: Nationals tracks
March 22, 2016, 12:59:41 AM
They're in the works.
8
Paints / Re: Rider / Bike normals
January 13, 2016, 10:36:17 PM
Quote from: gdubmx on January 13, 2016, 09:48:32 PM
Quote from: PiBoSo on January 13, 2016, 09:30:15 PM
Quote from: TheFatController on January 13, 2016, 08:16:39 PM
PiBoSo, this works great on rider and gloves, but tried it on boots and it doesn't work right.

I tried to remove normals completely by just adding a very low intensity normal map of a block colour boot with a plain black spec map in alpha channel but the original boot normal appears to remain.

Could you please check the name? It should be "boots_n".
Also, please check that the texture sizes are power of 2.
been trying this too Piboso and im having the same issue.its clearly a problem with the model perhaps? any ideas?

Make a new rider model  ;D
9
Paints / Re: Rider / Bike normals
January 12, 2016, 02:16:25 AM
Quote from: TheFatController on January 11, 2016, 04:27:54 PM
Look at that embossed logo pop!!  8)

Will have to be careful, too much and it will look like a set of leathers. For testing I turned the whole skin into a normal with spec map, when actually skinning properly probably best to make a skin, then make a duplicate as a normal template only including shading ripples and the parts you want normals to enhance.

Thanks again!



New norms! Schweeeeeeeet!
10
Off Topic / Re: PiBoSo Is On Steam!
July 30, 2015, 12:45:49 AM
Quote from: TheFatController on July 27, 2015, 04:15:29 PM
Interesting.. Would love to see all titles on Steam, good move!

That's why people need to support it!
More money = more development
More development = faster updates?

:D
11
Off Topic / PiBoSo Is On Steam!
July 26, 2015, 02:42:08 AM
12
Off Topic / SimRaces Fantasy
May 13, 2015, 04:26:17 AM


What is SimRaces Fantasy?
SimRaces Fantasy is actually racefactorygaming.com (rF) Fantasy. Every week you can make picks like you would for normal fantasy sport sites, but for MX Simulator.

What rF series are available?
Any rF series is added to play fantasy!

Is it free?
Of course it's free!

Does my old SimRaces account still exist?
Any old SimRaces accounts do not exist anymore. The new fantasy site handles logins completely different. Please make a new account to enjoy the site!

How does the points system work?
Every week you get to pick the top 6 per class in a race. If you make the correct guess then you will receive points.
Points are as follows:
1. 25 points
2. 22 points
3. 20 points
4. 18 points
5. 17 points
6. 16 points

Why a fantasy site?
A fantasy site for MX Simulator adds to the community. People who own the game can participate in rF races and the fantasy site. People who do not own the game will be able to play fantasy without having to own the game. SimRaces Fantasy should also benefit official rF live streams for fantasy users looking to watch their picks/ riders race.

SimRaces Fantasy: http://www.simraces.com
SimRaces Facebook: https://www.facebook.com/SimRaces
RaceFactoryGaming: http://www.racefactorygaming.com
13
Media / Re: Videos
May 10, 2015, 05:46:48 PM
Are sand sections possible to where the sand sections tear down more compared to the rest of the track?
15
Tracks / Re: Paleta Raceway B2
May 06, 2015, 11:24:58 PM
Quote from: TheFatController on May 06, 2015, 09:32:55 PM
Updated for Beta 3

http://www.mxb-central.com/paleta-raceway-v-1-0/

8)

p.s.. please ignore any previous chat about laptimes.. I must have been on drugs lol

THANK YOU SO MUCH <3 <3 <3 <3 <3 <3 <3 <3