Quote from: JV on August 10, 2021, 01:12:36 PMThanks for the 1st person vid, much easier to judge the trackAs far as heightmap goes it's pretty good I think! I would change the textures to be more brownish and add some bluegroove/light ruts in there to break up the uniformity of the track texture rather than the more orange/clay you got now.
Also I'm wondering if you're riding with v-sync turned on? If that's the case I'm a but curious why the fps rate is going up and down so much? should be very stable around 59-60 fps when using vsync unless you're getting a lag-spot or something.
Thanks a lot for your feedback.
That's a shame because forgot to disable Re-Shade effect when taking the videos, so saturation is a little bit more high than it should. In the other hand, the color of the track seems very "orange" in some videos I used for making the track. And in some others it's more brown. So it's still hard to find the good balance for me but that's clearly too saturated so I will continue to work on this.
I have to admit that I don't know what is the best configuration for testing but I guess it's the "RAW" output without any post-processing effect.
I agree about the uniformity of the track and that's my next step on my todo list
I was thinking about making some noise effect, for ruts of the track, from gimp (2D), and then applying this noise on the heightmap as well as using it as a mask so the textures match with the "real edges" of the terrain. I don't know if that makes sense, but I will make some experimentation.BTW congratulations for the beautiful tracks you made. I'm still not good enough to ride them decently
but I really appreciate the quality of your work and that was a good inspiration for me. And about the FPS, nothing to worry about, that's only some experimentation I'm doing with my 3D card driver, but thanks anyway

. I will take a look on this.
