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Messages - PiBoSo

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1
Plugins / UDP Proxy
« on: July 18, 2018, 03:43:59 PM »
Starting with Beta8, MX Bikes integrates a plugin that allows to receive UDP data from the simulated bike in realtime.

To enable it and set the parameters, edit the file "proxy_udp.ini" in the MX Bikes installation folder:
Code: [Select]
[params]
enable = 1
port = 30000
ip = 127.0.0.1:30001
delay = 1

port: outbound port
ip: inbound address and, optional, port ( if missing, the outbound port is used )
delay: hundredths of second between packets

The packet format:
"data": null-terminated string
"state": integer. 0: software running; 1: on-track, simulation paused; 2: on-track, simulation running
"time": integer, milliseconds.
The rest of the packet follows the "SPluginsBikeData_t" structure of the plugins interface: http://www.mx-bikes.com/downloads/mxb_example.c

2
Track Editing / Re: MXB Track Modding Tools & Docs
« on: July 17, 2018, 02:50:46 PM »

New example track:
http://www.mx-bikes.com/downloads/mxb_track_example.zip

It shows:
- how the track timer works
- how the track standings work
- how flags work

3
Track Editing / Re: MXB Track Modding Tools & Docs
« on: July 17, 2018, 02:45:15 PM »

Track Tools updated:
http://www.mx-bikes.com/?page=downloads

Changelog:
fbx2edf: fixed a bug when using configuration files
TrackEd: checkpoint lines generation crash
TrackEd: support for command-line merge of all centerlines
TrackEd: updated the WRS bestline generation

4
Documentation / Re: VR Support
« on: July 11, 2018, 02:36:01 PM »
Piboso, is there any way to move the rider view in VR if the HMD used has no positional tracking?

No, at the moment it's not possible.

6
General Discussion / Re: MX Bikes beta8
« on: July 03, 2018, 10:03:22 PM »
Just notived that EdTracker (via FreeTrack) doesn't work with MXB beta8.
Is this related to the move to x64 ? Is there anything "extranl" needed by MXB in order to have FreeTrack work again ?

Thank you for the report.
That goes to davidboda46 on GBP forum :)

The problem is indeed related to the 64 bit version.
The code has now been changed and the fix will be integrated in the next update.
However, there is an additional issue: the latest FreeTrack installer doesn't include the needed file "freetrackclient64.dll". There are some versions floating around the web ( that must be manually downloaded and installed ), but no official one, apparently.
Personally I use opentrack (which can expose a device as freetrack and provides a lot of fine-tuning) and from what I've read/understood it should work fine with x64: https://github.com/opentrack/opentrack/issues/117

Not sure about the "Use Process Explorer to see if npclient64.dll is used by the game process" : does it mean that MXB should load this instead of freetrackclient64.dll ?

The file NPclient64.dll is used for the TrackIR ( Natural Point ) interface. It is an official file, but unfortunately it is not correctly loaded by MX Bikes beta8 either.
The FreeTrack interface should use freetrackclient64.dll instead.

7
General Discussion / Re: MX Bikes beta8
« on: July 02, 2018, 09:33:50 AM »
Just notived that EdTracker (via FreeTrack) doesn't work with MXB beta8.
Is this related to the move to x64 ? Is there anything "extranl" needed by MXB in order to have FreeTrack work again ?

Thank you for the report.
The problem is indeed related to the 64 bit version.
The code has now been changed and the fix will be integrated in the next update.
However, there is an additional issue: the latest FreeTrack installer doesn't include the needed file "freetrackclient64.dll". There are some versions floating around the web ( that must be manually downloaded and installed ), but no official one, apparently.

8
General Discussion / Re: MX Bikes beta9 WIP
« on: July 01, 2018, 02:48:25 PM »

Anyway...
The focus for Beta9 will be netcode.
Apparently the community is happy enough with the current physics, despite the known problems.

9
General Discussion / Re: MX Bikes beta9 WIP
« on: July 01, 2018, 02:46:38 PM »

Five developers, 108k pounds raised on Kickstarter, four years in development using a pre-made engine and they are still at version 0.6.x?
They sure need to keep the backers updated...
Noobs.

10
Support for a nation flag linked to the user has already been requested in the past for GP Bikes and Kart Racing Pro.
I always opposed the idea.
There already is too much nationalism and chauvinism in the world and I don't want to add another brick ( albeit small ) to the walls dividing us.

11
General Discussion / MX Bikes beta9 WIP
« on: June 29, 2018, 08:17:16 PM »

The onboard rider model has been updated:


Unfortunately this is how much the leg is visible, despite the maxed FOV, because the bike doesn't lean enough ( a known problem ).
Nonetheless, it greatly helps with VR immersion.

12
General Discussion / Re: MX Bikes beta8
« on: June 28, 2018, 10:16:40 AM »

Stats updated:
http://stats.mx-bikes.com/records.php?trackid=21&bikeid=1
Still get this when you click someones name. "Nickname query failed:[/size]Unknown column '482C85C2' in 'where clause' 1054"[/b]

Thank you for the report.
It should be fixed now.

13
General Discussion / Re: MX Bikes beta8
« on: June 27, 2018, 09:45:45 PM »

14
Documentation / Re: VR Support
« on: June 26, 2018, 03:38:46 PM »
An updated version of the oculus.dll file is available at this link:
http://www.mx-bikes.com/downloads/oculus.dll

It should improve mirror support and fix the user interface virtual screen rotation.

15
Documentation / Re: VR Support
« on: June 26, 2018, 02:00:43 PM »
Is this something that still works? I've tried a number of times to create the oculus.ini and openvr.ini txt file but nothing ever changes.

Please make sure that file extensions are shown:
https://www.howtohaven.com/system/show-file-extensions-in-windows-explorer.shtml

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