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May 08, 2021, 02:56:49 PM

News:

MX Bikes beta16 available! :)


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Messages - PiBoSo

1
General Discussion / Re: MX Bikes beta16
May 07, 2021, 07:14:39 PM
Release notes
- Replays are not compatible with previous versions

- OpenAL is no longer used and there is no need to install it anymore
-- OpenAL Soft is now used, that in addition to fixing the compatibility issues, should improve the 3D effects
-- Nonetheless, it is still possible to use OpenAL renaming or removing the file soft_oal.dll in the MX Bikes installation folder

- An ENV file has been added to Nevada 2013 and Nevada 2018 to set the environment sound effect
- The rider physics has been tuned
- The cones placed using the Track Editor are now collidable
- Improved the startup time when a lot of paints are installed ( but only after the first start, when data is cached )
- Increased the multiplayer smoothness of crashed bikes
- Added the rear brake animation to remote bikes
- F/B and L/R rider lean deadzone now defaults to 10%
- Added the possibility to copy the GUID to the Windows clipboard pressing Left ctrl + C in the "Profiles" page

- Updated the Oculus and OpenVR plugins to the latest SDK


Modding
- Increased the max number of damper settings from 20 to 40
2
General Discussion / MX Bikes beta16
May 07, 2021, 07:13:08 PM
MX Bikes beta16 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0

MX Bikes is also available on Steam Early Access:
https://store.steampowered.com/app/655500/MX_Bikes/
It is possible to convert the standalone license to a Steam key at this link:
http://stats.mx-bikes.com/steam.php
3
Please try changing the client port on one of the two computers: http://forum.mx-bikes.com/index.php?topic=4190.0
4
Support / Re: Invalid login
April 19, 2021, 12:16:38 PM
Quote from: kellenbaklund on April 19, 2021, 12:02:02 AMi am also having this issue

You have a new PM.
5
Track Editing / Re: MXB Track Modding Tools & Docs
March 27, 2021, 10:34:34 PM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
Track Editor:
- fixed a bug introduced in version 1.38, that caused the "absolute" starting grid and pits positions to be incorrectly saved
6
Support / Re: Application load error 6:0000065432
March 23, 2021, 11:37:21 AM
Please make sure that the antivirus is not blocking MX Bikes.
7
Please make sure that the "High-performance Nvidia processor" is set instead of "Integrated graphics" in the Nvidia Control Panel -> Manage 3D Settings.
The GPU setting be global or customized for each program.
8
Support / Re: Nothing Saves
March 14, 2021, 12:03:18 PM
Please make sure that the antivirus is not blocking MX Bikes.
9
Support / Re: invalid login
March 06, 2021, 12:30:14 PM
Quote from: SeyKeii on March 06, 2021, 01:43:13 AMHello , i have the same problem PiBoSo Help  :'(

You have a new PM.
10
Documentation / Re: Live Timing
February 17, 2021, 03:54:40 PM
Quote from: Resolute Kraken on February 17, 2021, 06:14:03 AMCan the HOLESHOT be added as a new MSG?

Would also help if the ENTRY record contained a status if the player was disconnected.  For example, if you connect to live timing during a practice session, and a player had already disconnected, you will never receive the ENTRYREMOVE MSG, but they are sent in the ENTRY MSG until the session changes.

The HOLESHOT message will be added to the next MX Bikes update.

Please note that entries and clients are not the same.
The ENTRYREMOVE message is only sent when the client that disconnects has not recorded any lap.
11
Bug Reports / Re: Online spike lag
February 09, 2021, 11:10:22 PM
Quote from: AZDesertRat on February 02, 2021, 03:09:09 PMThis is the exact reason Skooty has been disabling deformation for several weeks now.  Turned off with 40+ riders in the server, not a single lag spike, turned on = constant lag issues (this is a dedi server btw).  Really unfortunate because it's the terrain deformation is one of the real strengths of MXB.

Are you talking about framerate lag or multiplayer lag?
Does disabling terrain deformation also fix the connection freezes?
12
Support / Re: invalid login
January 29, 2021, 01:06:41 PM
Quote from: lDevinl on January 29, 2021, 02:27:04 AMCurrently experiencing this issue after trying to change my nickname

You have a new PM.
13
Track Editing / Re: MXB Track Modding Tools & Docs
January 23, 2021, 11:08:34 PM
Track tools updated:
http://www.mx-bikes.com/?page=downloads


Changelog
fbx2edf:
- fixed a crash due to missing materials
- the transparency texture is now skipped if the same as the diffuse texture

TerrainEd:
- fixed a track shadows generation crash when "shadowmaps_terraincast" is enabled
- fixed multitexturing support with multiple scenes

Track Editor:
- the color of the merged centerlines has been changed to match the surface color
- the race data type is now saved and restored
- all positions, distances and lengths are rounded to the nearest centimeter. All angles are rounded to the nearest tenth of degree. Data in the output files is also rounded.
- cameras autozoom is now enabled by default
- fixed the rendering of models much higher than the track surface

Map Viewer:
- fixed terrain rendering errors
- improved the mipmaps generation of textures with alpha channel
14
Support / Re: VR Menus work, but riding doesnt
January 07, 2021, 12:24:46 PM
What headset are you using?
15
Documentation / Re: Client Port
January 06, 2021, 12:09:39 AM
Quote from: teeds on January 03, 2021, 04:20:48 PMInteresting Pibs but how does this work? If a server is running on port 54210 how does a client connect with a port such as 54211 set?

Client and server port don't have to match.