Now that you mentioned me... Did you even try the track that I sent you like... A month ago??? Haha My guess is that you tried it but the track is so bad that I don't even deserve a comment from you hahaha
Just joking
Just joking
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Quote from: Mace-x on March 03, 2017, 10:38:39 PM
Awesome!
Those shapes looks like mx simulator track editor?
Looking great!
Quote from: ChrisK on April 18, 2014, 10:47:54 PM
sandbiter, can u tell me how to use the track in mxs?
Quote from: MX181 on February 09, 2014, 01:10:52 PM
i was thinking and for you guys who liked the mx simulator ingame editor. i wonder if it will be possible to make it in there and convert it over or if it is going to be to big of a crazy differance from the two game like say MVA to MXS was
Quote from: PiBoSo on January 31, 2014, 11:18:38 AM
This is how the beginning of a track looks like:
samples_x = 2049
samples_z = 2049
data = maryland.raw
size_x = 500
size_z = 500
scale = 20
pos_x = 0
pos_y = 0
pos_z = 0
X+ is right, Y+ is up and Z+ is forward.
samples_x and samples_z must be the same value and must be power of 2 + 1.
"scale" is the measure of the heightmap max value.
"pos" is the position in space of the bottom-left corner.
Everything is in meters.