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April 19, 2024, 05:40:07 AM

News:

MX Bikes beta18j available! :)


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Messages - Paradox28

1
the only thing I noticed that felt different in a "what am I supposed to do" kind of way is that in air adjustments seem a little sluggish? Not sure if thats a me thing or an update thing. Maybe I just need to use a different technique now? I rode the OEM bikes(never had mod tires) and nothing weird happened. I was coming up short on some jumps but chalked that up to changes I haven't adjusted to, yet.
2
I just wanted to say thank you for the dedication to making these tracks. They are a new level in MX Bikes and much appreciated! All the details are outstanding and the tracks ride so well.
3
Tracks / Re: (RELEASE) 2021 BADLANDS MX
February 03, 2021, 05:00:05 PM
Flesh out that SX track a little more and you'll have two fun little tracks to ride and play around on.
4
Quote from: AZDesertRat on April 13, 2020, 05:22:56 PMAfter correcting the bike sag (this needs to be addressed in next update), thanks to input by others, and putting in a bunch of laps over this past weekend I'm totally diggin' B14.  Honestly gets better each ride session as I've adjusted to what the physics allow for now.  Overall, the feel is more realistic in a lot of ways.  My only gripe that still occurs once in a while is the sudden front end wash out. Just wish you had time to correct before dumping the bike.  I can save it sometimes with rider lean but does seem random.

BTW - The 250X 2-stroker is a total blast in B14!  By far the most enjoyable stock bike IMO, with it's combo of lighter weight & more power. Strangely, I find it easier to handle in corners because you can take advantage of engine braking (not something you'd do IRL on a 2 stroke). Just have to really control the revs or its larry time:).


the throttle response is much better on the 2-stroke than the 4s...such a fun time
5
After having more time on the seat..the only thing that still bugs me is the over jump crashing. I fully expect to bottom out and feel like a brick after skying a big jump to flat but it seems that the margin of error may be just a bit too small, overall. I have figured out the front end deal and the more I ride, the more I notice things that are good and have been noticing myself thinking "that'd be a move you'd see/do on a real bike"
6
I'm just really struggling with the random front end knifing in corners that seems to just...happen, as well. I have no problems with the rest but every time I come to a corner, I'm wondering if its just gonna knife or if I can take the corner. I have been playing since around b3/4 and felt like even if b13 was "easy mode" the ability to ride aggressively was nice compared to not knowing what the bike was going to do. I'm not at an expert level riding in this game, for reference
7
I love Atlanta once I figured out a reliable way to hit the wall and the over/under
8
Tracks / Re: 2019 Teutschental mxgp replica track
February 12, 2020, 12:22:49 AM
this track is so fantastically done. The deformation is great and once you get the flow down it is so nice.
9
Tracks / Re: [UPDATED 2/5] 2020 SX Replica's: San Diego
February 06, 2020, 01:10:17 AM
the scaling of San Diego seems to be a big step in the right direction, to me..and I don't even know if it was done any different lol. Love this track, though..a lot of fun to ride.
10
Speaking from the perspective of a guy who definitely does NOT have the SKILL or the time to do any sort of modding, objects and atmosphere are definitely appreciated and loved. I can only imagine how time consuming any of this modding stuff is so as the old saying goes "beggars can't be choosers"
11
Tracks / Re: Bogebanan - Release!
January 11, 2020, 09:17:19 PM
You did an awesome job for it being your first track! Props on getting it all together! Its a fun track..very beginner friendly I feel which is needed in this game, too. Work on refining it graphically and it'll be A+. I dunno what it is but theres these "strings" hanging down from the sky that need to be removed.
12
Tracks / Re: Velký Osek
December 30, 2019, 12:55:14 AM
Its a fun track to give a little rip on going in the opposite direction, too. A couple tweaks to 2 or 3 spots and you already have two tracks lol!
13
Tracks / Re: Blue Quarry MX
December 21, 2019, 06:17:23 PM
I like all the jumps and flow of the track..before that step up I would probably add some kind of little rhythm or something like that to break up the speed like TFC said, just feels like too long of a run up for a relatively small jump. After that..theres a big booter on the back that kind of just lands to flat...maybe look into making that some kind of double?
14
Tracks / Re: Ottobiano Motorsports - Internazionale BETA
December 17, 2019, 09:34:03 PM
crazy, crazy track..the ruts that develop are some mean SOB's!
15
Tracks / Re: TFC Factory Tracks - Updated 30/10/2019
December 03, 2019, 12:20:23 AM
After MANY, MANY laps on this track...I can appreciate its detail and ride-ability! Punishing when you screw up but so rewarding when you hit things right. Only thing I can't seem to get is how to hit that last inside berm before the rollers and the finish line. Masterful work on this track and I look forward to what you produce in the future!