• Welcome to MX Bikes Official Forum. Please login or sign up.
 
April 19, 2024, 10:48:57 AM

News:

MX Bikes beta18j available! :)


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Yamaha37H

1
General Discussion / Re: MX Bikes beta4
March 02, 2016, 12:47:09 AM
This is so much better than before. I'm really wanting a different view though. I feel like I need a view from the neck that leans with the riders body. When I lean over in a corner my view of the bike swoops to the left or right of my screen, I want the view of the bike to stay centered in my screen, and my view lean, not the bike, I'm hoping that makes sense? My issue with this game is front wheel placement because of that, it's worlds better than before though!
2
Media / Re: Videos
October 02, 2014, 05:25:54 AM
https://www.youtube.com/watch?v=gjzixLhoMO0

Idk how to properly link this.....
3
Suggestions and wishlist / Re: My opinion on MX-Bikes
October 02, 2014, 05:03:21 AM
Quote from: Davino70 on October 01, 2014, 03:12:38 PM

-We should be able to blow up the engine (as we can in Kart Simulator)


No. No no no no no no.
4
General Discussion / Re: So... Thoughts so far?
October 01, 2014, 12:00:43 AM
Initial Thoughts of the Game After about 2 hours of playing(I'm going to compare everything to MXS, because that's what I know) :

Another Side note, i'm writing this as I play the game, so everything is in order lol

1) Visually awesome game, blows MXS way out of the water. Clutch Movements, rider movements, all that is awesome. Maybe needs some tweaking. But Awesome.

2) I dont like how 1st person view looks in corners, personally I think I should feel "ontop" of the bike, i feel "off beside it" If that makes sense. Feels like GP bikes....which it works there, but I don't think it works in this game.

3) I feel like the front end slides around too much, and the rear end tracks too straight. I've tried messing with air pressure, suspension, and tire compounds, but that's just my general feel of it.

4) Suspension, and their adjustments are awesome, although I hope it gets more adjustment in the future, it does genuinely work, and you can tell.

5) The WAY the sounds work, I think is pretty awesome, the sounds themselves need some work.

6) Getting faster, but now i'm starting to have front end bite issues, seems to want to slide out more than it should, and in places I wouldn't expect.

7) Why the hell am I flying through the air sideways I hit the jump straight lol

8) Just went into 3rd person, why does the whole riders body not move when I lean them around? When I ride in real life, I move my whole body around the bike, not just my neck lol :P

9) Just playing around in this game and seeing how things work is really fun!

10) You put some sick skins and models in this game, you're gonna have some amazing media coming from this game........

So, here's MY deal. I love mx simulator, I do, simple. But, It's getting old, and I would like something fresh and fun to rip around on. This is looking very very promising. It has a certain realism to it that just makes me excited to see what can be done to it with some fairly substantial tweaks. I think that the way the bike accelerates and brakes, is pretty awesome, the suspension is definitely headed in the right direction, and the models and animation is just plain awesome. But my biggest complaint is definitely the turning physics, and the 1st person view. In my opinion, more LIKE, not exact, but more LIKE the 1st person view of mx simulator would be a huge help. The turning physics....well, as the game is in development still, I'm sure that will be sorted out :)

Thanks For letting us play it, I do enjoy the game as a whole :)
5
Suggestions and wishlist / Re: Head ducking
April 18, 2014, 08:18:17 PM
IDEA!

You could possibly implement a head duck button (maybe click down on a stick), orrrr if you wanted, you could have the option of using one of your analog sticks to control the riders head? Orrrr.....do I not know enough about this game and both analog sticks are needed? (I'm still in a MXS mindset, as it's what I know....)
6
Maybe this is a bit "MX Simulator" oriented, because it's what I know, but thinking along the lines of "customizing your style" here...

What if you could use "sliders" as we have in MXS to move back/forward where your butt naturally sits on the seat, and your riders "back angle" and if they have their head far forward, or backward, and all the stuff like that. Because, like to me, I like seeing a rider sitting rather upright, with the head looking up, but some people want to see a rider in more of a "tucked" position. Idk, maybe it's alot to work with, but it would be cool and further add to the "personalization" and possibly the user created media.

Just a thought, everything looks good though :)
7
I voted for option 2, because I love animations, but maybe in game, just "stock" we could have some of the popular boots from todays market already made? That way modders wouldn't have to worry about the animations for the boots? Stuff like Sidi crossfires, tech 10's, gaerne sg12's...stuff of the sort? Just a thought. Idk how hard that would be to implement.
8
General Discussion / Re: Beta 1 coming soon
January 31, 2014, 03:40:21 AM
Can't wait!