• Welcome to MX Bikes Official Forum. Please login or sign up.
September 18, 2019, 03:27:41 am


MX Bikes beta11d available! :)

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Niko Mouk

Track Editing / Re: Motocross GP tracks
January 23, 2017, 03:51:46 pm
Yep guys I'm still alive but as Stone said, I'm divided into many projects actually and the freetime is something rare.
Tracks / Re: Glen Helen 2015
June 10, 2016, 12:03:35 pm
Daaaaaaamn  :o thank you !
Bikes / Re: 2016 Kawasaki 250/450/450sm V2.1
June 07, 2016, 05:28:27 pm
Quote from: HornetMaX on June 06, 2016, 08:20:30 pm
I'm kind of curios to know if Jay asked the bike makers (Kawa, KTM) permission to model their bikes and sell the result for profit. Because you see, here too there's a grey area concerning property of content ...


Quote from: StoneRider on June 07, 2016, 04:05:20 pmI'm just gonna make some (...) tracks...

You don't know how to make tracks  ;D  :-*
Bikes / Re: 2016 Kawasaki 250/450/450sm V2.1
June 06, 2016, 07:52:31 am
Some interesting things here, nickuzick could you ask Jay to fix mudlayers please ? Because StoneRider bought the without those layers and got pain to do something beautiful.
Thank you, and ho please bring us coffee with 1,25 sugar.

NOEDIT : Daaamn I paid Glen Helen 2016 on MXS and I can't use it in my second home as it's locked by IP address, this game becomes such a scam, creators selling OBJ with a never seen licence, big brothered tracks, daaamn...  8)
Track Editing / Re: Motocross GP tracks
May 27, 2016, 04:59:49 pm
Same answer as for Washougal sorry  :-\ these last weeks I'm working hard on mxsimulator but this is still in the pipe and the work is in progress. As every steps are not easy, I'm doing all heightmaps at the moment, then I'll texture them, and the more painfull part I'll do objects.
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
May 27, 2016, 04:57:33 pm
Hey gdub, since 3 weeks I'm hosting series on mxs and that for 3 more weeks, after that I'll finish the job and release the final version I think. Sorry for the delay, too many things to handle these times.
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
May 02, 2016, 12:09:18 am
Quote from: ChrisK on April 26, 2016, 07:56:22 pmwhat i dont like is the gras its a way to green, realy unnatural

Damn you're right  :o
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
April 26, 2016, 12:33:39 am
Quote from: gdubmx on April 24, 2016, 12:02:14 pmSeems he only really responds to people giving him credit or basic how to questions.

Track Editing / Re: WASHOUGAL MX PARK - BETA 1
April 20, 2016, 08:03:39 pm
I don't "convert" at all as the scale (x,y an z) is absolutely different in these 2 games, and the physics too.
I take the heightmap from mxs, import it into earthsculptor (I use it since 3 or 4 years) and redraw berms, ruts, jumps, whoops... everything has to be redraw. I keep only the layout and a part of the elevation.

This is really a lot of work only getting something ridable.
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
April 20, 2016, 08:32:02 am
Quote from: JSINN on April 20, 2016, 05:47:44 am
Cool thanks you guys for all your time and effort I'll donate some funds on payday I get paid well for the work I do and anyone who takes the time to create for our forum deserves to get paid something too!So anyone not creating content but using it break out your fukin piggybank and let's bury MX SIM.I raced for over 18 years the last 5 as a pro(albeit local but fast nonetheless):) and Mx Bike is the closest thing to what a real bike feels and reacts like(except that damn rear-end sliding out;) so pay these guys their dues so we can all be professional motocross racers the quick and lazy way!!!(the best kind)

:) I think all creators releasing free contents appreciate donations, even 1$. All the money I receive will be used to buy more advanced programs or stuff for track making and goodies for futur championships.

On the last mx simulator series I did there was more than 1200€ of prizes for more than 15 winners thanks to donators and sponsors  :)
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
April 20, 2016, 08:26:09 am
Quote from: PizzaChet on April 20, 2016, 07:39:35 am
The layout for that year is good. The elevation change is accurate. Can you make it a bit narrower and keep the height? It's fun to ride, but I wish for the DJ version that had the old layout that goes up one more hill and turns around. Can you have multiple layouts?  Yeah, it's only about 40 mins away for me.  8) Saw Bob Hannah on a Honda there.

I don't understand actually how works the layout system, and I think layouts don't allow to modify the heightmap and as you have the turn it's not possible :/
but I agree that was more fun with the second hill !
Track Editing / Re: WASHOUGAL MX PARK - BETA 1
April 20, 2016, 07:32:11 am
Quote from: yz250frider285 on April 20, 2016, 06:02:38 am
either im stupid or i dont know what but i cant figure out how to get it in game  :-\ can anybody tell what to do

Quote from: Niko Mouk on April 19, 2016, 10:11:04 pm
I think I didn't make the PKZ as it should be so please extract its content to your track folder.

That's my fault sorry, replace the .pkz with .rar and extract it.
Bikes / Re: 2016 Kawasaki 250/450/450sm V2.0
April 19, 2016, 11:02:59 pm
No more words needed to understand the difference of problem between these 2 communities.

Track Editing / Re: WASHOUGAL MX PARK - BETA 1
April 19, 2016, 10:59:05 pm
Quote from: HornetMaX on April 19, 2016, 10:42:15 pm
Just provide them (with their correct directory structure) and people will be able to place them at the right place in the MXB installation folder.

Yep I know it but as I said, objects are currently buggy so nobody needs more bytes for that at the moment
Track Editing / WASHOUGAL MX PARK - BETA 1
April 19, 2016, 10:11:04 pm
Hello guys,
As you (maybe ?) know I'm working on all MXGP tracks for MX Bikes and, to perform and understand creation technics on this game I did a training on Washougal.

The heightmap has been done at 80% by Checkerz, you can donate him here : http://l1nk.top/checkerz-paypal

The starting gate is obstructed by objects because this is only a beta to get your comments about the track making, it's not a release for racing. I saw my fences skins are sometimes reverted and the finish overhead is buggy.

Maybe you can't see the objects on the starting gate and the finish line overhead banner, I've added them into the base object pack which comes with the game  ???

Track link : Click HERE

I think I didn't make the PKZ as it should be so please replace .pkz with .rar and extract its content to your track folder.

Preview :