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Messages - bassit

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1
General Discussion / Re: Steam version
« on: October 03, 2018, 02:40:50 PM »
I had a go of the alta for the first time the other day and immediately noticed the difference in engine braking.

As someone that is still not very good at the game i found the alta to be easy to ride and fell off much less due to the engine braking and feel it would be worth taking a look at the difference between the engine braking on the alta and the other bike models.

I think slightly more engine braking on the normal models could help with peoples initial reaction when playing for the first time and may help the steam release.

One of my gripes with the game as it is at the moment is when i fall off the bike usually ends up facing backwards (or much worse) because the rear wheel (gyro) is still spinning, this happens much less with the alta due to the near immediate engine braking that stops the rear wheel.

2
Bikes / Re: Alta Redshift MXR 2018
« on: July 07, 2018, 06:09:40 PM »
Thanks Guys!   :)

3
General Discussion / Re: Introducing A New Numbering System
« on: June 18, 2018, 06:13:37 PM »
404 please.

4
General Discussion / Re: Shit is dead PiB?
« on: December 21, 2017, 07:05:19 PM »
@Geo...

I have to ask why the turnaround?

You have done as much for this community as anyone, supported it as much as anyone, so what has caused you to have such a reaction to beta 7?

Piboso never said that online would be fixed for beta 7, you know he has 4 games to work on, it just doesnt make any sense.

We all want online to work better but no one else is making damaging threads like this one, you are not stupid, you know what you are doing.

5
General Discussion / Re: MX Bikes beta7b
« on: December 16, 2017, 12:50:02 PM »
I have tried changing up a gear manually, but if you do this whilst in auto most of the time it changes the gear back down.

6
General Discussion / Re: MX Bikes beta7b
« on: December 16, 2017, 02:14:09 AM »
Is anyone having the problem whereby you accelerate with auto shift on, and it hangs in gears for about 2/3 seconds too long?

I play on auto too and assumed that is how auto gears are for the time being.

The rev limiter seems to be more of a speed limiter, you hit the rev limiter very quickly, stay on the limiter for 2 seconds and still make the jumps, although i did struggle to make 1 of the jumps on thursday night mx that i used to make without any problems.

I assume this is to account for the apparent loosening of traction that has been mentioned elsewhere.

Ill be using Badstars fix before i play next because it pretty unbearable listening to that rev limiter sound thats nearly always on.

This must be affecting more than just 2 of us?

7
Bug Reports / Re: Resolution problem.
« on: December 11, 2017, 03:40:34 PM »
Cheers Piboso... :)

The issue was indeed due to windows scaling, i had to set the display to 100% within nvidia control panel and all is well again, mxbikes in 4k looks pretty good, the ruts in manuta look pretty cool.

The "borderless" window mode didnt do anything to help the issue though.

8
Bug Reports / Resolution problem.
« on: November 24, 2017, 04:12:38 PM »
Hey everyone.

I have a weird problem that i dont ever recall seeing mentioned before.

When i set a resolution it says that the resolution has been set and shows the correct resolution on the left, then just to the right it will also show a lower (usually half) resolution in red, it doesnt seem to make a difference if i am using hd4000, gt 650m or gtx1060.

This has been happening since beta 6, i never really played beta 6 so wasnt really bothered about it...but i would like to play beta 7.

And also...Can anyone explain where the mods are supposed to go, i have synced bikes + tyres, tracks and a couple of others i cant remember into the mods folder but nothing is showing in game.

9
Other / Re: Airoh Aviator & 100% Googles
« on: January 07, 2017, 10:49:44 PM »
Cheers Paco. :)

10
General Discussion / Re: MX Bikes beta5
« on: December 22, 2016, 03:13:16 PM »
Only had a quick 5 minute play but it seems to feel quite a lot better than beta4.
Now i have to try to remember what rider settings i had on beta4..  ???

Thanks Piboso, great Christmas present.
&
MERRY CHRISTMAS EVERYONE!!!

11
Track Editing / Re: SM TRACK for MXB !
« on: October 06, 2016, 12:51:19 AM »
Hey everyone. :)

Would it be possible to create an all tarmac supermoto track with just the road surface similar to Pleven in Bulgaria.
http://lanesplitter.jalopnik.com/this-fully-paved-supermoto-track-is-the-track-of-your-d-1729315392.


12
Bug Reports / Re: Bike Suspencion
« on: June 16, 2016, 05:06:17 PM »
It may be from opening the original "bikes" files and not creating your own folders.. not sure though honestly

I think i found the issue from Aerial Skins don't show up in game. I don't have the 2016 KTM SXF Bike model. And i found it, but the link is dead. Do you have it? If yes, can you send it to my e-mail? This is the bike link so you can see the photo: http://forum.mx-bikes.com/index.php?topic=1115.0

Thanks for everything :)

Those models (2016 kxf & sxf) are not being used in this game anymore and i doubt anyone will send you the bikes, most of us have deleted the bikes as we was asked for them to not be used in this game by the maker of the models. They were originally made for mxs and the modeller only wants them to be used in mxs.

13
Bug Reports / Re: Bike Suspencion
« on: June 14, 2016, 06:08:45 PM »
You are getting confused, the gas gas is a skin for the msm bikes, not a bike.

I have the gas gas skin, if you pm me an email addy ill send it you.

14
Suggestions and wishlist / Re: Suggestions for Beta 5
« on: June 08, 2016, 10:35:40 PM »
As i said i am struggling to explain what my issue is properly.

The issue i am talking about is the difference in the way that first gear takes off once in gear.
If you do it manually it plods off as you would expect, if you let "shift help" do it it go's into gear at around 5k rpm but doesnt actually start off straight away at 5k rpm, but it does take off in a different manner than it does when selecting 1st gear manually, as i say its hard to explain, or at least i'm struggling to explain it fully. ???

I have no doubt of piboso's intellect but i feel its something worth looking at.

I used to drive automatics as my mrs only had a auto license :-[.

If you spin out an auto it doesnt jump out of drive, it is still in drive and ready to go.
Same if you fall off your mx bike, you will hold in the clutch (as you pick it up most of the time), knock it into 1st, hold the clutch in and start it if stalled, then off you go, you most likely wouldnt put it into neutral to start it.

I'm not being argumentative btw, just trying to get my point accross.  :D

15
Suggestions and wishlist / Re: Suggestions for Beta 5
« on: June 08, 2016, 07:58:17 PM »
The auto gears will select 1st gear automatically but only when the revs reach around 5,000rpm or so, it is an advantage to put the bike in gear manually but in the heat of the moment i forget most of the time (and end up on the floor), i have always been a console gamer and just dont have the muscle memory you pc gamers have.. 8)

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