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April 20, 2024, 06:10:28 AM

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MX Bikes beta18j available! :)


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Messages - MotoRogers499

1
Bug Reports / rider lean greyed out
May 13, 2020, 06:10:23 AM
Haven't played MX-Bikes in awhile, and when I try to play, my rider lean controls are greyed out and I am unable to set them. I've tried with both Xbox one controller and ps4 controller with no luck. Is it a driver problem? both controllers work perfect in other games.
2
General Discussion / Re: Questions
April 06, 2015, 10:58:22 PM
Quote from: PiBoSo on March 24, 2015, 01:01:52 PM
Quote from: gdubmx on March 24, 2015, 10:57:29 AM
Piboso we have 880 members here on the forum, I'm curious to know how many of which own the full game? I've only ever seen a maximum of 7racing online which is sad, beta 2 is still a lot of fun especially racing with guys online.

Many licenses were sold, but that's not really the point.
Until physics is improved and online is smoother, most users will not race.

Even Kart Racing Pro, that has 10 times the MX Bikes users, is not used much online.

I really wish I could play!! I don't have a PC that can run the game right now. It's not that the game is super demanding, it's just that I have a really shit laptop haha.
HOPEFULLY I will have finished my build soon, so I can get back online with yall and shred ;)
3
Suggestions and wishlist / Re: More realistic rider lean
December 04, 2014, 05:26:16 PM
I want to add on to this to make it a little more easy to understand.
You see, in real life your body moves around on the bike, naturally. If you just loosen up your body, your bike will move underneath you.

The way it is in the game now, you control your rider movements. I agree that of course you should be able to control your own body movements, but the rider should be able to move freely on its own. Im not talking about Auto Lean here...

In real life, you arent physically using muscle to let the bike move underneath you. Any muscle used is primarily used to keep your balance and hold on to the bike. In the game, however, you 100% fully control the rider movement. In real life, this would be absolute hell. In fact, it would take much more muscle to try and not move on the bike at all, while the bike is being bucked around. You would be bucked with the bike! Next time anyone goes riding, try and tense up your arms and torso and dont move at all. You literally are not able to do this. I highly doubt anyone has the muscle to be able to do this. Even if you think you arent moving, you are.

For the MXS players: If you go into your suspension setup in MXS and lower your rider forward spring damping to around 10, and have your spring at maybe 50, you will see what im talking about. MXS came close, but not quite there. I think its because there is no L/R Rider lean in MXS, but you will get the basic idea. The rider will move more freely on the bike and is affected by terrain, rather than just having the bike affected by terrain as the rider stays rigid with the bike. The settings I listed are an exaggeration, just to show you what I mean. In MXS, the rider moves freely on the bike always, but you can change the settings as to how freely.

In MXB, the rider doesnt move at all no matter how bumpy the terrain is, the only movement is the movement controlled by your joystick (or whatever you use for rider movement). I tried to explain as best I could. Im hoping the rider is less rigid for future releases. Bike and rider move SEPARATE. Rider doesnt follow bike. If anyone has trouble understanding, please tell me where you are confused and I will explain as best as I can.

Thanks for reading!
4
General Discussion / Re: MX Bikes beta2
November 27, 2014, 08:02:33 PM
I completely misunderstood what Direct Lean does. My main issue was that the bike feels like a road bike. Only way to take a corner right now is riding the whole berm. No squaring-up or cutting down without crashing. No rear wheel sliding out without the front bars locking for some reason. I guess my mind tricked me into thinking that Direct Lean on 100% felt better, because of what I thought I knew.

Im not sure how much my input is appreciated now, considering the circumstances, but the game still feels like im riding a road bike. You should be able to get the bike to move a little underneath you. The moment you loose traction, you're pretty much done in this game. Theres no recovering.

EDIT: I hope nobody misunderstands me. I absolutely love the game how it is, and enjoy playing it very much. I just dont think it feels very realistic yet. I dont think it accurately simulates motocross, but that doesnt make it any less fun. Its the sickest feeling when you absolutely rail a berm. Its just hard to make sudden sharp turns without falling it seems
5
General Discussion / Re: MX Bikes beta2
November 27, 2014, 06:19:39 PM
The turning still feels off to me, for a Motocross Simulator. Should be able to cut down in corners and square up. I know the low speed stability plays a factor, but I really dont think that its the issue here. After conversation with Daffern, I cant help but agree that the bike still feels how a GP-Bike would. I think this is a result of the Direct Lean defaulting to 15%. I THINK Direct Lean is when the game uses your front wheel to steer using countersteer, rather than steering with bike roll. Im really not sure as to what it does, what I do know is that when I turned it to 100%, it felt soooo much better.

THE PROBLEM: It seems that with the Direct Lean at 100%, the bars respond to my analog stick going back to neutral. It is very hard to control this way. I want to have to turn the opposite way to countersteer myself back up, not have the steering follow the axis of my joystick. If i turn left and lean down say 40 degrees, I dont want my lean angle to return to neutral when I put the analog stick back to neutral. I know it sounds silly, so maybe an option in settings would be nice. I want to feel like im counter steering by having to lean my analog stick right to correct my lean. My thumb just doesnt have the precision to hold the analog stick in the place i want it to be, I want my lean angle to just stay like that until i correct it by counter steering (pushing analog stick opposite way) 

I cant help but think it feels arcade ish with the current steering system. Like in Mx vs Atv, the lean angle follows the joystick, which I hate  :o
I would just ride with Direct Lean at 0%, but it doesnt feel realistic because when I push my stick left or right, I want the bike to keep leaning until I stop leaning. Just like in any other Arcade mx game, the bike stop rolling when you stick gets to 100% on the axis. Its really hard to explain. And then there is the whole situation on how the bike feels to much like a road bike without Direct Steering at 100%.

I think the problem is that the lean angle follows the joystick. Ex) Controller joystick x- axis at 60% - bikes leans 60% over. The joystick axis should only control the speed at which the bike leans. So if I hold the joystick at 10% to the x+ axis then it will keep leaning the bike until you fall over, but at a slower speed than if you had the joystick leaned at say 50%

Sorry for huge post, I tried to make it as understandable as possible. Hopefully someone takes the time to read this :/
6
General Discussion / Re: MX Bikes beta2
November 26, 2014, 06:47:15 PM
I know exactly why you cant slide the rear end out at all without crashing. You can slide it out, but not controllable at all. That is the problem, you just crash. Everyone agrees? mmk good.

PiBoSo, I hope you dont mind us comparing your game to Mx Simulator. I know it must kind of get old, but its really the only other game we can compare it too.

MXS players: If youve ever played with your restricted lock angle in your advanced stability, you will know it is the angle in which your steering locks up. Its used to prevent handlebar twitches when you loose traction. You want it to apply slightly after you loose traction in front wheel, of course that depends on traction of track. But yeah, lower the angle is, the faster the wheel locks up when you are turning. So it will lock up before you even lean down far enough to slide. This is bad, and i think its what is kinda happening in MXB.

In MXB, it seems like as soon as you get into the smallest slide or loose traction of front wheel, it locks up. Th front wheel just completely locks up.
7
Suggestions and wishlist / Re: simultanios brake trigger
November 25, 2014, 12:08:46 AM
Quote from: PiBoSo on November 25, 2014, 12:02:07 AM
Yes, it is possible, manually editing controls.txt
It's ok: if you really want to do it, at least you have to do some extra work  :)
No, i mean without doing that. I have a buddy that just downloaded the game last night (demo) and it just worked for him, he didnt need to do anything
8
Bug Reports / (BETA 2) Profiles arent saving
November 24, 2014, 11:59:45 PM
Pretty much it. I create a profile, click done, do all of my settings, then come back to the profile menu and its gone. Sometimes it will save, but as soon as I exit MXB and re open it, the profile is gone again.
9
General Discussion / Re: MX Bikes beta2
November 24, 2014, 11:58:24 PM
Im having a problem where profiles arent saving with Beta 2
10
Suggestions and wishlist / Re: simultanios brake trigger
November 24, 2014, 11:57:18 PM
Quote from: PiBoSo on November 23, 2014, 06:10:29 PM
Quote from: cedric van roeyen on November 23, 2014, 04:58:05 PM
I'm not going to pay for that, the game hasn't even changed since the last time I came on !!!

Lupus in fabula: http://forum.mx-bikes.com/index.php?topic=376

For your request: at the moment there are no plans to allow combined brakes, because it wouldn't be realistic.

PiBoSo, I hope you know that for some people, assigning to controls to one button actually works. They tell me they had no external software and it just worked for them when they did both brakes on one button. For me, its not working. However, if you really arent going to allow us to assign more than one control per button, you should probably look into this, because its really not fair for the people having to use different buttons.
11
General Discussion / Re: MX Bikes beta2
November 24, 2014, 06:22:45 PM
Ive just been unactive on the forums Pib, Ive been playing MXB pretty much any time i have spare time haha, but because my HDD crashed on my PC, I have to use my laptop. I normally play until I rage from lag xD also, Lag is another reason I dont play online anymore :P Nothing to do with the game, just my laptop! I absolutely love the game though. One thing I still cant firgure out is rider lean L/R. I just cant seem to ever use it at the right time, always using it incorrectly I feel. Also the whole problem where you cant assign 2 controls to the same button. I know its a simulator, and im all for it, but some things just cant be done with a controller. Not enough buttons :/

EDIT: Be honest, how many of you actually use both brakes? You're either using one or the other xD, unless you have an external software that lets you use both on one button
12
lol thats pretty funny
13
Suggestions and wishlist / More Realistic Rider Movements
November 10, 2014, 06:23:37 PM
Im sure this will be improved in the future, and there is no rush, but right now the rider lean doesnt feels right. I feel like the wrong things are happening when I lean forward/backward/sideways. Also, the rider feels connected to the bike, and the movements are super sketch. It would be extremely difficult to simulate, but something like this would be a dream come true:
(ignore the tutorial part, first video i found)

http://www.youtube.com/v/BHEQkIFWbyc

As you can see, the body and bike moves seperately, on its own. The rider doesnt get bucked with the bike. In sections like these, I want to make sure im able to dip my back tire and improved rider movements can help. I feel like if I come across a section like this in the current build, the rider will just stay with the bike and get bucked around as you bounce off the tops. In no way am I demanding this, just a suggestion for the future. :D

14
General Discussion / Re: Does anyone want to race?
November 10, 2014, 06:03:13 PM
If you're still interested in 2 months when I pool enough cash for a pc that will run the game, id be more than happy xD
15
Use first person. Problem solved.