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March 06, 2021, 08:16:22 PM

News:

MX Bikes beta15d available! :)


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Messages - bugatti098

1
I've played the demo in VR. I just play on my laptop now (motion sickness). Its definitely locked to horizon. Any up/down movement of the camera is the person looking up and down with the headset. It isn't a big deal but I think it looks more natural with the bike moving under you vs. locked to the bike
2
https://www.youtube.com/watch?v=eHG-uLbdTQo

Its really noticeable in the whoops. I'd say at least have it as an option. If it interests you, there is a program called real head motion for racing sims that locks the camera to the horizon at a percentage, so that it filters out the small bumps but doesn't pitch the camera too much when going up/down steep hills. (basically full control over the camera). Maybe something like this?

https://www.youtube.com/watch?v=iQXZxSkshBM
3
I noticed the there wasn't a setting to lock the camera to horizon (vertically). It is, in my opinion, smoother and more realistic. It is on in VR but I don't think there is a setting in the regular game unless I am missing something. I don't think this would be difficult to add and would be appreciated   ;D
4
Track Editing / Re: Track editing questions/help
December 03, 2018, 02:58:46 AM
Quote from: geo on December 02, 2018, 11:47:36 PM
Well if you hang in there, eventually my tutorials will have this.

I figured it out. I was having errors with fbx2edf when using sketchup. I think it had to do with how sketchup exports .fbx files (or I was doing something wrong). Instead I imported the models into blender, ran them through fbx2edf and then used trackED to place them with success. Thought I'd share. Anyways thanks for the tutorials they were a big help.

https://imgur.com/a/oiL2lKD
5
Track Editing / Re: Track editing questions/help
December 02, 2018, 11:22:37 PM
I decided I'd have a go at making a track yesterday with 0 experience, but now I'm stuck. I'm not sure how to add objects (trees specifically). Not sure what programs to use or how. Im looking for the easier/quickest way. If somebody could point me in the right direction or help me out that would be great.

Here is the progress so far. I sculpted the track in L3DT and then textured it with a single 2048x2048 google earth texture that I painted over in GIMP. I think it came out ok. It's a sandy track. Its groomed often irl but this would be it at its roughest.

https://imgur.com/a/xOFKUMA