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January 26, 2021, 12:07:54 PM

News:

MX Bikes beta15d available! :)


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Messages - AZDesertRat

1
General Discussion / Re: Rider FOV
January 22, 2021, 03:39:48 PM
Documents\PiBoSo\MX Bikes\profiles\ (your profile) \profile.ini
ctrl-f search fov and set it to what you want
2
Hell yeah Ruubs@!!  Runs great on my older rig.  Can't thank you enough for releasing this a day before the event.  So excited for H1 tomorrow night 8) .
3
Tracks / Re: KTM Test Track
January 14, 2021, 05:01:57 PM
Hmm, took a quick look this morning but must have missed it.  Going to check again now:).

Thanks

*Ok, found the info about masks and surface layers plus a cool tidbit from Snappe:).  Thanks again!
4
Tracks / Re: KTM Test Track
January 14, 2021, 03:09:45 PM
Big thanks, these test tracks are crazy good!

BTW - Any chance Ruubs can share his texturing method?   I saw the screenshot from his new SX track and it looks awesome.  This would only benefit the community in general.
5
Tracks / Re: 2020 Gatorback/mini Os
January 13, 2021, 03:57:13 PM
Thanks for the track! Rides really well and provides a realistic feel of hard base w/loose dirt on top.  Only thing I really wish you could add is some race line definition to the track's surface material, or at the very least some lighter/darker shading in the corner berms.  Really difficult to see these until you're right on top of them due to the super clean texture.
6
Tracks / Re: Yamaha Test Track
January 07, 2021, 10:05:52 PM
Sarcasm albeit unfounded IMO.  These test tracks have massive skill gap and your average rider is going to struggle.  Yet, you watch some of the videos from better riders and they have no problem.  SX in general is much more difficult in MXB, which I feel is a very good thing and quite realistic.
7
Media / Re: how do i view my screenshots?
January 07, 2021, 03:16:49 PM
Screenshots are saved to the main installation folder in .png format.
8
Track Editing / TNMX?? --> Re: Track registration
January 06, 2021, 09:14:43 PM
Noticed any races run on TNMX get recorded as Winchester on the stats page.  Do recall watching a Gdub stream where TFC commented he would like to update the track at some point (I think it's perfect myself).
9
Only way around this currently is to ensure you're on a dedicated server that has good bandwidth.  Client hosted server always seems to have the problem you described.
10
Track Editing / Re: New Track Build
January 03, 2021, 06:25:02 PM
Wow, this looks damn good, notably so for a 1st track.  I like that it appears to be quite tech with a lot of variety.  Those steep downhill corners are going to be crazy good in an online races ;D .
11
Tracks / Re: Walnut #v0.5
January 03, 2021, 02:32:57 AM
Visual improvements to track are huge IMO.  Need to run some online races to see impact of changes when fighting for multiple lines.  I'm sure Skooty and others will be testing the new 40 man gates, THANK YOU for listening to feedback. 
12
Tracks / Re: Walnut v_0.1- **Updated** to v_0.3
December 31, 2020, 05:25:10 PM
Yes, yes, yes!  Can't wait for the next update 8) .
13
Tracks / Re: The BEEHIVE (50 man gate update)
December 30, 2020, 03:29:20 PM
Tucko - Big thanks for updating the gates on this track.  Ran some laps on a 125 and it was a lot of fun!

Skooty Puff Jr had a full 50 on Red Bud a few weeks ago using Kraken's dedicated server tool.  Go to around 1:48 in the video linked below.  He's found that disabling terrain deform greatly reduces server lag with large rider numbers.

14
Tracks / Re: Walnut v_0.1- **Updated** to v_0.3
December 30, 2020, 09:33:23 AM
First of all, great track for 125-250 2 smokers and an instant classic!  Thanks and really hope you plan on releasing more tracks in the near future.

Few suggestions 
-- Add a 2nd row of gates to double to 48, ideally 50, min 40. Walnut beckons for more riders on track ;D .
-- A darker dirt layer for ruts would be nice, after running a bunch of laps there is little visibility of formed ruts. Saw in an earlier post you mentioned textures were still being worked on at that time.
-- Tying into above, would be nice to see some racing lines in the surface texture.  Hoping this is still WIP.

Thanks again!
15
Tracks / Re: js7 link?
December 28, 2020, 04:10:27 PM
You can also download it from MXB-Mods.com.  Use the search box at very top right of this website, search for "Compound" and it will pop right up.