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July 13, 2020, 01:26:29 AM


MX Bikes beta14e available! :)

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Messages - Nicky Locke

Teams / Re: 2020 Prospect Designs Outdoor Pack
July 03, 2020, 03:58:08 AM
Looks sick Morin. Great work
Suggestions and wishlist / Starts
June 27, 2020, 05:12:51 AM
I'm not sure if it would be possible but I think it would be a great benefit if we had the option to disable collisions for like the first 10 seconds of a race. It would make the racing much more competitive I think.
I completely agree, having to leave and wait while it syncs sucks as well as having a different number
Quote from: Asdrael on April 07, 2020, 09:16:42 AMCBM has a point, it's mostly the newer people having a problem with the physics change. The "vets" have seen so many changes, we just ride them out and try to provide objective feedback because this is still an early access beta.

Sorry to say it again but b13 was easy mode. Grip was way too high, hell you could lean with brakes fully on with no issues and you couldn't even get a proper wheel spin with a race start. Now you have to balance your weight and play with the bike throttle and brakes more carefully to keep the grip... Is it perfect? I don't think so. Is it more fun and realistic than before? Hell yeah.

Hoh and check your bike setup, the stock bikes have awful stock setup.

Do you have a decent setup that youd be willing to share with me?
I agree with Hazy. I think some of the stuff he did was a move forward such as taking care of the "bounciness" and random explosions, but as far as the riding physics go I really enjoyed beta 13 a lot more. I felt like I had a lot more bike control into corners, I could over jump something a little bit and not have to worry, and it just all around felt better in my opinion. I know you have to adapt to changes but after hundreds of hours learning a style to suit yourself, hundreds of hours relearning just doesnt seem very entertaining. These are just my opinion, Ive only been playing since Beta 13 so im clueless of the game before, but after it doesnt feel like the same game
Paints / Re: TLD Replica Gears
March 23, 2020, 09:09:24 PM
So sick Bobby. Once again, thank you for all of the content you continue to drop
Quote from: stevo on March 17, 2020, 11:13:46 PMok thanks..i'll give it a go...reckon i, atleast, need a decent graphics card....

I had to change the .pkz to .zip, extract it and put it back into the mods folder and wasn't having issues anymore
I dont know why but I have such bad lag with this track that I cant play it, It looks really good though
Tracks / Re: Hill Valley MX
March 14, 2020, 04:21:42 PM
This is such a sick track, I really hope there is more of them to come
Suggestions and wishlist / Re: Jumping the gate
March 12, 2020, 05:59:06 PM
Thats awesome
Tracks / Re: MXGP 2013 - St Jean d'Angely
March 07, 2020, 01:59:12 AM
I love the new track Niko, thank you. Please keep them coming
Paints / Re: 2020 Yamaha Star Racing Paint
March 05, 2020, 04:34:25 PM
Good job man, well done for your first skin
Quote from: iNsane | WeekendWarriors on March 05, 2020, 06:04:08 AM
Quote from: Nick838 on March 05, 2020, 01:43:29 AMIs there going to be a Daytona release? I'm sure it's been asked a ton but wasn't sure

The answer is three messages above yours

Thanks insane, I'm either blind or dumb because I went right by that answer and never saw it
Is there going to be a Daytona release? I'm sure it's been asked a ton but wasn't sure
Suggestions and wishlist / Re: Jumping the gate
March 04, 2020, 03:04:51 AM
Quote from: Resolute Kraken on January 18, 2020, 04:14:13 AMI agree, even Milestone has some for of this with a slight delay penalty when you hit the gate early.  I would make the rider backup the bike for the gate to drop then they can go.

Exactly, like you would IRL. I think it would make for less restarts and better racing. It seems like a lobby will lose close to half of the people because they get disqualified for jumping to early