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Messages - kawirider276

1
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
March 19, 2022, 07:59:17 PM


Here's a shot from where I parked.
2
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
March 19, 2022, 07:57:33 PM

A lap around the track so far,  sorry about the YouTube compression, it really hinders the details but it's still a good  look at how it is going.  I actually just got back home from a road trip out in the southwest and was able to convince my wife to go to where the track was, pretty neat to see, from where we stood I could make out devils drop, the first and second turn and first straight.
3
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
February 22, 2022, 03:30:13 AM
 
Here's a small update with some the objects I've been working and the textures updated, I still have a few things I want to do, finish the grass, match the trees, create a sky/backdrop, and few more objects need to be made, but I'm really pleased with how things are coming along.
4
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
January 19, 2022, 07:59:26 AM


I have been learning a lot more about blender and object creation (admittedly from not bothering with it in the past) to a point I wanted to redo all of my original objects and upgrade the textures, still a WIP but I'm starting to get real excited about this project overall.  I also have some trees and bushes not pictured that fit the SoCal vibe that I was really happy with the way they turned out.

Just wanted to give an update, as this project is more about me learning/re-learning things so there's no real deadline, I originally wasn't sure if I was even gonna release this track but now with the interest I feel it is worth it, but with that said I'm a protectionist and I always find things I can fix, so bare with me if it feels slow lol.
5
Right under my nose! haha

Tanks a bunch!!
6
Hey all!

I know this has been talked about before but I never really found a solid answer so I figured I'd just save the week of looking around for what to do and just ask lol, but my question is how do you properly save objects with a normal map? (and/or other maps if possible?)  I've been slowly learning blender and started getting into working with normal maps and roughness maps on objects, I have the ground textures pretty understood at this point, so I moved onto the objects for a bit more realism.  I have everything working in blender but when I export and convert everything all my normals end up not doing anything, does it have to do with file naming?  I know that can be a bit sensitive or could it be something I need to do in blender?

-Thanks a bunch guys!
(I can't express how much help you all have given!!)
Nick
7
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
December 28, 2021, 06:21:42 AM
Damn that is super cool!! would love to make the trip some day, looks real fun (I'm all the way up in Minnesota haha).
8
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
December 23, 2021, 03:38:30 AM
9
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
December 23, 2021, 03:33:50 AM
Trust me I've spent many of hours watching and re-watching any video I could find on coverage of this track,  the Carlsbad freeway is defiantly steep, this track is fast but also as to scale as I can get.  Devils drop (the steep tabletop) at the finish wasn't exactly a table in the early days as much as a leveled off drop jump (so kind of a table lol),  it seems a lot more about the drop off than the "jump"  hence the name. 
10
Tracks / Re: USGP of Motocross @ Carlsbad Raceway
December 22, 2021, 06:59:42 PM


You mean something like this? haha
Unfortunately I've been real busy as of late so I haven't been able to work on it much, and to add to that I've got like 7 other random tracks all at varying stages that I keep bouncing between, I do have a lot more for this track, vintage style billboards, the old walk bridges and score shakes, looking to make a couple vintage campers and box vans too.  My next major phase is to get the trees in and start getting the textures fine tuned.
11
Track Editing / Re: Object Faces Issues
November 20, 2021, 08:14:42 PM
Quote from: PiBoSo on November 18, 2021, 11:57:16 AM
Quote from: kawirider276 on November 17, 2021, 06:14:40 PMI do yeah, for the bottom chain link part

Please try adding the "CK_" prefix to the texture file name.

OMG you are MAN!!
I also feel kinda stupid, I had seen that in another post a while back but didn't rename the texture only the object in blender.

Thank you a bunch!!
(out of curiosity what does the CK represent/stand for?)
12
Track Editing / Re: Object Faces Issues
November 17, 2021, 06:14:40 PM
I do yeah, for the bottom chain link part
13
Track Editing / Re: Object Faces Issues
November 16, 2021, 06:30:26 PM


That was what I had initially thought was the case so I spent hours a few days ago cycling back and forth, weird thing is it does basically the same thing inside or inside-out.


14
Track Editing / Re: Object Faces Issues
November 16, 2021, 05:14:56 AM
Gave those things a try (triangulating just gave me more split up layers in triangles ha).  Looks like I'll have to come up with some kind of work around, FBX2EDF just doesn't like what I'm trying to do lol
15
Track Editing / Object Faces Issues
November 12, 2021, 09:14:38 PM
I'm having trouble getting my fence poles to work right,  I've double checked the face orientation in blender but for some reason I keep having the weird inside out effect when I load up in game.