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April 24, 2024, 09:10:07 AM

News:

MX Bikes beta18j available! :)


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Messages - BeefLilly247

1
Tracks / Acreage 247
July 26, 2020, 01:15:46 AM
What's up everyone?! Hope you all are doing well. I come with news! New track! For my second release, I decided to make a freeride map. Acreage 247. I had a lot of fun making this. Was so easy to get carried away while testing. Can't wait to see people start riding it!

Info
Map size: 1000m x 1000m

1 race track - Overpass Raceway
2 free ride tracks
70+ jumps scattered throughout the map. There are a handful that can only be done on a 450.
Bikes: 250/450 4-strokes are great. 250 2-stroke rides well too. You will likely be working on a 125.

>>>DOWNLOAD LINK<<<

Have fun with this one! I hope you guys enjoy it :)

Thanks to:
ResoluteKraken
Insane
Ruubs
Giopanda
Beyer
GDUB
Tucko
TFC
And the rest of the community <3

2
Track Editing / Re: Adding Grass turns track white?
July 23, 2020, 10:59:12 AM
Glad that worked! Track is looking cool man.
3
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 07:59:30 PM
Try deleting that extra space in your hmf on "layer 5"
4
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 03:36:08 AM
It's funny I just encountered this issue myself. If you're still having issues, double check the hmf and tht layer numbers. It should start on layer0, and progress from there. Make sure there are no numbers skipped. That was my issue. Hope this helps
5
Track Editing / Re: Adding Grass turns track white?
July 20, 2020, 11:20:46 PM
you sure your grass mask is .tga?
6
Track Editing / Re: Need help making a track
July 08, 2020, 02:18:29 PM
Are you executing them in the correct order?
  • trh.bat
  • centerline.bat
  • map.bat
7
Tracks / Re: Cahuilla Creek MX
June 30, 2020, 09:26:40 AM
Thanks so much everyone! Glad you all are enjoying it!

You have no idea how much this means to me. I've been wanting to make/work on/contribute to a MX video game ever since MX Unleashed back on PS2. This has legitimately been a dream of mine! So thanks for the support!
8
Tracks / Cahuilla Creek MX
June 29, 2020, 10:24:53 PM
CCMX_MXBikes.jpg

Hey everyone! I'm excited to share my first track for MX Bikes.
The process of making this track was a lot of fun. Big shout out to TFC for the track creation tutorial series.
Thanks to Giopanda for making some awesome assets to use and Resolute Kraken for the responses to my questions on the track editing forum and on Discord. You helped a ton!
The track I made is a local southern california track that my family has been riding at for years. Hope you all enjoy it!

Track Details:
Track Name: Cahuilla Creek MX
Location: Anza, California
Bikes: 250/450 (250 2 stroke should work too)
Track Note: Lots of elevation changes, and I added some custom sections just for fun ;)

Can't wait for everyone to try it! Would love to know what you guys think. Cheers!

Just unzip and drop the cahuillacreekmx folder into your tracks folder!

Download >>> Download Link <<< Download
9
Track Editing / Re: Blender shader fbx2edf issue
June 26, 2020, 01:49:02 AM
Thanks. Joined in and verified!
10
Track Editing / Re: Blender shader fbx2edf issue
June 26, 2020, 01:39:09 AM
I am not. Is there a chance I can get a link to that?
11
Track Editing / Re: Blender shader fbx2edf issue
June 26, 2020, 01:31:16 AM
Apply the scaling in blender before export? Could you elaborate?

well currently I have just been adding this into my hmf file as the "scene2".
12
Track Editing / Re: Blender shader fbx2edf issue
June 26, 2020, 01:07:17 AM
Alright I think it was a mix of both. I was able to grab an old fbx export of the mountains, slapped a rendered version of the mountains shader over it, and it converted no problem in fbx2edf.
Now I'm facing this:
After converting and creating the map file, the geometry is very ugly, which wasn't happening before. I tried recalculating the normals but that did nothing.
Thoughts?
13
Track Editing / Re: Blender shader fbx2edf issue
June 26, 2020, 12:29:16 AM
that's what I intially thought as well. But after exporting one without a texture applied, I think it's actually due to my poly count of the mesh itself.
Is there a limit on how many polygons fbx2edf will handle?
14
Track Editing / Blender shader fbx2edf issue
June 25, 2020, 11:14:08 PM
I'm trying to export these mountains (see image 3) with the texture but fbx2edf just stops it's progress right at the end and then just sits.
Doesn't freeze or crash, just sits. (see image 1)
I included the blender shader view as well in case that's where my issue is.

Any ideas?

Image 1 - fbx2edf
Image 2 - Mountains Shader [Blender]
Image 3 - Object I'm exporting
15
Track Editing / Re: Pictures of the tracks!
June 25, 2020, 10:11:02 PM
Quote from: WestSideWill763 on June 25, 2020, 07:51:22 PMlooks like a BIG beast of a track with some dope freeriding hills in the background cant wait!

the hills in the back are only for aesthetic.  :'(  I'm so sorry!