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March 29, 2024, 09:51:59 AM

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Messages - tbone323

1
Tracks / Re: Sunset Hills V2
August 12, 2020, 03:41:02 AM
Fun track dude. The shadows are really challenging. Has a Washougal vibe.

2
Tracks / Re: [release] DirtPark
August 11, 2020, 04:11:21 AM
Such a fun track. Great work Gio!

3
Tracks / Lonestar MX
July 31, 2020, 09:01:48 PM
Hi everyone.

I'm happy to release my first track, Lonestar MX! This started out as a replica track of Cycle Ranch (Floresville, TX) but I got bored trying to match all the obstacles to the IRL track. Props to anyone who builds a replica track, because they require a ton of detail.

Shoutout to TFC for the track building series on Youtube. Without those videos I would have never attempted to build a track.

Also, big shoutout to WestSideWill 763 for all the testing and feedback on the track.

Credit to Giopanda on the track objects. And a note on the objects, none of them have collision. I did that on purpose because I hate grazing objects and getting knocked.


Anyways, here is the link and I hope you enjoy the track. https://www.mediafire.com/file/yuu546hs8fspesx/file


If you notice something broken or not working please let me know so I can try to fix it.
4
Ok, i think i'm done editing the obstacles now.

I feel like the track is accessible on a 125 and really fun on bigger bikes. I think its time to move on to objects and environment.


Link to the latest version of the track-->  http://www.mediafire.com/file/7gihii815txbogz/LonestarMX.zip/file
5
Quote from: WestSideWill763 on July 23, 2020, 10:06:10 PMhope i didn't overwhelm you with all the changes was just trying to make the track flow more smoothly

No worries. Your suggestions were good.

6
Quote from: Magicalfarty on July 23, 2020, 10:36:42 AMTrack looks sick downloading it is the final out when do you think final is out i am making zone 7 my local


Tough to say when it will be done. I haven't even gotten into objects yet so I am not sure how steep the learning curve is. Im also thinking of adding an FMX park behind the track since I have so much room left.
7
Quote from: WestSideWill763 on July 22, 2020, 09:01:35 PMfirst off let me start by saying wow great track to build for your first its a very addicting track.... glad to see your looking for feedback cause thats how any of us get better...

that being said theres a few things ide change about the track theres a tight 180 berm on top of a hill b4 a huge jump up step down i think the jumps fine but that berm needs to be pushed back just cause its to tight of a turn.....

then i think its 2 straights after that you have a pit going up hill there's a really sharp down angle into the pit i think needs to just go flat into the uphill....

nd last part i had issues with was a 2 berm corner b4 the first huge floater jump, i just think the inner berm isn't needed it needs to be more of a rut 2nd line apposed to a tight 90 with a berm you haffta slow way down to ride in......with all this said other than obviously adding objects like fences and the start finish the track will be absolutely amazing for the fast and fun lines

Thanks for the feedback. The things you mentioned make sense. Let me know if photo1 is the right berm to push back.

Also in photo 2. I wasnt 100% sure which pit you were talking about. Flatten section 1 in the photo, or flatten section 2?

8
Hello again. I'm working through my first track and looking for feedback on track design and features. My goal was to create a  fantasy track with fun jumps, elevation changes and big berms.

Any feedback is appreciated.

Edited Link. Made changes to a few items based on Will's feedback.

Edit: Link to the 3rd version of the track.

Edit: Check post lower down for the latest draft.


9
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 08:38:08 PM
Quote from: Ruubs on July 21, 2020, 07:52:17 PMMy first thought was either wrong layer count or wrong mask name, but both seem to be correct. Check your grass_mask.tga again (not grass_masks.tga) to see if it truly has an alpha channel and is saved in 32bit.

Another thing that I see is that you have 4 soil layers in your .tht file. Why not make one soil layer with a thickness of 1 + (0.2*3) = 1.6?

TBH this is my first track so I really dont know what I am doing yet. Im following TFC's youtube tutorials so I just copy what he does. In the future once I figure things out more Im sure ill make changes.

10
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 08:37:07 PM
Quote from: BeefLilly247 on July 21, 2020, 07:59:30 PMTry deleting that extra space in your hmf on "layer 5"

Beef, you nailed it. Hours of messing with this only to delete a space for it to work.

Thanks so much!

Heres a short clip of me testing on a 125 with my new grass! And now that I can see it I realize I really need to dial it back. Looks like it hasnt been cut in years!!

11
Track Editing / Re: Adding Grass turns track white?
July 21, 2020, 07:44:50 PM
Quote from: BeefLilly247 on July 21, 2020, 03:36:08 AMIt's funny I just encountered this issue myself. If you're still having issues, double check the hmf and tht layer numbers. It should start on layer0, and progress from there. Make sure there are no numbers skipped. That was my issue. Hope this helps

Tried that and no luck. Attempting to post pictures of my hmf, tht maps, and mask files.
12
Track Editing / Adding Grass turns track white?
July 20, 2020, 07:24:40 PM
Hi all,

Working on my first track and I am at the masking phase. I have my on and off track textures and shades working as well as my layers. My issue is that when I go to add grass my entire map turns white and smooth. I have tried remaking the grass mask and double checking my hmf and tht files and no luck.

Any ideas what might be happening?

13
Track Editing / Re: Need help making a track
July 14, 2020, 10:45:55 PM
Quote from: Resolute Kraken on July 14, 2020, 06:57:10 PM
Quote from: tbone323 on July 14, 2020, 02:51:12 PMI know it has to be some kind of setting or minor mistake im making. I did go into trh.bat and add a pause after line 1 and was able to get this message to pop up. Not sure if this is the root of the issue, or if the error was due to me adding the pause in an attempt to see what was happening.

C:\Users\travi\Desktop\crtest>terrained.exe track.tht crtest/crtest.trh trh_params.ini
'terrained.exe' is not recognized as an internal or external command,
operable program or batch file.

This leads me to believe you have not copied the terrained.exe into your crtest folder - have you?

I copied the terrained file folder into the crtest folder but I left terrained.exe in the folder, not in the folder with the .bat files.

I just took the .exe file out of the terrained folder and put it in the main folder and it worked!!!!

I didnt think that could be an issue until your comment.

Thanks!!!!!!!!
14
Track Editing / Re: Need help making a track
July 14, 2020, 02:51:12 PM
Quote from: 𝖙𝖋𝖈 on July 14, 2020, 09:41:54 AMI don't know what to say guys. This works for so many people but every now and then someone has an issue. I can only put it down to a couple of things.

1. A local issue, permissions or something else.

2. User error, although each case will be different most likely, I've helped a lot of people over the years who have made a tiny easy to miss mistake.

Past that, sorry I have no idea why it doesn't work for a few people.  :-\


I know it has to be some kind of setting or minor mistake im making. I did go into trh.bat and add a pause after line 1 and was able to get this message to pop up. Not sure if this is the root of the issue, or if the error was due to me adding the pause in an attempt to see what was happening.

C:\Users\travi\Desktop\crtest>terrained.exe track.tht crtest/crtest.trh trh_params.ini
'terrained.exe' is not recognized as an internal or external command,
operable program or batch file.
15
Track Editing / Re: Need help making a track
July 14, 2020, 05:11:59 AM
Im in the same boat. Downloaded all the new tools and newest example. Following the video guide exactly and I cannot get the new trh and map files to generate.