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September 26, 2020, 06:58:47 PM


MX Bikes beta14e available! :)

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Messages - 𝖙𝖋𝖈

Thanks for this! I'm stuck in my ways right now but I will definitely give this a try on a future track 👍
Bikes / Re: 2008 KX250 2t WIP
September 02, 2020, 06:29:06 PM
Thanks. I'd love to finish this at some point but have been very busy and haven't made any more progress.
Track Editing / Re: Question About The fbx2edf Tool
September 02, 2020, 12:01:21 PM
It is used to convert FBX format objects into EDF format so they are locked I guess.

You can convert any FBX file to an EDF for different uses which you can choose when converting. Most common use in MXB is scenery files (on track objects). In MXB the track always needs to include a heightmap although using objects with a TRK prefix surface will allow them to be ridden on.

Read the documentation in the track editing forum for more details.
General Discussion / Re: MX Bikes beta15 WIP
September 02, 2020, 07:51:07 AM
Quote from: WillHjal on September 02, 2020, 07:19:14 AM
Quote from: LastFriday on September 01, 2020, 08:47:20 PM
Quote from: WillHjal on August 31, 2020, 07:29:47 PM
Quote from: LastFriday on August 31, 2020, 07:19:18 PMWhat about a weather mode that could cycle while your riding? Like you have it set to "cycle" or whatever it's called and then like after 8 mins of riding it switches slowly (or fast) to overcast and then to rainy? I feel this would be an awesome feature and would be awesome during races
we already have this in the form of realistic weather, i think that is the setting you are looking for

No, like a mode where the weather will cycle will your riding in a lobby.

This is exactly what it does?

I've never seen it cloud over and start raining while riding a track 🤷‍♂️..

Still would be neat, I'd definitely like to see core improvements before these kind of additions.
Support / Re: Lock To Bike Setting
August 26, 2020, 07:51:20 AM
If I remember correctly:

Lock to bike locks the camera to the tank so you always face the direction of the bike.

Lock to bike off almost seems to lock to the direction you're moving more, so the bike can move more freely left to right in the air and over bumps up and down without taking the camera with it. Way more realistic and less nauseating.
Track Editing / Re: The Assets Thread
August 25, 2020, 12:29:52 PM
Yes the bushes on Glen Helen are 3d grass. The bigger the 3d grass dimensions in the track file the further the visibility, but my understanding is that 3d grass is more expensive than a 3d model equivalent. Not sure why.. Maybe because an early beta improved 3d grass performance and maybe I've clung on to that.

Another downside to 3d grass is that it becomes hit and miss where it appears. Yes you have density maps and parameters but you still don't really have 100% control.

Also it is either shaded or isn't shaded. Can't remember which right now but both could potentially lead to undesirable effects when used for trees depending on how you use it. The TREE prefix evens out the normal shading and makes trees look better (most of you guys who make tracks don't seem to do this so your trees look like cardboard models).

Also 3d grass doesn't cast shadows so use for billboard trees would be terrible.

I think it should be possible to add billboard objects for distant trees but it would need to be a prefix for an object in your model that should determine a billboard. Also, it would need to be able to face the light source to render a decent shadow at the point of shadow map creation. 
Track Editing / Re: The Assets Thread
August 24, 2020, 08:32:17 PM
Oh, my bad, I misread.

Kraken is right. A track like High Point was fine because there weren't many trees. I was able to use higher poly trees around the track edge and low X shape trees further back.

However, a track like Ironman which is covered in trees I made the stupid decision to use high poly trees throughout and it took such a performance hit because of it. Mildenhall I used 2d trees and the same 3d grass as I did on Ironman with none of the performance issues even with an 8k normal.

I'm currently doing a track similar to Ironman which I've opted to go for 2d trees, but if there was an option for LOD's it would be a no brainer.
Track Editing / Re: The Assets Thread
August 24, 2020, 04:08:08 PM
Quote from: PiBoSo on August 24, 2020, 11:20:33 AM
Quote from: 𝖙𝖋𝖈 on August 23, 2020, 08:13:13 PMTrees would be welcome because I feel like trees are what let some tracks down in terms of visuals. LODs for trees and other objects would be a great idea if it actually helped performance.

The suggestion is to use "static" LODs, placing the more detailed trees near the track and the "cross" ones in the distance.

Sounds perfect
Track Editing / Re: The Assets Thread
August 23, 2020, 08:13:13 PM
Trees would be welcome because I feel like trees are what let some tracks down in terms of visuals. LODs for trees and other objects would be a great idea if it actually helped performance.
General Discussion / Re: MX Bikes beta15 WIP
August 22, 2020, 09:59:39 PM
Quote from: PiBoSo on August 22, 2020, 06:01:09 PM
Quote from: Sv3n on August 22, 2020, 05:01:02 PM
Quote from: PiBoSo on August 21, 2020, 10:44:19 PMfix: live screens in replays

Any change to have bit louder bike sound in replay, track side and cinema view? At the moment  too quiet :)

Are all the bikes too quiet, or just specific ones?

To be honest all bikes are too quiet. When you go to a track, Matterley for example which I've been to in person to see MXGP you can stand on the complete opposite side of the track to the pits and hear a bike starting up.

What really needs to happen is the further away a bike sound gets, the more high frequencies need to be cut. MX bikes specifically 2 strokes but also 4 sound duller but still loud from far away.

Bikes are fine when you're on them but way too quiet from a distance.
General Discussion / Re: MX Bikes beta15 WIP
August 22, 2020, 08:01:13 AM
Looking forward to this beta. Do you have a rough ETA?
thank you guys for all the kind words! Really means a lot to hear how people are enjoying the tracks.

As for the unzip question, first post updated.

Locked PKZ - Put PKZ directly in track folder!

Thanks guys, and thanks for the beer! Very much appreciated  8)
Thanks guys.

First post updated with High Point 2019. ENJOY IT!