• Welcome to MX Bikes Official Forum. Please login or sign up.
February 23, 2020, 04:26:57 am


MX Bikes beta13c available! :)

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - 𝖙𝖋𝖈

But the image ratio is the same. Take your heightmap and resize it to the same as your mask I.e 2048 x 2048 or 1024 x 1024 or whatever, get it as an image in Gimp or ps, then do as rainey says and paste the mask into a new layer. See how it matches up.
If it ever worked and then didn't, delete your deformation file.

You can try in game by resetting deformation from the menu, or you can physically delete the file associated with the track from your documents profile track folder.
Races / Re: 2020 MXB Supercross - Round2
February 05, 2020, 11:46:58 am
I'll sign up but might not be able to race.

TFC #235
Races / Re: 2020 MXB Supercross
January 29, 2020, 08:35:39 am
I'll try and make it

TFC #235
Tracks / Re: TFC Factory Tracks - Updated 30/10/2019
January 27, 2020, 08:47:02 pm
First post updated

Mildenhall 2020 Released
General Discussion / Re: 3rd Person Distance & Height
January 26, 2020, 09:44:07 pm
What we need is a button that locks on to nearest player behind you on the centerline distance with your view. That way you can quickly see if you're in anyones way. For all views.
General Discussion / Re: 3rd Person Distance & Height
January 25, 2020, 02:01:34 pm
To add, I'd also love to be able to adjust the FOV of the 3rd person camera.
Wow dude this track rides so nicely. I love all the lines, my favourite spot is where you come into the rhythm after crossing the start twice. Both lines are fantastic and those little doubles before hand are so easy and satisfying to hit.

Great job man, doesn't matter if the track looks a bit oversized, it rides so well!

My only suggestion for the future would be to smooth the jumps transitions a bit more so you don't end up with the noticeable edge at the bottom of some of the jumps, but it really doesn't affect how well this track rides and works.

Good job man!
Plugins / Re: MaxHUD plugin
January 23, 2020, 10:52:57 pm
Thanks Max!
Track Editing / Re: TFC's Track Creation Tutorials
January 23, 2020, 06:50:01 pm
Quote from: Crucify on January 23, 2020, 02:07:44 amOLD MCM track creator here, I just stumbled across this Sim a few days ago.
Outstanding job from what I can tell so far. Who is the actual team or person that brought MX-Bikes to life?
I see we can still use our old height maps from MCM, that's nice. I'll have to dig through my mess and find my old tracks.

Do any of you use TS or Voice of any kind? I'm sure I'm going to drive someone nuts with questions.
I haven't had a chance to over the docs yet, wondering, can we apply material maps over the height map for such things as traction and different substrate?


Very cool mate, I'm also an old MCM2 track maker. There are a few here, Showtime just arrived too 👍
Bug Reports / Re: Telemetry bug ? (+ bonus bug, maybe)
January 15, 2020, 06:32:41 am
Thanks PiBoSo 👍
Plugins / Re: MaxHUD plugin
January 14, 2020, 01:32:54 pm
Thanks for this MaX, hopefully a fix is incoming.
Quote from: Big Smooth one3 on January 13, 2020, 04:54:56 pmEagerly awaiting the blender/object placement episode :D

That one is a way off dude, I'm afraid.. I'm currently working on one on advanced L3DT techniques, then I'll be finishing up a bunch of the track, then I'll do advanced textures, then I'll do Blender.

But, good news is I've been learning 2.8 so I can at least do a tutorial on the new Blender which most people will be using.
Plugins / Re: MaxHUD plugin
January 07, 2020, 07:24:53 pm
Haha well I hope you can fix it I love MaX hud 😁

I tried rebuilding the centerline with no luck btw.