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Messages - тғc

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1
Tomac over played the victim as always..

Marv was probably a bit out of his comfort zone making an aggressive pass like that and was right when he said it could have ended badly for him too.

Tomac cut in tight across several lines from the outside. If he hadn't have done that it would have been a regular block pass.

Tomac isn't the victim at all it's just racing. He admitted to taking out Webb on purpose at Daytona which is much worse IMO.

Really comes down to who you like, that normally determines who you think is in the wrong. I'm not a big fan of either..


2
Suggestions and wishlist / Re: Air control
« on: April 18, 2018, 07:39:59 PM »
Leaning back let's the front end drop, leaning forward makes the back end drop.

Likewise throttle makes the back end drop and braking makes the front end drop.

Combinations like leaning forward while gassing it or leaning back while breaking are pretty effective.

3
General Discussion / Re: MX Bikes beta8 WIP
« on: April 13, 2018, 09:09:29 PM »
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?

All visual rider movements seem to suffer from a delay, even if it's only visual..

I still think the riders legs don't work hard enough. He doesn't seem to have any flexibility when hitting something that bucks the bike, he stays completely fixed as if he is stuck.

4
General Discussion / Re: MX Bikes beta8 WIP
« on: April 06, 2018, 11:10:24 AM »
Especially when it comes to Steam..

5
Off Topic / Re: It's time
« on: April 05, 2018, 10:30:01 AM »
Thanks mace.. hopefully in a couple of months if and when I can afford it I'll find the right bike.

I'm never going to be riding hard enough to be worried about one bike being heavier or worse on cornering or not as fast engine wise in a racer x 250 shootout so I'm still probably going to get whatever I can afford and whatever is around at the time 8)

Also been looking at 08 - 09 KTM sxf250's.. They're looking pretty good all round. Probably can't afford an 11 bike but

6
Tracks / Re: 2018 Anaheim 1
« on: April 02, 2018, 07:03:42 PM »
Oh Shit I'll have to download this when I get home. Thanks TFC for the hard work, just bought you a beer.  :)

Thanks man, much appreciated! 8)

7
Tracks / Re: 2018 Anaheim 1
« on: April 02, 2018, 10:15:55 AM »
Thanks Asdrael..

I completely agree about the 180 berms.. but gave up on trying to get a good bowl and went with something mellow you can 180 slide pretty easily.

Some lines that were used IRL I've only managed to hit once (like quadding the on off before the triple without going over the bars). The main reason I stopped working on it was because of the physics. The games not really ready for supercross in an ease of use sense.. Yes you can make a 1:1 replica, yes you can hit most of the pro lines if it's built properly but weird and unexpected physics related things happen too regularly when you're riding on the edge so to speak.

Lost interest, but sure it will get better in the future :)

8
Tracks / Re: 2018 Anaheim 1
« on: April 01, 2018, 10:13:22 PM »
I think so the race data should be good.. I haven't touched it in a while. Let me know if the marshals are floating or anything and I will fix it :)

9
Tracks / 2018 Anaheim 1
« on: April 01, 2018, 08:47:18 PM »
I really wasn't planning on releasing anything this beta as I've not enjoyed it so much. but I fancied working on a track or two for fun so figured I'd get this one roughly out of the way first. It's not 100% finished and right now it's only a day practice version but it's rideable, raceable and so on.

Everything made by me. Not to an amazing quality but good enough in my opinion until someone comes along who has the drive to increase the detail on things. It features Angel stadium and surrounding environment, tuff blocks, new gate.edf, supercross lineup gate, finish line, timing gates and inside thingys.

Anyone who notices some stuff that's not quite finished it's because right now I'm not interested in finishing tracks for release.

Have fun!

DOWNLOAD (01/04/2018)
And remember, you can always buy me a beer for all my hard work   ;)



10
Off Topic / Re: It's time
« on: March 30, 2018, 04:40:32 PM »
White-out the zed on your fund jar and NOW you're talking!  8)

Yeah man.. you know how tempting a two smoker is ;)

11
Off Topic / Re: It's time
« on: March 30, 2018, 03:41:55 PM »
To be honest it might end up being a CRF. I've always been a Suzuki lover but looking at the reviews and shootouts for the 2009 - 2011 (the range I can probably afford) it doesn't look great. CRF would be my next go to and they come out much better and reliable.

Would love to meet up and ride with anyone from here.. Teeds is in the same neck of the woods as me but half way somewhere I guess GDUB lol.

12
Off Topic / Re: It's time
« on: March 30, 2018, 02:22:13 PM »
Yeah mace I can't wait!

Teeds I think we share some local tracks.. Wildtrax & Washbrook maybe?.. Hate planks lol

13
Off Topic / It's time
« on: March 27, 2018, 05:46:32 PM »
20 years off a bike and I've had it.. This is happening!


14
Track Editing / Re: Pictures of the tracks!
« on: March 18, 2018, 08:00:43 AM »
please can someone make a rough tutorial vid of making an example track or just anything simple for the public. can pay a little $ or model you something idk.

I will, but only if you release the kx250 2t first...

15
That looks great! Good job mate, if only I could afford a vr headset let alone the rest. I think people on the GP bikes forum would be interested to see this ;)

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