Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - PiBoSo

Pages: [1] 2 3 4
1
General Discussion / Forum registration disabled
« on: January 24, 2019, 11:39:00 AM »

The registration of new forum members is disabled.
Sadly, the forum is still under attack by spammers.

Work is in progress to try to find a solution.

Sorry for the inconvenience.

2
General Discussion / MX Bikes beta10c
« on: December 18, 2018, 04:01:08 PM »
MX Bikes beta10c available:
http://www.mx-bikes.com/?page=news

It is possible to download a patch at this link, to avoid having to re-download the whole installer:
http://www.mx-bikes.com/downloads/mxbikes.exe
To install it, simply overwrite the executable in the MX Bikes installation folder.

Full download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

3
General Discussion / MX Bikes beta10b
« on: December 17, 2018, 06:19:33 PM »
MX Bikes beta10b available:
http://www.mx-bikes.com/?page=news

It is possible to download a patch at this link, to avoid having to re-download the whole installer:
http://www.mx-bikes.com/downloads/mxbikes.exe
To install it, simply overwrite the executable in the MX Bikes installation folder.

Full download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

4
General Discussion / Discord Store
« on: November 26, 2018, 08:41:51 PM »

The Discord MXB  is very popular, sadly much more than this forum.

Lately Discord added a beta Store.
Does anyone use it? Would it be a good idea to publish MXB on it, too?

5
General Discussion / MX Bikes beta10
« on: November 22, 2018, 05:55:57 PM »

MX Bikes beta10 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0

6
Documentation / Windows desktop scaling
« on: September 23, 2018, 03:22:04 PM »

If the Windows scaling is set to a value over 100% then MX Bikes will start at a lower resolution to compensate for the automatic scaling.

To solve the issue and use the full resolution: right-click on the MX Bikes icon -> Properties -> Compatibility -> Disable display scaling on high DPI settings

7
Physics / Alta conversion
« on: September 04, 2018, 08:35:12 PM »
Steps to convert the Alta to make use of Beta9 electric engine support.

1. open the file MX2OEM_2018_Alta_Redshift_MXR.cfg

2. go to the "engine" section.
2a. add
Code: [Select]
electric = 1This tells the physics that there is no fuel tank, no idle and no engine stall.
2b. the "stall" section is still used to make sure that engine braking goes down to zero at zero rpm.  Example:
Code: [Select]
stall
{
RPM = 500
torque = 0.1
}
2c. "IdleThrottle", "IdleRPM", "FuelRatio", "shiftRPM" can be removed.
2d. the "Clutch" section must be removed to tell the physics that the engine is direct drive.
2e. the real engine primary ratio, "Ratio0", is actually 19, 67  :P

3. remove the "fueltank" section, and replace it with:
Code: [Select]
batterypack
{
Capacity = 5.8
}

4. remove the "gearbox", "autoclutch" and "shifthelp" sections.

5. go to the "driveline" section.
5a. delete "SecondAxisInertia".

6. "data" in "tyres" is not used anymore.

7. save and close the file.

8. open the file sfx.cfg

9. the "starter" and "gearbox" sections can be removed.

10. save and close the file.

11. all done, but you can also delete the files "engine.wav", "p_mx.cfg", "p_mx_f_midsoft.tyre" and "p_mx_r_midsoft.tyre", because they are unused.

8
General Discussion / Steam version
« on: August 30, 2018, 02:53:29 PM »
There has been positive feedback about the netcode changes in the latest Beta9 release ( not as positive as I hoped for, though... Is it because the old netcode wasn't that bad, or because the new one is not that good? ).

So maybe it's finally time to wrap up the Steam release.

It would be interesting to know from the community of loyal MX Bikes users what is needed to reach the goal.

What's the MUST HAVE in terms of fixes, new features and content? Just the bare minimum for the first release, not what could be added in later updates.

9
General Discussion / MX Bikes beta9
« on: August 29, 2018, 11:55:05 AM »

MX Bikes beta9 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0

10
Plugins / UDP Proxy
« on: July 18, 2018, 03:43:59 PM »
Starting with Beta8, MX Bikes integrates a plugin that allows to receive UDP data from the simulated bike in realtime.

To enable it and set the parameters, edit the file "proxy_udp.ini" in the MX Bikes installation folder:
Code: [Select]
[params]
enable = 1
port = 30000
ip = 127.0.0.1:30001
delay = 1

port: outbound port
ip: inbound address and, optional, port ( if missing, the outbound port is used )
delay: hundredths of second between packets

The packet format:
"data": null-terminated string
"state": integer. 0: software running; 1: on-track, simulation paused; 2: on-track, simulation running
"time": integer, milliseconds
The rest of the packet follows the "SPluginsBikeData_t" structure of the plugins interface: http://www.mx-bikes.com/downloads/mxb_example.c


In the proxy_udp.ini file, add the line
Code: [Select]
info = 1
to enable the streaming of the event, session, lap and split data.

Data format of the event packet, sent every second:
"evnt": null-terminated string
The rest of the packet follows the "SPluginsEventData_t" structure of the plugins interface.

Data format of the session packet, sent every second:
"sesn": null-terminated string
The rest of the packet follows the "SPluginsBikeSession_t" structure of the plugins interface.

Data format of the lap packet, sent five times a second:
"lap ": null-terminated string
The rest of the packet follows the "SPluginsBikeLap_t" structure of the plugins interface.

Data format of the split packet, sent five times a second:
"splt": null-terminated string
"split": integer. 0: the latest line crossed is the start / finish one; 1: the latest line crossed is a split one
The rest of the packet follows the "SPluginsBikeSplit_t" structure of the plugins interface.

11
General Discussion / MX Bikes beta8
« on: June 14, 2018, 07:43:49 PM »

MX Bikes beta8 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0

12
Other / Rider model templates
« on: November 21, 2017, 12:17:01 PM »
BOOTS TEMPLATE FILES
http://www.mx-bikes.com/downloads/mxb_rider_templates.zip


The template shows how to use script files to export all LODs in a single EDF file, saving disk space.

  • The script file for each model must be set in the editbox, on the second line, of the FBX2EDF program.
  • Please make sure to edit the INI files to change (User_Name) to your Windows user name
  • Please note that in the template a single model has been used for all LODs and for the shadow. However, for a proper release, each LOD should have roughtly half the triangles of the previous one, and the shadow should use a dedicated model without the innner details and with no textures

13
General Discussion / MX Bikes beta7b
« on: November 14, 2017, 10:03:05 PM »

MX Bikes beta7b available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

To update:
1) delete all unpacked PKZ files from the MX Bikes installation folder
2) launch the new installer

14
Bikes / IK Links Debug Mode
« on: November 05, 2017, 01:21:02 PM »
Inverse kinematic is used to animate the chain and to link the rider hands to the handlebars.

To show the link points ( cyan ) and the targets ( magenta ), edit the file mxbikes.ini ( located in the MX Bikes installation folder ) and add:
Code: [Select]
[debug]
links = 1

15
Track Editing / Default Deformation
« on: November 04, 2017, 11:47:30 PM »
There is a little feature that could be useful.

1) Open the file mxbikes.ini in the MXB installation folder and add the following lines:
Code: [Select]
[edit]
deformation=1
2) Ride several laps in testing mode on a track to create the deformation ( it's possible to use deformation_multiplier to generate it faster )
3) Press left ctrl + d: a file named temp.dfm will be saved in the MXB installation folder
4) Rename temp.dfm to track_id.dfm ( for example: practice.dfm - or practice_short.dfm for the short layout ) and move it to the proper track folder, with the matching TRH file
5) MXB should automatically read the dfm file at track load time

Pages: [1] 2 3 4