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August 23, 2019, 12:02:02 am

News:

MX Bikes beta11d available! :)


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Topics - PiBoSo

1
General Discussion / MX Bikes beta11d
August 07, 2019, 07:21:15 pm

MX Bikes beta11d available:
http://www.mx-bikes.com/?page=news

It is possible to download a patch at this link, to avoid having to re-download the whole installer:
http://www.mx-bikes.com/downloads/mxbikes.exe
To install it, simply overwrite the executable in the MX Bikes installation folder.

Full download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )
2
General Discussion / MX Bikes beta11c
July 23, 2019, 04:57:11 pm

MX Bikes beta11c available:
http://www.mx-bikes.com/?page=news

It is possible to download a patch at this link, to avoid having to re-download the whole installer:
http://www.mx-bikes.com/downloads/mxbikes.exe
To install it, simply overwrite the executable in the MX Bikes installation folder.

Full download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )
3
General Discussion / MX Bikes beta11b
July 11, 2019, 11:07:12 am

MX Bikes beta11b available:
http://www.mx-bikes.com/?page=news

It is possible to download a patch at this link, to avoid having to re-download the whole installer:
http://www.mx-bikes.com/downloads/mxbikes-beta11b_p.zip
To install it, simply unpack the zip file in the MX Bikes installation folder.

Full download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )
4
Bikes / Chain animation
July 10, 2019, 11:41:57 am
How to link the chain to the front sprocket:

1. Open the file gfx.cfg and go to ( or create ) the "chain" section ( there should be two, one for full model and one for the cockpit )

2. Make sure that "name" matches the object name in the model

3. Open the bike in the Bike Editor: http://forum.mx-bikes.com/index.php?topic=974.0

4. Drag "Chain Link" over "FSprocket"

5. Copy the "Pos" and "Rot" values in the gfx.cfg file

6. Please make sure that the chain LODs, if present, use the same object name and pivot position and rotation as the top LOD


Please note that it is also possible to add a blur texture.
5
General Discussion / MX Bikes beta11
July 05, 2019, 12:07:53 am

MX Bikes beta11 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0
6
General Discussion / MX Bikes beta10c
December 18, 2018, 05:01:08 pm
MX Bikes beta10c available:
http://www.mx-bikes.com/?page=news

It is possible to download a patch at this link, to avoid having to re-download the whole installer:
http://www.mx-bikes.com/downloads/mxbikes.exe
To install it, simply overwrite the executable in the MX Bikes installation folder.

Full download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )
7
General Discussion / MX Bikes beta10b
December 17, 2018, 07:19:33 pm
MX Bikes beta10b available:
http://www.mx-bikes.com/?page=news

It is possible to download a patch at this link, to avoid having to re-download the whole installer:
http://www.mx-bikes.com/downloads/mxbikes.exe
To install it, simply overwrite the executable in the MX Bikes installation folder.

Full download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )
8
General Discussion / Discord Store
November 26, 2018, 09:41:51 pm

The Discord MXB  is very popular, sadly much more than this forum.

Lately Discord added a beta Store.
Does anyone use it? Would it be a good idea to publish MXB on it, too?
9
General Discussion / MX Bikes beta10
November 22, 2018, 06:55:57 pm

MX Bikes beta10 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0
10
Documentation / Windows desktop scaling
September 23, 2018, 05:22:04 pm

If the Windows scaling is set to a value over 100% then MX Bikes will start at a lower resolution to compensate for the automatic scaling.

To solve the issue and use the full resolution: right-click on the MX Bikes icon -> Properties -> Compatibility -> Disable display scaling on high DPI settings
11
Physics / Alta conversion
September 04, 2018, 10:35:12 pm
Steps to convert the Alta to make use of Beta9 electric engine support.

1. open the file MX2OEM_2018_Alta_Redshift_MXR.cfg

2. go to the "engine" section.
2a. add
electric = 1
This tells the physics that there is no fuel tank, no idle and no engine stall.
2b. the "stall" section is still used to make sure that engine braking goes down to zero at zero rpm.  Example:

stall
{
RPM = 500
torque = 0.1
}

2c. "IdleThrottle", "IdleRPM", "FuelRatio", "shiftRPM" can be removed.
2d. the "Clutch" section must be removed to tell the physics that the engine is direct drive.
2e. the real engine primary ratio, "Ratio0", is actually 19, 67  :P

3. remove the "fueltank" section, and replace it with:

batterypack
{
Capacity = 5.8
}


4. remove the "gearbox", "autoclutch" and "shifthelp" sections.

5. go to the "driveline" section.
5a. delete "SecondAxisInertia".

6. "data" in "tyres" is not used anymore.

7. save and close the file.

8. open the file sfx.cfg

9. the "starter" and "gearbox" sections can be removed.

10. save and close the file.

11. all done, but you can also delete the files "engine.wav", "p_mx.cfg", "p_mx_f_midsoft.tyre" and "p_mx_r_midsoft.tyre", because they are unused.
12
General Discussion / Steam version
August 30, 2018, 04:53:29 pm
There has been positive feedback about the netcode changes in the latest Beta9 release ( not as positive as I hoped for, though... Is it because the old netcode wasn't that bad, or because the new one is not that good? ).

So maybe it's finally time to wrap up the Steam release.

It would be interesting to know from the community of loyal MX Bikes users what is needed to reach the goal.

What's the MUST HAVE in terms of fixes, new features and content? Just the bare minimum for the first release, not what could be added in later updates.
13
General Discussion / MX Bikes beta9
August 29, 2018, 01:55:05 pm

MX Bikes beta9 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0
14
Plugins / UDP Proxy
July 18, 2018, 05:43:59 pm
Starting with Beta8, MX Bikes integrates a plugin that allows to receive UDP data from the simulated bike in realtime.

To enable it and set the parameters, edit the file "proxy_udp.ini" in the MX Bikes installation folder:

[params]
enable = 1
port = 30000
ip = 127.0.0.1:30001
delay = 1


port: outbound port
ip: inbound address and, optional, port ( if missing, the outbound port is used )
delay: hundredths of second between packets

The packet format:
"data": null-terminated string
"state": integer. 0: software running; 1: on-track, simulation paused; 2: on-track, simulation running
"time": integer, milliseconds
The rest of the packet follows the "SPluginsBikeData_t" structure of the plugins interface: http://www.mx-bikes.com/downloads/mxb_example.c


In the proxy_udp.ini file, add the line

info = 1

to enable the streaming of the event, session, lap and split data.

Data format of the event packet, sent every second:
"evnt": null-terminated string
The rest of the packet follows the "SPluginsEventData_t" structure of the plugins interface.

Data format of the session packet, sent every second:
"sesn": null-terminated string
The rest of the packet follows the "SPluginsBikeSession_t" structure of the plugins interface.

Data format of the lap packet, sent five times a second:
"lap ": null-terminated string
The rest of the packet follows the "SPluginsBikeLap_t" structure of the plugins interface.

Data format of the split packet, sent five times a second:
"splt": null-terminated string
"split": integer. 0: the latest line crossed is the start / finish one; 1: the latest line crossed is a split one
The rest of the packet follows the "SPluginsBikeSplit_t" structure of the plugins interface.
15
General Discussion / MX Bikes beta8
June 14, 2018, 09:43:49 pm

MX Bikes beta8 available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

How to update:
http://forum.mx-bikes.com/index.php?topic=1914.0
16
Other / Rider model templates
November 21, 2017, 01:17:01 pm
BOOTS TEMPLATE FILES
http://www.mx-bikes.com/downloads/mxb_rider_templates.zip


The template shows how to use script files to export all LODs in a single EDF file, saving disk space.


  • The script file for each model must be set in the editbox, on the second line, of the FBX2EDF program.

  • Please make sure to edit the INI files to change (User_Name) to your Windows user name

  • Please note that in the template a single model has been used for all LODs and for the shadow. However, for a proper release, each LOD should have roughtly half the triangles of the previous one, and the shadow should use a dedicated model without the innner details and with no textures

17
General Discussion / MX Bikes beta7b
November 14, 2017, 11:03:05 pm

MX Bikes beta7b available:
http://www.mx-bikes.com/?page=news

Download:
http://www.mx-bikes.com/?page=downloads
( mirrors would be extremely helpful and welcome )

To update:
1) delete all unpacked PKZ files from the MX Bikes installation folder
2) launch the new installer
18
Bikes / IK Links Debug Mode
November 05, 2017, 02:21:02 pm
Inverse kinematic is used to animate the chain and to link the rider hands to the handlebars.

To show the link points ( cyan ) and the targets ( magenta ), edit the file mxbikes.ini ( located in the MX Bikes installation folder ) and add:

[debug]
links = 1
19
Track Editing / Default Deformation
November 05, 2017, 12:47:30 am
There is a little feature that could be useful.

1) Open the file mxbikes.ini in the MXB installation folder and add the following lines:

[edit]
deformation=1

2) Ride several laps in testing mode on a track to create the deformation ( it's possible to use deformation_multiplier to generate it faster )
3) Press left ctrl + d: a file named temp.dfm will be saved in the MXB installation folder
4) Rename temp.dfm to track_id.dfm ( for example: practice.dfm - or practice_short.dfm for the short layout ) and move it to the proper track folder, with the matching TRH file
5) MXB should automatically read the dfm file at track load time
20
Track Editing / Default Groove
November 05, 2017, 12:45:32 am
There is a little feature that could be useful.

1) Open the file mxbikes.ini in the MXB installation folder and add the following lines:

[edit]
groove=1

2) Ride several laps in testing mode on a track to create the groove ( it's possible to use groove_multiplier to generate it faster )
3) Press left ctrl + g: a file named temp.grv will be saved in the MXB installation folder
4) Rename temp.grv to track_id.grv ( for example: holjes.grv - or holjes_dirt.grv for the alternative layout ) and move it to the proper track folder, with the matching TRH / TRP file
5) MXB should automatically read the grv file at track load time