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Topics - philiaN

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Other / 2018 Helmet Pack
« on: October 06, 2018, 07:53:15 PM »
2018 Helmet Pack

How to Install: Copy the pkz file into C:\Users***\Documents\PiBoSo\MX Bikes\mods\rider\helmets

converted by PSY MOD Crew

Other / 2018 Sidi Crossfire
« on: September 15, 2018, 07:10:33 PM »
2018 Sidi Crossfire

How to Install: Copy the pkz file into C:\Users***\Documents\PiBoSo\MX Bikes\mods\rider\boots

converted by PSY MOD Crew

Other / 2018 Fox Instinct
« on: September 15, 2018, 06:14:34 AM »
2018 Fox Instinct

How to Install: Copy the pkz file into C:\Users***\Documents\PiBoSo\MX Bikes\mods\rider\boots

converted by PSY MOD Crew

Other / 2018 Gaerne SG12
« on: September 15, 2018, 05:55:16 AM »
2018 Gaerne SG12


How to Install: Copy the pkz file into C:\Users***\Documents\PiBoSo\MX Bikes\mods\rider\boots

converted by PSY MOD Crew

Other / 2018 Alpinestars Tech10
« on: September 12, 2018, 07:31:25 AM »
2018 Alpinestars Tech10


How to Install: Copy the pkz into C:\Users\***\Documents\PiBoSo\MX Bikes\mods\rider\boots

converted by PSY MOD Crew

General Discussion / Stress tests
« on: September 01, 2018, 07:01:39 PM »
Hey guys stress test #2

Please join the server even if you dont ride. Thanks

Bug Reports / B7 & B7b: MP Game crash joining pit
« on: November 19, 2017, 12:21:34 PM »
Since b7 and b7b i got a highly chance of game crashing after someone joins the server and i go back into pit!

So far it happens on pretty much every server. When i ride everything is fine (even the connection lag is extermely improved) but asfar as someone joins and i go into pit, my game crashes 9 out of 10 times.

Track Editing / Ironman 2017 - WIP
« on: November 03, 2017, 05:43:52 AM »

The white lines are the updates i had to make for the 2017 layout

<a href="" target="_blank" class="new_win"></a>

Track Editing / High Point 2017 - WIP
« on: October 31, 2017, 05:08:29 AM »
BETA v01 - WIP


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Track Editing / Geolocation of AMA 2017 and MXGP 2017 tracks
« on: October 24, 2017, 10:26:12 PM »

Feel free to use them. No Credits needed, but it would be nice if you tell us when you are working on one of those tracks.


Southwick is missing


Pietramurata was broken, i tried to fix it (not 100% accurate!)
Jacksonville is to flat to grab

You don't know what to do with these files? Now you can skip to 3:15

<a href="" target="_blank" class="new_win"></a>
credits to TFC

Track Editing / Spring Creek 2016 - WIP
« on: October 13, 2017, 03:16:00 AM »
I finally found a technique to make a decent base for the track. I call it the stairs technique  ;D

1. Original - nothing done

2. stairs technique - using the level tool

3. ramp & smooth tool

(btw is there a way to make these imgs smaller using some "code"?)

Track Editing / TrackED & Objects Starter Pack
« on: October 07, 2017, 04:19:40 AM »
I just remembered that you can do the placement of objects in TrackED. Dont know if it is meant to do the whole objects placement in there, obv. not cause of the limitations, but it would be the easiest way for beginners!

It would just need more features like:

And maybe import of .obj (or just a tool for obj2edf idk)

You could also integrate all objects from previous tracks or at least as a seperated download link, because imo it's unnecessary to reinvent the wheel?

(btw it would be free advertising with all the piboso banners etc.)

Suggestions and wishlist / Suggestions for beta8 and beyond
« on: September 17, 2017, 05:09:48 AM »
So, when it comes to the next betas

Major Problems who needs big improvements

1. Online Stability/Netcode

This comes back to all piboso games and should be the highest priority - again. It would be interesting to know what piboso thinks about the capabilities of the engine. How many players should the engine handle without problems?

2. The difference between the different soils

Currently MXB has soil, soft soil, hardpacked soil, gravel, sand and asphalt. But they all feel identical except asphalt. Oh and dont forget dry and wet conditions. I would love to see how improvements to the soils would effect the throttle/brake control. At this time it feels way to unnatural.. a better grip wouldn't make mxb more arcade-ish, imo it would make it more realistic.

3. Physics improvements

Piboso is working on that - finally, it feels like he hasn't implemented any real improvements or tweaks on that matter since beta 3 - except tyre simulation.


Realistic deformation - So tracks could be made without any premade lines.

Ruts - like we have now

Braking bumps


Cosmetic stuff

1. New Rider Model - in work

2. advanced configure of the styles for the plate numbers and rider jersey (fonts, color, size, shapes to cut the fonts if possible etc.)

So we dont need so many bike and rider skins. just one for each team

Suggestions and wishlist / Mud Layers
« on: April 07, 2017, 09:49:27 PM »
lets decide if we should do some new mud layers for the bikes. i like tfc's mud layers alot! Ok, good choice. So, lets start with the new mud layers  8)

Suggestions and wishlist / server options (vote system)
« on: March 12, 2017, 12:37:06 AM »
we need more options like voting for a different track


#01 Maryland
#02 Winchester

!poll track 01

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