Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - philiaN

Pages: [1] 2
1
Bug Reports / B7 & B7b: MP Game crash joining pit
« on: November 19, 2017, 12:21:34 PM »
Since b7 and b7b i got a highly chance of game crashing after someone joins the server and i go back into pit!

So far it happens on pretty much every server. When i ride everything is fine (even the connection lag is extermely improved) but asfar as someone joins and i go into pit, my game crashes 9 out of 10 times.

2
Track Editing / Ironman 2017 - WIP
« on: November 03, 2017, 05:43:52 AM »

The white lines are the updates i had to make for the 2017 layout

<a href="https://www.youtube.com/v/vvJ2Uu1XBqk" target="_blank" class="new_win">https://www.youtube.com/v/vvJ2Uu1XBqk</a>

3
Track Editing / High Point 2017 - WIP
« on: October 31, 2017, 05:08:29 AM »
BETA v01 - WIP

Downloadlink: https://drive.google.com/open?id=0BwkVCs_TRhy5bm84TTJBa1VJbHM

<a href="https://www.youtube.com/v/V6DpOrQJ8EE" target="_blank" class="new_win">https://www.youtube.com/v/V6DpOrQJ8EE</a>

4
Track Editing / Geolocation of AMA 2017 and MXGP 2017 tracks
« on: October 24, 2017, 10:26:12 PM »
Downloadlink: https://drive.google.com/open?id=0BwkVCs_TRhy5SjdkRU1Bd0pHRnM

Feel free to use them. No Credits needed, but it would be nice if you tell us when you are working on one of those tracks.

AMA:

Southwick is missing

MXGP:

Pietramurata was broken, i tried to fix it (not 100% accurate!)
Jacksonville is to flat to grab

You don't know what to do with these files? Now you can skip to 3:15

<a href="https://www.youtube.com/v/m91V9rCSrLo" target="_blank" class="new_win">https://www.youtube.com/v/m91V9rCSrLo</a>
credits to TFC

5
Track Editing / Spring Creek 2016 - WIP
« on: October 13, 2017, 03:16:00 AM »
I finally found a technique to make a decent base for the track. I call it the stairs technique  ;D

1. Original - nothing done



2. stairs technique - using the level tool



3. ramp & smooth tool



(btw is there a way to make these imgs smaller using some "code"?)

6
Track Editing / TrackED & Objects Starter Pack
« on: October 07, 2017, 04:19:40 AM »
I just remembered that you can do the placement of objects in TrackED. Dont know if it is meant to do the whole objects placement in there, obv. not cause of the limitations, but it would be the easiest way for beginners!

It would just need more features like:



And maybe import of .obj (or just a tool for obj2edf idk)

You could also integrate all objects from previous tracks or at least as a seperated download link, because imo it's unnecessary to reinvent the wheel?

(btw it would be free advertising with all the piboso banners etc.)

7
Suggestions and wishlist / Suggestions for beta8 and beyond
« on: September 17, 2017, 05:09:48 AM »
So, when it comes to the next betas

Major Problems who needs big improvements

1. Online Stability/Netcode

This comes back to all piboso games and should be the highest priority - again. It would be interesting to know what piboso thinks about the capabilities of the engine. How many players should the engine handle without problems?

2. The difference between the different soils

Currently MXB has soil, soft soil, hardpacked soil, gravel, sand and asphalt. But they all feel identical except asphalt. Oh and dont forget dry and wet conditions. I would love to see how improvements to the soils would effect the throttle/brake control. At this time it feels way to unnatural.. a better grip wouldn't make mxb more arcade-ish, imo it would make it more realistic.

3. Physics improvements

Piboso is working on that - finally, it feels like he hasn't implemented any real improvements or tweaks on that matter since beta 3 - except tyre simulation.

Wishlist

Realistic deformation - So tracks could be made without any premade lines.

Ruts - like we have now



Braking bumps



Ruts/Berms



Cosmetic stuff

1. New Rider Model - in work

2. advanced configure of the styles for the plate numbers and rider jersey (fonts, color, size, shapes to cut the fonts if possible etc.)

So we dont need so many bike and rider skins. just one for each team


8
Suggestions and wishlist / Mud Layers
« on: April 07, 2017, 09:49:27 PM »
lets decide if we should do some new mud layers for the bikes. i like tfc's mud layers alot! Ok, good choice. So, lets start with the new mud layers  8)


9
Suggestions and wishlist / server options (vote system)
« on: March 12, 2017, 12:37:06 AM »
we need more options like voting for a different track

!tracklist

#01 Maryland
#02 Winchester
...

!poll track 01


10
Races / Fun Race
« on: March 10, 2017, 09:50:33 PM »
22:00 UTC
MX1 OEM
Track Paleta

in 10min!

11
Track Editing / World Creator 2 Standalone BETA
« on: January 01, 2017, 10:48:24 PM »
<a href="https://www.youtube.com/v/OekL3YFl4Wk" target="_blank" class="new_win">https://www.youtube.com/v/OekL3YFl4Wk</a>

12
General Discussion / MX Bikes Discord Server
« on: December 25, 2016, 12:16:41 AM »
Feel free to join our Discord Server:

https://discord.gg/qDyf62R

Discord is a voice chat like teamspeak, skype and ventrilo. You can use the client version or you can simply connect with the webbrowser.

more infos at www.discordapp.com

13
General Discussion / Daily development - Questions
« on: November 02, 2016, 11:39:18 PM »
@Piboso could you give us a little Status report? How is is going so far?

14
General Discussion / Daily development (MXB related)
« on: October 19, 2016, 10:43:03 AM »
* Released MX Bikes beta4 29.02.2016

* MXB: updated the master server

* GPB / WRS / MXB / KRP: support for shared skies models

* MXB: fixed the records stats

* GPB / WRS / KRP / MXB: added support for plugins sprite color

* GPB / WRS / KRP / MXB: fixed the track background lighting

* GPB / WRS / KRP / MXB: added support for a dedicated track layout image

* GPB / MXB: fixed a few bugs with stats recording and web pages

* KRP / MXB: some tuning of the websites

* KRP / MXB: revision of the registration web pages

* GPB / WRS / KRP / MXB: fixed the primary monitor detect, hence the default resolution

* MXB: added race1 results to the rating calculation

* GPB / WRS / KRP / MXB: improvements to the custom profiles support

* GPB / WRS / KRP / MXB: fixed a sound problem when loading the settings during a replay and when exiting a replay

* GPB / MXB: fixed the bike setup during a replay

* GPB / WRS / KRP / MXB: more improvements to the custom profiles support

* MXB: fixed the plugins output in the replay

* KRP / MXB: allowed to assign front and rear brake controls on the same input

* GPB / WRS / KRP / MXB: started update of the Rift SDK to the latest 1.3

* GPB / WRS / KRP / MXB: fixed the high-res screenshots track animations

* GPB / WRS / KRP / MXB: fixed the track animations timer

* MXB: allowed setting rear brake and clutch on the same input

* GPB / WRS / KRP / MXB: completed support for spectating / replay cameras control from plugins

* GPB / WRS / KRP / MXB: improvements to controller profiles support

* GPB / WRS / KRP / MXB: completed self-lighting emission support

* GPB / WRS / KRP / MXB: added support for objects receiving no lighting

* GPB / WRS / KRP / MXB: updated the tyre editor to the latest data format

* GPB / WRS / KRP / MXB: added support for random sky

* GPB / WRS / KRP / MXB: completed support for controllers profiles

* GPB / WRS / KRP / MXB: integrated the xinput plugin in the installer

* GPB / WRS / KRP / MXB: fixed the reflections on skinned meshes

* GPB / WRS / KRP / MXB: some bug fixes and improvements to the controller profiles support

* GPB / WRS / KRP / MXB: some minor engine debugging

* GPB / WRS / KRP / MXB: more work to update to Oculus SDK 1.3

* GPB / WRS / KRP / MXB: more work to update to Oculus SDK 1.3

* GPB / WRS / KRP / MXB: code cleanup

* GPB / WRS / KRP / MXB: improvements to the joystick calibration

* GPB / WRS / KRP / MXB: improvements to the joystick calibration

* GPB / WRS / KRP / MXB: improved the input plugins interface

* GPB / WRS / KRP / MXB: updated the XInput plugin

* GPB / WRS / KRP / MXB: added support for controller profiles for the plugin controllers, too

* GPB / WRS / MXB / KRP: more work on the upgrade to Oculus SDK 1.3

* GPB / WRS / MXB / KRP: added number of gears, max rpm and "unactive" fields to the SPluginsRaceAddEntry_t plugins structure

* GPB / WRS / MXB / KRP: more work on the upgrade to Oculus SDK 1.3

* GPB / WRS / MXB / KRP: more work on the upgrade to Oculus SDK 1.3

* GPB / WRS / MXB / KRP: more work on the upgrade to Oculus SDK 1.3

* GPB / WRS / MXB / KRP: completed the upgrade to Oculus SDK 1.3

* GPB / WRS / MXB / KRP: added rotation tracking in the user interface for proper Oculus support

* GPB / WRS / MXB / KRP: improved the Oculus rendering of the user interface background

* GPB / WRS / MXB / KRP: work to improve the resolution setting

* GPB / WRS / MXB / KRP: added debug code to try to find the mouse pointer bug

* GPB / WRS / MXB / KRP: misc bug fixing

* GPB / WRS / MXB / KRP: misc bug fixing

* GPB / WRS / MXB / KRP: misc bug fixing and a little change in sprgen

* GPB / WRS / KRP / MXB: a little improvement for mouse and resolution debug

* WRS / MXB: improved terrain rendering: http://forum.mx-bikes.com/index.php?topic=1118

* GPB / WRS / KRP / MXB: synced them all to the latest codebase

* GPB / WRS / KRP / MXB: added the yaw angle to the plugins track position

* GPB / MXB: added the lean angle to the plugins vehicle data

* WRS / MXB: started work to support extra centerlines

* GPB / WRS / KRP / MXB: more work to support extra centerlines, and to have the dynamic track surface in the pitlane, start area and joker lap route, too

* GPB / WRS / KRP / MXB: more work to support extra centerlines, specifically on the TrackEd

* GPB / WRS / KRP / MXB: completed the work on TrackEd to support extra centerlines

* WRS / MXB: started support for checkpoints for the start area and joker route

* GPB / WRS / KRP / MXB: added support for the dynamic track surface in the pitlane, start area and joker route, too: http://forum.piboso.com/index.php?topic=2991.msg58626

* GPB / WRS / KRP / MXB: debugging of 3D grass generation with x64 export plugin

* GPB / WRS / KRP / MXB: fixed the 3D grass generation with x64 export plugin

* GPB / WRS / KRP / MXB: integrated the multiple centerlines in the trackside cameras code, too

* GPB / WRS / KRP / MXB: support for open centerlines

* GPB / WRS / KRP / MXB: started work on OpenVR / Vive support

* GPB / WRS / KRP / MXB: more work on OpenVR / Vive support

* GPB / WRS / KRP / MXB: more work on OpenVR / Vive support

* GPB / WRS / KRP / MXB: a few optimizations to track collisions code, and fixed a bug with both heightmap and 3d mesh in the same track

* GPB / WRS / KRP / MXB: completed the OpenVR DLL

* GPB / WRS / KRP / MXB: cleanup of several memory leaks

* GPB / WRS / KRP / MXB: improved Oculus support

* GPB / WRS / KRP / MXB: added the Oculus mirroring to the window

* GPB / WRS / KRP / MXB: fixed a few TrackEd bugs

* WRS / MXB: fixed a TerrainEd bug

* KRP / MXB: added the start centerline and surface to Holjes

* GPB / WRS / KRP / MXB: fixed the rendering path with dynamic track surface and dual texture with alpha blending

* GPB / WRS / KRP / MXB: fixed the rendering path with dynamic track surface and dual texture with alpha blending with rain reflections, too

* GPB / WRS / KRP / MXB: fixed a bug in the Oculus mirroring to window

* GPB / WRS / KRP / MXB: fixed a bug in the race classification gap calculation

* GPB / WRS / KRP / MXB: fixed some bugs in TrackED and updated the track tools: http://forum.piboso.com/index.php?topic=2331.msg60602#msg60602

* GPB / WRS / KRP / MXB: debugging of normals conversion in FBX2EDF

* GPB / WRS / KRP / MXB: updated the track tools to improve the FBX2EDF normals generation for models exported from Blender: http://forum.piboso.com/index.php?topic=3565.msg60923#msg60923

* GPB / WRS / KRP / MXB: fixed a bug limiting the categories in the vehicle selection page after joining a server with restricted categories

* GPB / WRS / KRP / MXB: updated the track tools to fix a bug introduced in the latest version of FBX2EDF

* GPB / WRS / MXB: added code to calculate the damping ratio at the wheel

* GPB / MXB / WRS: added the suspension natural frequency calculation

* GPB / MXB: tuning of the dampers

* GPB / WRS / KRP / MXB: tuning of the 3d grass and marbles draw distance

* GPB / MXB: changed the plugins interface to switch the suspension normalized length with the actual travel, and added the shock velocity to the telemetry, too

* GPB / WRS / KRP / MXB: fixed a bug with joystick calibration ( KRP Beta15b coming soon... )

* GPB / MXB: started work to improve the reset functionality

* GPB / WRS / KRP / MXB: fixed a bug in the xinput plugin

* GPB / MXB: more work to improve the reset functionality

* GPB / WRS / KRP / MXB: now the dedicated server saves the replay after each session, instead of a single save at the end

* GPB / WRS / MXB: started work on shape blend support, mainly for spring animation ( but in the future it could be useful for KRP, too, to show the chassis deformation )

* GPB / WRS / MXB: completed work on shape blend support, and modified FBX2EDF to convert it ( integration in the 3dsmax export plugins coming later )

* GPB / MXB: brand new bike reset system

* GPB / WRS / KRP / MXB: added normals re-calculation support for the FBX shape blend

* GPB / WRS / MXB: added start area and joker lap checkpoints support in TrackEd

* GPB / WRS / KRP / MXB: updated TrackEd to generate the bestline loading the latest replays

* GPB / WRS / KRP / MXB: assembled and set up the new PC for Vive debug

* GPB / WRS / KRP / MXB: debug of the OpenVR ( Vive ) interface

* MXB: fixed the onboard view model parts animations

* GPB / WRS / KRP / MXB: more debug of the OpenVR ( Vive ) interface

* GPB / MXB: finally found a way to reliably replicate the ODE crash. Started debugging.

* GPB / WRS / KRP / MXB: synced all to the latest, updated, plugins interface, and fixed some bugs

* GPB / MXB: ported the latest version of the controller profiles support

* GPB / WRS / KRP / MXB: general bug fixing

* GPB / WRS / KRP / MXB:  more debug of the OpenVR ( Vive ) interface

* MXB: increased the max FOV setting to 110

* MXB: increased the number of tearoffs to 15

* MXB: ported the latest improvements from KRP and WRS

* MXB: added the track category selection in the user interface

* MXB: added a quick reset

* MXB: added the possibility to offset the chase view laterally

* MXB: added a new control that allows to place a track marker, and reset the bike to it

* GPB / MXB: suspensions' tuning

* GPB / MXB: added the generation of the checkpoints lines in TrackEd

* GPB / WRS / KRP / MXB: fixed the testing plugins classification data

* GPB / MXB: more work on the new reset

* GPB / MXB: more work on the new reset functionality, including TrackEd data generation

* GPB / MXB: more work on the bike reset

* GPB / WRS / KRP / MXB: some debugging of TrackEd

* GPB / WRS / KRP / MXB: added a little hack to the 3dsmax export plugins

* GPB / MXB: more work on the bike reset

* GPB / MXB: fixed the setup html export

* GPB / MXB: added a delay to the tearoff

* MXB: started integration of the secret control

* GPB / WRS / KRP / MXB: work on the track tools

* GPB / MXB: fixed a bug in the rocker - chassis linkage geometry

* GPB / MXB: fixed a bug in the rear suspension simulation

* GPB / MXB: tuning of the rear suspension physics data because unfortunately the bug affected the simulation

* MXB: work on the rider's animations

* GPB / MXB: more work on physics data tuning

* MXB: more work on the rider's animations

* GPB / MXB: fixed a couple bugs in the rocker - chassis linkage geometry support, when the shock link is higher than the rocker link to the chassis ( example: Panigale )

* GPB / MXB: fixed some bugs that prevented rear suspensions geometries not aligned with the bike's central axis ( example: Panigale )

* MXB: more work on the rider's animations

* GPB / MXB: more work on the rear suspension simulation

* GPB / MXB: some fixes to the new reset functionality

* GPB / MXB: work on BikeEd

* MXB: tuning of the physics data

* GPB / MXB: added a graph to the physics debug mode to show the effect of the forks oil level on the spring strength

* GPB / WRS / KRP / MXB: installed Windows 10 on a test PC and found the bug that makes the image bigger than the screen when in fullscreen

* GPB / WRS / KRP / MXB: fixed a bug in the resolution setting

* GPB / WRS / KRP / MXB: fixed the bug that caused the screen to be bigger than the monitor in fullscreen

* GPB / WRS / KRP / MXB: fixed a few bugs in the settings page

* GPB / WRS / KRP / MXB: fixed a few more bugs in the settings page

* GPB / MXB: work on BikeEd

* GPB / MXB: work to improve the suspensions's simulation

* MXB: exported the latest, revised, rider animations

* GPB / MXB: work on the rear suspension geometry simulation

* GPB / MXB: work on BikeEd

* GPB / MXB: fixed a bug in the rear suspension simulation

* GPB / MXB: fixed a bug the quick reset

* MXB: work on the rider's physics simulation

* MXB: tuning of the suspensions' physics data

* MXB: work on the tyres simulation on dirt

* GPB / WRS / KRP / MXB: fixed a VR bug when forced to pits after a session ends

* GPB / WRS / MXB: fixed the race length when reconnecting to a server

* MXB: work on the tyres simulation on dirt

* MXB: added the lean heading option

* MXB: added the option for an on-screen sign to show when the rider is standing, in the cockpit views

* MXB: more work on the tyres simulation on dirt

* GPB / MXB: work to improve BikeEd

* MXB: more work on the tyres simulation on dirt

* MXB: integrated new rider animations

* MXB: more work on the tyres simulation on dirt

* MXB: work on the rider animations

* MXB: a little bit of work on rider animations

* GPB / MXB: work on BikeEd

* GPB / MXB: released updated BikeEd: http://forum.piboso.com/index.php?topic=1458.msg64828#msg64828

* MXB: tuning of the bikes' suspensions

* MXB: completed the suspensions' tuning

* MXB: fixed a bug with too many paints

* GPB / MXB: fixed a setup compare bug

* MXB: more work on the tyres simulation on dirt

Beta 5 updates so far - postponed

15
General Discussion / So, what's going on?
« on: August 29, 2016, 04:27:43 PM »
It seems since the series is over the forum died :) So is there any update to Beta 5 (release date)? New tracks(Southwick)? Anything new?

 

Pages: [1] 2