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September 18, 2019, 08:36:00 pm


MX Bikes beta11d available! :)

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Topics - Niko Mouk

Track Editing / WASHOUGAL MX PARK - BETA 1
April 19, 2016, 10:11:04 pm
Hello guys,
As you (maybe ?) know I'm working on all MXGP tracks for MX Bikes and, to perform and understand creation technics on this game I did a training on Washougal.

The heightmap has been done at 80% by Checkerz, you can donate him here : http://l1nk.top/checkerz-paypal

The starting gate is obstructed by objects because this is only a beta to get your comments about the track making, it's not a release for racing. I saw my fences skins are sometimes reverted and the finish overhead is buggy.

Maybe you can't see the objects on the starting gate and the finish line overhead banner, I've added them into the base object pack which comes with the game  ???

Track link : Click HERE

I think I didn't make the PKZ as it should be so please replace .pkz with .rar and extract its content to your track folder.

Preview :

Track Editing / Motocross GP tracks
April 03, 2016, 10:23:01 pm
Hello guys,
In order to avoid people working on same tracks at the same time, I open this topic breaking the suspens to tell you I'm already creating all MXGP tracks (last year layout) for MX Bikes.
I'll update this topic as often as possible to show screenshots or videos.

.:: TRACK LIST ::.

BELGIUM - Bastogne
BELGIUM - Lommel
SPAIN - Bellpuig
SPAIN - Talavera
BRASIL - Beto Carrero
FRANCE - St Jean D'Angely
ITALY - Fermo
USA - Glen Helen (I know Fats is on so maybe I'll not release it)
FINLAND - Hyvinkaa
NETHERLANDS - Valkenswaard
QATAR - Losail
UK - Matterley Basin
BULGARIA - Sevlievo
GERMANY - Teutschenthal
SWEDEN - Uddevalla
Track Editing / Skydomes, help please
March 30, 2016, 04:49:55 pm
I created skydomes in blender and I can't get it working in mapview. Could you please help about :

- What should be the size of the skydome, related to the heightmap size ? Fixed ?

- After exporting to FBX format thanks to blender, I opened FBX2EDF and my god what have I to check/set here ?

Thank you !
Bug Reports / Rider shadow on elevation
March 21, 2016, 01:41:04 am
I put the sun at y=3 to test shadows and this is the result :

Translations / French Translation
March 18, 2016, 03:35:15 pm
Here it is guys. Just install the patch, it will do the job.

Vous lancez le patch et ça fait tout tout seul, ensuite dans le menu Profiles vous pouvez choisir la langue française  8)

Track Editing / Textures not respecting layers
March 18, 2016, 12:42:12 am
Hey again, sorry first track so many issues :)

I follow the video tuts and I'm having something strange with the textures : my grass, which is 0 layer, is sometimes going over the dirt (layer 1) and most of time after falling on the track.

Any idea ? It's not happening in mapview, only in game

num_layers = 7
map = maps/grass.tga
repetitions = 50

max_density = 25
height = 0.3
height_diff = 0.1
width = 0.25
width_diff = 0.1
texture = maps/grassfx.tga
densitymap = maps/grass_mask.tga
map = maps/dirt.tga
repetitions = 50
mask = maps/dirt_mask.tga
map = maps/dirt_wet.tga
repetitions = 50
mask = maps/dirt_wet_mask.tga
map = maps/mud.tga
repetitions = 50
mask = maps/mud_mask.tga
map = maps/mud_wet.tga
repetitions = 50
mask = maps/mud_wet_mask.tga
map = maps/mud_treads.tga
repetitions = 50
mask = maps/mud_treads_mask.tga
map = maps/mud_treads_wet.tga
repetitions = 50
mask = maps/mud_treads_wet_mask.tga

Track Editing / Understanding scales parameters
March 17, 2016, 11:42:31 pm
Hey guys,
I'm still working on my first track but I have a problem understanding the following parameters :

size_x = 500
size_z = 500
scale = 10

I saw the scale is modifying the height, but I don't understand how to find the correct value. And what are x and y params ?
After creating my heigtmap, jumps are not too hight but they are too steep and backflips are out.

Some informations would be appreciated :) thanks !
Track Editing / First track on MX Bikes
March 14, 2016, 06:05:41 pm
Hi guys, I'm starting my very first track on this game.
Did a couple of section while drinking cofee at work.