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March 09, 2026, 07:59:28 PM

News:

MX Bikes beta19 available! :)


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Topics - Niko Mouk

1
Tracks / 2021 Aerial E-SX Supercross Series - ALL TRACKS
February 15, 2021, 05:20:01 PM
2021 Aerial E-SX Supercross Series - ALL TRACKS

If you like our work, please consider donating here ❤


















Low version for Daytona: Click here
Server version for hosting: Click here

If you like our work, please consider donating here ❤
2

DESCRIPTION

Would you like to rent a dedicated MX Bikes server for your own race series or team practice with friends? Rent a dedicated server from MyMXB where we handle all of the set-up and networking configuration for you.

  • Our high-quality servers are the best you can find on the market.
  • They are real dedicated servers (not VPS/virtual servers) with a gigabyte internet connection.
  • The price is the lowest possible for this quality.
  • Guaranteed to show a ping in the server list making it easier for people to connect to your servers without having to configure your own router.
  • All tracks and bikes mods PRE-INSTALLED and kept up to date!

Thanks to our collaboration with Resolute Kraken <3, you will access your own web manager (to share with up to 3 other people for free, for multi-manager hosters e.g.). This web application has been tailor made for MyMXB servers to provide you the best management tool.

HOW DOES IT WORK?
It is remarkably simple. Once you've paid for your monthly subscription, you will receive an email with your receipt the manager link. The delivery of your server takes no more than 5 minutes.

Setup fees: 0 !

WHAT ARE THE AVAILABLE OPTIONS?
No ads in the software or server.

FEATURE LIST:
  • All existing tracks already available
  • Unlimited track storage
  • Name your server (without advertisement in it)
  • Set a password if you want your server to remain private
  • Admin password
  • Clients (number of players that can connect)
  • Bandwidth (Very High is recommended for our banger servers!)
  • Max Ping: Automatically kick people with a ping over this value
  • Enable/disable Polls
  • Custom message of the day (without advertisement in it)
  • Select the available bike categories
  • Select up to 10 rotating tracks
  • Customize your race event, duration, laps, etc
  • Custom Whitelist and Blacklist
  • Import GUID scripts from the MyMXB Racing System
  • GUID are checked automatically
  • Global Blacklist automatically integrated – get rid of toxic people
  • Custom terrain deformation
  • Custom weather
  • Activate/Deactivate Hardcore features (Racing aids)
  • Results export tool (Free feature for servers with 40+ riders only)
  • Replays available (Paid option – Available for servers with 40+ riders only)
  • Scheduling: Automated messages, automated restarts


The software will give you access to the Discord support server and the track upload tool, to add tracks by yourself if needed.




LiveTiming:
(Coming back soon)

I AM A SERIOUS HOSTER, CAN I USE THE MYMXB RACING SYSTEM?
ABSOLUTELY! And this is FREE AGAIN. Whoop whoop !

Just reach me (Niko Mouk) on the official discord. You will access to two amazing features to make everything automatically for your races :

  • Automatic series creation
  • Signups management
  • Ban management
  • Scripts generation
  • Results calculated
  • Points calculated for the race day overall
  • Points calculated for the whole championship

The Racing System:


The Live Result System:


3
Other / Animated objects like marshals
March 09, 2020, 06:11:13 PM
Hey,
I saw Marshals animations are in an old .anm format. Is there any way to make other animation extension working ?

I'm actually working on custom flaggers.
Thanks
4
Tracks / MXGP 2013 - St Jean d'Angely
March 06, 2020, 08:51:28 AM

MXGP 2013 version of St Jean d'Angely (France)
The original height data has been released by Haggqvist under CC BY-NC-SA licence. It has been modified A LOT to fit the game physics. And actually the physics isn't very nice for tracks with some elevation.
DOWNLOAD LINK - St Jean d'Angely

Thanks to :
Haggqvist for below mentions
Giopanda for his object pack
LC Creations for some objects
Ponza for hard beta testing again

Feel free to give a donation if you like my work :)
Please find my Work In Progress topic here.

Preview video :
5
Tracks / MXGP 2013 - Bellpuig
February 09, 2020, 04:33:02 PM

MXGP 2013 version of Bellpuig (Spain)
The original height data has been released by Haggqvist under CC BY-NC-SA licence. It has been modified to fit the game physics.
DOWNLOAD LINK - Bellpuig

Thanks to :
Haggqvist for below mentions
Giopanda for his object pack
LC Creations for some objects
Ponza for hard beta testing

Feel free to give a donation if you like my work :)
Please find my Work In Progress topic here.

Preview video :
6
Plugins / MXB Link Me
February 02, 2020, 09:09:47 PM
Hello guys,

Here is a little program to add the possibility for Steam users to join server by clicking links (like on this page).

Run the program and locate your MX Bikes executable :


A .reg file will be generated on your desktop. Click it and accept. It's done  :) now you can use links.
Steam users will see the following popup to accept :


DOWNLOAD LINK
7
Documentation / MxBikes URL Protocol Handler script
January 22, 2020, 10:17:03 PM
Hey dear developers,
Would it be possible to give us the MxBikes URL Protocol Handler script ?
The goal is to make the Steam versions able to open servers URL. Need it for the racing website I'm working on.

Thanks  :)
8
Hey guys, you aksed for it, here it is :

[BLENDER TUTORIAL] Import heightmap and place objects

MX Bikes [EN] - Track Editor (Part 1 - Centerline, Checkpoints, Pits, Gate)

MX Bikes [EN] - Track Editor (Part 2 - Marshals and Cameras placement)
9
Tracks / MXGP 2013 - Lommel
January 19, 2020, 12:19:28 PM

MXGP 2013 version of Lommel (Belgium)
The original height data and some objects have been released by Haggqvist under CC BY-NC-SA licence. They have been modified to fit the needs.
DOWNLOAD LINK - Lommel

Thanks to :
Haggqvist for below mentions
Giopanda for the textures and his object pack
LC Creations for some objects

Feel free to give a donation if you like my work.
Please find my Work In Progress topic here.

Preview with French comments (sorry).
10
Track Editing / French track making tutorials
January 06, 2020, 05:23:35 PM
Hey guys, here are the list of my tutorials in French.
Thanks to the auto-generated subtitles on YouTube, you should all be able to understand what I mean. Most of my software are installed in english also.

Convert a skybox to a skydome

Import a heightmap in Blender 2.8

Create a skydome in Blender 2.8

Place objects and fences in Blender 2.8


11
Tracks / MXGP 2013 - Agueda
December 31, 2019, 03:53:01 PM

MXGP 2013 version of Agueda (Portugal)
This is my first "real" track on MX Bikes. I had to learn a lot (especially Blender). Please let me know where I can improve for my future tracks.
The original height data and some objects have been released by Haggqvist under CC BY-NC-SA licence. They have been modified to fit the needs.
DOWNLOAD LINK - Agueda

Feel free to give a donation if you like my work.
Please find my Work In Progress topic here.

Preview with French comments (sorry).
12
Tracks / Farwest Theory
December 09, 2019, 12:43:54 AM
Quick release of a track made in 2 days just for fun. It's a sand track I made very wide for wide open gas.


13
Suggestions and wishlist / TrackEd improvements
December 02, 2019, 11:12:56 AM
Hi, some ideas for the track editor:
- Sounds displaying with the audio perimeter
- Mask paint
- Object placement (just like the layout builder does, then export a scenary)
- X-Y-Z coordinates on mouse over
- Mouse placement + rotation for gates and pits
- Indicator for where the front of the pits are

If other track makers got some ideas, feel free to share  :)
14
Track Editing / WASHOUGAL MX PARK - BETA 1
April 19, 2016, 10:11:04 PM
Hello guys,
As you (maybe ?) know I'm working on all MXGP tracks for MX Bikes and, to perform and understand creation technics on this game I did a training on Washougal.

The heightmap has been done at 80% by Checkerz, you can donate him here : http://l1nk.top/checkerz-paypal

The starting gate is obstructed by objects because this is only a beta to get your comments about the track making, it's not a release for racing. I saw my fences skins are sometimes reverted and the finish overhead is buggy.

Maybe you can't see the objects on the starting gate and the finish line overhead banner, I've added them into the base object pack which comes with the game  ???

Track link : Click HERE

I think I didn't make the PKZ as it should be so please replace .pkz with .rar and extract its content to your track folder.

Preview :


15
Track Editing / Motocross GP tracks
April 03, 2016, 10:23:01 PM
Hello guys,
In order to avoid people working on same tracks at the same time, I open this topic breaking the suspens to tell you I'm already creating all MXGP tracks (last year layout) for MX Bikes.
I'll update this topic as often as possible to show screenshots or videos.

.:: WIP TRACK LIST ::.

BELGIUM - Bastogne
SPAIN - Talavera
BRASIL - Beto Carrero
ITALY - Fermo
FINLAND - Hyvinkaa
NETHERLANDS - Lierop
QATAR - Losail
BULGARIA - Sevlievo

CZECH REPUBLIC - Loket
FRANCE MXDN - Ernée
GERMANY - Teutschenthal
NETHERLANDS - Valkenswaard
SWEDEN - Uddevalla
UK - Matterley Basin
USA - Glen Helen

Tracks strikethroughed are already released by other modders, or I don't want to build them.

.:: RELEASE LINKS ::.

MXGP 2013 version of Agueda (Portugal)
TOPIC LINK - Agueda

MXGP 2013 version of Lommel (Belgium)
TOPIC LINK - Lommel

MXGP 2013 version of Bellpuig (Spain)
TOPIC LINK - Lommel

MXGP 2013 version of St Jean d'Angely (France)
TOPIC LINK - St Jean d'Angely
16
Track Editing / Skydomes, help please
March 30, 2016, 04:49:55 PM
Hi,
I created skydomes in blender and I can't get it working in mapview. Could you please help about :

- What should be the size of the skydome, related to the heightmap size ? Fixed ?

- After exporting to FBX format thanks to blender, I opened FBX2EDF and my god what have I to check/set here ?

Thank you !
17
Bug Reports / Rider shadow on elevation
March 21, 2016, 01:41:04 AM
I put the sun at y=3 to test shadows and this is the result :

18
Translations / French Translation
March 18, 2016, 03:35:15 PM
Here it is guys. Just install the patch, it will do the job.

Vous lancez le patch et ça fait tout tout seul, ensuite dans le menu Profiles vous pouvez choisir la langue française  8)

Attention au chemin d'installation qui doit être par exemple
C:\Steam\SteamApps\common\MX Bikeset pas
C:\Steam\SteamApps\common\MX Bikes\French Language
>>> TELECHARGEMENT Patch FR v2.17

19
Track Editing / Textures not respecting layers
March 18, 2016, 12:42:12 AM
Hey again, sorry first track so many issues :)

I follow the video tuts and I'm having something strange with the textures : my grass, which is 0 layer, is sometimes going over the dirt (layer 1) and most of time after falling on the track.

Any idea ? It's not happening in mapview, only in game

num_layers = 7
layer0
{
map = maps/grass.tga
repetitions = 50

grass
{
max_density = 25
height = 0.3
height_diff = 0.1
width = 0.25
width_diff = 0.1
texture = maps/grassfx.tga
densitymap = maps/grass_mask.tga
}
}
layer1
{
map = maps/dirt.tga
repetitions = 50
mask = maps/dirt_mask.tga
}
layer2
{
map = maps/dirt_wet.tga
repetitions = 50
mask = maps/dirt_wet_mask.tga
}
layer3
{
map = maps/mud.tga
repetitions = 50
mask = maps/mud_mask.tga
}
layer4
{
map = maps/mud_wet.tga
repetitions = 50
mask = maps/mud_wet_mask.tga
}
layer5
{
map = maps/mud_treads.tga
repetitions = 50
mask = maps/mud_treads_mask.tga
}
layer6
{
map = maps/mud_treads_wet.tga
repetitions = 50
mask = maps/mud_treads_wet_mask.tga
}

20
Track Editing / Understanding scales parameters
March 17, 2016, 11:42:31 PM
Hey guys,
I'm still working on my first track but I have a problem understanding the following parameters :

size_x = 500
size_z = 500
scale = 10


I saw the scale is modifying the height, but I don't understand how to find the correct value. And what are x and y params ?
After creating my heigtmap, jumps are not too hight but they are too steep and backflips are out.

Some informations would be appreciated :) thanks !