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December 02, 2022, 11:21:16 PM

News:

MX Bikes beta18b available! :)


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Topics - Yirka63

1
Setups / Multiple controllers
August 24, 2022, 09:05:55 PM
Hey,

Is it possible to save two input settings for two different controlers and then changing them without the need to calibrate and set buttons one by one?
2
Off Topic / MX BIKES simulator
September 07, 2021, 03:26:31 PM
Hi,
some of you might remember my post about simulation bike for MXB..
After almost a year (two months ago) I came back to continue on this project and since then I work everyday to make this happen. I rebuld throttle/brake/clutch mechanisms, implemented gyroscope and made "under bike" mechanism.
It is not perfect by any mean, it is a little scary, makes weird sounds, but it is fun as hell to ride.
On the video below you can see me on JS7 national track (not a lot of turns out there, but it is still possible to see how I lean in turns. It is not well captured video, the lean is much bigger IRL)

I still have a ton of work ahead of me - rear brake (lol), physical leaning limits, body of bike (gas tank so you can hold it with knees ect), some kind of force feedback (not so easy to get up from lean) and the list goes on..

If there will be someone well known of the game and would like to help me consult some things, I would be happy.

(sorry for poor english)
3
Bug Reports / update not implemented
April 07, 2020, 02:50:52 PM
Hello,

I am sure that I have new version of game (reinstal on Steam), but I do not see anything new in-game.
I do not have the "Lock to bike" option. When I click "Race" menu dessapear and I only see rider with bike.
But bike behavior is different so physics is implemented.

Do you have idea what can cause this?
4
Setups / Throttle increase
March 24, 2020, 09:14:20 AM
Hello fellow riders,

First of all, thanks devs for this game.. It is trully.. Motocross!

I have question for veteran MX BIKES riders.
I am in the middle of project which I will show to all of you when it will be in better state than now. For now it is very WIP. But I need some help.
Can you give me advices how to set ingame values for example for Throttle, (I think I will use same method on other functions as well) As you can see on pictures below?

Default


My intention


If anyone would like to help me and let me consult some things about game mechanisms, I would be really happy.. And maybe I will leak some photos of my master plan  ;) :D
5
Tracks / Dalečín - Písečná Zmole
January 16, 2020, 01:53:52 PM


Hi everyone!!

My second track Dalečín - Písečná Zmole is done and I am quite happy with it, except lack of objects. But I think we can enjoy riding tracks without objects around.
You can look at it as on track in off-season conditions - bumps and berms from last race  :D

I tested the track on OEM MX2, I am sure that everything will be jumpable for 125 and well rideable for 450 too.

Check GoPro footage from 2017 national championship. Few sections are sligtly different, but you can make image how it looks like in real life.


Enjoy the track!!
!! DOWNLAD HERE !!


Credits:
Piboso, Snappe - for developing the game
TFC - for tutorials
Twich135 - for tutorials
philiaN - for tutorials
6
Track Editing / Advices or cooperation
December 30, 2019, 05:54:24 PM
Hello fellow moders!

Currently I am working on replica track of Dalečín - Czech Republic.
I have completed heightmap and raw masks (textures), objects are only temporary to know where are insides of corners.

Is here anyone willing to help me with textures? Or maybe provide texture pack to use? Mostly I need some advice what is best way to devide track and offtrack, when it has same or almost same texture.
Thank you very much

Pic of track:
7
Tracks / Velký Osek
December 09, 2019, 11:23:04 AM


DOWNLOAD HERE!!!
(extract .rar to you track folder)

Hey guys!
Here is my first track for MXB. It is my local trainig track. I tryed to make it 1:1 (except for some jumps, to make it funnier for gaming).
For now it is in version 1, I would like to release final version when I find out how to add track objects so they work properly. Anyway it is fully rideable and quite fun track to spin laps. Tested on OEM 125 and 250f.

I am not best rider out here, I managed to have 1:18 laptime, let me know what is yours!

ENJOY!!


Credits:
Piboso, Snappe - for developing the game
TFC - for tutorials
Twich135 - for tutorials
philiaN - for tutorials
Docfumi - for testing
8
Track Editing / Track objects
November 28, 2019, 12:17:21 PM
Hello,

I need a little help with objects.
I found out pretty quickly how to make heightmap, masks, folders, but I am little stuck on objects. I know I can place them in TrackEd in View->Layers than Choose folder.
But where can I find fences, pit line tents, halebales? Where are you getting them from?
My track is almost ready, just slightly edit heightmap and add objects and cameras.

Thank you for help!

9
Translations / Czech Translation
December 24, 2016, 11:11:39 PM
Hello guys, here is CZECH translation.

Asi tady moc čechů nebude, ale kdyby se přece jenom někdo našel, můžeš si to dát do češtiny. Bohužel zatím bez diakritiky, tu nevím jak udělat.

EDIT: Nechtěl jsem, ale nakonec jsem update udělal. Vše by mělo celkem pěkně šlapat.

https://www.dropbox.com/s/nvxdq7xir4c181q/czech.str?dl=0

Soubor vlož do MX Bikes/ui/..