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February 26, 2020, 05:21:13 pm


MX Bikes beta13c available! :)

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Topics - iNsane | WeekendWarriors


Jaeckels Hillside SX 2 (MJSX2)

Merry Christmas y'all! That track has been on my todo for a long time now.
I made a little christmas special out of it, there will be a "normal" edition of the track soon.

Thanks to MJRace (Jaeckel) from the MX Sim forum for the heightmap and the permission!
I had to change it a bit and improvise here and there to make it rideable in MXB.

The track is basically still WIP but I wanted to share it now, as a little gift. :)

Sounds are from freesound.org

Other / [RELEASE] GoPro Hero 8 Black
December 13, 2019, 06:03:03 pm

GoPro Hero 8 Black (5 locations)

Model by LC Créations, imported by me.

This helmetcam comes with 5 locations to choose from.
Big thanks to LC Créations for his trust and the model!

Have fun.

Good evening fellow people,
here's the first episode of my tutorial series. This video shows from the beginning to the end on how I'm doing a bike import.

It came out way longer than I thought it would, but I think I've covered everything to know and some workarounds here and there.

Hope I'm able to help out some people which are interested in importing a bike.

Big thanks to LC Créations for letting me use his model!

And again, sorry for my relatively bad spoken english, I'm not used to speak this much :D
Bikes / [RELEASE] 1990 Piaggio Vespa PK50N v0.3
November 18, 2019, 08:49:07 am

1990 Piaggio Vespa PK50N

Niente accade per caso, BELLA ITALIA!

It's go time bois. This is the first public release of the Vespa I spammed you all a bit in the Discord.

First release, no mud layers because hell I was too lazy to do them. Update will come, some wrongly moving parts though (suspension clipping through the front fender) and it rides not perfectly but somehow ok.

Have fun!

Paints / [RELEASE] SKDA Divide Honda v2
October 19, 2019, 02:01:52 pm

Bike paint for the Honda CRFs. Taken from SK Designs Australia (https://au.skda.com.au).


The paint comes in three variations (Promo, Teal and Grey) and custom bike fonts specially made for these paints. Installation instructions are in the readme.txt


Wanted to use the paints, but it was all glossy and the numbers didn't work.
Fixed that.

Original by Znat0x: http://forum.mx-bikes.com/index.php?topic=2100

Paints / [RELEASE] SKDA Smoke Husqvarna
October 18, 2019, 03:27:20 am

Bike paint for the Husqvarna FCs. Taken from SK Designs Australia (https://au.skda.com.au).


The paint comes in two variations (Smoke White and Smoke Grey) and a custom bike font specially made for both paints. Installation instructions are in the readme.txt

October 18, 2019, 03:24:40 am

Bike paint for the Honda CRFs. Taken from VOLTA SUPPLY (https://volta-supply.com).



Welcome and thanks for the download!
This tool should make it easier to setup a server config file.
There's a sample server.ini for you to have an example. Feel free to use it!

How to use it:
1. Open the app
2. Select your mxbikes.exe
3. Either click on "New Config" and select where to save it, or Browse for an existing one.
4. The button "New Config" changes to "Copy Config", where you can select a new filename and after pressing save, the same settings will be used for the new Config.
5. Change what you want.
6. If you change the track, press save and if the track picture reloads, the track was found.
--> Tracks have to have the same name as the folder or the .pkz in your storage
7. After you finished setting up the server, hit the Save button and the config has been stored.

thanks to Cody for his help with some codelines!

- made by iNsane

Download v0.2 (08.08.2019):
hosted on MXB-Mods.com

Since Beta 11, the devs accidentially removed the ping and points from the chat in the racing lobby. This fix will restore it.

Installation instructions:
Simply replace the ui.pkz in the MX Bikes installation directory with the one provided in this archive.

[ or if you already messed around with the UI and want to keep your stuff: ]
[ replace your existing multiclient.mnu with the one in the .pkz/ui/ folder. ]

- made by iNsane


so since there are some people having issues with the push forward/backward key assignment, I figured a maybe working fix out.

So let's start with a fresh installation of MX Bikes with a non-existing controls.txt, which first appears when you change something in the settings and press "DONE".

The location of the controls.txt should be "Your Documents\PiBoSo\MX Bikes\profiles\YourProfile\".

1. Start MX Bikes and change something in your controls, i.e. assign the push forward/backward buttons to what you want.

2. Press DONE

3. Go to your profile folder and check if there's a controls.txt present.
if that's not the case, then there's something wrong with your Read/Write permissions in the documents folder, which doesn't make any sense. So the file should be there.
4. Open the controls.txt and go to line #23, "CTRL_LOWSPEED". That line looks unchanged like that:

After you changed it with e.g. a Xbox One controller it should somewhat look like this:

5. Copy the line and save it somewhere.
6. Close MX Bikes and the controls.txt and reload the documents folder.
7. Open the controls.txt and check if the line "CTRL_LOWSPEED" changed back to the unchanged setting I mentioned above.
8. If that's the case, replace the line with what you just copied and save.
9. Start MX Bikes. The setting should be correct now.

IF that's still not the case, change every setting and click on DONE. Go to the profile folder and right click on the controls.txt Click on properties and then on the "Security" tab. Click on "Edit..." and check "deny" on "full control". This should prevent random changes happening.

Maybe that fixes it for some of you, I don't have that problem but that's how it maybe could be prevented.

Other / [Release] Camper Menu Background v1.0
December 23, 2018, 12:02:47 pm

I present to you my first custom main menu background!

Somehow I was in need of a new way to saying welcome when starting the game, so I created this background.

Hope you like it!


Installation Instructions:
move the misc folder into your MX Bikes installation directory, these kind of mods are not working as regular mods, so it has to be installed into the installation dir.


General Discussion / [Alpha] MXB-Mods.com
November 25, 2018, 11:35:31 pm


Hello community!
Today I want to present to you a new website I've just finished that much that I can say we're good to go for a first test.
I missed MXBC so much that I was forced by myself to start a new project.

MXB-Mods.com aims at being the new home for all of our user created content. Tracks, Bikes, Paints, everything at one place.
Have the best overview about new and old mods, without digging through years of pages on our forum.

(don't get me wrong, I love using the forum and discuss here! But finding (old) mods is a mess. Yes, Syncback is an option, but having the opportunity to find mods easy and fast is an important thing imo)

Register your account, and submit your stuff! The page moderation will take a look at your upload and as soon as it's checked, you will see it there!

Becoming a member of MXB-Mods.com is easy, just follow these steps:

1. Visit MXB-Mods.com

2. Create your account

3. Activate your account

4. Submit your mod

5. Wait for the confirmation


As of it's currently a very early alpha run, there are still couple bugs and limitations. I'm digging as much as I can to squish those bugs out and make the page perfect in every form.

Current known bugs/limitations:

Bug: After activating the registration, you're redirected to a weird page which is not available in any form through the frontend
Bug: Sometimes if someone has submitted a new mod and it got activated by the staff, there's the possibility that the new post ist visible under the "news" tab. It's just a matter of time because it has to be unticked then
Limitation: Sometimes the upload may fail or you're left with a blank page or a weird HTTP Error. Try uploading again or if that's still not working, tick the "The mod is bigger than 50mb or the upload won't work." box and you're able to enter a link to download the file from an external site.

That's all for now.
I hope you like the project and want to be a part of the (possibly) new home for our content.

If you have any questions, suggestions, bug reports or anything, contact me here on the forum or on discord! I'd like to listen to you :)

Races / WeekendWarriors Server Tracks Survey
November 24, 2018, 09:32:37 am
Copied out of discord:

I want to change the tracks running on my servers every week. So we're starting today until next saturday.
Will host 1 nationals, 1 supercross and 24/7 straight rhythm for now, to see how b10 performs in multiplayer action and on host computers.

Created a google form where you can vote. I will collect the results later and I will try to put the servers online during the day!

-> https://goo.gl/forms/ZQanV3XFLGkfQ1Il2
Tracks / [Supercross] Forest SX
November 16, 2018, 06:40:40 pm

Forest SX - 16.11.2018 - updated 19.12.2018
Another track in the middle of a forest, this time a supercross track. Somehow I like forest tracks :p

Installation instructions:
Move the .PKZ archive into your MX Bikes mods/tracks/ folder, and that's all!

Read the post on MXB-Mods.com:



Initial release

v2 - 19.12.2018
- Fixed centerline/checkpoint bugs causing cutting messages
- Removed collisions of all scenery objects (tires are still collidable!)

Thanks to Sandbiter for his well done trees! ♥

so like the topic subject somewhat tries to say, I thought it would be a benefit for the future of MXB to have full compatibility for Straight Rhythm tracks.

For now, or I just didn't figured it out yet, TrackEd and MXB are only capable of having circuit races/tracks. Means, theres a gate that's for start and finish.
Therefore to complete a full lap, you have to ride one full circuit. That's how races go, sure.

But Straight Rhythm has a little problem with that type of limitation. It's a race with a start, and a finish gate.

I found a workaround for my Straight Rhythm track, making it possible to return to the start and finish the race riding through the Start/Finish gate. But that's not quite the point behind Straight Rhythm. I mean, it's working, and if we're doing tournaments or races in general, we can detect who did the holeshot or who was the fastest/who finished the Rhythm first, with the timings of the Splits. That's okay for now, but it's still not really correct.

Dunno if that's possible, or in your interest Pibs, but I'd like to hear your opinion about that, and if this feature comes before/with/after b10. Hope it's clear what I'm about to say.
Tracks / [Straight Rhythm] Forest Rhythm v0.1
November 04, 2018, 07:36:13 pm

Forest Rhythm - 04.11.2018
A slightly abandoned Straight Rhythm track in the middle of a forest. (At least it should look like that)

This is my first track, maybe it gets changed someday a little bit. But for now it's pretty and rideable I'd say.

Rules for Straight Rhythm in MX Bikes (04.11.2018)

- The map has its splits located at the Holeshot and at the Finish gate
- Timings are getting count as soon as you finish the lap
- Timings may only count in race mode, so you're not having a head start

"Races are 1 Lap, may only two people race at the same time, the other's have to get disqualified to let the race start and go into replay mode. That's the only way in how it's gonna work."

Installation instructions:
Move the .PKZ archive into your MX Bikes mods/tracks/ folder, and that's all!


Montage of the track by aroca (thanks!):

Thanks to Sandbiter for his well done trees! ♥

maybe it's possible to implement a function in TrackEd to allow sprint races (without laps, one start gate one finish lap)?

Other / 2018 JUST1 J12 Unit
September 20, 2018, 02:53:52 pm

2018 JUST1 J12 Unit

last updated: 20.09.2018

Installation instructions:
Move the .pkz file into your MX Bikes mods \rider\helmets\ folder!

Other / 2018 TCX Comp Evo 2
September 18, 2018, 01:11:30 pm

I proudly present to you, my first model: 2018 TCX Comp Evo 2

last updated: 18.09.2018

Installation instructions:
Move the .pkz file into your MX Bikes mods \rider\boots\ folder!


Big thanks to philiaN who helped me out and showed me around how all that stuff works!

last updated: 20.12.2018

Hey guys,
so yesterday I played around with files associated to bikes and I came across the idea of trying to add some more Supermoto hype into MX Bikes.

So at first I tried to make a 2 stroke supermoto and it worked out quite well. So then I came across the idea "why not trying it with OEMs?".

The engine parameters are taken from pacos KTM because I felt it behaves the most smoothest of them all without doing any changes, I have absolutely no idea how that whole engine thing works :D

Update 20.12.2018:
As you guys saw, Asdrael updated his OEM pack to v0.10 with many many changes. Since MX Bikes b10, there were also many changings in collision boxes.
I adapted the original OEMs to new Supermotos with new geometry and collision stuff made by Asdrael.
The SXF is by paco and Stoney, engine and collisions are adapted from the FC250.

Although I removed the 450s because they were pretty unrideable as supermotos so now the official Supermoto OEM pack contains 250s and 125s ONLY.

v2 includes:

2018 CRF250R
2018 Suzuki RM-Z250
2017 Kawasaki KX250F
2016 Husqvarna FC250
2016 KTM 250SXF
2016 Yamaha YZ250F
+ NEW in v2
2003 Suzuki RM125
2016 Yamaha YZ125
2018 Alta SM


+ NEW in v2

Download v2 here:


Please remove all SMOEM_ folders inside your bikes folder because the 450s are redundant and not supported anymore!

Installation instructions:
Download the .zip file above and move it into your mods/bikes/ directory. Right click and "extract here", or open up and move all the Folders inside into the mods/bikes/ directory.
In case of an update: Just replace the files if asked, if errors accur (Bike mismatch) try to remove the current SMOEM_ folders and extract the .zip again to make sure everything is how it's been packed.