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May 08, 2021, 03:16:43 PM


MX Bikes beta16 available! :)

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Topics - iNsane

Other / How to import helmets
February 27, 2021, 06:17:57 PM
I streamed how I imported the lego head (https://mxb-mods.com/lego-head) couple days ago.

Maybe this might be helpful if you're interested in importing a helmet.
It's same procedure as anything else, just the naming of the parent pivot is important.

Take a look here:

Following what I do step-by-step is very important, you see more than you need to, though.

Good luck :)
Other / [WIP] TileUI | Complete UI Overhaul Mod
January 27, 2021, 07:00:47 PM

Tile UI - the first complete UI overhaul for MX Bikes

Decided to make a post and show the progress so far. This is basically just screenshots for now because I have to search them everytime, so here they'll stay.

This mod is WIP! There is still a massive way to go.

Current progress (as of 11/24/20):


All screenshots have been taken in 2560x1080 21:9 resolution. The UI will work on 16:9, 21:9 and 32:9. Due to limitations of the UI engine the actual usable interface is locked to 16:9. Depending on your resolution ratio the white borders left and right will just expand.

Yes, a dark mode edition will come too.

- WIP -

decided to post here too ... :)

Welcome to Jaeckels Hillside SX 2019, or in short: MJSX2 Winter Edition.

This track was originally made by MJrace for MX Simulator. Back in 2019 I messaged him on Instagram and he allowed me to port this track into MX Bikes. Actually, I even released this track in late 2019 around christmas time as a total bugfest because I've been rushing the release and the winter theme was a pretty spontaneous idea.

Even that the heightmap was pretty much done and I was happy with how it felt in MX Bikes, I never touched the track again.

Until now.

I loved the idea of a winter themed track as we never had anything similiar (besides the Winter Wonderland freeride track), so I dug the old project files up and started using Resolute Krakens Track Helper which was a blessing. Working on a track never felt as great as with this handy tool. Definitely check it out!

Back to topic: I started adapting my old project files to RKTH and realized how much fun it actually does. So I kept going and now we're here. Pictures say more than words so take a look:

Massive thanks to Resolute Kraken for his help and his track helper app. This tool really kept me going!

Thanks to Ruubs (Ruben Kuilder) for the awesome looking bales!

Thanks to Niko Mouk for his object placement tutorials!

Last but not least: thanks to MJRace for the permission to do this!


I hope you all like it, if anything feels weird or you have weird performance issues, I'm happy to take a look at it!

Don't eat the yellow snow.


Something I've had laying around on my disk for quite long, decided to convert the .BAT to an .EXE and release it in its current state as I got asked quite frequently if there's something similiar.

This little .EXE is a launcher for MX Bikes which works as a little background watcher.

By running the randomizer a console window will pop up and return some lines which are the first initial setup. This setup does following steps:
- create UI folder if not existing
- create loading_screens folder inside UI folder if not existing
- copies the example.tga (which gets extracted on every startup, but removed after initial setup) into the loading_screens folder
- start MX Bikes

The tool fires up the mxbikes.exe and waits 15 seconds before going into the loop. If MX Bikes has been closed (the process has been killed) the tool will detect that and close itself, too.

After the first run the only thing that the tool does is starting mxbikes.exe, waiting for it to load, and then picking a random image from the loading_screens folder each 5s. The tool copies the random image to the ui folder as "bkgrnd.tga" (piboso background image) and "bg.tga" (for the UI I'm currently working on). The splash screen stays untouched.

This tool does NOT change the appearance in the bike selection screen. That thing is whole 3d scene.

The .EXE must be placed where your MX Bikes is installed to. E.g. C:\Program Files (x86)\Steam\steamapps\common\MX Bikes\

Add own backgrounds:
Open an image you like in GIMP or Photoshop and make sure the image is 16:9, otherwise it'll be stretched.
Save it as 24bit (truecolor) TGA to the ui\loading_screens\ folder.
The filename is not important, it can be whatever as the tool just scans for .TGA files inside said folder.

An example of my folder:

EXE Hosted on MXB-Mods.com FTP (Windows defender might see it as Trojan ... it is not.)
How to exclude files from Windows Defender (should work similiar with other Antivirus tools).

Alternative Download:
BAT Hosted on MXB-Mods.com FTP
Unpack the .BAT and the .TGA into your MX Bikes installation directory.

Source code below.
Bikes / SM OEM pack - Master Thread - Release! (v0.15.1)
November 17, 2020, 11:34:03 AM

Back then in 2018 on september 13th I've released the original SM OEM pack, which was basically my start into all the modding stuff.

So, 2 years later we've reached a point where an update was absolutely due.

The Official Supermoto OEM Bike Pack

Skip to Download

All current MX OEMs have been converted to supermotos, the gearing has been changed a tiny bit and nearly each model got a nice pair of handguards and axle sliders, made by @giopanda.

The pack contains all 31 OEMs from the Alta to the Yamaha Bikes, covering all classes.

2018 Alta Redshift MXR
2020 Husqvarna FC350
2020 Husqvarna FC450
2020 Kawasaki KX450F
2020 Suzuki RM-Z450
2020 TM MX450Fi
2020 Yamaha YZ450F
2021 Honda CRF450R
2021 KTM 350 SXF
2021 KTM 450 SXF
1996 Honda CR250
1997 Honda CR250
2003 Suzuki RM250
2017 Yamaha YZ250
2020 Husqvarna TC250
2021 KTM 150 SX
2021 KTM 250 SX
2018 Alta Redshift MX
2020 Honda CRF450R
2020 Husqvarna FC250
2020 Kawasaki KX250F
2020 Suzuki RM-Z250
2020 TM MX250Fi
2020 Yamaha YZ250F
2021 KTM 250 SXF
1996 Honda CR125
2003 Suzuki RM125
2017 Yamaha YZ125
2020 Husqvarna TC125
2021 KTM 125 SX
Service Honda CR500AF

I can't say thank you enough, so here's the copy pasted list from Asdrael's OEM thread which covers it all up:

  • philiaN for organizing everything and enabling many model updates
  • iNsane for importing, animating and covering in mud the majority of the bikes
  • Vortex_Damien for the Husky, RMZ and CRF 250 models
  • Ruubs for the KX model
  • Giorgio for the CR250 1997, CR500AF and KTM 2021 models
  • LC Création on Discord for the TM model and the CRF450 2021
  • mx965 on the MXS forums for letting us use the YZF 2020 models and skins.
  • Stonerider for his work on (re)skinning some of the bikes.
  • GreenLenux on Discord for the YZF paints
  • Shack on Discord for amazing input on suspensions and discussions on the topic! We own that guy a big one when it comes to bike handling.
  • All the other modders who made, imported, worked on some magic for the previous models we still use like TFCRC, as well as ExtremeManiac and Benji on the MXS forums
  • Beyer on Discord for his amazing sounds (I can't play without them, and from now on, neither will you  )
  • And of course, all the people who gave feedback, helped, and even donated to the OEM project!


Make sure to get Gio's high quality supermoto wheels!


This pack has 3 download links. It's splitted into SM1+3, SM2 and Full (contains SM1+2+3).

If you want to do something good, feel free to click on one of these buttons in case you can or want to drop one or two dollars as a pre-christmas gift :)

Donate to giopanda
Donate to Ruben Kuilder
Donate to TFC
Donate to Asdrael
Donate to GreenLenux
Donate to me

Paints / [Template] Extended Armor.PSD
November 10, 2020, 01:42:31 PM

So recently PiBoSo added paint support for protections and people
asked for the armor.psd. Then PiBoSo and Snappe were so kind to share
the armor.psd with the community. Thanks for that!

I stripped it down into all single parts to make it more user-friendly.

Also there was a problem with badly visible paints.
PiBoSo was again so kind to explain to me what it could be, so I quickly
made a custom armor_s.tga which reduces the specular effect on the whole
armor (chest + neck) significantly, by keeping it looking realistically.

How to bring your custom protection into the game:
Save the armor.psd as "armor.tga" into a folder somewhere.
Copy the "armor_s.tga" into the same folder.
Open PaintEd and "Read Dir", navigate to the folder.
"armor" and "armor_s" should be displayed in the list.
Give the paint a name in the bottom text box.
Hit "Pack" and save it into your project folder.

Copy the "rider" folder from this archive into your "mods" folder, or:
Go to your MX Bikes mods\rider\protections\ folder and create the folders
"full" and "neck" (both share the same texture, so your paint will
work on both). Inside both folders create another folder called "paints".

Copy the .PNT from your projects folder (the file you packed with PaintEd)
into the "paints" folder, (re-)start your game and you'll see it.

General Discussion / [b15] Bike/Physics Thoughts
October 26, 2020, 11:51:55 PM
Another big change was the behaviour of the bikes.

Please share your opinions and thoughts by using MSM (stock) bikes only! The OEM Pack has NOT been updated yet and it will take some time. Feedback with OEMs do NOT help.
General Discussion / [b15] Camera Thoughts
October 26, 2020, 11:47:56 PM
as B15 launched just now, a lot changes have been done. A major change was the 3rd person camera.
I personally don't ride in that view, so please collect your thoughts, opinions and possible what-to-change below.

A simple "it just s*ucks" is not helping. Please explain your ideas or opinion helpfully.

Other / [RELEASE] iNsane's PiBoSo Lock Tool
September 24, 2020, 02:49:09 PM
Four weeks development later and I finally can say:
Welcome to iNsane's (un)official PiBoSo Lock Tool web service! Short:
an iNsane PiBoSo service (pun)

please read
iNLock makes it possible for PiBoSo content creators to secure their mods and make them unaccessible for others.
The locked files are still usable in-game but the content can't be extracted anymore.
This is a security measure as PiBoSo's games are becoming more and more known.
Due to the easiness of accessing said content there's even more people re-using content creators' designs, data, configurations and general modifications without creditting the original authors.

We, in the MX Bikes community, lost some modders that way.
This led me to give my best to make this a thing.

I had a lot of chats with PiBoSo and tried to convince him to release the lock tool to the public, but there are also a lot reasons for him to not do, which I mostly agreed with and had full understanding.

I still wanted to do something.
And now we're here.

This project was very fun and I learned a bunch new stuff in the last weeks!

The web service makes it possible to be an easy-to-access and user friendly environment for securing your work.
The steps are easy and self-explanatory. The website offers a "?" button with a little explanation.
Nearly all PiBoSo files should be supported, but you most likely want to lock your paints (PNT) or your packed bike, track or model mod (PKZ).

!!! This is now the first "mass" test, so please bear in mind that errors and bugs may or may not happen. !!!

I hope there's people who have some use for it.
Please do not exploit the service, there's one feature missing which will never be included for public use as it could split the modding community (also another reason) and make "paid mods"a thing: the GUID Lock.

I do all this for free and I don't want people to make money that way, this is disgusting and should never happen.
See here if you remember the time when Skyrim introduced paid mods.

Nonetheless, if you like my work and want to support me, the development and the hosting, feel free to donate via PayPal.
Every donation is greatly appreciated. ♥
If you don't want to donate and you use an adblocker, please consider deactivating it for the domain. The 1 to max. 3 ads I run on all my pages really help me.

Enough talking, start with your iNLock project here:

(no I really didn't have a better idea for the name)
Hello everyone,
for those who've seen it in the MXB Discord, these won't be big news for you.

But anyways: I made something :)

Tought about giving PHP and JS a try and learn on how to parse XML values into something useful. First it was meant to be a workaround for a Discord function I wanted to realize: Join a server by clicking on a hyperlink in an embed.
Sadly Discord doesn't like links that don't start with "http(s)://", so that was the moment I realized I should start on a workaround and it was pretty much quite quickly done.


But somehow I hadn't had enough and thought about expanding it ... 3 weeks later I can proudly present to you:

iNsane's PiBoSo Server Browser
or "PiBoSo Connect" I'm not sure how I should call it. Maybe it'll be different again in some weeks.

basically nothing else than Pibs' stats and server pages merged together and differently organized, modern and easier to use interface.

  • including all available PiBoSo games
  • a landing page which I really like, took me a day to figure out how to make proper transitions between images
  • list of all servers sorted by player count (default for now)
  • direct join servers, disabled on locked servers but might update that soon with a little prompt or something
  • see player count and players
  • see GUIDs of players and copy on click (asked feature, for easier moderating of bad boys)
  • looks nice
  • not responsive
  • will update it regularly, I think, I still have some ideas

I hope anyone has some use for it. I'm always open for feedback as long as it's constructive and helpful.

If there's interest to parse server data to use it in an RSS reader or anything, these are the links which are being refreshed every 60s to prevent a rebuild each time someone connects to the website:


I proudly present to you the first version of the Enduro Bike Pack!


Ever wanted to head out with your friends and roll through the forests somewhere in nowhere? Jump on one of those machines and let the fun begin!

This pack contains the already known Husaberg and GASGAS Enduros, making old downloads obsolete. This update was long due and the Enduros finally got the treatment they deserved. After figuring out some mechanics, I was able to retrieve data of the newest OEMs, so that way the bikes are physics and geometry wise always top notch, big thanks to @Asdrael for all your hard work on those bikes!

The Data on all bikes are taken from OEM Manuals and adapted to work well in MX Bikes. The bikes share the same engines depending on their ccm. The reference engine is from the OEM Husky. Gear Ratio is from the Husaberg manual, so the bikes are competetive against each other.

The 300cc engine was my first engine ever done. So please bare with me!

Together with some helping hands and the GFX skills of @GreenLenux* it was possible to make some more variations available, including a new Bike - the 2014 Husqvarna!

With the first release of the Enduro Bike Pack this version contains

2014 Husaberg
Enduro 1: TC125, FE250
Enduro 2: TC250, TC300, FE350, FE450

2014 Husqvarna*
Enduro 1: TC125, FE250
Enduro 2: TC250, TC300, FE350, FE450

Enduro 1: EC125, EC250F
Enduro 2: EC250, EC300, EC300F, EC450F
+ Sherco and 2016 GASGAS Livery*


Remove ALL old ENDURO... folders in your bikes folder!

This Mod needs the OEM Bike Pack installed, otherwise some bikes won't show up and your game might crash. Please install it beforehand!

If downloaded, move the bikes folder into your mods\ folder. That's it. This pack comes same like the OEMs with PKZ files (don't open, it's not possible. Just, don't!) and pre-made folders for easy sound and skin installation.


Shoutout to the testers who gave me feedback during the whole process, you were great help and it was fun with you!

Also thanks to GreenLenux for his fast work on all these skins, making it a very easy time for me.

Again and as always thanks to Asdrael for all of his hard work on the OEM Bikes! Without you MX Bikes wouldn't be what it is.

And of course TMFR for providing the public with the free models!

Feedback is very welcome and see you in the woods!

I proudly present to you:


The User Created MX Bikes Wiki

You might ask yourself, "why do we need another MX Bikes Wiki"?
The official Wiki is definitely a good first starting point, but due to the massive amount of stuff Pibs has to take care of, a lot of partially important stuff can get lost (everyone knows it!) and no one has a direct answer.
Asking in the discord is helpful, too, but it gets lost very fast, and discord is most of the time very confusing and filled with unimportant stuff, but hey, that's in first place a chat tool.

Here comes my part.
After creating MXB-Mods.com and continously improving it and bringing it to a state where I would say it's on a stable level, I came across the idea to create a database regarding MX Bikes tutorials, tips, tricks, advanced explanation of stuff, and especially:
user created help on one big and growing page.

Hard facts:
MXB-Wiki.com is SSL encrypted to provide the security standards nowadays
The official PiBoSo Wiki is implemented into the page, too! The pages are embedded into single posts and are getting refreshed each day
Login through Discord to skip the hassle with verificating via E-Mail, that's so oldschool!
New posts will automatically be posted into the MX Bikes Discord #mxb-wiki channel
Post your walkthroughs, tutorials, tips or explanations on one easy-to-use page
Comment below posts and start discussions, ask the authors for help if something is not clear enough
Edit your profile, tell us something about you, provide users with your Discord#0000 tag and you might get personal help that way!
Loads of plugins and post-formatting to make your walktrough stand out!
Edit your post after initially posting it if you want to make some changes to it, or remove it permanently. It's up to you!

I hope this page is, once it's getting filled, helpful for someone and I also hope people try to provide the community with some helpful posts, too.
So, if you know something others don't know and it hasn't already been posted, what are you waiting for? :)

Thanks for your time and see you at MXB-Wiki.com!
This is the thread where I will cover all additional downloads & minor patches for the 2020 OEM bikes (which I've imported), to be able to keep track on what I've done, what I'm missing and what I want to add.

There will be loads of stuff here, so here's some hyperlinks once the thread will be hard to read:

Add-Ons / Model Changes
- TM Stock to Factory Base Model
- 2021 CRF 450 add handguards
Model Swaps
- 2021 CRF 450 to 2020 CRF 450
- 2020 CRF 250 to 2021 CRF 250
- 2020 KX to 2021 KX
- 2020 KX to 2021 KX with Acerbis X Future Handguards
- TM
- CRF *& CR500
- RM
- 1997 CR250
- 2020 YZ
- 2021 CRF
- 2021 KTM
- 2018 ALTA



  Add-Ons / Model Changes
1. TM Stock to Factory Base Model

Picture: (click to enlarge)

Re-Export of the TM by LC Créations with 100% untouched model and textures, making the base model factory. Both categories (250 and 450) have the double sided DOMA mounted. Follow the instructions in the ZIP.

TM Factory (Doma, LC Model untouched).zip via OneDrive

2. 2021 CRF 450 add handguards

Picture: (click to enlarge)

This model swap changes the appearance of the 2021 Honda CRF450R and adds the Cycra handguards. Follow the instructions in the readme.txt inside the zip.

2021CRF450_with_handguards.zip via OneDrive

  Model Swaps
info: these model swaps are 100% online compatible and are basically just cosmetics

1. 2021 CRF 450 to 2020 CRF 450

Picture: (click to enlarge)

This model swap changes the appearance of the 2021 Honda CRF450R back to the 2020 Honda CRF450R. Follow the instructions in the readme.txt inside the zip.

2021CRF450_to_2020CRF450.zip via OneDrive

2. 2020 CRF 250 to 2021 CRF 250

Picture: (click to enlarge)

This model swap changes the appearance of the 2020 Honda CRF250R to the model of the 2021 Honda CRF250R. Follow the instructions in the readme.txt inside the zip.

2020CRF250_to_2021CRF250.zip via OneDrive

3. 2020 KX to 2021 KX

Picture: (click to enlarge)

This model swap changes the appearance of the 2020 Kawasaki KX 250 and 450 and updates the plastics to the 2021 ones. The textures have been renamed to not look weird with old skins.

dizzy_A for the plastics.
GreenLenux for the livery.
Ruben Kuilder for the base KX model.

2020KXto2021KX.zip via OneDrive

2021KX_Template.zip via OneDrive

4. 2020 KX to 2021 KX with Acerbis X Future

Picture: (click to enlarge)

Same as above this model swaps changes the appearance of the 250/450 2020 KX to the 2021 but also adds Acerbis X Future Handguards.

Hooter who allowed me to make it public!

2020KXto2021KX_Handguards.zip via OneDrive

Template for the Handguards:
AcerbisXFuture_Template.zip via OneDrive

tip: all PSDs have been named after the texture the bike needs (e.g. sxf_livery.psd -> sxf_livery.tga)
tip2: for the normals you might want to edit your normal in the PSD, save that as a seperate image, edit the normal textures I've provided in the ZIP and keep the alpha channel untouched. Make sure to save it as 32bit.

2. TM
Picture: (click to enlarge)

Here's the full TM template, further informations are located in the PSD. After todays discussion on the MXB Discord, feel free to either use "my" part of the plastics AO, or disable the MXB folder and enable the disabled layer in the Shadings folder and put that folder back to 100%. To defend me again: I've only lowered the Shadings folder to 75% and unlinked the plastics part of those to get rid of all the scratches from the plastics (remember we have mud layers, bike is getting muddy and scratched while riding). Also I've learned to not put shadings to 100%... :)

TM_Template.zip via OneDrive
*updated 05/10/20 - PSD should work now in GIMP

Frosty's Template:
Head over to MXB-Mods.com

3. KXF
Picture: (click to enlarge)

The plastics template for the KXF. This is the only template that will be available, as it was Ruben's request to do so. Otherwise we wouldn't have this pretty bike in the game, I hope you understand!
*Thanks to Frosty for the cutout!

KXF_Template.zip via OneDrive
*updated 05/10/20 - added cutout to PSD

Frosty's Template:
Head over to MXB-Mods.com

4. FC/TC
Picture: (click to enlarge)

Yes I know, the metal PSD is a mess. I kept most of it original as Damien already provided us with some "colorme" layers. Find them and you'll figure out where some parts are. I also included some "useful UVs" in order to make life a little bit easier.
*Thanks to Frosty for the cutout!

TC_FC_Templates.zip via OneDrive
*updated 05/10/20 - added cutout to PSD

Frosty's Template:
Head over to MXB-Mods.com

6. CRF *& CR500
Picture: (click to enlarge)

Here's the PSD for the CRF250. It's modified from what we had before (removed some stuff and added some minor normals, like welds).
The CR500 that came with OEM v0.15 uses the same template and same naming!


Frosty's Template:
Head over to MXB-Mods.com

7. RM
Picture: (click to enlarge)

TFC just hit me up with the link GDUB has found for the Suzuki RM templates and so I thought about adding it into this thread. Thanks again!

RM_Templates.zip via OneDrive
*updated 06/10/20 - thanks to BEYER who sent me a fixed parts.psd with the missing radiator
Alternative via MEGA (original link)


RM_Revamp_Template.zip via OneDrive
*added 21/12/20 - thanks to OneFiveSeven Designs for this revamped template!

8. RMZ
Picture: (click to enlarge)

The 2020 RMZ template, as a very basic version.

RMZ_Template.zip via OneDrive

Frosty's Template:
Head over to MXB-Mods.com

9. 1997 CR250
Picture: (click to enlarge)

Gio prepared the template for the in OEM v0.14.X arrived CR250!
He prepared a detailed README.txt where a lot of stuff is being explained, so please take the seconds and read it before asking anywhere!

1997 Honda CR250R template by GioPanda.zip via OneDrive

10. 2020 YZ
Picture: (click to enlarge)

The template for the with OEM v0.15.X arrived YZFs!
Thanks to mx985 for the awesome model and Danky for the contact.
Also thanks to Frosty122 for the cutout!

YZ2020_Template.zip via OneDrive

Frosty's Template:
Head over to MXB-Mods.com

11. 2021 CRF
Picture: (click to enlarge)

The template for the with OEM v0.15.X arrived CRF450!
Thanks to LC Créations for the free model.

CRF2021_Template.zip via OneDrive

12. 2021 KTM
Picture: (click to enlarge)

The template for the with OEM v0.15.X arrived 2021 KTMs, full lineup!
Thanks to GioPanda for the awesome model! Make sure to leave him a tip if you got some money left :)
He prepared a detailed README.txt where a lot of stuff is being explained, so please take the seconds and read it before asking anywhere!

2021 KTM template by GioPanda.zip via OneDrive

Frosty's Template:
Head over to MXB-Mods.com

UPDATE 11/16/2020
2021 KTM Cutout by Frosty122.
Big thanks for that!

2021 Cutout.zip via OneDrive

13. 2018 Alta
Picture: (click to enlarge)

Template for the 2018 Alta's made by TFC! Big thanks to him for handing out the files. I thought it's time to finally prep it up!
The _Alta_Template.psd contains all available textures you can change on that bike. The folder equals the texture name. Example/stock files are included in the ZIP too.

Alta_Template.zip via OneDrive

Hi everyone.
I needed a background and a modified UI for some pictures, so I quickly made this easy booth for you all.

The hrsshots option disables all UI elements in the screenshot, but it doesn't show ReShade effects. So this is a little workaround.

It comes in two color variations, dark gray and white.

In the above pictures I'm in the freeroam mode in the "Bike", "Bike Info" menu to make the logo and author visible.
Both screenshots are taken with ReShade.

!! This version is only compatible with the default UI.

The zip contains 6 folders and has those options:

("Clean Viewer" is the little square in the main menu. This mod disables all UI elements from both, the Viewer and the Bike Info screen. To leave, press ESC.)

How to install:
choose one of the variations
move the content ("misc", "ui" folders) into your MX Bikes installation directory.
(e.g. C:\Program Files(x86)\Steam\steamapps\common\MX Bikes\)

How to uninstall:
remove the "misc" and "ui" folders from your installation directory.1

How to remove the rider:
Copy the folder "rider" from "Remove Rider from Menu" into your MX Bikes installation directory.
(e.g. C:\Program Files(x86)\Steam\steamapps\common\MX Bikes\)

How to uninstall:
remove the folder again.

Other / [UI MOD] Show Bike Logo in Default UI
April 08, 2020, 01:34:10 AM
Hello everyone.
So, beta14 has been released recently and one of my suggestions has been implemented but yet not activated.
I've done that for you.

It may be an unecessary feature but I thought it'll be cool to have it. Also it opens up some more opportunities.

I present to you:

Show Bike Logo in Default UI

Table of content:
What it does
Create Custom/New Logos
Jump to end because the tutorial is unnecessary and I just want to leave a comment

What it does:
It shows a new rounded box in all Bike Selection Menus (Main Menu -> Bike Selection; Before a Session -> Bike Selection; both Selections -> Bike Info) which contains a Logo which can be included in new bike releases.

Download via OneDrive

Extract the content of the .ZIP into your MX Bikes Installation Directory.

Steam Version
C:\Program Files\Steam\SteamApps\common\MX Bikes\
C:\Program Files\MX Bikes\

!!! This is not a mod that works via the mods folder way. It has to be inserted into the Installation Directory. !!!

Create Custom/New Logos: SKIP SKIP SKIP
If you want to change the logo to your own preferences, feel free to do so.
Grab the template .PSD in this ZIP and follow the next little steps:

The logo needs to be masked in the alpha channel, so it'll actually have transparency.
Try to work with solid colors instead of whole images as this might make the quality really bad.

1. Open up the Template

2. Remove the Example layers (except "work here" folder)

3. Switch over to the "channels" tab and make the alpha channel visible only

4. Click on the alpha channel and CTRL + A to select everything on that layer and hit DEL to remove its content

5. Insert your desired logo into the "work here" folder

6. Scale it so it fits into the "work here" mask

7. For better quality make sure to fill the background with colors instead of using the logo as a whole. Using the logo as direct layer for the alpha channel might have weird borders around.

8. CTRL + Left Mouse Button onto the picture you've inserted to only select the actual pixels in that layer

9. Switch over to the "channels" tab again, make the alpha channel visible only and click on it to edit the layer
10. Right click in your current selection and select "Fill"

11. In the color options select "White"

12. It should look like this now

13. Save it as 32 Bit .TGA image in the desired bike folder and name it "logo.tga"

14. If it's a bike without a logo, open up the .INI file of it and add the line "logo=logo.tga" below "garage_pic="

15. Done

for the game and implementing my suggestion, thanks!
@StoneRider for the MSM logo!

General Discussion / MX Bikes beta14 - Phyiscs Poll
April 06, 2020, 02:50:18 PM
Hello everyone,
as the Discord is getting flooded with a lot spamming between actual feedbacks, we thought about doing a poll about how you all like or dislike the new changes for both bike behaviour and physics in general.

If you voted for something, please mention what your option was and write a little explanation what you think feels different.

Please note that you should ONLY give feedback considering the use of the STOCK MSM bikes. Current OEM bikes are rideable, but they are not updated to the new changes of the game engine, so please keep that in mind.
Thought about starting a feedback thread to gather proper feedback with actual pros and cons instead of "update is shit, game is broken, downgrade it is" bs.

Changelog so far:
MX Bikes beta14 - 2020/4/5:
Mx Bikes beta14 available.

fix: occasional simulation explosion on terrain berms
fix: transition bump between different terrain materials
fix: gearbox simulation
fix: rider dab
fix: bike reset under bridges
fix: occasional freezes in multiplayer
fix: smoothing of replays of multiplayer events
fix: multiplayer bandwidth optimization
fix: shifter lever animation in replays
fix: live screens
fix: rider rendering optimization
fix: tyres grass and sand sound
fix: replay VR mode
fix: transition to settings from the replay VR mode
new: alternate onboard views mode
new: option to export results after each session
new: option to add a prefix to exported results
new: server name in the dedicated server Window title and System Tray icon tooltip
new: the bike selection page remembers the latest bike for each category
new: revised crash camera in VR
new: head tracking linked to rider animation
new: rider dab animation
new: revised Mantua track
new: revised Washington track
new: revised Winchester MXoN track
new: Assen track
Bikes / [RELEASE] 2014 Husaberg TE/FE
March 16, 2020, 01:10:03 AM
I proudly present to you:

All credits go to Kording for creating this model and TM_Infidel/TMFR for releasing the source files of the Husaberg here and for the source files of the Husqvarna (where I took the 4t engine from) here.

This release includes:

As in the GASGAS release, the models here have some differences too.
The 125 has a stock exhaust whilst the 250/300 have a FMF mounted.
The 250f has a stock exhaust mounted whilst 300-501 have a FMF look-a-like which differs in color.
I like difference but I'd also love some selectable additional parts though.

I've taken the default paint that came with the source files as I didn't wanted to struggle around this much with this release, and it looked on-point anyways.

The bikes also support everything that MXB offers and a little extra. Again, as in the GASGAS release, there's a custom Matrix M64 Stand Paint (made by TFC here.) and a Stock Stand paint.
In addition there's no chassis number anymore but a License Plate number for a little extra detail.
The Steer number is still working and the custom Font uses a custom made License font + the default black font for the steer.
Again it has an animated spring and mud layers.

- same geometry and characteristics of the OEM Husqvarna models (thanks Asdrael! ♥)
-> the TE300 and FE501 engines have been made by nilsdt96 (also thanks!)
--> I've adapted the gear ratios of all bikes to the values in the official manuals, they may feel a bit weird, and the 501 actually has a top speed of probably 200 kph+, this might be updated some day and be properly OEM'd
- fueltank has been increased to a capacity of 12 litres
- the glass on the lamp is see-through

Insert the bikes folder into your mods folder.
Insert the misc folder into your MX-Bikes INSTALLATION DIRECTORY (e.g. E:\GAMES\Steam\steamapps\common\MX Bikes\) for the license plate font.

Support MXB-Mods.com and

or Download directly via OneDrive

Bikes / [RELEASE] 2015 GASGAS EC Series
March 12, 2020, 12:38:24 AM
I proudly present to you:

All credits go to jre for creating this model, TM_Infidel/TMFR for releasing the files to the public here and all fund raisers which made this possible. Also a great thanks again to TM_Infidel/TMFR and the ECF project for the 4 stroke version here.

This release includes:

The 125 and 250 have a slightly different exhaust, just for the looks.
Same for the 250-300-450F, the 250 has a short Akrapovic, the 300 has a slightly longer Akrapovic and the 450 has a FMF PowerCore4 mounted. Again, just for the looks.
The shorter 2t FMF, Akrapovic and the 4t FMF look-a-like have been edited by me. I've no real modeling skills so I've decided to change the meshes a bit for some varieties. The textures of the blue 2t FMF and the 4t FMF are made by me.

None of the included skins have been used, besides the stock engine/frame texture.
The plastics are completely redone to fit the 2015 look of the GASGAS EC models.
The left side plastics has been changed to the same mesh as the right one. I seriously was too lazy to mirror the right side livery onto the left side (different mesh, different uv, didn't fit 1:1).

The bikes support everything that MX Bikes offers. They have an animated spring, working number plates and custom stands (for stock and the Matrix M64 Stand by TFC).
Source for the Matrix: https://www.ktm-parts.com/m64-101.html
Source for the Stock: https://pcmoto.co.uk/?product=motocross-enduro-tagz-branded-stand-gas-gas

My goal was to achieve a 100% replica of the real deal. I think I've made it pretty well.

- same geometry and engine characteristics of the OEM Husqvarna models (the EC300F is actually the FC350) (Thanks Asdrael! ♥)
- the fueltank has been increased to a capacity of 12 litres
- the glass on the lamp mask is see-through
- We've finally got a proper enduro in the game!

Insert the folders inside the zip into your mods\bikes\ folder.

Support MXB-Mods.com and

or Download directly via OneDrive


Jaeckels Hillside SX 2 (MJSX2)

Merry Christmas y'all! That track has been on my todo for a long time now.
I made a little christmas special out of it, there will be a "normal" edition of the track soon.

Thanks to MJRace (Jaeckel) from the MX Sim forum for the heightmap and the permission!
I had to change it a bit and improvise here and there to make it rideable in MXB.

The track is basically still WIP but I wanted to share it now, as a little gift. :)

Sounds are from freesound.org