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Topics - giopanda

1
Other / [release v1.0] Dunlop Supermoto tires
November 16, 2020, 01:44:45 PM


Dunlop Supermoto tires

version 1.0

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for the supermoto lovers, here is a set of Dunlop tires based on the KR series, both slicks and rain!

they come with black rims and aluminum Talon hubs and a 320mm front disc rotor

to install simply extract the .zip in your ..Documents/PiBoSo/MX Bikes/mods/tyres

they share the same hubs and rims with the MAXXIS and Dunlop MX33 wheels released some time ago, they only differ in proportions and have a new tire texture (of course)!

texture quality is much lower than the mx tires i released (1024x512 compared to 2048x2048) just because these wheels need 24 color maps (with 24 normals) each to work correctly, so i had to shave off something for a decent file size.
anyway the lesser quality is only noticeable at extreme close ups!

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PSD Template

this is the same template already released for the MAXXIS and MX33 tires with a little correction to accomodate the slightly different polys!
- included 7 colors of Talon hubs (black, silver, gold, orange, red, blue, green)
- included 7 colors of Excel and Alpina rims (black, silver, gold, orange, red, blue, green)
- included normal and specular maps
- don't touch or remove the sprocket and discs area, it's needed for the discs and sprocket!
- name them wheel.tga and you're good to go

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- they feature 'adaptive' dirt layers based on the gfx.cfg of each track (please track makers add that file to your folders so we don't have the stock Nutella colored dirt)
- there are 3 layers of wear for both slicks and rain, but i had to skip the blur effect to avoid having the folder 3 times larger
- disc rotors and the sprocket are not modeled, they would have been more polygon heavy then the tires so i went for simple planes, they look as good (if not better) at almost any distance but with way less geometry!

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if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


2


Dunlop Geomax MX33

version 1.0

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here they are finally!
my second set of tires, the Geomax MX33 from Dunlop!

based on real dimensions for both rims and tires, they are

- 80/100 R21 Dunlop Geomax MX33 with Excel signature rim front
- 110/80 R19 Dunlop Geomax MX33 with Excel signature rim back

they come with black rims and aluminum Talon hubs

to install simply extract the .zip in your ..Documents/PiBoSo/MX Bikes/mods/tyres

they share the same hubs and rims with the MAXXIS wheels released some time ago, these just have a different knobs shape and pattern to match the real life tires (like the MAXXIS do)!

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PSD Template

this is the same template already released for the MAXXIS tires, so if you have it already you don't have to download this!
- included 7 colors of Talon hubs (black, silver, gold, orange, red, blue, green)
- included 7 colors of Excel rims (black, silver, gold, orange, red, blue, green)
- included normal and specular maps
- don't touch or remove the sprocket and discs area, it's needed from version 1.1
- name them wheel.tga and you're good to go

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- they feature 'adaptive' dirt layers based on the gfx.cfg of each track (please track makers add that file to your folders so we don't have the stock Nutella colored dirt)
- there's no wear or blur effect, they would make the folder size 3 times bigger and won't be noticeable since they get covered in dirt before wearing out
- disc rotors and the sprocket are not modeled, they would have been more polygon heavy then the tires so i went for simple planes, they look as good (if not better) at almost any distance but with way less geometry!

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if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


3
Tracks / [release] DirtPark
August 09, 2020, 01:42:29 PM


DirtPark

i fell in love with this basically unknown track after seeing Tim Gajser riding it a few years ago, watch the video below here to see what i'm talking about!
fairly easy track to ride, way smoother than what i'm used to like but it's fast and fun, nice elevation change and big jumps!

the layout changed many times in the last few years and there aren't many videos to help so i went for the old layout shown in the video with a short added part (based on satellite pictures)

the paddock area is a bit edited to help with bike setup (i basically made it flat), as are the gates..didn't found any reference so i made a 40 men gate just to be sure :D

everything else is (hopefully) on point!


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any feedback is greatly appreciated, i'm not promising updates since i have a lot on the plate already but you'll never know, and it will be valuable for all my current and future projects!

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if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


4
Other / 2020 Alpinestars Tech10 boots
July 21, 2020, 12:34:21 AM


2020 Alpinestars Tech10 boots

here's the whole color line (along with a brand new model) of the Tech10 boots

- i tried to be as low poly as possible (a bit less than 2500 triangles for both)
- LODs included
- textures are 4096x2048..maybe a bit overkill but who cares :D
- working dirt layers
- template coming soon!

to install simply put the .pkz in your ..Documents/PiBoSo/MX Bikes/mods/rider/boots

i wrapped up all the color schemes in a hurry so there might be mistakes, please let me know if you find any so i can edit them and update the package!

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if you want to support me and see more content, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!




5
Bug Reports / Sand missing features
June 27, 2020, 09:33:21 AM
Not really a bug, more like a missing line in the code I guess..

It would be nice to have the sand soil to work with dirt layers (right now it only affects wheels) and to have a particle system when raining
6
Other / Acerbis Lift Stand by GioPanda
June 21, 2020, 01:59:00 PM
hey guys!
did this thing last night and thought someone might be interested.

simply unzip the zip 8) in your game's root folder.

if you have TFC's Matrix stand or any other else this will overwrite it, so be careful as there's no chance to have more than one stand.

ACERBIS Lift Stand by GioPanda



this screenshot has been taken in Substance Painter and is for illustration purposes only, unfortunately we can't have this quality in game  :'(
7
Tracks / [release] MAC Lierop 2012
June 21, 2020, 01:26:06 AM



MAC Lierop

here it is guys, after around three years i found the will and strength to finish this!
i used this as a benchmark and test ground for all the things i had to learn to mod this game, i did it all almost from scratch 3 times.. but still it's not exactly as i wanted it to be, too bumpy and not enough wavy (like Lommel is) but i coulnd't do any better and honestly after all this time i just wanted to see it done!
hope you guys will enjoy it anyway after all this waiting!

the huge file size is due to the 8k normal map overlay i had to use (it is around 280mb of the total folder size), the terrain is so large that 8k still isn't enough and it looks very pixelated at times!

two layouts included, amateur and pro (the 2012 mxgp layout)

be sure to ride in the rain as i think its visuals are at best.
the mxgp pitlane is there but it's abandoned, as i wanted to give this feeling to a gret track that has been closed for good for years..

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any feedback is greatly appreciated, i'm not promising updates since i have a lot on the plate already but you'll never know, and it will be valuable for all my current and future projects!

a big shout out to everyone who helped me during the years, Piboso, InSane, TFC, Gdub, Niko Mouk and everyone else for the patience and support!

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for server setup, here are the names of the two layouts:

mxgp layout (mac_lierop_2012_pro folder)
- name=MAC Lierop - Pro track
- short_name=Lierop - Pro

amateur layout (main folder)
- name=MAC Lierop - Amateur track
- short_name=Lierop - Amateur

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if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


8
Bikes / 20XX ktm line
June 19, 2020, 02:45:58 PM
here's my attempt at the full ktm line for actually 2020 (i know we have them already) but i will updated them to 2021 if there are noticeable changes.
not that the actual ones we have in the OEM pack aren't good enogh, but i wanted to have a go with some 'modern' bikes (after the '97 cr250) and ktm is the obvious choice.

the plan is to have them all, motocross, supermoto and enduro (thanks for the bribe Kraken!)

so here's the progress so far, shared parts are done, 250 and 450f engines (with relative frame differences) are done.
everything else will come!

cheers


9
it's weird that in a motocross game that option is missing, since i guess every motocross race is based on that format.
being able to choose how many minutes plus how many laps (or a fixed +2 laps) should be implemented to add realism.
we already have an ingame timer that right now is pretty much useless..lets put it to work!
10


MAXXIS MaxxCross IT version 1.2 Beta15

Update to version 1.1
- added some thickness to the sprocket and discs as suggested by DoluTattoo on Discord
Update to version 1.2
- update to Beta15 new physics

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here they are finally!
took some time but i wanted to make them as good as possible!

based on real dimensions for both rims and tires, they are

- 80/100 R21 MAXXIS Maxxcross IT with Excel signature rim front
- 110/80 R19 MAXXIS Maxxcross IT with Excel signature rim back

i actually wanted to also make a 100/100 R18 for the back but maybe in a future update..when we actually have more chances of customization!

they come with black rims and aluminum Talon hubs

a big shout out to Piboso for his help, iNsane for keeping up with me for long nights trying do decipher all the files and names and ini files and meshes parenting and tons of other crazy things, DoluTattoo on discord for trying to understand my needs..thank you so much!

to install simply extract the zip in your ..Documents/PiBoSo/MX Bikes/mods/tyres

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PSD Template

- included 7 colors of Talon hubs (black, silver, gold, orange, red, blue, green)
- included 7 colors of Excel rims (black, silver, gold, orange, red, blue, green)
- included normal and specular maps
- don't touch or remove the sprocket and discs area, it's needed from version 1.1
- name them wheel.tga and you're good to go

---------------------------------------------------------------------------------------------------------------------

- they feature 'adaptive' dirt layers based on the gfx.cfg of each track (please track makers add that file to your folders so we don't have the stock Nutella colored dirt)
- there's no wear or blur effect, they would make the folder size 3 times bigger and won't be noticeable since they get covered in dirt before wearing out
- disc rotors and the sprocket are not modeled, they would have been more polygon heavy then the tires so i went for simple planes, they look as good (if not better) at almost any distance but with way less geometry!

---------------------------------------------------------------------------------------------------------------------

if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


11
Suggestions and wishlist / Dirt layers reinvented
April 29, 2020, 10:25:42 PM
So I was chatting with iNsane on discord and we both came up with this idea/suggestion about dirt layers.

So far every model in game should have its own layers, so both the mask quality and the dirt texture/material are left to the modder taste.
The problem with this is that basically everyone use their own textures, with the end result that when we ride every piece of gear gets dirty with different soil materials.

So here's the idea:
Why not having the track maker to decide those textures?
Maybe for every dirt textures used in the track there could be a suffix or prefix meaning that those textures are to be used as dirt layers, so the modder only has to add to his models the 3 layers masks that will mix with the track textures.
This would lead to consistent dirt, but different for each track, for a better look.

Or, a much more easier one, could be using the same technique used with the roost:
The model will have the same requirement as today, but the layers will be in greyscale so the track modder has to input the rgb values for the dirt layers the same way he can do with the roost.

Sorry for being so long, I know there must have been a quicker way to explain but here it is.
12
so one of the biggest drawbacks while watching replays is that the camera is locked on the rider (or bike) and so at every little bump on the track the screen shakes..and this is very noticeable (and annoying to me) on rought tracks, so basically every track i do and like to ride :D
and there's a lot of difference in terms of immersion between whatching the bike bouncing on the track and the track bouncing below the bike.

a great example that comes to mind that shows exactly my idea is richard burns rally replay camera: maybe a little less hand held effect would work too, but at least what those cameras do is trying to keep the car inside the shot, like a real cameraman would do while following a fast moving object.

well that's it, i think this should benefit a lot for replays and video editing!

here's a rbr replay because how cool this game still is?
20 years old and still the best rally sim ever!

13

AGV AX-8 EVO + OAKLEY AIRBRAKE MX version 1.2

UPDATED TO VERSION 1.2

- added the new dirt layers system from beta14d

UPDATED TO VERSION 1.1

- fixed model topology
- added alpha to lenses
- fixed model inside goggles
- removed clutter files (that i forgot in the folder!)

new goggles templates coming soon as the old one from version 1.0 is not compatible

UPDATED TO VERSION 1.0

- fixed model topology
- tuned materials and maps
- added dirt layers on helmet and goggles
- added chin strap


Template .psd v1.0

- the template includes both the helmet and the googles+lenses
- lenses are on a separate map since the use the alpha channel, therefore they need to be on their own to avoid artifacts
- already included are all the logos needed for both helmet and goggles (there are 3 different Oakley logos, each of them has a custom normal and specular map, so check in the .psd folders and use the correct layers)
- files must be named as follow: agvax8.tga (agvax8_n.tga if you need to have a custom normal and spec map), oakley.tga (oakley_n.tga if you need to have a custom normal and spec map) and visor.tga for the lenses
- put the maps in their respective folder before baking the .pnt file!

enjoy!


the Holy Grab #900 Custom color scheme is my signature model but it's not my private skin so it's free tu use!

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hey guys!
here's my first helmet release, the AGV AX-8 EVO.
it took me a while and it's not perfect, but it's still a beta so things might get better!

there are a total of 7 paintjobs for the helmet, many of which has different color variants for a total of 12.
also there are 7 goggles variants, 6 'stock' and 1 Troy Lee Design model.
i might add more in the final release.

todo list for final release:

- better model (poly flow and details mostly) for both helmet and goggles
- more paintjobs/color variants for both helmet and goggles
- fine tuning materials
- add chinstrap to the helmet
- fix lenses transparency (i'm having weird overlapping glitches, that's why lenses now are opaque)
- add dirt layers
- maybe different faces
- maybe custom paintjobs

enjoy!

if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


14
Track Editing / dual uvmap in blender for puddles
January 04, 2020, 04:51:52 PM
hey guys!
i'm working on a supermoto track and i'm stuck at generating puddles for wet asphalt..

i know it's not strictly a mxb topic but maybe someone can help.

basically all i found are super old tutorials on the krp forums (totally useless since images hosted are gone, and so are youtube links) that explain that we need to export the track surface with 2 uvmaps, one for the texture and one for the puddles layer.

so my question is, does anybody knows how to export a mesh with 2 uvmaps from blender and make them work in game?
because in blender everything is correct, but it doesn't work in mapview and in game..

thanks!
15
Tracks / Ottobiano Motorsports - Internazionale BETA
December 07, 2019, 12:53:42 PM




OTTOBIANO MOTORSPORTS - INTERNAZIONALE BETA
download link


hey guys!
after almost two years of development* here's the public beta version of the Internazionale track at Ottobiano Motorsporsts, home of several MXGP in the past few years.


as for the development stage, everything is close to final, track layout is there and it's based on 2017 MXGP but it's basically remained untouched until now, roughness needs a bit of fixing as the deformation mask.

track objects and offtrack areas are almost done, need to fix the custom backgroud (now it's veeery rough) and add custom skyboxes (maybe).

so that's it, hope guys enjoy this track and please if you have any comment leave it here so the final release will be the best possible!

*i didn't work on this for all this time, but for sure it has been several weeks of workhours so far :D


if you want to support me and see more, please consider a small donation by clicking the Paypal button here..you don't have to, but i would really appreciate and you will have my eternal gratitude!


16
Paints / 2015 KTM complete lineup BETA
June 24, 2018, 06:38:49 PM
hey guys!
i'm finally back to the game, so here's something i did today since the old link by FoxMX29 isn't working


2015 KTM complete lineup: sx250 | sx250f | sx350f | sx450f | sx450f supermoto


there are still some tweaks to do here and there, and also would like to add normal maps on the bar pad and the seat (but still i'm looking into how to name those files and stuff..)
changed all the base colors for the plastics (the orange is more KTM orange and less MSM brown)

here's the download link --> https://drive.google.com/open?id=1tKbaOIrMFgeqaQK8NeqGibCgk8snswJr

everything should be working, otherwise let me know!

p.s. does anybody knows where the front disc cover is in the templates? i'd like to make it white..

cheers

17
Bug Reports / automatic shift in beta7
November 05, 2017, 07:31:35 PM
hey guys!
just installed beta7 and i'm having problems with automatic shifting, no matter if i check it or not it doesn't work.
i can use shift help (auto gear down) and auto clutch but shifting doesn't work.

i deleted all the files in both game and documents folder, loaded my old profile, deleted it and created a new one, used the unnamed profile, wiped and reinstalled twice..problem still persist.
also changed profile.ini manually, nothing changed.
any idea?
18
Track Editing / Ottobiano Motorsport - WIP
November 04, 2017, 10:30:33 AM
hey guys!
here's the plan for my next project after Lierop.
another hell of a sand pit, home the 2017 Italian MXGP: Ottobiano.

i'm gonna work on the international track (highlighted), but woldn't it be awesome to have them all in a single compound?

anyway, don't expect anything in the near future, i just want to see if this could be an interesting track for you guys or not.

lemme know!

19
Media / Mx Bikes - Screenshots!
September 30, 2014, 05:59:06 PM
i know this might not be the place, but hopefully this whole thread will be moved once a 'media' section of the forum will open.

so yes, basically post all your screenshots here, edited or not, as long as they're cool!

20
Suggestions and wishlist / tapatalk
February 13, 2014, 12:56:22 PM
hello!
so here's a little request for the forum admins:
would it be possible to implement the tapatalk app inside the forum?

me, like many others, access the forums with their smartphone/tablets so i guess it would be useful, it's a very quick process to get it to work, just install i simple plugin.
i just checked and simple machines forum platform is supported :)

here's a link to their website, for everyone who doesn't know what i'm talking about.
http://tapatalk.com/