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April 19, 2024, 01:10:27 PM

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Topics - tbone323

1
Tracks / Lonestar MX
July 31, 2020, 09:01:48 PM
Hi everyone.

I'm happy to release my first track, Lonestar MX! This started out as a replica track of Cycle Ranch (Floresville, TX) but I got bored trying to match all the obstacles to the IRL track. Props to anyone who builds a replica track, because they require a ton of detail.

Shoutout to TFC for the track building series on Youtube. Without those videos I would have never attempted to build a track.

Also, big shoutout to WestSideWill 763 for all the testing and feedback on the track.

Credit to Giopanda on the track objects. And a note on the objects, none of them have collision. I did that on purpose because I hate grazing objects and getting knocked.


Anyways, here is the link and I hope you enjoy the track. https://www.mediafire.com/file/yuu546hs8fspesx/file


If you notice something broken or not working please let me know so I can try to fix it.
2
Hello again. I'm working through my first track and looking for feedback on track design and features. My goal was to create a  fantasy track with fun jumps, elevation changes and big berms.

Any feedback is appreciated.

Edited Link. Made changes to a few items based on Will's feedback.

Edit: Link to the 3rd version of the track.

Edit: Check post lower down for the latest draft.


3
Track Editing / Adding Grass turns track white?
July 20, 2020, 07:24:40 PM
Hi all,

Working on my first track and I am at the masking phase. I have my on and off track textures and shades working as well as my layers. My issue is that when I go to add grass my entire map turns white and smooth. I have tried remaking the grass mask and double checking my hmf and tht files and no luck.

Any ideas what might be happening?