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April 26, 2024, 01:27:26 AM

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Topics - BeansAndWeens

1
Tracks / KDogs Leap
April 18, 2021, 11:32:36 PM
Second attempt at a track. KDog is my 4 year old sons nickname and he was always pretty pumped to watch it progress and tell me where to put some "Huuuuuuuuge" jumps so thats where the name comes from. Still ugly, still lacking polish and flow but a pretty good improvement from the first. Built around a 250f and doesnt play great with a 450. Managed to figure out some simple object placement, got some replay cameras put in and slightly improved textures. Still have quite a ways to go before I feel happy with track quality but I figured I would just upload this track in the event anyone wanted to give it a spin/give any feed back. Basically built to my skill level to challenge me on jump timing primarily, there are a few jumps with fairly tight tolerances and a couple different line choices. One can send a few of the jumps pretty huge and ride off but I just enjoy nailing the down slopes as accurately as possible and hitting the prefect scrub.

Apologies for the crappy video preview. I couldnt load the replays in MX bikes for some reason so was stuck with Nvidia capture and I ran out of steam, time, and interest in editing a track preview.

Again, I couldnt have done this without TFC and Mouk Lab's tutorials, along with the objects from Ruubs and giopanda from the asset thread, so, thanks! Hopefully I can keep progressing and drop a track or two approaching the quality of the amazing tracks the community is coming up with.


https://www.mediafire.com/file/9tpv3eep1hbviy6/kdogsleap.rar/file
2
Track Editing / Any interest in an unfinished track?
February 28, 2021, 04:00:08 AM
Been lurking around these parts for a little bit now and am amazed at the work that people put into making tracks. Without any experience with anything to do with track making I set off to make a replica of my hometown track. However, there isnt good satellite photos of it so decided on a fantasy track instead. Huge thanks to both TFC and Mouk Labs for their youtube channels.

I really enjoy working with the heightmap but not so much texturing and I have a bit too much on my plate right now to get deep into blender. Personally, I really enjoy the track and its at a point that I am happy to just rip laps on it but its pretty..... Bare in comparison to the amazing work that seems to keep getting posted. I also have a pretty beefy computer and most the map is 3d grass so I'm not sure if that means it will run poorly for some people.

If there is much interest in it I can spend the bit of time to tidy up the files and figure out how to get them zipped up and uploaded, otherwise I'll just happily rip laps on the maps whos file structure is a disaster and still named "example track"

(youtube compression hates the dirt texture it seems)