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March 28, 2024, 09:29:47 PM

News:

MX Bikes beta18j available! :)


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Topics - Jose Reina

1
Suggestions and wishlist / Supermoto rider style
March 13, 2017, 08:37:41 PM
Could Pisobo fix the style of the Supermoto rider? The foot is inserted inside the asphalt in the curves :)

And could you implement the position of the rider's feet in the gfx.cfg, like this one in the gpbikes? I have tried to copy the gpbikes lines, but they do not work. I mean this:

   leftpeg
   {
      type = 1
      pos
      {
         x = -0.2
         y = 0.35
         z = -0.35
      }
   }
   
   rightpeg
   {
      type = 1
      pos
      {
         x = 0.2
         y = 0.35
         z = -0.35
      }
   }

Thanks  :)
2
Tracks / Pleven Supermoto Beta
March 13, 2017, 07:56:35 PM
Hello everyone.

I leave here for the lovers of the Supermoto the link of the track of Pleven of Supermoto.
It is a Beta version, and there is only the layout, there are no objects or anything, it is very deserted, but when I finish all the SuperMoto bikes, I will work on the circuit to improve it and add objects and textures ;)

I only leave it in case someone wants to try it and give a few laps, it is not up to the height of the other circuits, but as I say, it is only a Beta.

LINK HERE https://docs.google.com/uc?id=0Bx-AiEDnyjD6bWNsd1lyazljWDg&export=download
3
Track Editing / How Asphalt surface?
March 09, 2017, 03:16:23 AM
Hello to all.
I hope it will not be much trouble, but someone could tell me how to put the floor with asphalt surface ?, I do not speak of texture, I speak of the grip of the asphalt.

I want to try to make a SM circuit with jumps, I thought of Pleven Bulgaria supermoto track. I already do the map of heights, import it into the game and I've spun it on !, but the terrain is dirt, and I need it to be asphalt but for more than I've tried I have not got it.

Somebody could help me? I have tried this in the .tht, but it does not work ...

Material_layer0
{
Material = asph
}

4
Suggestions and wishlist / Rider movement
February 28, 2017, 12:26:21 AM
Piboso, do you know if you can reverse the lateral force of the pilot?
Eg left corner, the driver should tilt the bike to the left and the driver stay straight, so that the bike would turn more.

Here the opposite happens, corner to the left, and if you tilt the pilot to the left the bike spins more, and should be the opposite. Is it possible to reverse that force exerted by the pilot on the bike?

Thank you ;)

Oh, and I think the same thing happens when the driver is standing and sitting, I should turn the bike more when he is seated, however, he turns the bike more when the driver is standing ...
5
Tracks / SuperMoto Tracks
February 27, 2017, 01:02:02 AM
Hello everyone!
I leave here a link with all the circuits for SuperMoto that I have.
They are all GP Bikes and Kart Racing Pro, and all are public, but in other pages, so I have compressed and uploaded in this .rar to make it easier.
They are almost 130 circuits, and occupy a lot of space, do not frighten them;)

Extract the folder Supermoto, inside the folder Mxbikes / tracks /

Then, inside the game, when you select the circuit, up to the right of the screen, select Supermoto, and thus you will have all the circuits ordered;)

GASSS!!

NEW LINK TRACKPACK

https://docs.google.com/uc?id=0Bx-AiEDnyjD6VjhRcDc4bWRpd28&export=download


Individual tracks
https://www.dropbox.com/sh/s32hw0r6yc5av0f/AAAnCS-Fc5GmW-M0POZtc5K6a/KRP%20Tracks?dl=0
6
Bikes / SuperMoto BikeMod v1.0
February 25, 2017, 01:05:41 PM

SuperMoto BikeMod V1.0

Already here, the first definitive version of this SuperMoto Bikemod

Hello everyone!
I want to share with you the bikes I'm working on, a SuperMotard BikeMod.
All these bikes are extracted from the game Ride 2, and imported to MX Bikes.

This is the first definitive version v1.0.
The whole section of Physics is the same as the SM 450 of Piboso, which works very well.

In the future it is possible that I make some update regarding the physics or some mistake that I have forgotten (I hope not hehe)

I also recommend using the following settings:
Lean: 20
Stability: from 30 to 60. (if it is very complicated, raise it to 100).

I want to thank PacoPastor, without his help I could not have done this, and the other people that I have asked and they have helped me without problems. THANK YOU VERY MUCH.

Surely I forget something, but if I remember and I'll comment hehehe.

I hope you enjoy them and any opinion, advice or help are all welcome  ;)


How to install.
If you do not have any SuperMotar bikes, you should download the SuperMoto BikeMod v1.0

If you already had the Beta Version of SuperMoto Bikes, you only have to download the updates that are in this thread, of course in order of updating.
Extract the files (bikes and tires folder) into the MX Bikes root folder.

SUPERMOTO BIKEMOD v1.0  https://drive.google.com/uc?id=0Bx-AiEDnyjD6TjVfNm5tTjY0cG8&export=download
Also available in One-Stop Sync Shop
Thanks to Geofanatec

SuperMoto Beta Updates:
UPDATE 1 BIKES FOR BETA TM SMM450/Yamaha YZF450/Suzuki RMZ450  https://docs.google.com/uc?id=0Bx-AiEDnyjD6bDdwT18tM2hGRDQ&export=download
UPDATE 2 BIKES FOR BETA APRILIA SXV450/KAWASAKI KXF450  https://drive.google.com/uc?id=0Bx-AiEDnyjD6bElBQ29ZQV9FeFU&export=download
UPDATE 3 BIKES FOR BETA HONDA CRF450  https://drive.google.com/uc?id=0Bx-AiEDnyjD6T1ZJSkRLUjN3VGc&export=download
UPDATE 4 BIKES FOR BETA Husqvarna FS450/KTM SMR450  https://mega.nz/#!f0BAhL6A!F3h6PbFGwhRPk96PC2x-HgpLf9N_J6apI02AFgsc_j4

These bikes work with the new flexion of chassis of the Beta 6, the rest of bikes will be updating them when I can

* If you have BikeMod Beta
   1- Install the Motorcycle Updated 1
   2- Install the Motorcycle Updated 2
   3- Install the Motorcycle Updated 3
   4- Install the Motorcycle Updated 4
   5- Play and enjoy

Templates TM SMM 450  https://mega.nz/#!OkwFTKxA!sHB6bATGroNPk5T64w8oSgEcYobqMGoCelrEcG9TEzg
Templates Yamaha YZF450  https://mega.nz/#!XxBSEQKI!PUwS5fKNN3rDQ84ZuHskfE-RgBojvwmkG9yYnICU_94
Templates Suzuki RMZ450 SM  https://drive.google.com/file/d/0Bx-AiEDnyjD6Z3ZGeWZnVmRMc0k/view
Templates Aprilia SXV and Kawasaki KXF  https://drive.google.com/uc?id=0Bx-AiEDnyjD6RkVYVTVPNHRta2c&export=download
Templates Honda CRF 450  https://drive.google.com/uc?id=0Bx-AiEDnyjD6eVl4RGJjUXFuNGc&export=download
Templates Husqvarna FS450 and KTM SMR450  https://mega.nz/#!ysAEhC4I!9RJ6mfXxcfUr1LnQrtFQ2BY8_im7by6di3giUom6I6g

Note: The names of the textures should be in .tga, and as they are called the .PSD, example ... bike.psd, must export it as bike.tga, the same for the rest, rim.tga, grips.tga, handguard.tga, etc.

To paint the seat must create a .tga to be called, bikeseat.tga.
To paint the upper fork you must create a .tga that is called, bikesteer.tga
To paint the down fork you must create a .tga that is called, bikesusp.tga

If you have any doubts, do not hesitate to ask me ;)
Modify message

7
Other / Shoei VFX-W
February 18, 2017, 10:52:45 PM
Hello everyone. I share this helmet I have extracted from the VR The Game.

There are also 30 glasses and many visors so you can combine them as you want. The glasses are in .TGA and the visors in .DDS so that you play with the opacity of the channel Aplha;).

There are also many helmet skins. And I leave also the template of the helmet and the glasses.

I hope you like it!!! Thank you PacoPasta!!!!  :-* hahahaha

Helmet: update 20/02/2017

https://mega.nz/#!TkQjwT7D!4ghJVONOlDPTCWWdKEqnpMF5m2ZRjKyWiU4I5HtcJkA

Helmets.tga:
https://mega.nz/#!Lwhwlaha!6bXNM5LfXXNqwWvNZN1ls4VGFb00pMZvUbfuwn-VXgY


Goggles.tga:
https://mega.nz/#!20Jh2aTS!YRqVPEuWRj8CCkceCGzwna3ob6ruHEUFZYmlFzwix4g

Visor:
https://mega.nz/#!zgJFWA6D!UqRNQQuZjo0Di73HYwdziBfPNIXk53TURXvgU_lvGhI

Templates:
https://mega.nz/#!KlZV2C7S!AD4ltOM8WFJfnSYA7z4Avj6VGiJVD_k5rbfKxV2JVRY

* To combine the helmet with the glasses and visor you want, the files should be called:
Helmet.tga
Goggle.tga
Visor.tga  (this is 32bit to use the alpha channel)





8
Hello everyone. Here I leave a suit and gloves that I have made the brand DC ShoesUSA. I hope you like;)



https://mega.nz/#!2hxUFSLA!WY0igcLFdEAnUP6QlUjqh4ZaeNxhro5V-9z4PKilGmE