• Welcome to MX Bikes Official Forum. Please login or sign up.
August 08, 2020, 10:57:16 AM


MX Bikes beta14e available! :)

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Snappe

Off Topic / Photos des Nations
October 03, 2017, 02:08:35 PM
Took some photos at Matterley Basin last Saturday...

General Discussion / Development Log
March 13, 2015, 06:37:27 PM
Tracks / How to Install Tracks
October 14, 2014, 05:46:41 PM
Copy your track .pkz files (or folders) into the mods\tracks folder in
Documents\PiBoSo\MX Bikes

Alternatively you can specify your own mods location by changing the [mods] line in mxbikes.ini
For example:
October 02, 2014, 04:35:57 PM
Templates.zip has been updated. Now naming is correct, boots template is fixed, and additional bike templates have been added to allow painting of all parts.

Paints / Paints Install Guide
October 01, 2014, 04:01:17 PM
Create a directory structure in the MX Bikes install folder:


Copy the .pnt file into the correct folder.

For example, a rider kit .pnt would go in:
MX Bikes/rider/paints

A helmet .pnt would go in:
Mx Bikes/rider/helmets/default/paints

A bike livery .pnt would go in:

Guide also on the docs:
Paints / Paints Creation Guide
October 01, 2014, 03:51:59 PM

  • Save your paint as a 24 bit tga. The filename must be correct:

    • livery.tga   (bike graphics)
    • bike_parts.tga   (bike metal parts)
    • onboard.tga   (steering / bars)
    • rider.tga    (rider kit)
    • helmet.tga
    • gloves.tga
    • boots.tga
  • Open PaintEd, click the Dir Read button and locate the folder where you saved the tga. After opening, you can click the name on the left side to see a preview on the right side
  • Type a name for your design in the Name box
  • Click the Pack button
  • Save your .pnt file with your design name
General Discussion / BETA 1 RELEASED
September 30, 2014, 05:47:38 PM


  • Tick the OpenAL redistributable box when installing, otherwise you might not hear any sound.
  • Make sure you calibrate your controller before trying to assign axis! (Calibration button at the top of Settings>Input page)
  • You can change your race name and number in Profiles
  • If you purchase a license, to race online you must register here:
    Leave 'Old Nickname' field empty if it's your first registration.
  • If you are using an XBOX 360 pad, you might find it useful to put this file in the MX Bikes/plugin folder to allow the triggers axis to be split:
Paints / Bike & Rider Templates
September 17, 2014, 04:35:36 PM
Templates for Bike Livery, Rider Kit, Boots, Gloves, Helmet can be downloaded here:
Track Editing / Example Track Released
April 18, 2014, 07:35:04 PM

It's possible to view the track .map file with the Map Viewer program included in the Track Tools.
Hopefully the example files should help getting started with track creation. Feel free to ask questions if anything is unclear, doesn't work as expected etc.

Please note terrained.exe must be copied into the same folder as the .bat files in order to use them.
General Discussion / README / FORUM RULES
February 03, 2014, 02:43:29 AM
Welcome to the MX Bikes forum! If you have a question about MXB, please check the FAQ first.

We have a dark theme! You can activate it in Forum Profile > Look and Layout


  • Be nice!
  • Before creating a new topic, please make sure that (a) something similar doesn't already exist and (b) it really needs to be a new topic.
  • Don't quote images! Please remove them from the quote before posting.
  • Please don't PM the admins unless it's important (eg. a problem with your license key). For info about the sim / news, keep an eye on the MXB Twitter
General Discussion / F.A.Q.
February 03, 2014, 01:49:43 AM
Is there a demo?
Yes, limited to one track, one bike, no online and no modding.

What engine does MXB use?
It is a scratch-built engine. Many features are shared with the other PiBoSo simulations (GPB, KRP, WRS)

Is there terrain deformation?
Yes, both offline and online

Is there a tear-off system?
Yes, there are tearoffs.

Are there different tractions such as sand, hardpacked etc.
Currently MXB has soil, soft soil, hardpacked soil, gravel, and sand.

Does the game support an xbox360 controller, and will it work with dual sticks? (left = bike, right = rider)
The xbox 360 controller is supported, and rider lean can be assigned to any axis / button.

Is there a damage system?

Is there an online mode?

Will there be AI / career mode?
No, offline practice or online racing only.

Does the game include an in-game track editor?
No, a heightmap must be created and exported to the game using an external tool.

Is it possible to run private / dedicated servers?
Yes, both are supported.

Is it possible to change bike settings (sprockets, suspension etc.)
Yes, there is a garage with the possibility to save/load/send bike setups.

What cameras are there?
2 onboard, 1 external. Also a comprehensive replay mode.