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Topics - shano

1
Track Editing / Track Editing Question - Heightmap Spikes
February 13, 2020, 05:00:41 AM
Hello everyone,


  Been enjoying MXB a lot over the last month.  I used to make replica SX tracks for an old custom physics mod for MXvsATV and I thought it'd be fun to try and get some tracks made for MXB.  I've spent the last week watching video tutorials / reading the wiki and to be honest, I am not enjoying the track building process for MXB.   Before I walk away I wanted to ask here if there is a simple answer to my current problem.

  When I test my track in-game the jumps and textures show up as expected, however, there are spikes sticking up all over the track.  My heightmap is very basic, just a black background and a few jumps from the example track heightmap.  Has this happened to anyone else and do you know how to fix it? 

  I should mention I used photoshop to build and save my heightmaps.  Mode -> Grayscale -> 16bit/channel saved as RAW -> IBM PC.  Thanks everyone for input, hope to be able to continue on.