Hello everyone,
Been enjoying MXB a lot over the last month. I used to make replica SX tracks for an old custom physics mod for MXvsATV and I thought it'd be fun to try and get some tracks made for MXB. I've spent the last week watching video tutorials / reading the wiki and to be honest, I am not enjoying the track building process for MXB. Before I walk away I wanted to ask here if there is a simple answer to my current problem.
When I test my track in-game the jumps and textures show up as expected, however, there are spikes sticking up all over the track. My heightmap is very basic, just a black background and a few jumps from the example track heightmap. Has this happened to anyone else and do you know how to fix it?
I should mention I used photoshop to build and save my heightmaps. Mode -> Grayscale -> 16bit/channel saved as RAW -> IBM PC. Thanks everyone for input, hope to be able to continue on.
Been enjoying MXB a lot over the last month. I used to make replica SX tracks for an old custom physics mod for MXvsATV and I thought it'd be fun to try and get some tracks made for MXB. I've spent the last week watching video tutorials / reading the wiki and to be honest, I am not enjoying the track building process for MXB. Before I walk away I wanted to ask here if there is a simple answer to my current problem.
When I test my track in-game the jumps and textures show up as expected, however, there are spikes sticking up all over the track. My heightmap is very basic, just a black background and a few jumps from the example track heightmap. Has this happened to anyone else and do you know how to fix it?
I should mention I used photoshop to build and save my heightmaps. Mode -> Grayscale -> 16bit/channel saved as RAW -> IBM PC. Thanks everyone for input, hope to be able to continue on.