It seems that deformation is kind of this thing that i can't find out much about. My main question is how can we get more deformation out of tracks we are making? i'm looking for like unadilla type deformation, something that digs super deep and make big breaking bumps. i saw the multiplier post from Piboso in 2016 but i'm not sure if that is still valid given all the game updates. I guess if there was a place to explain it better that would help a lot too. Thanks boys.