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April 23, 2024, 01:08:38 PM

News:

MX Bikes beta18j available! :)


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Topics - TonySpinelli

1
Track Editing / Deformation Questions
March 08, 2020, 08:36:21 PM
It seems that deformation is kind of this thing that i can't find out much about. My main question is how can we get more deformation out of tracks we are making? i'm looking for like unadilla type deformation, something that digs super deep and make big breaking bumps. i saw the multiplier post from Piboso in 2016 but i'm not sure if that is still valid given all the game updates. I guess if there was a place to explain it better that would help a lot too. Thanks boys.
2
Track Editing / Surface Material List?
February 23, 2020, 07:20:10 PM
I tried searching the forums but had no luck, i was wondering if anyone had the full list of materials the game recognizes? I've seen sand, soft soil, soil,etc. I was also wondering what the parameters are for traction's and such with these and if there is any way to make custom changes to the traction and how the surface deforms as well. Unless it is all "locked" and we just pick a material.
3
Track Editing / .raw file heightmap issues
January 30, 2020, 03:30:18 AM
I've been looking into making tracks, i made tracks for years on mx simulator but lost interest in the game. I have downloaded earth sculptor and i noticed that i cannot export anything to a .raw file. i have photoshop cs3 (old i know) and i can save an image as a .raw but it is only 8bit and i can't figure out how to change it to the 16bp IBM that the game requires. Can anyone maybe point me in the correct direction? I've searched the forums to no avail. i was just going to convert one of my mx simulator heightmaps over to mx bikes just to get a feel for the workflow of making tracks and that is when i originally ran into my .raw issue. the track just came up as a bunch of needles (assuming that it was because PS was only saving it as a 8bp IBM).

Thank you/