Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - PiBoSo

Pages: [1] 2 3 ... 50
1
General Discussion / Re: MX Bikes beta8 WIP
« on: April 24, 2018, 09:39:50 PM »
Any news piboso?
a tentative date, progress or any news?
im so sad about this game, i love it, i really do and i hate to see how its wasted, i do understand that piboso is really busy but man, its sad to see  :'(

A lot of work is in progress on small, "internal", tasks. The changes, unfortunately, cannot be shown visually.
Small fixes and improvements to the user interface, race management ( lap times, flags, session restarts, ... ) and in general the "glue" connecting the various modules ( physics, multiplayer, graphics, ... ).
Unfortunately these tasks are taking forever. Apologies for the wait.

Overall, I guess it will come as no shock that Beta8 is, sadly, very late. Tasks are taking more time than expected and release is at least one and a half month past the planned date.

This delay is generating a snowball effect, forcing to postpone the Steam release, that was originally planned for the beginning of June.

2
General Discussion / Re: MX Bikes beta8 WIP
« on: April 17, 2018, 05:41:02 PM »

More changelog:
fix: automatic shift
fix: tyre dirt pickup on sand
fix: TrackIR support
new: trainer transparency

3
General Discussion / Re: MX Bikes beta8 WIP
« on: April 15, 2018, 07:52:55 PM »
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?

I'm mainly talking about forward / backward movement, because I never use lateral movements. I do think that the lateral movement has the same issue as well.

Overall the rider is just way too slow, wether that's his animation or physics, it has to be sped up drastically.

Ok.

Ok your gonna do it?

Or ok, I get it and don't care?

Or I care, but can't/wont?

Work is already in progress to try to improve the rider movement.
It's not easy, though.

4
General Discussion / Re: MX Bikes beta8 WIP
« on: April 14, 2018, 09:46:38 PM »
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?

I'm mainly talking about forward / backward movement, because I never use lateral movements. I do think that the lateral movement has the same issue as well.

Overall the rider is just way too slow, wether that's his animation or physics, it has to be sped up drastically.

Ok.

5
General Discussion / Re: MX Bikes beta8 WIP
« on: April 13, 2018, 09:04:59 PM »
Can you confirm that the rider animation will represent what the rider physics do? And if that's already the case, increase the rider's movement speed.

Do you mean the lateral movement, or the forward / backward one?

6
General Discussion / Re: MX Bikes beta8 WIP
« on: April 12, 2018, 09:04:01 PM »

Again, apologies for the lack of updates.
Some personal tasks slowed down development during the past week and a half.

This is the latest changelog, so far:
fix: race start checkpoints
fix: HUD in VR
fix: 3D grass in VR
fix: animated flags
fix: UI pull-downs
new: combined brakes support
new: automatic rider sit helper
new: option to link head tracking to rider movement
new: track day mode
new: trainer "lead" setting
new: helmet cam support

Also, a brand new tyre to ground collision code has been written and integrated.
This should give the front tyre more "bite" on the terrain, and make take off ramps more "neutral".
There still is some debugging and tuning to do, though.

7
General Discussion / Re: MX Bikes beta8 WIP
« on: April 07, 2018, 07:51:22 PM »
Crappy physics and good online is better than current game/situation.

It would be better as long as the physics, while crappy, is somehow enjoyable or at least predictable.
But if you start racing, and the bike crashes unexpectedly and without warning, then competing properly becomes impossible.

8
General Discussion / Re: MX Bikes beta8 WIP
« on: March 24, 2018, 11:35:59 PM »

Apologies for the lack of updates.

MX Bikes development was paused for a couple weeks to release a Kart Racing Pro update.
Work on MXB resumed this week, but unfortunately there still is a lot to do.

Some additional improvements have been integrated in the meantime:
- possibility to change the particles color for each track
- possibility to change the dirt on tyres color for each track
- transparent trainer

9
General Discussion / Re: MX Bikes beta8 WIP
« on: March 09, 2018, 12:30:40 PM »
any updates or news on b8 pib?

Development is progressing steadily, even if not as quickly as hoped.
VR support has been further improved and it is now possible to use VR tracking to move the rider.
Bike and rider animations have been fixed. The UI got a few fixes as well. Also, work has been done to support different code pages for translations.
It is now possible to combine the front and rear brake, while still being able to operate the rear one independently.
The automatic shift has been fixed.
But most of the work is on debugging and improving the physics. Unfortunately, there still is a lot to do.

10
General Discussion / Re: MX Bikes beta8 WIP
« on: February 27, 2018, 10:13:45 AM »
will the stability still be locked on %100 for b8 or are you just going to get rid of it altogether.

The stability helper will still be locked at 100% for a longer while.

11
General Discussion / Re: MX Bikes beta8 WIP
« on: February 19, 2018, 11:33:45 AM »
Do you have a rough ETA on b8?

Unfortunately there is no ETA at the moment.
The TODO list is still VERY long.

Nonetheless, hopefully release is not more than a few weeks away.

12
Bug Reports / Re: Cant play with non stock bikes
« on: February 13, 2018, 03:19:41 PM »
When i try to load a bike which doesn't come with the game, my game freezes and then crashes. It happens on any map and i have tried 3 different none stock bikes, any help would be appreciated.

Please make sure to also download the mod tyres, if needed.

13
General Discussion / Re: MX Bikes beta8 WIP
« on: February 11, 2018, 07:14:15 PM »
Good to see progress being made.

If I may, I think you need to look harder into rider movement - his "stiffness" is really bad and actually puts more stress on the suspensions than needed. In your video, watch the rider go through the breaking bumps downhill at 0:45 or so. In this situation, the torso should barely be moving and the bike movement should be absorbed by the legs and arms, not shake the rider like a pupet.

Please note that the rider animations don't perfect mirror ( actually, far from it ) the underlying physics movements.

14
General Discussion / Re: MX Bikes beta8 WIP
« on: February 11, 2018, 06:16:01 PM »
Love the video! Im excited to play beta 8 when its released! Any updates on new possible tracks included in the game, or maybe an easier way to make a track? I understand its probably not high on your list for the game but I feel that a constant flow of new tracks would help keep the community growing and interested.

The plan is to extend TerrainEd to be a visual tool.
However, as you wrote, at the moment it is not very high on the TODO list.

15
General Discussion / Re: MX Bikes beta8 WIP
« on: February 11, 2018, 11:38:15 AM »
Another thing that badly needs fixing is landing front wheel first. Sometimes it only takes catching the front wheel slightly first in a rhythm section or something and steering instantly locks and the bike does crazy 180 flips.

It's almost like the rider has no influence on the steering unless both wheels are in contact with the ground.

This is a known problem.
It also happens when doing a stoppie.

Pages: [1] 2 3 ... 50