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May 25, 2019, 11:48:40 pm

News:

MX Bikes beta10c available! :)


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Messages - PiBoSo

1
General Discussion / Re: MX Bikes beta11 WIP
May 23, 2019, 10:00:54 pm

Widescreen user interface in progress...
2
Quote from: Sandbiter on May 05, 2019, 04:16:40 pmLittle more on why the player base is so small after hosting a race yesterday.

Finally racing you've no idea what is going on because your pitboard doesn't show up.

Were you using a mod track?
3
Support / Re: Back & Still having Issues
May 04, 2019, 11:07:16 am

Unfortunately with the current MX Bikes beta there is nothing that can be done to improve the frame rate.

The upcoming Beta11 release should greatly improve the rendering performances, especially on Radeon graphics cards.
4
General Discussion / Re: MX Bikes beta11 WIP
May 02, 2019, 09:36:03 am
Quote from: Sandbiter on May 02, 2019, 12:11:31 amWhy not a standard MSM model which the user already has on it's pc? I don't think the template model has to be uploaded to any clients, just the needed physics data.

While most bikes look very similar to each other, MXB also has to take into account wildly different bikes, like a 80cc or even a pitbike.
5
General Discussion / Re: MX Bikes beta11 WIP
May 01, 2019, 11:12:12 pm
Quote from: Sandbiter on May 01, 2019, 04:30:07 pm
Quote from: PiBoSo on May 01, 2019, 12:06:31 pmA template bike wouldn't be accurate enough, especially for a simulator.
Won't this be accurate enough for the engine file?
I'm not multiplayer export, but do you need to send that over to each client?

Isn't it possible to have a template / default bike but temporarily download the engine files to the client pcs when joining a server?

Oh yeah, good idea... The server could upload a very simple bike model and all the needed physics data, that is very compact.
6
General Discussion / Re: MX Bikes beta11 WIP
May 01, 2019, 12:06:31 pm
Quote from: philiaN on April 28, 2019, 11:32:39 pmWhy isnt there an auto-download for tracks only?

Tracks are at least 100MB and can easily go over 200MB.
Even with only 20 riders connecting the needed bandwidth would be too much for a racing server.

A racing server should, at most, upload paints.

QuoteAnd use the stock bike as a template bike for bikes the user dont have?

A template bike wouldn't be accurate enough, especially for a simulator.

QuoteAfter that delete the damn jumpstart code, its obvious a thing from gpbikes and is super useless in mxbikes.

The jump start check is not from GP Bikes. It uses a different code and it's meant to prevent riders from going out of their spot and even collide with other bikes before the gates drop.
7
General Discussion / Re: MX Bikes beta11 WIP
April 28, 2019, 03:12:35 pm
Quote from: hvpmvp on April 27, 2019, 10:59:35 pmHey PiBoSo, any plans to fix the bug where when you whip far enough, the game takes control of the bike and makes it flip out?

The fix of this bug is on the TODO list.
However, the plan for the next release of MXB is to focus more on multiplayer than physics, so I'm not sure the problem will be fixed in Beta11.
8
Support / Re: Cant register
April 13, 2019, 07:18:58 pm

The MX Bikes license registration link is temporarily unreachable due to issues with the web server. The hosting company is working to fix the problem as soon as possible.

Sorry for the inconvenience.
10
General Discussion / Re: MX Bikes beta11 WIP
March 30, 2019, 08:56:54 pm

Quote from: motopsycho87 on March 30, 2019, 08:44:53 pmI can't be the only person that link doesn't work for? Whats the feature?

Link fixed.
11
General Discussion / Re: New Forum Test
March 18, 2019, 06:16:02 pm
For some reason the smileys' buttons are only available pressing "Reply" and not in the "Quick Reply" section.
12
General Discussion / Re: New Forum Test
March 18, 2019, 06:02:51 pm
New Youtube embed...

13
General Discussion / Re: New Forum Test
March 18, 2019, 05:59:08 pm
Test :)
14
General Discussion / Re: MX Bikes beta11 WIP
March 09, 2019, 09:46:53 pm
Quote from: PizzaChet on March 09, 2019, 06:23:02 pm
Quote from: PiBoSo on March 09, 2019, 03:56:01 pm
* GPB / MXB: started investigating the up and down-hill steer problem

This got me excited. IMHO I think it might be one of, if not the sole hurdle to a Steam launch. Do you agree? Is there something else you think needs more attention? I think the online is close enough at this point.


The prevalent opinion ( and I agree with it ) is that MX Bikes' primary problem, by far, is online.
The focus at the moment should be on the holes in the terrain, the crashes, the bugs, the lack of accuracy, ...

For evidence that this is indeed the main issue, just look at the other MX games.
Their physics doesn't seem to be much better compared to MXB, but they are far more popular because they have a solid multiplayer experience.
15
General Discussion / Re: MX Bikes beta11 WIP
March 09, 2019, 03:56:01 pm
Quote from: 7aroca gil on March 09, 2019, 12:47:30 am
When can we enjoy beta 11? And what content and improvements will they bring?


There is no ETA yet.
There still is a long list of tasks to complete.
No new content is planned at the moment.